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Current view: top level - src/microsim/traffic_lights - MSPushButton.cpp (source / functions) Hit Total Coverage
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Date: 2024-05-19 15:37:39 Functions: 0 12 0.0 %

          Line data    Source code
       1             : /****************************************************************************/
       2             : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3             : // Copyright (C) 2010-2024 German Aerospace Center (DLR) and others.
       4             : // This program and the accompanying materials are made available under the
       5             : // terms of the Eclipse Public License 2.0 which is available at
       6             : // https://www.eclipse.org/legal/epl-2.0/
       7             : // This Source Code may also be made available under the following Secondary
       8             : // Licenses when the conditions for such availability set forth in the Eclipse
       9             : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10             : // or later which is available at
      11             : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12             : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13             : /****************************************************************************/
      14             : /// @file    MSPushButton.cpp
      15             : /// @author  Federico Caselli
      16             : /// @date    2015-07-15
      17             : ///
      18             : // The class for a PushButton
      19             : /****************************************************************************/
      20             : 
      21             : #include <microsim/MSEdge.h>
      22             : #include <microsim/MSLane.h>
      23             : #include <microsim/MSVehicle.h>
      24             : #include <microsim/transportables/MSPerson.h>
      25             : #include "MSPushButton.h"
      26             : #include "MSPhaseDefinition.h"
      27             : //#define SWARM_DEBUG
      28             : 
      29             : 
      30             : // ===========================================================================
      31             : // static members
      32             : // ===========================================================================
      33             : std::map<std::string, std::vector<std::string> > MSPedestrianPushButton::m_crossingEdgeMap;
      34             : bool MSPedestrianPushButton::m_crossingEdgeMapLoaded = false;
      35             : 
      36             : // ===========================================================================
      37             : // method definitions
      38             : // ===========================================================================
      39           0 : MSPushButton::MSPushButton(const MSEdge* edge, const MSEdge* crossingEdge) {
      40           0 :     m_edge = edge;
      41           0 :     m_crossingEdge = crossingEdge;
      42           0 : }
      43             : 
      44           0 : MSPushButton::~MSPushButton() {
      45             :     /// do not delete the MSEdge here
      46           0 : }
      47             : 
      48           0 : bool MSPushButton::anyActive(const std::vector<MSPushButton*>& pushButtons) {
      49           0 :     for (std::vector<MSPushButton*>::const_iterator it = pushButtons.begin(); it != pushButtons.end(); ++it) {
      50           0 :         if (it.operator * ()->isActivated()) {
      51             :             return true;
      52             :         }
      53             :     }
      54             :     return false;
      55             : }
      56             : 
      57             : 
      58           0 : MSPedestrianPushButton::MSPedestrianPushButton(const MSEdge* walkingEdge, const MSEdge* crossingEdge)
      59           0 :     : MSPushButton(walkingEdge, crossingEdge) {
      60             :     assert(walkingEdge->isWalkingArea() || ((walkingEdge->getPermissions() & SVC_PEDESTRIAN) != 0));
      61             :     assert(crossingEdge->isCrossing());
      62           0 : }
      63             : 
      64           0 : bool MSPedestrianPushButton::isActivated() const {
      65           0 :     return isActiveForEdge(m_edge, m_crossingEdge);
      66             : }
      67             : 
      68           0 : bool MSPedestrianPushButton::isActiveForEdge(const MSEdge* walkingEdge, const MSEdge* crossing) {
      69           0 :     const std::set<MSTransportable*, ComparatorNumericalIdLess> persons = walkingEdge->getPersons();
      70           0 :     if (persons.size() > 0) {
      71           0 :         for (std::set<MSTransportable*>::const_iterator pIt = persons.begin(); pIt != persons.end(); ++pIt) {
      72           0 :             const MSPerson* person = (MSPerson*)*pIt;
      73           0 :             const MSEdge* nextEdge = person->getNextEdgePtr();
      74             :             ///TODO keep using >= 1 or switch to ==1. Should change return value from always active to active only when pressed?
