LCOV - code coverage report
Current view: top level - src/utils/gui/div - GLObjectValuePassConnector.h (source / functions) Hit Total Coverage
Test: lcov.info Lines: 6 22 27.3 %
Date: 2024-05-02 15:31:40 Functions: 3 11 27.3 %

          Line data    Source code
       1             : /****************************************************************************/
       2             : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3             : // Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
       4             : // This program and the accompanying materials are made available under the
       5             : // terms of the Eclipse Public License 2.0 which is available at
       6             : // https://www.eclipse.org/legal/epl-2.0/
       7             : // This Source Code may also be made available under the following Secondary
       8             : // Licenses when the conditions for such availability set forth in the Eclipse
       9             : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10             : // or later which is available at
      11             : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12             : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13             : /****************************************************************************/
      14             : /// @file    GLObjectValuePassConnector.h
      15             : /// @author  Daniel Krajzewicz
      16             : /// @author  Jakob Erdmann
      17             : /// @author  Sascha Krieg
      18             : /// @author  Michael Behrisch
      19             : /// @date    Fri, 29.04.2005
      20             : ///
      21             : // Class passing values from a GUIGlObject to another object
      22             : /****************************************************************************/
      23             : #pragma once
      24             : #include <config.h>
      25             : 
      26             : #include <algorithm>
      27             : #include <vector>
      28             : #include <map>
      29             : #include <functional>
      30             : #include <utils/foxtools/fxheader.h>
      31             : #include <utils/common/ValueSource.h>
      32             : #include <utils/common/ValueRetriever.h>
      33             : #include <utils/gui/globjects/GUIGlObject.h>
      34             : 
      35             : 
      36             : // ===========================================================================
      37             : // class declarations
      38             : // ===========================================================================
      39             : class GUIGlObject;
      40             : 
      41             : 
      42             : // ===========================================================================
      43             : // class definitions
      44             : // ===========================================================================
      45             : /**
      46             :  * @class GLObjectValuePassConnector
      47             :  * @brief Class passing values from a GUIGlObject to another object
      48             :  *
      49             :  * A templated instance has some static member variables. They have to be defined
      50             :  *  in a cpp file. They may be found in GUINet.cpp. Two instances are used:
      51             :  * - one passing double-values
      52             :  * - one passing time tls phase definitions
      53             :  *
      54             :  * @see GUIGlObject
      55             :  */
      56             : template<typename T>
      57             : class GLObjectValuePassConnector {
      58             : public:
      59             :     /** @brief Constructor
      60             :      * @param[in] o The object to get the value from
      61             :      * @param[in] source The method for obtaining the value
      62             :      * @param[in] retriever The object to pass the value to
      63             :      */
      64           0 :     GLObjectValuePassConnector(GUIGlObject& o, ValueSource<T>* source, ValueRetriever<T>* retriever)
      65           0 :         : myObject(o), mySource(source), myRetriever(retriever) { /*, myIsInvalid(false) */
      66             :         FXMutexLock locker(myLock);
      67           0 :         myContainer.push_back(this);
      68           0 :     }
      69             : 
      70             : 
      71             :     /// @brief Destructor
      72           0 :     virtual ~GLObjectValuePassConnector() {
      73           0 :         myLock.lock();
      74           0 :         typename std::vector< GLObjectValuePassConnector<T>* >::iterator i = std::find(myContainer.begin(), myContainer.end(), this);
      75           0 :         if (i != myContainer.end()) {
      76             :             myContainer.erase(i);
      77             :         }
      78           0 :         myLock.unlock();
      79           0 :         delete mySource;
      80           0 :     }
      81             : 
      82             : 
      83             :     /// @name static methods for interactions
      84             :     /// @{
      85             : 
      86             :     /** @brief Updates all instances (passes values)
      87             :      */
      88    10664874 :     static void updateAll() {
      89             :         FXMutexLock locker(myLock);
      90    10664874 :         for (GLObjectValuePassConnector<T>* const connector : myContainer) {
      91           0 :             connector->passValue();
      92             :         }
      93    10664874 :     }
      94             : 
      95             : 
      96             :     /** @brief Deletes all instances
      97             :      */
      98             :     static void clear() {
      99             :         FXMutexLock locker(myLock);
     100             :         while (!myContainer.empty()) {
     101             :             delete (*myContainer.begin());
     102             :         }
     103             :         myContainer.clear();
     104             :     }
     105             : 
     106             : 
     107             :     /** @brief Removes all instances that pass values from the object with the given id
     108             :      *
     109             :      * Used if for example a vehicle leaves the network
     110             :      * @param[in] o The object which shall no longer be asked for values
     111             :      */
     112     1446023 :     static void removeObject(GUIGlObject& o) {
     113             :         FXMutexLock locker(myLock);
     114     1446023 :         for (typename std::vector< GLObjectValuePassConnector<T>* >::iterator i = myContainer.begin(); i != myContainer.end();) {
     115           0 :             if ((*i)->myObject.getGlID() == o.getGlID()) {
     116             :                 i = myContainer.erase(i);
     117             :             } else {
     118             :                 ++i;
     119             :             }
     120             :         }
     121     1446023 :     }
     122             :     /// @}
     123             : 
     124             : 
     125             : protected:
     126             :     /** @brief Passes the value to the retriever
     127             :      *
     128             :      * Retrieves the value from the object, in the case the object is active.
     129             :      *  Passes the value to the retriever.
     130             :      * @see GUIGlObject::active
     131             :      */
     132           0 :     virtual bool passValue() {
     133           0 :         myRetriever->addValue(mySource->getValue());
     134           0 :         return true;
     135             :     }
     136             : 
     137             : 
     138             : protected:
     139             :     /// @brief The object to get the values of (the object that must be active)
     140             :     GUIGlObject& myObject;
     141             : 
     142             :     /// @brief The source for values
     143             :     ValueSource<T>* mySource;
     144             : 
     145             :     /// @brief The destination for values
     146             :     ValueRetriever<T>* myRetriever;
     147             : 
     148             :     /// @brief The mutex used to avoid concurrent updates of the connectors container
     149             :     static FXMutex myLock;
     150             : 
     151             :     /// @brief The container of items that shall be updated
     152             :     static std::vector< GLObjectValuePassConnector<T>* > myContainer;
     153             : 
     154             : 
     155             : private:
     156             :     /// @brief Invalidated copy constructor.
     157             :     GLObjectValuePassConnector<T>(const GLObjectValuePassConnector<T>&);
     158             : 
     159             :     /// @brief Invalidated assignment operator.
     160             :     GLObjectValuePassConnector<T>& operator=(const GLObjectValuePassConnector<T>&);
     161             : 
     162             : 
     163             : };
     164             : 
     165             : 
     166             : template<typename T>
     167             : std::vector< GLObjectValuePassConnector<T>* > GLObjectValuePassConnector<T>::myContainer;
     168             : template<typename T>
     169             : FXMutex GLObjectValuePassConnector<T>::myLock;

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