LCOV - code coverage report
Current view: top level - src/utils/gui/div - GUIBaseVehicleHelper.cpp (source / functions) Coverage Total Hit
Test: lcov.info Lines: 48.1 % 476 229
Test Date: 2024-12-21 15:45:41 Functions: 83.3 % 6 5

            Line data    Source code
       1              : /****************************************************************************/
       2              : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3              : // Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
       4              : // This program and the accompanying materials are made available under the
       5              : // terms of the Eclipse Public License 2.0 which is available at
       6              : // https://www.eclipse.org/legal/epl-2.0/
       7              : // This Source Code may also be made available under the following Secondary
       8              : // Licenses when the conditions for such availability set forth in the Eclipse
       9              : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10              : // or later which is available at
      11              : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12              : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13              : /****************************************************************************/
      14              : /// @file    GUIBaseVehicleHelper.cpp
      15              : /// @author  Pablo Alvarez Lopez
      16              : /// @author  Mirko Barthauer
      17              : /// @date    Feb 2018
      18              : ///
      19              : // Functions used in GUIBaseVehicleHelper and GNEVehicle
      20              : /****************************************************************************/
      21              : #include <config.h>
      22              : #include <utils/foxtools/fxheader.h>
      23              : 
      24              : #include <utils/geom/PositionVector.h>
      25              : #include <utils/gui/globjects/GLIncludes.h>
      26              : #include <utils/gui/images/GUITexturesHelper.h>
      27              : #include <utils/common/SUMOVehicleClass.h>
      28              : #include <utils/gui/settings/GUIVisualizationSettings.h>
      29              : #include "GLHelper.h"
      30              : #include "GUIBaseVehicleHelper.h"
      31              : 
      32              : 
      33              : // ===========================================================================
      34              : // data definitions
      35              : // ===========================================================================
      36              : /* -------------------------------------------------------------------------
      37              :  * drawed shapes
      38              :  * ----------------------------------------------------------------------- */
      39              : static const double vehiclePoly_PassengerCarBody[] = { .5, 0,  0, 0,  0, .3,  0.08, .44,  0.25, .5,  0.95, .5,  1., .4,  1., -.4,  0.95, -.5,  0.25, -.5,  0.08, -.44,  0, -.3,  0, 0,  -10000 };
      40              : static const double vehiclePoly_PassengerCarBodyFront[] = { 0.1, 0,  0.025, 0,  0.025, 0.25,  0.27, 0.4,  0.27, -.4,  0.025, -0.25,  0.025, 0,  -10000 };
      41              : static const double vehiclePoly_PassengerFrontGlass[] = { 0.35, 0,  0.3, 0,  0.3, 0.4,  0.43, 0.3,  0.43, -0.3,  0.3, -0.4,  0.3, 0,  -10000 };
      42              : static const double vehiclePoly_PassengerSedanRightGlass[] = { 0.36, -.43,  0.34, -.47,  0.77, -.47,  0.67, -.37,  0.45, -.37,  0.34, -.47,  -10000 };
      43              : static const double vehiclePoly_PassengerSedanLeftGlass[] = { 0.36, .43,  0.34, .47,  0.77, .47,  0.67, .37,  0.45, .37,  0.34, .47,  -10000 };
      44              : static const double vehiclePoly_PassengerSedanBackGlass[] = { 0.80, 0,  0.70, 0,  0.70, 0.3,  0.83, 0.4,  0.83, -.4,  0.70, -.3,  0.70, 0,  -10000 };
      45              : static const double vehiclePoly_PassengerHatchbackRightGlass[] = { 0.36, -.43,  0.34, -.47,  0.94, -.47,  0.80, -.37,  0.45, -.37,  0.34, -.47,  -10000 };
      46              : static const double vehiclePoly_PassengerHatchbackLeftGlass[] = { 0.36, .43,  0.34, .47,  0.94, .47,  0.80, .37,  0.45, .37,  0.34, .47,  -10000 };
      47              : static const double vehiclePoly_PassengerHatchbackBackGlass[] = { 0.92, 0,  0.80, 0,  0.80, 0.3,  0.95, 0.4,  0.95, -.4,  0.80, -.3,  0.80, 0,  -10000 };
      48              : static const double vehiclePoly_PassengerWagonRightGlass[] = { 0.36, -.43,  0.34, -.47,  0.94, -.47,  0.87, -.37,  0.45, -.37,  0.34, -.47,  -10000 };
      49              : static const double vehiclePoly_PassengerWagonLeftGlass[] = { 0.36, .43,  0.34, .47,  0.94, .47,  0.87, .37,  0.45, .37,  0.34, .47,  -10000 };
      50              : static const double vehiclePoly_PassengerWagonBackGlass[] = { 0.92, 0,  0.90, 0,  0.90, 0.3,  0.95, 0.4,  0.95, -.4,  0.90, -.3,  0.90, 0,  -10000 };
      51              : 
      52              : static const double vehiclePoly_PassengerVanBody[] = { .5, 0,  0, 0,  0, .4,  0.1, .5,  0.97, .5,  1., .47,  1., -.47,  0.97, -.5,  0.1, -.5,  0, -.4,  0, 0,  -10000 };
      53              : static const double vehiclePoly_PassengerVanBodyFront[] = { 0.1, 0,  0.025, 0,  0.025, 0.25,  0.13, 0.4,  0.13, -.4,  0.025, -0.25,  0.025, 0,  -10000 };
      54              : static const double vehiclePoly_PassengerVanFrontGlass[] = { 0.21, 0,  0.16, 0,  0.16, 0.4,  0.29, 0.3,  0.29, -0.3,  0.16, -0.4,  0.16, 0,  -10000 };
      55              : static const double vehiclePoly_PassengerVanRightGlass[] = { 0.36, -.43,  0.20, -.47,  0.98, -.47,  0.91, -.37,  0.31, -.37,  0.20, -.47,  -10000 };
      56              : static const double vehiclePoly_PassengerVanLeftGlass[] = { 0.36, .43,  0.20, .47,  0.98, .47,  0.91, .37,  0.31, .37,  0.20, .47,  -10000 };
      57              : static const double vehiclePoly_PassengerVanBackGlass[] = { 0.95, 0,  0.94, 0,  0.94, 0.3,  0.98, 0.4,  0.98, -.4,  0.94, -.3,  0.94, 0,  -10000 };
      58              : 
      59              : static const double vehiclePoly_TaxiSign[] = { .56, .241,  .56, -.241,  .49, -.241,  .49, .241,    -10000 };
      60              : 
      61              : static const double vehiclePoly_DeliveryMediumRightGlass[] = { 0.21, -.43,  0.20, -.47,  0.38, -.47,  0.38, -.37,  0.31, -.37,  0.20, -.47,  -10000 };
      62              : static const double vehiclePoly_DeliveryMediumLeftGlass[] = { 0.21, .43,  0.20, .47,  0.38, .47,  0.38, .37,  0.31, .37,  0.20, .47,  -10000 };
      63              : 
      64              : static const double vehiclePoly_TransportBody[] = { .5, 0,  0, 0,  0, .45,  0.05, .5,  2.25, .5,  2.25, -.5,  0.05, -.5,  0, -.45,  0, 0,  -10000 };
      65              : static const double vehiclePoly_TransportFrontGlass[] = { 0.1, 0,  0.05, 0,  0.05, 0.45,  0.25, 0.4,  0.25, -.4,  0.05, -0.45,  0.05, 0,  -10000 };
      66              : static const double vehiclePoly_TransportRightGlass[] = { 0.36, -.47,  0.10, -.48,  1.25, -.48,  1.25, -.4,  0.3, -.4,  0.10, -.48,  -10000 };
      67              : static const double vehiclePoly_TransportLeftGlass[] = { 0.36, .47,  0.10, .48,  1.25, .48,  1.25, .4,  0.3, .4,  0.10, .48,  -10000 };
