Line data Source code
1 : /****************************************************************************/
2 : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3 : // Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
4 : // This program and the accompanying materials are made available under the
5 : // terms of the Eclipse Public License 2.0 which is available at
6 : // https://www.eclipse.org/legal/epl-2.0/
7 : // This Source Code may also be made available under the following Secondary
8 : // Licenses when the conditions for such availability set forth in the Eclipse
9 : // Public License 2.0 are satisfied: GNU General Public License, version 2
10 : // or later which is available at
11 : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12 : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13 : /****************************************************************************/
14 : /// @file GUIOSGView.h
15 : /// @author Daniel Krajzewicz
16 : /// @author Mirko Barthauer
17 : /// @date 19.01.2012
18 : ///
19 : // An OSG-based 3D view on the simulation
20 : /****************************************************************************/
21 : #pragma once
22 : #include <config.h>
23 :
24 : #ifdef HAVE_OSG
25 :
26 : #include "GUIOSGHeader.h"
27 : #include "GUIOSGManipulator.h"
28 :
29 : #include <string>
30 : #include <microsim/traffic_lights/MSTLLogicControl.h>
31 : #include <utils/geom/Boundary.h>
32 : #include <utils/geom/Position.h>
33 : #include <utils/common/RGBColor.h>
34 : #include <utils/geom/PositionVector.h>
35 : #include <gui/GUISUMOViewParent.h>
36 : #include <utils/gui/windows/GUISUMOAbstractView.h>
37 :
38 :
39 : // ===========================================================================
40 : // class declarations
41 : // ===========================================================================
42 :
43 : class GUINet;
44 : class GUISUMOViewParent;
45 : class GUIVehicle;
46 : class GUILaneWrapper;
47 : class MSRoute;
48 : class MSTransportable;
49 : class MSVehicle;
50 :
51 : namespace osgGA {
52 : class CameraManipulator;
53 : }
54 :
55 : // ===========================================================================
56 : // class definitions
57 : // ===========================================================================
58 : /**
59 : * @class GUIOSGView
60 : * @brief An OSG-based 3D view on the simulation
61 : */
62 : class GUIOSGView : public GUISUMOAbstractView {
63 : #ifdef __clang__
64 : #pragma clang diagnostic push
65 : #pragma clang diagnostic ignored "-Winconsistent-missing-override"
66 : #endif
67 0 : FXDECLARE(GUIOSGView)
68 : #ifdef __clang__
69 : #pragma clang diagnostic pop
70 : #endif
71 :
72 : public:
73 : friend class GUIOSGPerspectiveChanger;
74 :
75 : /// @brief Used osg::NodeSet groups
76 : enum NodeSetGroup {
77 : /// @brief semi-transparent domes around user-placed TLS models
78 : NODESET_TLSDOMES = 1,
79 : /// @brief markers above lanes showing the signal state of the corresponding tlIndex
80 : NODESET_TLSLINKMARKERS = 2,
81 : /// @brief auto-generated TLS models
82 : NODESET_TLSMODELS = 4,
83 : };
84 :
85 : /**
86 : * @class Command_TLSChange
87 : * @brief Updates scene on each tls switch
88 : */
89 : class Command_TLSChange : public MSTLLogicControl::OnSwitchAction {
90 : public:
91 : /** @brief Constructor
92 : *
93 : * @param[in] link The link to observe
94 : * @param[in] root the root of the scene
95 : * @param[in] green the green light
96 : * @param[in] yellow the yellow light
97 : * @param[in] red the red light
98 : */
99 : Command_TLSChange(const MSLink* const link, osg::Switch* switchNode);
100 :
101 : /// @brief Destructor
102 : virtual ~Command_TLSChange();
103 :
104 : /** @brief Executes the command
105 : *
106 : * Called when an active tls program switches.
107 : * If the state of the observed linkchanged, this method removes
108 : * the old traffic light and adds a new one.