      75             :             ///TODO If changed the swarm logic must be changed since it relies on this behavior that keeps it active
      76           0 :             if (person->getWaitingSeconds() >= 1 && nextEdge && nextEdge->getID() == crossing->getID()) {
      77             : #ifdef SWARM_DEBUG
      78             :                 std::ostringstream oss;
      79             :                 oss << "MSPedestrianPushButton::isActiveForEdge Pushbutton active for edge " << walkingEdge->getID() << " crossing " << crossing->getID()
      80             :                     << " for " << person->getID() << " wait " << person->getWaitingSeconds();
      81             :                 WRITE_MESSAGE(oss.str());
      82             : #endif
      83             :                 return true;
      84             :             }
      85             :         }
      86             :     } else {
      87             :         //No person currently on the edge. But there may be some vehicles of class pedestrian
      88           0 :         for (std::vector<MSLane*>::const_iterator laneIt = walkingEdge->getLanes().begin();
      89           0 :                 laneIt != walkingEdge->getLanes().end(); ++laneIt) {
      90           0 :             MSLane* lane = *laneIt;
      91           0 :             MSLane::VehCont vehicles = lane->getVehiclesSecure();
      92           0 :             for (MSLane::VehCont::const_iterator vehicleIt = vehicles.begin(); vehicleIt != vehicles.end(); ++vehicleIt) {
      93           0 :                 MSVehicle* vehicle = *vehicleIt;
      94           0 :                 if (vehicle->getVClass() == SVC_PEDESTRIAN) {
      95             :                     // It's a pedestrian
      96           0 :                     const MSEdge* nextEdge = vehicle->succEdge(1);
      97           0 :                     if (vehicle->getWaitingSeconds() >= 1 && nextEdge) {
      98             :                         // Next edge is not internal. Try to find if between the current vehicle edge and the next is the crossing.
      99             :                         // To do that check if between the successors (or predecessor) of crossing is the next edge and walking  precedes (or ensue) it.
     100           0 :                         if ((std::find(crossing->getPredecessors().begin(), crossing->getPredecessors().end(), walkingEdge) != crossing->getPredecessors().end()
     101           0 :                                 && std::find(crossing->getSuccessors().begin(), crossing->getSuccessors().end(), nextEdge) != crossing->getSuccessors().end())
     102           0 :                                 || (std::find(crossing->getSuccessors().begin(), crossing->getSuccessors().end(), walkingEdge) != crossing->getSuccessors().end()
     103           0 :                                     && std::find(crossing->getPredecessors().begin(), crossing->getPredecessors().end(), nextEdge) != crossing->getPredecessors().end())) {
     104             : #ifdef SWARM_DEBUG
     105             :                             std::ostringstream oss;
     106             :                             oss << "MSPedestrianPushButton::isActiveForEdge Pushbutton active for edge " << walkingEdge->getID() << " crossing " << crossing->getID()
     107             :                                 << " for " << vehicle->getID() << " wait " << vehicle->getWaitingSeconds();
     108             :                             WRITE_MESSAGE(oss.str());
     109             : #endif
     110             :                             // Also release the vehicles here
     111           0 :                             lane->releaseVehicles();
     112           0 :                             return true;
     113             :                         }
     114             :                     }
     115             :                 }
     116             :             }
     117           0 :             lane->releaseVehicles();
     118             :         }
     119             :     }
     120             : #ifdef SWARM_DEBUG
     121             :     std::ostringstream oss;
     122             :     oss << "MSPedestrianPushButton::isActiveForEdge Pushbutton not active for edge " << walkingEdge->getID() << " crossing " << crossing->getID()
     123             :         << " num Persons " << persons.size();
     124             :     WRITE_MESSAGE(oss.str());
     125             : #endif
     126             :     return false;
     127             : }
     128             : 
     129             : 
     130             : ///@brief Checks if any of the edges is a walking area
     131           0 : void getWalking(const std::vector<MSEdge*>& edges, std::vector< MSEdge*>& walkingEdges) {
     132           0 :     for (std::vector<MSEdge*>::const_iterator it = edges.begin(); it != edges.end(); ++it) {
     133           0 :         MSEdge* edge = *it;
     134           0 :         if (edge->isWalkingArea() || ((edge->getPermissions() & SVC_PEDESTRIAN) != 0)) {
     135           0 :             walkingEdges.push_back(edge);
     136             :         }
     137             :     }