      68              : 
      69              : static const double vehiclePoly_EVehicleBody[] = { .5, 0,  0, 0,  0, .3,  0.08, .44,  0.25, .5,  0.75, .5,  .92, .44,  1, .3,  1, -.3,  .92, -.44,  .75, -.5,  .25, -.5,  0.08, -.44,  0, -.3,  0, 0,  -1000 };
      70              : static const double vehiclePoly_EVehicleFrontGlass[] = { .5, 0,  0.05, .05,  0.05, .25,  0.13, .39,  0.3, .45,  0.70, .45,  .87, .39,  .95, .25,  .95, -.25,  .87, -.39,  .70, -.45,  .3, -.45,  0.13, -.39,  0.05, -.25,  0.05, 0.05,  -1000 };
      71              : //static const double vehiclePoly_EVehicleFrontGlass[] = { 0.35,0,  0.1,0,  0.1,0.4,  0.43,0.3,  0.43,-0.3,  0.1,-0.4,  0.1,0,  -10000 };
      72              : //static const double vehiclePoly_EVehicleBackGlass[] =  { 0.65, 0,  0.9, 0,  0.9, 0.4,  0.57, 0.3,  0.57, -0.3,  0.9, -0.4,  0.9, 0,  -10000 };
      73              : 
      74              : static const double vehiclePoly_Ship[] =  { 0.25, 0,  0, 0,  0.1, 0.25, 0.2, 0.45, 0.25, 0.5,  0.95, 0.5, 1.0, 0.45,   1.0, -0.45, 0.95, -0.5,  0.25, -0.5, 0.2, -0.45,  0.1, -0.25, 0, 0,   -10000 };
      75              : static const double vehiclePoly_ShipDeck[] =  { 0.5, 0,  0.25, 0.4,  0.95, 0.4, 0.95, -0.4, 0.25, -0.4, 0.25, 0.4, -10000 };
      76              : static const double vehiclePoly_ShipSuperStructure[] =  { 0.8, 0,  0.5, 0.3,  0.85, 0.3,  0.85, -0.3, 0.5, -0.3,  0.5, 0.3,  -10000 };
      77              : 
      78              : static const double vehiclePoly_Cyclist[] =  { 0.5, 0,  0.25, 0.45,  0.25, 0.5, 0.8, 0.15,     0.8, -0.15, 0.25, -0.5, 0.25, -0.45,     -10000 };
      79              : static const double vehiclePoly_BicycleSeat[] = { 0.565, 0,  0.570, 0.03,  0.575, 0.05,  0.585, 0.06,  0.645, 0.06,  0.665, 0.07,  0.685, 0.10,  0.695, 0.13,  0.715, 0.16,  0.735, 0.18,  0.742, 0.17,  0.745, 0.16,  0.755, 0.13,  0.76, 0.11,  0.765, 0,  0.76, -0.11,  0.755, -0.13,  0.745, -0.16,  0.742, -0.17,  0.735, -0.18,  0.715, -0.16,  0.695, -0.13,  0.685, -0.10,  0.665, -0.07,  0.645, -0.06,  0.585, -0.06,  0.575, -0.05,  0.57, -0.03,     -10000 };
      80              : static const double vehiclePoly_MotorcycleSeat[] = { 0.5, 0,  0.503, 0.072,  0.506, 0.097,  0.518, 0.135,  0.539, 0.162,  0.567, 0.183,  0.641, 0.194,  0.698, 0.202,  0.706, 0.194,  0.713, 0.189,  0.721, 0.162,  0.729, 0.132,  0.732, 0.097,  0.734, 0.051,  0.735, 0,  0.734, -0.051,  0.732, -0.097,  0.729, -0.132,  0.721, -0.162,  0.713, -0.189,  0.706, -0.194,  0.698, -0.202,  0.641, -0.194,  0.567, -0.183,  0.539, -0.162,  0.518, -0.135,  0.506, -0.097,  0.503, -0.072,     -10000 };
      81              : 
      82              : static const double vehiclePoly_EmergencySign[] =   { .2, .5,  -.2, .5,  -.2, -.5,  .2, -.5, -10000 };
      83              : static const double vehiclePoly_Emergency[] =   { .1, .1,  -.1, .1,  -.1, -.1,  .1, -.1, -10000 };
      84              : static const double vehiclePoly_Emergency2[] =   { .04, .3,  -.04, .3,  -.04, -.3,  .04, -.3, -10000 };
      85              : 
      86              : static const double vehiclePoly_EmergencyLadder[] =   { -.5, .3, .5, .3, .5, .2, -.5, .2, -10000 };
      87              : static const double vehiclePoly_EmergencyLadder2[] =   { -.5, -.3, .5, -.3, .5, -.2, -.5, -.2, -10000 };
      88              : static const double vehiclePoly_EmergencyLadder3[] =   { -.45, .3, -.4, .3, -.4, -.3, -.45, -.3, -10000 };
      89              : static const double vehiclePoly_EmergencyLadder4[] =   { .45, .3, .4, .3, .4, -.3, .45, -.3, -10000 };
      90              : static const double vehiclePoly_EmergencyLadder5[] =   { .05, .3, .0, .3, .0, -.3, .05, -.3, -10000 };
      91              : static const double vehiclePoly_EmergencyLadder6[] =   { -.25, .3, -.2, .3, -.2, -.3, -.25, -.3, -10000 };
      92              : static const double vehiclePoly_EmergencyLadder7[] =   { .25, .3, .2, .3, .2, -.3, .25, -.3, -10000 };
      93              : 
      94              : static const double vehiclePoly_scooterBase[] = { -.17, .5, -.2, .5, -.2, -.5, -.17, -.5, -10000 };
      95              : static const double vehiclePoly_scooterBase2[] = { .98, .05, 1., .05, 1., -.05, .98, -.05, -10000 };
      96              : static const double vehiclePoly_scooterBase3[] = { -.32, .6, .32, .6, .32, -.6, -.32, -.6, -10000 };
      97              : 
      98              : static const double vehiclePoly_aircraft[] = {0.633, -0.500, 0.609, -0.465, 0.563, -0.460, 0.517, -0.168, 0.413, -0.156, 0.509, -0.053, 0.509, 0.053, 0.413, -0.156, 0.413, 0.156, 0.385, -0.101, 0.385, 0.101, 0.354, -0.058, 0.354, 0.058, 0.109, -0.050, 0.109, 0.050, 0, -0.003, 0, 0.003, 0, 0.003, 0.633, 0.500, 0.633, 0.500, 0.609, 0.465, 0.563, 0.460, 0.517, 0.168, 0.413, 0.156, 0.509, 0.053, 0.385, 0.101, 0.326, 0.158, 0.326, 0.108, 0.413, 0.156, 0.385, 0.101, 0.509, 0.053, 0.509, -0.053, 0.761, 0.043, 0.761, -0.043, 0.830, 0.030, 0.830, -0.030, 0.952, -0.196, 0.933, -0.196, 0.907, -0.008, 0.830, 0.030, 0.933, 0.196, 0.952, 0.196, 0.907, 0.008, 0.830, 0.030, 0.907, -0.008, 1.000, 0.003, 0.907, 0.008, 0.354, -0.058, 0.509, -0.053, 0.413, -0.156, 0.385, -0.101, 0.326, -0.158, 0.326, -0.108, 0.385, -0.101, -10000};
      99              : static const double vehiclePoly_aircraftEngines[] = {0.326, -0.158, 0.413, -0.156, 0.326, -0.108, 0.385, -0.101, 0.385, -0.101, 0.385, 0.101, 0.385, 0.101, 0.326, 0.108, 0.413, 0.156, 0.326, 0.158, -10000};
     100              : //static const double vehiclePoly_Rickshaw[] = { 0.5, 0,  0.25, 0.45,  0.25, 0.5, 0.8, 0.15,     0.8, -0.15, 0.25, -0.5, 0.25, -0.45,     -10000 };
     101              : 
     102              : // ===========================================================================
     103              : // method definitions
     104              : // ===========================================================================
     105              : 
     106              : void
     107      1231531 : GUIBaseVehicleHelper::drawPoly(const double* poses, const double offset) {
     108      1231531 :     GLHelper::pushMatrix();
     109      1231531 :     glTranslated(0, 0, offset * .1);
     110      1231531 :     glPolygonOffset(0, (GLfloat) - offset);
     111      1231531 :     glBegin(GL_TRIANGLE_FAN);
     112              :     int i = 0;
     113     10670542 :     while (poses[i] > -999) {
     114      9439011 :         glVertex2d(poses[i], poses[i + 1]);
     115      9439011 :         i = i + 2;
     116              :     }
     117      1231531 :     glEnd();
     118      1231531 :     GLHelper::popMatrix();
     119      1231531 : }
     120              : 
     121              : void
     122        61378 : GUIBaseVehicleHelper::drawAction_drawVehicleAsBoxPlus(const double width, const double length, bool amReversed) {
     123        61378 :     GLHelper::pushMatrix();
     124        61378 :     glScaled(width, length, 1.);
     125        61378 :     glBegin(GL_TRIANGLE_STRIP);
     126        61378 :     if (amReversed) {
     127            0 :         glVertex2d(-.5, 0.);
     128            0 :         glVertex2d(.5, 0.);
     129            0 :         glVertex2d(-.5, .85);