109 : */
110 : void execute();
111 :
112 : private:
113 : /// @brief The link to observe
114 : const MSLink* const myLink;
115 :
116 : /// @brief The switch for the traffic light models
117 : osg::ref_ptr<osg::Switch> mySwitch;
118 :
119 : /// @brief The previous link state
120 : LinkState myLastState;
121 :
122 : private:
123 : /// @brief Invalidated copy constructor.
124 : Command_TLSChange(const Command_TLSChange&) = delete;
125 :
126 : /// @brief Invalidated assignment operator.
127 : Command_TLSChange& operator=(const Command_TLSChange&) = delete;
128 : };
129 :
130 : /// @brief struct for OSG movable elements
131 : struct OSGMovable {
132 : osg::ref_ptr<osg::PositionAttitudeTransform> pos;
133 : osg::ref_ptr<osg::ShapeDrawable> geom;
134 : osg::ref_ptr<osg::Material> mat;
135 : osg::ref_ptr<osg::Switch> lights;
136 : bool active;
137 : };
138 :
139 : /// @brief constructor
140 : GUIOSGView(FXComposite* p, GUIMainWindow& app,
141 : GUISUMOViewParent* parent, GUINet& net, FXGLVisual* glVis,
142 : FXGLCanvas* share);
143 :
144 : /// @brief destructor
145 : virtual ~GUIOSGView();
146 :
147 : /// @brief Returns the cursor's x/y position within the network
148 : Position getPositionInformation() const override;
149 :
150 : /// @brief confirm 3D view to viewport editor
151 : bool is3DView() const override;
152 :
153 : /// @brief builds the view toolbars
154 : virtual void buildViewToolBars(GUIGlChildWindow*) override;
155 :
156 : /// @brief recenters the view
157 : void recenterView() override;
158 :
159 : /** @brief centers to the chosen artifact
160 : * @param[in] id The id of the artifact to center to
161 : * @param[in] applyZoom Whether to zoom in
162 : * @param[in] zoomDist The distance in m to use for the zoom, values < 0 means: use the centeringBoundary
163 : * @note caller is responsible for calling update
164 : */
165 : //void centerTo(GUIGlID id, bool applyZoom, double zoomDist = 20);
166 :
167 : /// @brief update the viewport chooser with the current view values
168 : void updateViewportValues() override;
169 :
170 : /// @brief show viewport editor
171 : void showViewportEditor() override;
172 :
173 : /// @brief applies the given viewport settings
174 : void setViewportFromToRot(const Position& lookFrom, const Position& lookAt, double rotation) override;
175 :
176 : /// @brief copy the viewport to the given view
177 : void copyViewportTo(GUISUMOAbstractView* view) override;
178 :
179 : /** @brief Starts vehicle tracking
180 : * @param[in] id The glID of the vehicle to track
181 : */
182 : void startTrack(int id) override;
183 :
184 : /** @brief Stops vehicle tracking
185 : */
186 : void stopTrack() override;
187 :
188 : /** @brief Returns the id of the tracked vehicle (-1 if none)
189 : * @return The glID of the vehicle to track
190 : */
191 : GUIGlID getTrackedID() const override;
192 :
193 : bool setColorScheme(const std::string& name) override;
194 :
195 : /// @brief handle mouse click in gaming mode
196 : void onGamingClick(Position pos) override;
197 :
198 : /// @brief get the current simulation time
199 : SUMOTime getCurrentTimeStep() const override;
200 :
201 : void removeVeh(MSVehicle* veh);
202 : void removeTransportable(MSTransportable* t);
203 :
204 : /// @brief added some callback to OSG to resize
205 : void position(int x, int y, int w, int h) override;
206 : void resize(int w, int h) override;
207 :
208 : // callback
