LCOV - code coverage report
Current view: top level - src/utils/common - StdDefs.cpp (source / functions) Coverage Total Hit
Test: lcov.info Lines: 62.5 % 16 10
Test Date: 2024-11-22 15:46:21 Functions: 50.0 % 4 2

            Line data    Source code
       1              : /****************************************************************************/
       2              : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3              : // Copyright (C) 2014-2024 German Aerospace Center (DLR) and others.
       4              : // This program and the accompanying materials are made available under the
       5              : // terms of the Eclipse Public License 2.0 which is available at
       6              : // https://www.eclipse.org/legal/epl-2.0/
       7              : // This Source Code may also be made available under the following Secondary
       8              : // Licenses when the conditions for such availability set forth in the Eclipse
       9              : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10              : // or later which is available at
      11              : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12              : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13              : /****************************************************************************/
      14              : /// @file    StdDefs.cpp
      15              : /// @author  Jakob Erdmann
      16              : /// @author  Michael Behrisch
      17              : /// @author  Laura Bieker
      18              : /// @date    2014-01-07
      19              : ///
      20              : /****************************************************************************/
      21              : #include "StdDefs.h"
      22              : #include <sstream>
      23              : 
      24              : 
      25              : // set by option --precision (see SystemFrame.cpp)
      26              : int gPrecision = 2;
      27              : int gPrecisionGeo = 6;
      28              : int gPrecisionRandom = 4;
      29              : bool gHumanReadableTime = false;
      30              : bool gSimulation = false;
      31              : bool gIgnoreUnknownVClass = false;
      32              : double gWeightsRandomFactor = 1;
      33              : double gWeightsWalkOppositeFactor = 1;
      34              : std::string gLanguage = "C";
      35              : int GUIDesignHeight = 23;
      36              : 
      37              : bool gDebugFlag1 = false;
      38              : bool gDebugFlag2 = false;
      39              : bool gDebugFlag3 = false;
      40              : bool gDebugFlag4 = false;
      41              : bool gDebugFlag5 = false;
      42              : bool gDebugFlag6 = false;
      43              : 
      44            0 : double truncate(double x, int fractionBits) {
      45            0 :     return ceil(x * (1 << fractionBits)) / (1 << fractionBits);
      46              : }
      47              : 
      48            0 : double roundBits(double x, int fractionBits) {
      49            0 :     const double x2 = x * (1 << fractionBits);
      50            0 :     const double rounded = x2 < 0 ? ceil(x2 - 0.5) : floor(x2 + 0.5);
      51            0 :     return rounded / (1 << fractionBits);
      52              : }
      53              : 
      54      5857071 : double roundDecimal(double x, int precision) {
      55      5857071 :     const double p = pow(10, precision);
      56      5857071 :     const double x2 = x * p;
      57      5857071 :     return (x2 < 0 ? ceil(x2 - 0.5) : floor(x2 + 0.5)) / p;
      58              : }
      59              : 
      60              : int
      61      1284255 : getScalingQuota(double frac, int loaded) {
      62      1284255 :     if (frac < 0 || frac == 1.) {
      63              :         return 1;
      64              :     }
      65        90014 :     const int base = (int)frac;
      66              :     const int resolution = 1000;
      67        90014 :     const int intFrac = (int)floor((frac - base) * resolution + 0.5);
      68              :     // apply % twice to avoid integer overflow
      69        90014 :     if (((loaded % resolution) * intFrac) % resolution < intFrac) {
      70        56323 :         return base + 1;
      71              :     }
      72              :     return base;
      73              : }
      74              : 
      75              : /****************************************************************************/
        

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