     130            0 :         glVertex2d(.5, .85);
     131            0 :         glVertex2d(0., 1.);
     132              :     } else {
     133        61378 :         glVertex2d(0., 0.);
     134        61378 :         glVertex2d(-.5, .15);
     135        61378 :         glVertex2d(.5, .15);
     136        61378 :         glVertex2d(-.5, 1.);
     137        61378 :         glVertex2d(.5, 1.);
     138              :     }
     139        61378 :     glEnd();
     140        61378 :     GLHelper::popMatrix();
     141        61378 : }
     142              : 
     143              : 
     144              : void
     145      8869486 : GUIBaseVehicleHelper::drawAction_drawVehicleAsTrianglePlus(const double width, const double length, bool amReversed) {
     146      8869486 :     if (length >= 8.) {
     147        61378 :         drawAction_drawVehicleAsBoxPlus(width, length, amReversed);
     148        61378 :         return;
     149              :     }
     150      8808108 :     GLHelper::pushMatrix();
     151      8808108 :     glScaled(width, length, 1.);
     152      8808108 :     glBegin(GL_TRIANGLES);
     153      8808108 :     if (amReversed) {
     154            0 :         glVertex2d(0., 1.);
     155            0 :         glVertex2d(-.5, 0.);
     156            0 :         glVertex2d(.5, 0.);
     157              :     } else {
     158      8808108 :         glVertex2d(0., 0.);
     159      8808108 :         glVertex2d(-.5, 1.);
     160      8808108 :         glVertex2d(.5, 1.);
     161              :     }
     162      8808108 :     glEnd();
     163      8808108 :     GLHelper::popMatrix();
     164              : }
     165              : 
     166              : 
     167              : void
     168            0 : GUIBaseVehicleHelper::drawAction_drawVehicleAsCircle(const double width, double detail) {
     169            0 :     const int steps = MIN2(MAX2(16, int(detail / 5)), 64);
     170            0 :     GLHelper::drawFilledCircle(width / 2, steps);
     171            0 : }
     172              : 
     173              : void
     174       210421 : GUIBaseVehicleHelper::drawAction_drawVehicleAsPoly(const GUIVisualizationSettings& s, const SUMOVehicleShape shape, const double width, const double length,
     175              :         int carriageIndex, bool isStopped, bool amReversed) {
     176              :     UNUSED_PARAMETER(s);
     177       210421 :     RGBColor current = GLHelper::getColor();
     178       210421 :     RGBColor lighter = current.changedBrightness(51);
     179       210421 :     RGBColor darker = current.changedBrightness(-51);
     180       210421 :     GLHelper::pushMatrix();
     181       210421 :     glRotated(90, 0, 0, 1);
     182              : 
     183       210421 :     glScaled(length, width, 1.);
     184              : 
     185              :     // If the vehicle is 'logically' reversed then reverse the drawing box
     186              :     //  NB at the moment the only vehicles that will have amReversed set true are trains. Here this supports a train with guiShape="aircraft"
     187       210421 :     if (amReversed) {
     188          749 :         glRotatef(180, 0, 0, 1);
     189          749 :         glTranslated(-1, 0, 0);
     190              :     }
     191              : 
     192              :     // draw main body
     193       210421 :     switch (shape) {
     194            0 :         case SUMOVehicleShape::UNKNOWN:
     195            0 :             drawPoly(vehiclePoly_PassengerCarBody, 4);
     196            0 :             GLHelper::setColor(lighter);
     197            0 :             drawPoly(vehiclePoly_PassengerCarBodyFront, 4.5);
     198            0 :             glColor3d(0, 0, 0);
     199            0 :             drawPoly(vehiclePoly_PassengerFrontGlass, 4.5);
     200              :             break;
     201            0 :         case SUMOVehicleShape::PEDESTRIAN:
     202            0 :             glTranslated(0, 0, .045);
     203            0 :             GLHelper::drawFilledCircle(0.25);
     204            0 :             glTranslated(0, 0, -.045);
     205            0 :             glScaled(.7, 2, 1);
     206            0 :             glTranslated(0, 0, .04);
     207            0 :             GLHelper::setColor(lighter);
     208            0 :             GLHelper::drawFilledCircle(0.25);
     209            0 :             glTranslated(0, 0, -.04);
     210              :             break;
     211          554 :         case SUMOVehicleShape::BICYCLE:
     212              :         case SUMOVehicleShape::MOPED:
     213              :         case SUMOVehicleShape::MOTORCYCLE: {
     214          554 :             darker = current.changedBrightness(-50);
     215          554 :             if (!isStopped) {
     216              :                 // body
     217          494 :                 drawPoly(vehiclePoly_Cyclist, 4);
     218              :                 // head
     219          494 :                 GLHelper::pushMatrix();
     220          494 :                 glTranslated(0.4, 0, .5);
     221          494 :                 glScaled(0.1, 0.2, 1);
     222          494 :                 GLHelper::setColor(darker);
     223          494 :                 GLHelper::drawFilledCircle(1);
     224          494 :                 GLHelper::popMatrix();
     225           60 :             } else if (shape == SUMOVehicleShape::BICYCLE) {
     226              :                 // seat
     227           20 :                 GLHelper::setColor(darker);
     228           20 :                 drawPoly(vehiclePoly_BicycleSeat, 4);
     229              :             } else {
     230              :                 // seat
     231           40 :                 GLHelper::setColor(darker);
     232           40 :                 drawPoly(vehiclePoly_MotorcycleSeat, 4);
     233              :             }
     234              :             // bike frame
     235          554 :             GLHelper::setColor(RGBColor::GREY);
     236          554 :             GLHelper::pushMatrix();
     237          554 :             glTranslated(0.5, 0, .3);
     238          554 :             glScaled(0.5, 0.05, 1);
     239          554 :             GLHelper::drawFilledCircle(1);
     240          554 :             GLHelper::popMatrix();
     241              :             // handle bar
     242          554 :             GLHelper::pushMatrix();
     243          554 :             glTranslated(0.25, 0, .3);
     244          554 :             glScaled(0.02, 0.5, 1);
     245          554 :             GLHelper::drawFilledCircle(1);
     246          554 :             GLHelper::popMatrix();
     247              :         }
     248              :         break;
     249       203167 :         case SUMOVehicleShape::PASSENGER:
     250              :         case SUMOVehicleShape::PASSENGER_SEDAN:
     251              :         case SUMOVehicleShape::PASSENGER_HATCHBACK:
     252              :         case SUMOVehicleShape::PASSENGER_WAGON:
     253              :         case SUMOVehicleShape::TAXI:
     254       203167 :             drawPoly(vehiclePoly_PassengerCarBody, 4);
