LCOV - code coverage report
Current view: top level - src/guisim - GUIEdge.h (source / functions) Hit Total Coverage
Test: lcov.info Lines: 18 18 100.0 %
Date: 2024-04-27 15:34:54 Functions: 4 4 100.0 %

          Line data    Source code
       1             : /****************************************************************************/
       2             : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3             : // Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
       4             : // This program and the accompanying materials are made available under the
       5             : // terms of the Eclipse Public License 2.0 which is available at
       6             : // https://www.eclipse.org/legal/epl-2.0/
       7             : // This Source Code may also be made available under the following Secondary
       8             : // Licenses when the conditions for such availability set forth in the Eclipse
       9             : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10             : // or later which is available at
      11             : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12             : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13             : /****************************************************************************/
      14             : /// @file    GUIEdge.h
      15             : /// @author  Daniel Krajzewicz
      16             : /// @author  Jakob Erdmann
      17             : /// @author  Sascha Krieg
      18             : /// @author  Michael Behrisch
      19             : /// @date    Sept 2002
      20             : ///
      21             : // A road/street connecting two junctions (gui-version)
      22             : /****************************************************************************/
      23             : #pragma once
      24             : #include <config.h>
      25             : 
      26             : #include <vector>
      27             : #include <string>
      28             : #include <utils/foxtools/fxheader.h>
      29             : #include <microsim/MSEdge.h>
      30             : #include <utils/gui/globjects/GUIGlObject.h>
      31             : #include <utils/gui/settings/GUIPropertySchemeStorage.h>
      32             : 
      33             : 
      34             : // ===========================================================================
      35             : // class declarations
      36             : // ===========================================================================
      37             : class MESegment;
      38             : class MSBaseVehicle;
      39             : class GUILane;
      40             : 
      41             : 
      42             : // ===========================================================================
      43             : // class definitions
      44             : // ===========================================================================
      45             : /**
      46             :  * @class GUIEdge
      47             :  * @brief A road/street connecting two junctions (gui-version)
      48             :  *
      49             :  * @see MSEdge
      50             :  */
      51             : class GUIEdge : public MSEdge, public GUIGlObject {
      52             : public:
      53             :     /** @brief Constructor.
      54             :      * @param[in] id The id of the edge
      55             :      * @param[in] numericalID The numerical id (index) of the edge
      56             :      * @see MSEdge
      57             :      */
      58             :     GUIEdge(const std::string& id, int numericalID,
      59             :             const SumoXMLEdgeFunc function,
      60             :             const std::string& streetName, const std::string& edgeType, int priority,
      61             :             double distance);
      62             : 
      63             : 
      64             :     /// @brief Destructor.
      65             :     ~GUIEdge();
      66             : 
      67             :     /// Has to be called after all edges were built and all connections were set
      68             :     virtual void closeBuilding() override;
      69             : 
      70             :     /* @brief Returns the gl-ids of all known edges
      71             :      * @param[in] includeInternal Whether to include ids of internal edges
      72             :      */
      73             :     static std::vector<GUIGlID> getIDs(bool includeInternal);
      74             : 
      75             :     /* @brief Returns the combined length of all edges
      76             :      * @param[in] includeInternal Whether to include lengths of internal edges
      77             :      * @param[in] eachLane Whether to count each lane separately
      78             :      */
      79             :     static double getTotalLength(bool includeInternal, bool eachLane);
      80             : 
      81             :     /// Returns the street's geometry
      82             :     Boundary getBoundary() const;
      83             : 
      84             :     /// returns the enumerated lane (!!! why not private with a friend?)
      85             :     MSLane& getLane(int laneNo);
      86             : 
      87             :     /** returns the position on the line given by the coordinates where "prev"
      88             :         is the length of the line and "wanted" the distance from the begin
      89             :         !!! should be within another class */
      90             :     static std::pair<double, double> getLaneOffsets(double x1, double y1,
      91             :             double x2, double y2, double prev, double wanted);
      92             : 
      93             : 
      94             :     /// @name inherited from GUIGlObject
      95             :     //@{
      96             : 
      97             :     /** @brief Returns an own popup-menu
      98             :      *
      99             :      * @param[in] app The application needed to build the popup-menu
     100             :      * @param[in] parent The parent window needed to build the popup-menu
     101             :      * @return The built popup-menu
     102             :      * @see GUIGlObject::getPopUpMenu
     103             :      */
     104             :     virtual GUIGLObjectPopupMenu* getPopUpMenu(GUIMainWindow& app, GUISUMOAbstractView& parent) override;
     105             : 
     106             : 
     107             :     /** @brief Returns an own parameter window
     108             :      *
     109             :      * @param[in] app The application needed to build the parameter window
     110             :      * @param[in] parent The parent window needed to build the parameter window
     111             :      * @return The built parameter window
     112             :      * @see GUIGlObject::getParameterWindow
     113             :      */
     114             :     virtual GUIParameterTableWindow* getParameterWindow(GUIMainWindow& app, GUISUMOAbstractView& parent) override;
     115             : 
     116             :     /** @brief Returns an own type parameter window
     117             :      *
     118             :      * @param[in] app The application needed to build the parameter window
     119             :      * @param[in] parent The parent window needed to build the parameter window
     120             :      * @return The built parameter window
     121             :      */
     122             :     GUIParameterTableWindow* getTypeParameterWindow(GUIMainWindow& app, GUISUMOAbstractView& parent) override;
     123             : 
     124             :     /** @brief Returns the boundary to which the view shall be centered in order to show the object
     125             :      *
     126             :      * @return The boundary the object is within
     127             :      * @see GUIGlObject::getCenteringBoundary
     128             :      */
     129             :     Boundary getCenteringBoundary() const override;
     130             : 
     131             :     /// @brief Returns the street name
     132             :     const std::string getOptionalName() const override;
     133             : 
     134             :     /** @brief Draws the object
     135             :      * @param[in] s The settings for the current view (may influence drawing)
     136             :      * @see GUIGlObject::drawGL
     137             :      */
     138             :     void drawGL(const GUIVisualizationSettings& s) const override;
     139             :     //@}
     140             : 
     141             :     double getClickPriority() const override;
     142             : 
     143       55186 :     void addTransportable(MSTransportable* t) const override {
     144       55186 :         FXMutexLock locker(myLock);
     145       55186 :         MSEdge::addTransportable(t);
     146       55186 :     }
     147             : 
     148      104512 :     void removeTransportable(MSTransportable* t) const override {
     149      104512 :         FXMutexLock locker(myLock);
     150      104512 :         MSEdge::removeTransportable(t);
     151      104512 :     }
     152             : 
     153             :     /// @name Access to persons
     154             :     /// @{
     155             : 
     156             :     /** @brief Returns this edge's persons set; locks it for microsimulation
     157             :      *  @brief Avoids the creation of new vector as in getSortedPersons
     158             :      *
     159             :      * @return
     160             :      * Please note that it is necessary to release the person container
     161             :      *  afterwards using "releasePersons".