     138           0 : }
     139             : 
     140             : ///@brief Get the walking areas adjacent to the crossing
     141           0 : const std::vector<MSEdge*> getWalkingAreas(const MSEdge* crossing) {
     142             :     std::vector<MSEdge*> walkingEdges;
     143           0 :     getWalking(crossing->getSuccessors(), walkingEdges);
     144           0 :     getWalking(crossing->getPredecessors(), walkingEdges);
     145           0 :     return walkingEdges;
     146             : 
     147             : }
     148             : 
     149           0 : bool MSPedestrianPushButton::isActiveOnAnySideOfTheRoad(const MSEdge* crossing) {
     150           0 :     const std::vector<MSEdge*> walkingList = getWalkingAreas(crossing);
     151           0 :     for (std::vector<MSEdge*>::const_iterator wIt = walkingList.begin(); wIt != walkingList.end(); ++wIt) {
     152           0 :         MSEdge* walking = *wIt;
     153           0 :         if (isActiveForEdge(walking, crossing)) {
     154             : #ifdef SWARM_DEBUG
     155             :             WRITE_MESSAGE("MSPedestrianPushButton::isActiveOnAnySideOfTheRoad crossing edge " + crossing->getID() + " walking edge" + walking->getID());
     156             : #endif
     157             :             return true;
     158             :         }
     159             :     }
     160             :     return false;
     161             : }
     162             : 
     163           0 : std::vector<MSPushButton*> MSPedestrianPushButton::loadPushButtons(const MSPhaseDefinition* phase) {
     164           0 :     loadCrossingEdgeMap();
     165             :     std::vector<MSPushButton*> pushButtons;
     166           0 :     const std::vector<std::string> lanes = phase->getTargetLaneSet();
     167             : //    Multiple lane can be of the same edge, so I avoid readding them
     168             :     std::set<std::string> controlledEdges;
     169           0 :     for (std::vector<std::string>::const_iterator lIt = lanes.begin(); lIt != lanes.end(); ++lIt) {
     170           0 :         MSLane* lane = MSLane::dictionary(*lIt);
     171           0 :         if (lane) {
     172             :             MSEdge* laneEdge = &lane->getEdge();
     173           0 :             if (controlledEdges.count(laneEdge->getID()) != 0) {
     174           0 :                 continue;
     175             :             }
     176             :             controlledEdges.insert(laneEdge->getID());
     177           0 :             if (m_crossingEdgeMap.find(laneEdge->getID()) != m_crossingEdgeMap.end()) {
     178             :                 //For every crossing edge that crosses this edge
     179           0 :                 for (std::vector<std::string>::const_iterator cIt = m_crossingEdgeMap[laneEdge->getID()].begin();
     180           0 :                         cIt != m_crossingEdgeMap[laneEdge->getID()].end(); ++cIt) {
     181           0 :                     MSEdge* crossing = MSEdge::dictionary(*cIt);
     182           0 :                     const std::vector<MSEdge*> walkingList = getWalkingAreas(crossing);
     183           0 :                     for (std::vector<MSEdge*>::const_iterator wIt = walkingList.begin(); wIt != walkingList.end(); ++wIt) {
     184           0 :                         MSEdge* walking = *wIt;
     185             : #ifdef SWARM_DEBUG
     186             :                         WRITE_MESSAGE("MSPedestrianPushButton::loadPushButtons Added pushButton for walking edge " + walking->getID() + " crossing edge "
     187             :                                       + crossing->getID() + " crossed edge " + laneEdge->getID() + ". Phase state " + phase->getState());
     188             : #endif
     189           0 :                         pushButtons.push_back(new MSPedestrianPushButton(walking, crossing));
     190             :                     }
     191             :                 }
     192             :             }
     193             :         }
     194             :     }
     195           0 :     return pushButtons;
     196           0 : }
     197             : 
     198           0 : void MSPedestrianPushButton::loadCrossingEdgeMap() {
     199           0 :     if (!m_crossingEdgeMapLoaded) {
     200           0 :         m_crossingEdgeMapLoaded = true;
     201           0 :         for (MSEdgeVector::const_iterator eIt = MSEdge::getAllEdges().begin(); eIt != MSEdge::getAllEdges().end(); ++eIt) {
     202           0 :             const MSEdge* edge = *eIt;
     203           0 :             if (edge->isCrossing()) {
     204           0 :                 for (std::vector<std::string>::const_iterator cIt = edge->getCrossingEdges().begin();
     205           0 :                         cIt != edge->getCrossingEdges().end(); ++cIt) {
     206           0 :                     m_crossingEdgeMap[*cIt].push_back(edge->getID());
     207             :                 }
     208             :             }
     209             :         }
     210             :     }
     211           0 : }

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