     255       203167 :             GLHelper::setColor(lighter);
     256       203167 :             drawPoly(vehiclePoly_PassengerCarBodyFront, 4.5);
     257       203167 :             glColor3d(0, 0, 0);
     258       203167 :             drawPoly(vehiclePoly_PassengerFrontGlass, 4.5);
     259              :             break;
     260            0 :         case SUMOVehicleShape::PASSENGER_VAN:
     261            0 :             drawPoly(vehiclePoly_PassengerVanBody, 4);
     262            0 :             GLHelper::setColor(lighter);
     263            0 :             drawPoly(vehiclePoly_PassengerVanBodyFront, 4.5);
     264            0 :             glColor3d(0, 0, 0);
     265            0 :             drawPoly(vehiclePoly_PassengerVanFrontGlass, 4.5);
     266            0 :             drawPoly(vehiclePoly_PassengerVanRightGlass, 4.5);
     267            0 :             drawPoly(vehiclePoly_PassengerVanLeftGlass, 4.5);
     268            0 :             drawPoly(vehiclePoly_PassengerVanBackGlass, 4.5);
     269              :             break;
     270          431 :         case SUMOVehicleShape::DELIVERY:
     271          431 :             drawPoly(vehiclePoly_PassengerVanBody, 4);
     272          431 :             GLHelper::setColor(lighter);
     273          431 :             drawPoly(vehiclePoly_PassengerVanBodyFront, 4.5);
     274          431 :             glColor3d(0, 0, 0);
     275          431 :             drawPoly(vehiclePoly_PassengerVanFrontGlass, 4.5);
     276          431 :             drawPoly(vehiclePoly_DeliveryMediumRightGlass, 4.5);
     277          431 :             drawPoly(vehiclePoly_DeliveryMediumLeftGlass, 4.5);
     278              :             break;
     279         1798 :         case SUMOVehicleShape::TRUCK:
     280              :         case SUMOVehicleShape::TRUCK_SEMITRAILER:
     281              :         case SUMOVehicleShape::TRUCK_1TRAILER:
     282         1798 :             if (carriageIndex < 1) {
     283         1798 :                 glScaled(1. / (length), 1, 1.);
     284         1798 :                 drawPoly(vehiclePoly_TransportBody, 4);
     285         1798 :                 glColor3d(0, 0, 0);
     286         1798 :                 drawPoly(vehiclePoly_TransportFrontGlass, 4.5);
     287         1798 :                 drawPoly(vehiclePoly_TransportRightGlass, 4.5);
     288         1798 :                 drawPoly(vehiclePoly_TransportLeftGlass, 4.5);
     289              :             }
     290              :             break;
     291         1873 :         case SUMOVehicleShape::BUS:
     292              :         case SUMOVehicleShape::BUS_COACH:
     293              :         case SUMOVehicleShape::BUS_TROLLEY: {
     294              :             double ml = length;
     295         1873 :             glScaled(1. / (length), 1, 1.);
     296         1873 :             glTranslated(0, 0, .04);
     297         1873 :             glBegin(GL_TRIANGLE_FAN);
     298         1873 :             glVertex2d(ml / 2., 0);
     299         1873 :             glVertex2d(0, 0);
     300         1873 :             glVertex2d(0, -.45);
     301         1873 :             glVertex2d(0 + .05, -.5);
     302         1873 :             glVertex2d(ml - .05, -.5);
     303         1873 :             glVertex2d(ml, -.45);
     304         1873 :             glVertex2d(ml, .45);
     305         1873 :             glVertex2d(ml - .05, .5);
     306         1873 :             glVertex2d(0 + .05, .5);
     307         1873 :             glVertex2d(0, .45);
     308         1873 :             glVertex2d(0, 0);
     309         1873 :             glEnd();
     310         1873 :             glTranslated(0, 0, -.04);
     311              : 
     312         1873 :             glTranslated(0, 0, .045);
     313         1873 :             glColor3d(0, 0, 0);
     314         1873 :             glBegin(GL_QUADS);
     315         1873 :             glVertex2d(0 + .05, .48);
     316         1873 :             glVertex2d(0 + .05, -.48);
     317         1873 :             glVertex2d(0 + .15, -.48);
     318         1873 :             glVertex2d(0 + .15, .48);
     319              : 
     320         1873 :             glVertex2d(ml - .1, .45);
     321         1873 :             glVertex2d(ml - .1, -.45);
     322         1873 :             glVertex2d(ml - .05, -.45);
     323         1873 :             glVertex2d(ml - .05, .45);
     324              : 
     325         1873 :             glVertex2d(0 + .20, .49);
     326         1873 :             glVertex2d(0 + .20, .45);
     327         1873 :             glVertex2d(ml - .20, .45);
     328         1873 :             glVertex2d(ml - .20, .49);
     329              : 
     330         1873 :             glVertex2d(0 + .20, -.49);
     331         1873 :             glVertex2d(0 + .20, -.45);
     332         1873 :             glVertex2d(ml - .20, -.45);
     333         1873 :             glVertex2d(ml - .20, -.49);
     334              : 
     335         1873 :             glEnd();
     336         1873 :             glTranslated(0, 0, -.045);
     337              :         }
     338              :         break;
     339            0 :         case SUMOVehicleShape::BUS_FLEXIBLE:
     340              :         case SUMOVehicleShape::RAIL:
     341              :         case SUMOVehicleShape::RAIL_CAR:
     342              :         case SUMOVehicleShape::RAIL_CARGO: {
     343              :             // generic rail carriage (see GUIVehicle::drawAction_drawCarriageClass)
     344            0 :             glRotated(-90, 0, 0, 1);
     345            0 :             const double xCornerCut = 0.3 / width;
     346            0 :             const double yCornerCut = 0.4 / length;
     347              :             const double drawnCarriageLength = 1;
     348              :             const double halfWidth = 0.5;
     349            0 :             glBegin(GL_TRIANGLE_FAN);
     350            0 :             glVertex2d(-halfWidth + xCornerCut, 0);
     351            0 :             glVertex2d(-halfWidth, yCornerCut);
     352            0 :             glVertex2d(-halfWidth, drawnCarriageLength - yCornerCut);
     353            0 :             glVertex2d(-halfWidth + xCornerCut, drawnCarriageLength);
     354            0 :             glVertex2d(halfWidth - xCornerCut, drawnCarriageLength);
     355            0 :             glVertex2d(halfWidth, drawnCarriageLength - yCornerCut);
     356            0 :             glVertex2d(halfWidth, yCornerCut);
     357            0 :             glVertex2d(halfWidth - xCornerCut, 0);
     358            0 :             glEnd();
     359              :             // assume we are only rendering the head of the train (carriage rendering was disabled via param)
     360            0 :             glTranslated(0, 0, 0.1);
     361            0 :             glColor3d(0, 0, 0);
     362            0 :             glBegin(GL_TRIANGLE_FAN);
     363            0 :             glVertex2d(-halfWidth + 2 * xCornerCut, yCornerCut);
     364            0 :             glVertex2d(-halfWidth + xCornerCut, 3 * yCornerCut);
     365            0 :             glVertex2d(halfWidth - xCornerCut, 3 * yCornerCut);
