Line data Source code
1 : /****************************************************************************/
2 : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3 : // Copyright (C) 2010-2024 German Aerospace Center (DLR) and others.
4 : // This program and the accompanying materials are made available under the
5 : // terms of the Eclipse Public License 2.0 which is available at
6 : // https://www.eclipse.org/legal/epl-2.0/
7 : // This Source Code may also be made available under the following Secondary
8 : // Licenses when the conditions for such availability set forth in the Eclipse
9 : // Public License 2.0 are satisfied: GNU General Public License, version 2
10 : // or later which is available at
11 : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12 : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13 : /****************************************************************************/
14 : /// @file MSPushButton.h
15 : /// @author Federico Caselli
16 : /// @date May 2015
17 : ///
18 : // The class for a PushButton
19 : /****************************************************************************/
20 :
21 : #pragma once
22 : #include <config.h>
23 :
24 : #include <vector>
25 : #include <map>
26 : #include <string>
27 :
28 : class MSEdge;
29 : class MSPhaseDefinition;
30 :
31 : /**
32 : * Abstract push button class
33 : */
34 : class MSPushButton {
35 : public:
36 : virtual ~MSPushButton();
37 :
38 : /**
39 : * @brief Checks if the pushbutton has been pressed
40 : * @return true if pressed, false otherwise
41 : */
42 : virtual bool isActivated() const = 0;
43 :
44 : /**
45 : * @brief Checks if any pushbutton in the vector is active
46 : * @return True if at least one pushbutton is active, false otherwise
47 : */
48 : static bool anyActive(const std::vector<MSPushButton*>&);
49 : protected:
50 : /**
51 : * Protected constructor
52 : * @param[in] edge: the edge where the push button is located
53 : * @param[in] crossingEdge: the crossing controlled by the push button
54 : */
55 : MSPushButton(const MSEdge* edge, const MSEdge* crossingEdge);
56 : const MSEdge* m_edge;
57 : const MSEdge* m_crossingEdge;
58 : };
59 :
60 : /**
61 : * Pedestrian push button
62 : */
63 : class MSPedestrianPushButton: MSPushButton {
64 : public:
65 : /**
66 : * MSPedestrianPushButton constructor
67 : * @param[in] edge: the edge where the push button is located. Must be a walking area.
68 : * @param[in] crossingEdge: the crossing controlled by the push button. Must be a crossing.
69 : */
70 : MSPedestrianPushButton(const MSEdge* walkingEdge, const MSEdge* crossingEdge);
71 0 : virtual ~MSPedestrianPushButton() {
72 0 : }
73 :
74 : ///@brief abstract methods inherited from PedestrianState
75 : ///@{
76 : bool isActivated() const;
77 : ///@}
78 :
79 : /**
80 : * @brief Static method with the same behavior of isActivated
81 : * @brief Checks if the pushbutton has been pressed for a particular crossing from a edge.
82 : * @return true if pressed, false otherwise
83 : */
84 : static bool isActiveForEdge(const MSEdge* walkingEdge, const MSEdge* crossing);
85 :
86 : /**
87 : * @brief Static method to check if the push button is active on both side of the road
88 : * @param[in] A crossing edge
89 : * @return true if pressed, false otherwise
90 : */
91 : static bool isActiveOnAnySideOfTheRoad(const MSEdge* crossing);
92 :
93 : /**
94 : * @brief Loads all the pushbuttons for all the controlled lanes of a stage
95 : * @param[in] A phase definition
96 : * @return A list of pushbuttons
97 : */
98 : static std::vector<MSPushButton*> loadPushButtons(const MSPhaseDefinition*);
99 : private:
100 : // Map edge id -> list of crossing edges that crosses it
101 : static std::map<std::string, std::vector<std::string> > m_crossingEdgeMap;
102 : static bool m_crossingEdgeMapLoaded;
103 : // Load the crossingEdgeMap
104 : static void loadCrossingEdgeMap();
105 : };
|