     162             :      * @return This edge's persons.
     163             :      */
     164             :     const std::set<MSTransportable*, ComparatorNumericalIdLess>& getPersonsSecure() const {
     165      354392 :         myLock.lock();
     166             :         return myPersons;
     167             :     }
     168             : 
     169             :     /** @brief Allows to use the container for microsimulation again
     170             :      *
     171             :      * Unlocks "myLock" preventing usage by microsimulation.
     172             :      */
     173             :     void releasePersons() const {
     174      354392 :         myLock.unlock();
     175             :     }
     176             :     /// @}
     177             : 
     178             :     double getAllowedSpeed() const;
     179             :     /// @brief return meanSpead divided by allowedSpeed
     180             :     double getRelativeSpeed() const;
     181             : 
     182             :     /// @brief sets the color according to the currente settings
     183             :     void setColor(const GUIVisualizationSettings& s) const;
     184             : 
     185             :     /// @brief sets the color according to the current scheme index and some edge function
     186             :     bool setFunctionalColor(const GUIColorer& c) const;
     187             : 
     188             :     /// @brief sets multiple colors according to the current scheme index and edge function
     189             :     bool setMultiColor(const GUIColorer& c) const;
     190             : 
     191             :     /// @brief gets the color value according to the current scheme index
     192             :     double getColorValue(const GUIVisualizationSettings& s, int activeScheme) const override;
     193             : 
     194             :     /// @brief gets the scaling value according to the current scheme index
     195             :     double getScaleValue(const GUIVisualizationSettings& s, int activeScheme) const;
     196             : 
     197             :     /// @brief returns the segment closest to the given position
     198             :     MESegment* getSegmentAtPosition(const Position& pos);
     199             : 
     200             :     void drawMesoVehicles(const GUIVisualizationSettings& s) const;
     201             : 
     202             :     /// @brief grant exclusive access to the mesoscopic state
     203    13488182 :     void lock() const override {
     204    13488182 :         myLock.lock();
     205    13488182 :     }
     206             : 
     207             :     /// @brief release exclusive access to the mesoscopic state
     208    13488182 :     void unlock() const override {
     209    13488182 :         myLock.unlock();
     210    13488182 :     }
     211             : 
     212             :     /// @brief close this edge for traffic
     213             :     void closeTraffic(const GUILane* lane);
     214             : 
     215             :     /// @brief add a rerouter
     216             :     void addRerouter();
     217             : 
     218             :     /// @brief return segment colors (meso)
     219             :     const std::vector<RGBColor>& getSegmentColors() const {
     220             :         return mySegmentColors;
     221             :     }
     222             : 
     223             :     RGBColor getMesoColor() const {
     224     2636780 :         return myMesoColor;
     225             :     }
     226             : 
     227             :     bool showDeadEnd() const {
     228       91987 :         return myShowDeadEnd;
     229             :     }
     230             : 
     231             :     /// @brief whether this lane is selected in the GUI
     232             :     bool isSelected() const override;
     233             : 
     234             :     /// The color of the segments (cached)
     235             :     mutable std::vector<RGBColor> mySegmentColors;
     236             : 
     237             :     /// @brief whether to highlight this edge as a dead-end edge
     238             :     bool myShowDeadEnd;
     239             : 
     240             :     /// @brief get number of vehicles waiting for departure on this edge
     241             :     double getPendingEmits() const;
     242             : 
     243             : private:
     244             :     /// @brief invalidated copy constructor
     245             :     GUIEdge(const GUIEdge& s);
     246             : 
     247             :     /// @brief invalidated assignment operator
     248             :     GUIEdge& operator=(const GUIEdge& s);
     249             : 
     250             : 
     251             : private:
     252             :     /// The mutex used to avoid concurrent updates of myPersons/ myContainers
     253             :     mutable FXMutex myLock;
     254             : 
     255             :     mutable RGBColor myMesoColor;
     256             : 
     257             : };

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