     366            0 :             glVertex2d(halfWidth - 2 * xCornerCut, yCornerCut);
     367            0 :             glEnd();
     368              :         }
     369              :         break;
     370              : 
     371            0 :         case SUMOVehicleShape::E_VEHICLE:
     372            0 :             drawPoly(vehiclePoly_EVehicleBody, 4);
     373            0 :             glColor3d(0, 0, 0);
     374            0 :             drawPoly(vehiclePoly_EVehicleFrontGlass, 4.5);
     375            0 :             glTranslated(0, 0, .048);
     376            0 :             GLHelper::setColor(current);
     377            0 :             glBegin(GL_QUADS);
     378            0 :             glVertex2d(.3, .5);
     379            0 :             glVertex2d(.35, .5);
     380            0 :             glVertex2d(.35, -.5);
     381            0 :             glVertex2d(.3, -.5);
     382              : 
     383            0 :             glVertex2d(.3, -.05);
     384            0 :             glVertex2d(.7, -.05);
     385            0 :             glVertex2d(.7, .05);
     386            0 :             glVertex2d(.3, .05);
     387              : 
     388            0 :             glVertex2d(.7, .5);
     389            0 :             glVertex2d(.65, .5);
     390            0 :             glVertex2d(.65, -.5);
     391            0 :             glVertex2d(.7, -.5);
     392            0 :             glEnd();
     393            0 :             glTranslated(0, 0, -.048);
     394              :             //drawPoly(vehiclePoly_EVehicleBackGlass, 4.5);
     395              :             break;
     396            0 :         case SUMOVehicleShape::ANT:
     397            0 :             GLHelper::pushMatrix();
     398              :             // ant is stretched via vehicle length
     399            0 :             GLHelper::setColor(darker);
     400              :             // draw left side
     401            0 :             GLHelper::drawBoxLine(Position(-0.2, -.10), 350, 0.5, .02);
     402            0 :             GLHelper::drawBoxLine(Position(-0.3, -.50), 240, 0.4, .03);
     403            0 :             GLHelper::drawBoxLine(Position(0.3, -.10), 340, 0.8, .03);
     404            0 :             GLHelper::drawBoxLine(Position(0.05, -.80), 290, 0.6, .04);
     405            0 :             GLHelper::drawBoxLine(Position(0.4, -.10),  20, 0.8, .03);
     406            0 :             GLHelper::drawBoxLine(Position(0.65, -.80),  75, 0.6, .04);
     407            0 :             GLHelper::drawBoxLine(Position(0.5, -.10),  55, 0.8, .04);
     408            0 :             GLHelper::drawBoxLine(Position(1.1, -.55),  90, 0.6, .04);
     409              :             // draw right side
     410            0 :             GLHelper::drawBoxLine(Position(-0.2,  .10), 190, 0.5, .02);
     411            0 :             GLHelper::drawBoxLine(Position(-0.3,  .50), 300, 0.4, .03);
     412            0 :             GLHelper::drawBoxLine(Position(0.3,  .10), 200, 0.8, .03);
     413            0 :             GLHelper::drawBoxLine(Position(0.05, .80), 250, 0.6, .04);
     414            0 :             GLHelper::drawBoxLine(Position(0.4,  .10), 160, 0.8, .03);
     415            0 :             GLHelper::drawBoxLine(Position(0.65, .80), 105, 0.6, .04);
     416            0 :             GLHelper::drawBoxLine(Position(0.5,  .10), 125, 0.8, .04);
     417            0 :             GLHelper::drawBoxLine(Position(1.1,  .55),  90, 0.6, .04);
     418              :             // draw body
     419            0 :             GLHelper::setColor(current);
     420            0 :             glTranslated(0, 0, 0.1);
     421            0 :             GLHelper::drawFilledCircle(.25, 16);
     422            0 :             glTranslated(.4, 0, 0);
     423            0 :             GLHelper::drawFilledCircle(.2, 16);
     424            0 :             glTranslated(.4, 0, 0);
     425            0 :             GLHelper::drawFilledCircle(.3, 16);
     426            0 :             GLHelper::popMatrix();
     427              :             break;
     428          876 :         case SUMOVehicleShape::SHIP: {
     429          876 :             drawPoly(vehiclePoly_Ship, 4);
     430          876 :             GLHelper::setColor(current.changedBrightness(-30));
     431          876 :             drawPoly(vehiclePoly_ShipDeck, 5);
     432          876 :             GLHelper::setColor(current.changedBrightness(-70));
     433          876 :             drawPoly(vehiclePoly_ShipSuperStructure, 6);
     434              :             break;
     435              :         }
     436            0 :         case SUMOVehicleShape::EMERGENCY: // similar to delivery
     437            0 :             drawPoly(vehiclePoly_PassengerVanBody, 4);
     438            0 :             GLHelper::setColor(darker);
     439            0 :             drawPoly(vehiclePoly_PassengerVanBodyFront, 4.5);
     440            0 :             glColor3d(0, 0, 0);
     441            0 :             drawPoly(vehiclePoly_PassengerVanFrontGlass, 4.5);
     442            0 :             drawPoly(vehiclePoly_DeliveryMediumRightGlass, 4.5);
     443            0 :             drawPoly(vehiclePoly_DeliveryMediumLeftGlass, 4.5);
     444              :             // first aid sign
     445            0 :             glTranslated(0.7, 0, 0);
     446            0 :             glColor3d(.18, .55, .34);
     447            0 :             drawPoly(vehiclePoly_EmergencySign, 4.5);
     448            0 :             glColor3d(1, 1, 1);
     449            0 :             drawPoly(vehiclePoly_Emergency, 5);
     450            0 :             drawPoly(vehiclePoly_Emergency2, 5);
     451              :             break;
     452            0 :         case SUMOVehicleShape::FIREBRIGADE: // similar to delivery in red orange
     453            0 :             drawPoly(vehiclePoly_PassengerVanBody, 4);
     454            0 :             GLHelper::setColor(lighter);
     455            0 :             drawPoly(vehiclePoly_PassengerVanBodyFront, 4.5);
     456            0 :             glColor3d(0, 0, 0);
     457            0 :             drawPoly(vehiclePoly_PassengerVanFrontGlass, 4.5);
     458            0 :             drawPoly(vehiclePoly_DeliveryMediumRightGlass, 4.5);
     459            0 :             drawPoly(vehiclePoly_DeliveryMediumLeftGlass, 4.5);
     460              :             // draw ladder
     461            0 :             glTranslated(0.7, 0, 0);
     462            0 :             glColor3d(1, .5, 0);
     463            0 :             drawPoly(vehiclePoly_EmergencySign, 4.5);
     464            0 :             glColor3d(.5, .5, .5);
     465            0 :             drawPoly(vehiclePoly_EmergencyLadder, 5);
     466            0 :             drawPoly(vehiclePoly_EmergencyLadder2, 5);
     467            0 :             drawPoly(vehiclePoly_EmergencyLadder3, 5);
     468            0 :             drawPoly(vehiclePoly_EmergencyLadder4, 5);
     469            0 :             drawPoly(vehiclePoly_EmergencyLadder5, 5);
