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Test Date: 2024-11-22 15:46:21 Functions: 0.0 % 2 0

            Line data    Source code
       1              : /****************************************************************************/
       2              : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3              : // Copyright (C) 2010-2024 German Aerospace Center (DLR) and others.
       4              : // This program and the accompanying materials are made available under the
       5              : // terms of the Eclipse Public License 2.0 which is available at
       6              : // https://www.eclipse.org/legal/epl-2.0/
       7              : // This Source Code may also be made available under the following Secondary
       8              : // Licenses when the conditions for such availability set forth in the Eclipse
       9              : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10              : // or later which is available at
      11              : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12              : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13              : /****************************************************************************/
      14              : /// @file    MSPushButton.h
      15              : /// @author  Federico Caselli
      16              : /// @date    May 2015
      17              : ///
      18              : // The class for a PushButton
      19              : /****************************************************************************/
      20              : 
      21              : #pragma once
      22              : #include <config.h>
      23              : 
      24              : #include <vector>
      25              : #include <map>
      26              : #include <string>
      27              : 
      28              : class MSEdge;
      29              : class MSPhaseDefinition;
      30              : 
      31              : /**
      32              :  * Abstract push button class
      33              :  */
      34              : class MSPushButton {
      35              : public:
      36              :     virtual ~MSPushButton();
      37              : 
      38              :     /**
      39              :      * @brief Checks if the pushbutton has been pressed
      40              :      * @return true if pressed, false otherwise
      41              :      */
      42              :     virtual bool isActivated() const = 0;
      43              : 
      44              :     /**
      45              :      * @brief Checks if any pushbutton in the vector is active
      46              :      * @return True if at least one pushbutton is active, false otherwise
      47              :      */
      48              :     static bool anyActive(const std::vector<MSPushButton*>&);
      49              : protected:
      50              :     /**
      51              :      * Protected constructor
      52              :      * @param[in] edge: the edge where the push button is located
      53              :      * @param[in] crossingEdge: the crossing controlled by the push button
      54              :      */
      55              :     MSPushButton(const MSEdge* edge, const MSEdge* crossingEdge);
      56              :     const MSEdge* m_edge;
      57              :     const MSEdge* m_crossingEdge;
      58              : };
      59              : 
      60              : /**
      61              :  * Pedestrian push button
      62              :  */
      63              : class MSPedestrianPushButton: MSPushButton {
      64              : public:
      65              :     /**
      66              :      * MSPedestrianPushButton constructor
      67              :      * @param[in] edge: the edge where the push button is located. Must be a walking area.
      68              :      * @param[in] crossingEdge: the crossing controlled by the push button. Must be a crossing.
      69              :      */
      70              :     MSPedestrianPushButton(const MSEdge* walkingEdge, const MSEdge* crossingEdge);
      71            0 :     virtual ~MSPedestrianPushButton() {
      72            0 :     }
      73              : 
      74              :     ///@brief  abstract methods inherited from PedestrianState
      75              :     ///@{
      76              :     bool isActivated() const;
      77              :     ///@}
      78              : 
      79              :     /**
      80              :      * @brief Static method with the same behavior of isActivated
      81              :      * @brief Checks if the pushbutton has been pressed for a particular crossing from a edge.
      82              :      * @return true if pressed, false otherwise
      83              :      */
      84              :     static bool isActiveForEdge(const MSEdge* walkingEdge, const MSEdge* crossing);
      85              : 
      86              :     /**
      87              :      * @brief Static method to check if the push button is active on both side of the road
      88              :      * @param[in] A crossing edge
      89              :      * @return true if pressed, false otherwise
      90              :      */
      91              :     static bool isActiveOnAnySideOfTheRoad(const MSEdge* crossing);
      92              : 
      93              :     /**
      94              :      * @brief Loads all the pushbuttons for all the controlled lanes of a stage
      95              :      * @param[in] A phase definition
      96              :      * @return A list of pushbuttons
      97              :      */
      98              :     static std::vector<MSPushButton*> loadPushButtons(const MSPhaseDefinition*);
      99              : private:
     100              : //              Map edge id -> list of crossing edges that crosses it
     101              :     static std::map<std::string, std::vector<std::string> > m_crossingEdgeMap;
     102              :     static bool m_crossingEdgeMapLoaded;
     103              : //              Load the crossingEdgeMap
     104              :     static void loadCrossingEdgeMap();
     105              : };
        

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