209 : long onConfigure(FXObject*, FXSelector, void*) override;
210 : long onKeyPress(FXObject*, FXSelector, void*) override;
211 : long onKeyRelease(FXObject*, FXSelector, void*) override;
212 : long onLeftBtnPress(FXObject*, FXSelector, void*) override;
213 : long onLeftBtnRelease(FXObject*, FXSelector, void*) override;
214 : long onMiddleBtnPress(FXObject*, FXSelector, void*) override;
215 : long onMiddleBtnRelease(FXObject*, FXSelector, void*) override;
216 : long onRightBtnPress(FXObject*, FXSelector, void*) override;
217 : long onRightBtnRelease(FXObject*, FXSelector, void*) override;
218 : //long onMotion(FXObject*, FXSelector, void*);
219 : long onMouseMove(FXObject*, FXSelector, void*) override;
220 : long onPaint(FXObject*, FXSelector, void*) override;
221 : long onIdle(FXObject* sender, FXSelector sel, void* ptr);
222 :
223 : /// @brief interaction with the simulation
224 : long onCmdCloseLane(FXObject*, FXSelector, void*) override;
225 : long onCmdCloseEdge(FXObject*, FXSelector, void*) override;
226 : long onCmdAddRerouter(FXObject*, FXSelector, void*) override;
227 :
228 : /// @brief highlight edges according to reachability
229 : long onCmdShowReachability(FXObject*, FXSelector, void*) override;
230 :
231 : /// @brief reset graphical settings when forced to refresh the view (triggered by ViewSettings)
232 : long onVisualizationChange(FXObject*, FXSelector, void*) override;
233 :
234 : // @brief get the new camera position given a zoom value
235 : void zoom2Pos(Position& camera, Position& lookAt, double zoom) override;
236 :
237 : // @brief convert RGBColor 0..255 RGBA values to osg::Vec4 0..1 vector
238 : static osg::Vec4d toOSGColorVector(RGBColor c, bool useAlpha = false);
239 :
240 : // @brief Overwrite the HUD text
241 : void updateHUDText(const std::string text);
242 :
243 : protected:
244 : /// @brief Store the normalized OSG window cursor coordinates
245 : void setWindowCursorPosition(float x, float y);
246 :
247 : void updatePositionInformation() const;
248 :
249 : /// @brief Compute the world coordinate on the ground plane given the normalized cursor position inside the OSG view (range X, Y [-1;1])
250 : bool getPositionAtCursor(float xNorm, float yNorm, Position& pos) const;
251 :
252 : /// @brief returns the GUIGlObject under the cursor using OSG ray intersecting
253 : std::vector<GUIGlObject*> getGUIGlObjectsUnderCursor();
254 :
255 : /* @brief Find GUILane which intersects with a ray from the camera to the stored cursor position
256 : * @return The first found GUILane found or nullptr
257 : */
258 : GUILane* getLaneUnderCursor() override;
259 :
260 : /// @brief implement the current view settings in OSG
261 : void adoptViewSettings();
262 :
263 : private:
264 : double calculateRotation(const osg::Vec3d& lookFrom, const osg::Vec3d& lookAt, const osg::Vec3d& up);
265 :
266 : /// @brief inform HUD about the current window size to let it reposition
267 : void updateHUDPosition(int width, int height);
268 :
269 : class FXOSGAdapter : public osgViewer::GraphicsWindow {
270 : public:
271 : FXOSGAdapter(GUISUMOAbstractView* parent, FXCursor* cursor);
272 : void grabFocus();
273 0 : void grabFocusIfPointerInWindow() {}
274 : void useCursor(bool cursorOn);
275 :
276 : bool makeCurrentImplementation();
277 : bool releaseContext();
278 : void swapBuffersImplementation();
279 :
280 : // not implemented yet...just use dummy implementation to get working.