     470            0 :             drawPoly(vehiclePoly_EmergencyLadder6, 5);
     471            0 :             drawPoly(vehiclePoly_EmergencyLadder7, 5);
     472              :             break;
     473            0 :         case SUMOVehicleShape::POLICE: // similar to passenger grey with blue
     474            0 :             drawPoly(vehiclePoly_PassengerCarBody, 4);
     475            0 :             GLHelper::setColor(lighter);
     476            0 :             drawPoly(vehiclePoly_PassengerCarBodyFront, 4.5);
     477            0 :             glColor3d(0, 0, 0);
     478            0 :             drawPoly(vehiclePoly_PassengerFrontGlass, 4.5);
     479              :             // first aid sign
     480            0 :             glTranslated(0.7, 0, 0);
     481            0 :             glColor3d(.5, .5, .5);
     482            0 :             drawPoly(vehiclePoly_EmergencySign, 4.5);
     483            0 :             glColor3d(0, 0, 1);
     484            0 :             drawPoly(vehiclePoly_Emergency, 5);
     485            0 :             drawPoly(vehiclePoly_Emergency2, 5);
     486              :             break;
     487            0 :         case SUMOVehicleShape::RICKSHAW: // Rickshaw
     488            0 :             drawPoly(vehiclePoly_PassengerCarBody, 4);
     489              :             // wheels
     490            0 :             GLHelper::setColor(darker);
     491            0 :             GLHelper::pushMatrix();
     492            0 :             glTranslated(.5, .5, -0.1);
     493            0 :             GLHelper::drawFilledCircle(.3, 6);
     494            0 :             GLHelper::popMatrix();
     495              :             //other wheel
     496            0 :             GLHelper::pushMatrix();
     497            0 :             glTranslated(.5, -.5, -0.1);
     498            0 :             GLHelper::drawFilledCircle(.3, 6);
     499            0 :             GLHelper::popMatrix();
     500              :             break;
     501              : 
     502         1722 :         case SUMOVehicleShape::AIRCRAFT: // Aircraft polygon has many points but we do not expect to have high numbers of aircraft being visualised!
     503         1722 :             GLHelper::pushMatrix();
     504         1722 :             glBegin(GL_TRIANGLE_STRIP);
     505              :             {
     506              :                 int i = 0;
     507        94710 :                 while (vehiclePoly_aircraft[i] > -999) {
     508        92988 :                     glVertex2d(vehiclePoly_aircraft[i], vehiclePoly_aircraft[i + 1]);
     509        92988 :                     i = i + 2;
     510              :                 }
     511              :             }
     512         1722 :             glEnd();
     513         1722 :             GLHelper::setColor(current.changedBrightness(-30));
     514         1722 :             glTranslated(0, 0, 0.1);
     515         1722 :             glBegin(GL_TRIANGLE_STRIP);
     516              :             {
     517              :                 int i = 0;
     518        18942 :                 while (vehiclePoly_aircraftEngines[i] > -999) {
     519        17220 :                     glVertex2d(vehiclePoly_aircraftEngines[i], vehiclePoly_aircraftEngines[i + 1]);
     520        17220 :                     i = i + 2;
     521              :                 }
     522              :             }
     523         1722 :             glEnd();
     524         1722 :             GLHelper::popMatrix();
     525              :             // navigation lights
     526         1722 :             glColor3d(1.f, 0, 0);
     527         1722 :             GLHelper::pushMatrix();
     528         1722 :             glTranslated(0.62, -0.49, 0.1);
     529         1722 :             GLHelper::drawFilledCircle(-.01, 6);
     530         1722 :             GLHelper::popMatrix();
     531         1722 :             glColor3d(0, 1.f, 0);
     532         1722 :             GLHelper::pushMatrix();
     533         1722 :             glTranslated(0.62, 0.49, 0.1);
     534         1722 :             GLHelper::drawFilledCircle(-.01, 6);
     535         1722 :             GLHelper::popMatrix();
     536              :             break;
     537              : 
     538            0 :         case SUMOVehicleShape::SCOOTER: {
     539            0 :             RGBColor darker2 = current.changedBrightness(-25);
     540            0 :             GLHelper::pushMatrix();
     541              :             // front small oval
     542            0 :             GLHelper::setColor(darker);
     543            0 :             glTranslated(0.2, 0, 0.15); // glTranslated(0.3, 0, 0.15);
     544            0 :             glScaled(0.09, 0.13, 0.7); // was glScaled(0.04, 0.06, 0.7);
     545            0 :             GLHelper::drawFilledCircle(1, 20);
     546            0 :             GLHelper::popMatrix();
     547              :             // handlebar
     548            0 :             GLHelper::pushMatrix();
     549            0 :             glTranslated(0.42, 0, 0.1); // was glTranslated(0.5, 0, 0.1);
     550            0 :             glColor3d(0.3, 0.3, 0.3);
     551            0 :             drawPoly(vehiclePoly_scooterBase, 5);
     552            0 :             GLHelper::popMatrix();
     553              :             // front oval
     554            0 :             GLHelper::pushMatrix();
     555            0 :             GLHelper::setColor(darker2);
     556            0 :             glTranslated(0.17, 0, 0.1); // was glTranslated(0.29, 0, 0.1);
     557            0 :             glScaled(0.17, 0.19, 0.9); // was glScaled(0.07, 0.08, 0.9);
     558            0 :             GLHelper::drawFilledCircle(1, 20);
     559            0 :             GLHelper::popMatrix();
     560              :             // tail rectangle
     561            0 :             GLHelper::pushMatrix();
     562            0 :             glColor3d(0.3, 0.3, 0.3);
     563            0 :             drawPoly(vehiclePoly_scooterBase2, 5);
     564              :             // tail oval
     565            0 :             GLHelper::setColor(darker2);
     566            0 :             glTranslated(0.83, 0, 0.1); // was glTranslated(0.71, 0, 0.1);
     567            0 :             glScaled(0.17, 0.17, 0.9); // was glScaled(0.07, 0.08, 0.9);
     568            0 :             GLHelper::drawFilledCircle(1, 20);
     569            0 :             GLHelper::popMatrix();
     570              :             // base oval
     571            0 :             GLHelper::pushMatrix();
     572            0 :             GLHelper::setColor(lighter);
     573            0 :             glTranslated(0.5, 0, 0.1); // was glTranslated(0.5, 0, 0.1);
     574            0 :             glScaled(0.5, 0.28, 0.9); // was glScaled(0.28, 0.14, 0.9);
     575            0 :             GLHelper::drawFilledCircle(1, 30);
     576              :             // center rectangle
     577            0 :             GLHelper::setColor(current);
     578            0 :             drawPoly(vehiclePoly_scooterBase3, 5);
     579            0 :             GLHelper::popMatrix();
