Eclipse SUMO - Simulation of Urban MObility
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GUIOSGHeader.h
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2001-2026 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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// Headers for OSG -- Oldest supported version is OSG 3.2.1
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/****************************************************************************/
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#pragma once
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#include <config.h>
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#ifdef HAVE_OSG
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// avoid certain warnings in MSVC
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#ifdef _MSC_VER
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// avoid warnings in clang
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#ifdef __clang__
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#pragma clang system_header
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#endif
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#pragma warning(push, 0)
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#pragma warning(disable: 4275)
// do not warn about the DLL interface for OSG
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#pragma warning(disable: 4005)
// do not warn about macro redefinition
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#endif
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// OSG Headers
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#include <osg/ComputeBoundsVisitor>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Group>
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#include <osg/Light>
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#include <osg/LightSource>
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#include <osg/Material>
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#include <osg/MatrixTransform>
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#include <osg/Node>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Sequence>
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#include <osg/ShadeModel>
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#include <osg/State>
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#include <osg/ShapeDrawable>
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#include <osg/Texture2D>
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#include <osg/Vec4>
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#include <osg/Version>
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#include <osg/ref_ptr>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgGA/FirstPersonManipulator>
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#include <osgGA/KeySwitchMatrixManipulator>
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//#include <osgGA/NodeTrackerManipulator>
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#include <osgGA/StandardManipulator>
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#include <osgGA/TerrainManipulator>
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//#include <osgGA/TrackballManipulator>
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#include <osgText/FadeText>
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#include <osgUtil/Optimizer>
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#include <osgUtil/Tessellator>
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#include <osgUtil/SmoothingVisitor>
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#include <osgViewer/Viewer>
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#include <osgViewer/CompositeViewer>
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#include <osgViewer/ViewerEventHandlers>
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// pop MSVC warnings
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#endif
src
osgview
GUIOSGHeader.h
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