281 226984 : bool valid() const {
282 226984 : return true;
283 : }
284 0 : bool realizeImplementation() {
285 0 : return true;
286 : }
287 1235 : bool isRealizedImplementation() const {
288 1235 : return true;
289 : }
290 412 : void closeImplementation() {}
291 22575 : bool releaseContextImplementation() {
292 22575 : return true;
293 : }
294 0 : void requestWarpPointer(float x, float y) {
295 0 : int xRound = std::lround(x);
296 0 : int yRound = std::lround(y);
297 : int xPrev, yPrev;
298 : unsigned int buttons;
299 0 : myParent->getCursorPosition(xPrev, yPrev, buttons);
300 0 : if (xRound - xPrev != 0 || yRound - yPrev != 0) {
301 0 : myParent->setCursorPosition(xRound, yRound);
302 0 : getEventQueue()->mouseWarped(x, y);
303 : }
304 0 : }
305 :
306 : protected:
307 : ~FXOSGAdapter();
308 : private:
309 : GUISUMOAbstractView* const myParent;
310 : FXCursor* const myOldCursor;
311 : };
312 :
313 : class PlaneMoverCallback : public osg::Callback {
314 : public:
315 412 : PlaneMoverCallback(osg::Camera* camera) : myCamera(camera) {};
316 22163 : virtual bool run(osg::Object* object, osg::Object* /* data */) override {
317 22163 : osg::MatrixTransform* mt = dynamic_cast<osg::MatrixTransform*>(object);
318 : osg::Vec3d lookFrom, lookAt, up;
319 22163 : myCamera->getViewMatrixAsLookAt(lookFrom, lookAt, up);
320 : osg::Vec3d direction = lookAt - lookFrom;
321 22163 : direction.normalize();
322 22163 : osg::Vec3d lookAtGround = lookFrom - direction * (lookFrom.z() / direction.z());
323 : osg::Matrixd translateMatrix;
324 22163 : translateMatrix.makeTranslate(lookAtGround.x(), lookAtGround.y(), 0.);
325 22163 : double angle = atan2(direction.y(), direction.x());
326 : osg::Matrixd rotMatrix = osg::Matrixd::rotate(angle, osg::Z_AXIS);
327 22163 : mt->setMatrix(rotMatrix * translateMatrix);
328 22163 : return true;
329 : }
330 : protected:
331 412 : ~PlaneMoverCallback() {};
332 : private:
333 : osg::Camera* myCamera;
334 : };
335 :
336 : class PickHandler : public osgGA::GUIEventHandler {
337 : public:
338 412 : PickHandler(GUIOSGView* parent) : myParent(parent), myDrag(false) {};
339 : bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
340 : protected:
341 824 : ~PickHandler() {};
342 : private:
343 : GUIOSGView* const myParent;
344 : bool myDrag;
345 : };
346 :
347 412 : class ExcludeFromNearFarComputationCallback : public osg::NodeCallback {
348 22015 : virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) {
349 22015 : osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
350 : // Default value
351 : osg::CullSettings::ComputeNearFarMode oldMode = osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES;
352 22015 : if (cv) {
353 : oldMode = cv->getComputeNearFarMode();
354 : cv->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
355 : }
356 22015 : traverse(node, nv);
357 22015 : if (cv) {
358 : cv->setComputeNearFarMode(oldMode);
359 : }
360 22015 : }
361 : };
362 :
363 :
364 :
365 : protected:
366 0 : GUIOSGView() {}
367 :
368 : osg::ref_ptr<FXOSGAdapter> myAdapter;
369 : osg::ref_ptr<osgViewer::Viewer> myViewer;
370 : osg::ref_ptr<osg::Group> myRoot;
371 : osg::ref_ptr<osg::MatrixTransform> myPlane;
372 : osg::ref_ptr<osg::Camera> myHUD;
373 : osg::ref_ptr<osg::Geode> myTextNode;
374 : osg::ref_ptr<osgText::Text> myText;
375 :
376 : private:
377 : GUIVehicle* myTracked;
378 : osg::ref_ptr<GUIOSGManipulator> myCameraManipulator;
379 : SUMOTime myLastUpdate;
380 :
381 : float myOSGNormalizedCursorX, myOSGNormalizedCursorY;
382 :
383 : std::map<MSVehicle*, OSGMovable > myVehicles;
384 : std::map<MSTransportable*, OSGMovable > myPersons;
385 :
386 : osg::ref_ptr<osg::Node> myGreenLight;
387 : osg::ref_ptr<osg::Node> myYellowLight;
388 : osg::ref_ptr<osg::Node> myRedLight;
389 : osg::ref_ptr<osg::Node> myRedYellowLight;
390 : osg::ref_ptr<osg::Node> myPoleBase;
391 : osg::ref_ptr<osg::Node> myPlaneTransform;
392 : };
393 :
394 : #endif
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