     580              :             break;
     581              :         }
     582            0 :         default: // same as passenger
     583            0 :             drawPoly(vehiclePoly_PassengerCarBody, 4);
     584            0 :             glColor3d(1, 1, 1);
     585            0 :             drawPoly(vehiclePoly_PassengerCarBodyFront, 4.5);
     586            0 :             glColor3d(0, 0, 0);
     587            0 :             drawPoly(vehiclePoly_PassengerFrontGlass, 4.5);
     588              :             break;
     589              :     }
     590              : 
     591              :     // draw decorations
     592       210421 :     switch (shape) {
     593              :         case SUMOVehicleShape::PEDESTRIAN:
     594              :             break;
     595          181 :         case SUMOVehicleShape::BICYCLE:
     596              :             //glScaled(length, 1, 1.);
     597          181 :             glBegin(GL_TRIANGLE_FAN);
     598          181 :             glVertex2d(1 / 2., 0);
     599          181 :             glVertex2d(0, 0);
     600          181 :             glVertex2d(0, -.03);
     601          181 :             glVertex2d(0 + .05, -.05);
     602          181 :             glVertex2d(1 - .05, -.05);
     603          181 :             glVertex2d(1, -.03);
     604          181 :             glVertex2d(1, .03);
     605          181 :             glVertex2d(1 - .05, .05);
     606          181 :             glVertex2d(0 + .05, .05);
     607          181 :             glVertex2d(0, .03);
     608          181 :             glVertex2d(0, 0);
     609          181 :             glEnd();
     610              :             break;
     611          373 :         case SUMOVehicleShape::MOPED:
     612              :         case SUMOVehicleShape::MOTORCYCLE:
     613              :             //glScaled(length, 1, 1.);
     614          373 :             glBegin(GL_TRIANGLE_FAN);
     615          373 :             glVertex2d(1 / 2., 0);
     616          373 :             glVertex2d(0, 0);
     617          373 :             glVertex2d(0, -.03);
     618          373 :             glVertex2d(0 + .05, -.2);
     619          373 :             glVertex2d(1 - .05, -.2);
     620          373 :             glVertex2d(1, -.03);
     621          373 :             glVertex2d(1, .03);
     622          373 :             glVertex2d(1 - .05, .2);
     623          373 :             glVertex2d(0 + .05, .2);
     624          373 :             glVertex2d(0, .03);
     625          373 :             glVertex2d(0, 0);
     626          373 :             glEnd();
     627              :             break;
     628       203167 :         case SUMOVehicleShape::PASSENGER:
     629              :         case SUMOVehicleShape::PASSENGER_SEDAN:
     630       203167 :             drawPoly(vehiclePoly_PassengerSedanRightGlass, 4.5);
     631       203167 :             drawPoly(vehiclePoly_PassengerSedanLeftGlass, 4.5);
     632       203167 :             drawPoly(vehiclePoly_PassengerSedanBackGlass, 4.5);
     633              :             break;
     634            0 :         case SUMOVehicleShape::PASSENGER_HATCHBACK:
     635            0 :             drawPoly(vehiclePoly_PassengerHatchbackRightGlass, 4.5);
     636            0 :             drawPoly(vehiclePoly_PassengerHatchbackLeftGlass, 4.5);
     637            0 :             drawPoly(vehiclePoly_PassengerHatchbackBackGlass, 4.5);
     638              :             break;
     639            0 :         case SUMOVehicleShape::PASSENGER_WAGON:
     640            0 :             drawPoly(vehiclePoly_PassengerWagonRightGlass, 4.5);
     641            0 :             drawPoly(vehiclePoly_PassengerWagonLeftGlass, 4.5);
     642            0 :             drawPoly(vehiclePoly_PassengerWagonBackGlass, 4.5);
     643              :             break;
     644              :         case SUMOVehicleShape::PASSENGER_VAN:
     645              :         case SUMOVehicleShape::DELIVERY:
     646              :             break;
     647            0 :         case SUMOVehicleShape::TAXI:
     648            0 :             drawPoly(vehiclePoly_PassengerSedanRightGlass, 4.5);
     649            0 :             drawPoly(vehiclePoly_PassengerSedanLeftGlass, 4.5);
     650            0 :             drawPoly(vehiclePoly_PassengerSedanBackGlass, 4.5);
     651              : 
     652            0 :             glTranslated(0, 0, 6);
     653            0 :             glColor3d(0, 0, 0);
     654              :             // square-pattern in front
     655            0 :             glRectd(0.146, 0.24675, 0.171, 0.176);
     656            0 :             glRectd(0.121, 0.176, 0.146, 0.1055);
     657            0 :             glRectd(0.146, 0.1055, 0.171, 0.035);
     658            0 :             glRectd(0.121, 0.035, 0.146, -0.035);
     659            0 :             glRectd(0.146, -0.1055, 0.171, -0.035);
     660            0 :             glRectd(0.121, -0.176, 0.146, -0.1055);
     661            0 :             glRectd(0.146, -0.24675, 0.171, -0.176);
     662              :             // square-pattern at the back
     663            0 :             glRectd(0.913, 0.24675, 0.938, 0.176);
     664            0 :             glRectd(0.888, 0.176, 0.913, 0.1055);
     665            0 :             glRectd(0.888, 0.176, 0.913, 0.1055);
     666            0 :             glRectd(0.913, 0.1055, 0.938, 0.035);
     667            0 :             glRectd(0.888, 0.035, 0.913, -0.035);
     668            0 :             glRectd(0.913, -0.1055, 0.938, -0.035);
     669            0 :             glRectd(0.888, -0.176, 0.913, -0.1055);
     670            0 :             glRectd(0.888, -0.176, 0.913, -0.1055);
     671            0 :             glRectd(0.913, -0.24675, 0.938, -0.176);
     672              : 
     673            0 :             GLHelper::setColor(darker);
     674            0 :             drawPoly(vehiclePoly_TaxiSign, 5);
     675            0 :             glScaled(0.2, 0.5, 1);
     676            0 :             GLHelper::drawText("TAXI", Position(2.58, 0), 5, 0.3, RGBColor::BLACK, 90);
     677            0 :             break;
     678          898 :         case SUMOVehicleShape::TRUCK:
     679          898 :             GLHelper::setColor(current);
     680          898 :             GLHelper::drawBoxLine(Position(2.3, 0), 90., length - 2.3, .5);
     681          898 :             break;
     682          428 :         case SUMOVehicleShape::TRUCK_SEMITRAILER:
     683          428 :             if (carriageIndex < 0) {
     684            0 :                 GLHelper::setColor(current);
     685            0 :                 GLHelper::drawBoxLine(Position(2.8, 0), 90., length - 2.8, .5);
     686              :             }
     687              :             break;
     688          472 :         case SUMOVehicleShape::TRUCK_1TRAILER: {
     689          472 :             GLHelper::setColor(current);
     690          472 :             double l = length - 2.3;
     691          472 :             if (carriageIndex != 0) {
     692            0 :                 l = l / 2.;
     693            0 :                 GLHelper::drawBoxLine(Position(2.3, 0), 90., l, .5);
     694            0 :                 GLHelper::drawBoxLine(Position(2.3 + l + .5, 0), 90., l - .5, .5);
     695              :             } else {
     696          472 :                 GLHelper::drawBoxLine(Position(2.3, 0), 90., l, .5);
     697              :             }
     698              :             break;
     699              :         }
     700          482 :         case SUMOVehicleShape::BUS_TROLLEY:
     701          482 :             GLHelper::pushMatrix();
     702          482 :             glTranslated(0, 0, .1);
     703          482 :             GLHelper::setColor(darker);
     704          482 :             GLHelper::drawBoxLine(Position(3.8, 0), 90., 1, .3);
     705          482 :             glTranslated(0, 0, .1);
     706          482 :             glColor3d(0, 0, 0);
     707          482 :             GLHelper::drawBoxLine(Position(4.3, .2), 90., 1, .06);
     708          482 :             GLHelper::drawBoxLine(Position(4.3, -.2), 90., 1, .06);
     709          482 :             GLHelper::drawBoxLine(Position(5.3, .2), 90., 3, .03);
     710          482 :             GLHelper::drawBoxLine(Position(5.3, -.2), 90., 3, .03);
     711          482 :             GLHelper::popMatrix();
     712              :             break;
     713              :         case SUMOVehicleShape::BUS:
     714              :         case SUMOVehicleShape::BUS_COACH:
     715              :         case SUMOVehicleShape::BUS_FLEXIBLE:
     716              :         case SUMOVehicleShape::RAIL:
     717              :         case SUMOVehicleShape::RAIL_CAR:
     718              :         case SUMOVehicleShape::RAIL_CARGO:
     719              :         case SUMOVehicleShape::E_VEHICLE:
     720              :         case SUMOVehicleShape::ANT:
     721              :         case SUMOVehicleShape::SHIP:
     722              :         case SUMOVehicleShape::EMERGENCY:
     723              :         case SUMOVehicleShape::FIREBRIGADE:
     724              :         case SUMOVehicleShape::POLICE:
     725              :         case SUMOVehicleShape::RICKSHAW:
     726              :         case SUMOVehicleShape::AIRCRAFT:
     727              :         case SUMOVehicleShape::SCOOTER:
     728              :             break;
     729            0 :         default: // same as passenger/sedan
     730            0 :             drawPoly(vehiclePoly_PassengerSedanRightGlass, 4.5);
     731            0 :             drawPoly(vehiclePoly_PassengerSedanLeftGlass, 4.5);
     732            0 :             drawPoly(vehiclePoly_PassengerSedanBackGlass, 4.5);
     733              :             break;
     734              :     }
     735              :     /*
     736              :     glBegin(GL_TRIANGLE_FAN);
     737              :     glVertex2d(.5,.5); // center - strip begin
     738              :     glVertex2d(0,    .5); // center, front
     739              :     glVertex2d(0,    .8); // ... clockwise ... (vehicle right side)
     740              :     glVertex2d(0.08, .94);
     741              :     glVertex2d(0.25, 1.);
     742              :     glVertex2d(0.95, 1.);
     743              :     glVertex2d(1.,   .9);
     744              :     glVertex2d(1.,   .1); // (vehicle left side)
     745              :     glVertex2d(0.95, 0.);
     746              :     glVertex2d(0.25, 0.);
     747              :     glVertex2d(0.08, .06);
     748              :     glVertex2d(0,    .2); //
     749              :     glVertex2d(0,    .5); // center, front (close)
     750              :     glEnd();
     751              : 
     752              :     glPolygonOffset(0, -4.5);
     753              :     glColor3d(1, 1, 1); // front
     754              :     glBegin(GL_TRIANGLE_FAN);
     755              :     glVertex2d(0.1,0.5);
     756              :     glVertex2d(0.025,0.5);
     757              :     glVertex2d(0.025,0.75);
     758              :     glVertex2d(0.27,0.9);
     759              :     glVertex2d(0.27,0.1);
     760              :     glVertex2d(0.025,0.25);
     761              :     glVertex2d(0.025,0.5);
     762              :     glEnd();
     763              : 
     764              :     glColor3d(0, 0, 0); // front glass
     765              :     glBegin(GL_TRIANGLE_FAN);
     766              :     glVertex2d(0.35,0.5);
     767              :     glVertex2d(0.3,0.5);
     768              :     glVertex2d(0.3,0.9);
     769              :     glVertex2d(0.43,0.8);
     770              :     glVertex2d(0.43,0.2);
     771              :     glVertex2d(0.3,0.1);
     772              :     glVertex2d(0.3,0.5);
     773              :     glEnd();
     774              : 
     775              :     glBegin(GL_TRIANGLE_FAN); // back glass
     776              :     glVertex2d(0.92,0.5);
     777              :     glVertex2d(0.90,0.5);
     778              :     glVertex2d(0.90,0.8);
     779              :     glVertex2d(0.95,0.9);
     780              :     glVertex2d(0.95,0.1);
     781              :     glVertex2d(0.90,0.2);
     782              :     glVertex2d(0.90,0.5);
     783              :     glEnd();
     784              : 
     785              :     glBegin(GL_TRIANGLE_FAN); // right glass
     786              :     glVertex2d(0.36,0.07);
     787              :     glVertex2d(0.34,0.03);
     788              :     glVertex2d(0.94,0.03);
     789              :     glVertex2d(0.87,0.13);
     790              :     glVertex2d(0.45,0.13);
     791              :     glVertex2d(0.34,0.03);
     792              :     glEnd();
     793              : 
     794              :     glBegin(GL_TRIANGLE_FAN); // left glass
     795              :     glVertex2d(0.36,1.-0.07);
     796              :     glVertex2d(0.34,1.-0.03);
     797              :     glVertex2d(0.94,1.-0.03);
     798              :     glVertex2d(0.87,1.-0.13);
     799              :     glVertex2d(0.45,1.-0.13);
     800              :     glVertex2d(0.34,1.-0.03);
     801              :     glEnd();
     802              :     */
     803              : 
     804       210421 :     GLHelper::popMatrix();
     805       210421 : }
     806              : 
     807              : 
     808              : bool
     809         8335 : GUIBaseVehicleHelper::drawAction_drawVehicleAsImage(const GUIVisualizationSettings& /* s */, const std::string& file, const GUIGlObject* /* o */, const double width, double length) {
     810         8335 :     if (file != "") {
     811         8335 :         int textureID = GUITexturesHelper::getTextureID(file);
     812         8335 :         if (textureID > 0) {
     813         8335 :             GUITexturesHelper::drawTexturedBox(textureID, -width * 0.5, 0, width * 0.5, length);
     814         8335 :             return true;
     815              :         }
     816              :     }
     817              :     return false;
     818              : }
     819              : 
     820              : 
     821              : /****************************************************************************/
        

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