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Date: 2024-05-02 15:31:40 Functions: 0 0 -

          Line data    Source code
       1             : /****************************************************************************/
       2             : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3             : // Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
       4             : // This program and the accompanying materials are made available under the
       5             : // terms of the Eclipse Public License 2.0 which is available at
       6             : // https://www.eclipse.org/legal/epl-2.0/
       7             : // This Source Code may also be made available under the following Secondary
       8             : // Licenses when the conditions for such availability set forth in the Eclipse
       9             : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10             : // or later which is available at
      11             : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12             : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13             : /****************************************************************************/
      14             : /// @file    GUIViewObjectsHandler.h
      15             : /// @author  Pablo Alvarez Lopez
      16             : /// @date    Jun 22
      17             : ///
      18             : // class used for handle objects over view
      19             : /****************************************************************************/
      20             : #pragma once
      21             : #include <config.h>
      22             : 
      23             : #include <vector>
      24             : #include <utils/gui/globjects/GUIGlObject.h>
      25             : #include <utils/gui/settings/GUIVisualizationSettings.h>
      26             : 
      27             : // ===========================================================================
      28             : // class declaration
      29             : // ===========================================================================
      30             : 
      31             : class GNEEdge;
      32             : class GNELane;
      33             : class GNERoute;
      34             : 
      35             : // ===========================================================================
      36             : // class definitions
      37             : // ===========================================================================
      38             : 
      39             : class GUIViewObjectsHandler {
      40             : 
      41             : public:
      42             :     /// @brief object container
      43           0 :     struct ObjectContainer {
      44             : 
      45             :         /// @brief parameter constructor
      46           0 :         ObjectContainer(const GUIGlObject* object_) :
      47           0 :             object(object_) {}
      48             : 
      49             :         /// @brief object
      50             :         const GUIGlObject* object = nullptr;
      51             : 
      52             :         /// @brief vector with geometry points
      53             :         std::vector<int> geometryPoints;
      54             : 
      55             :         /// @brief position over shape
      56             :         Position posOverShape = Position::INVALID;
      57             : 
      58             :         /// @brief offset of position over shape
      59             :         double offset = 0;
      60             :     };
      61             : 
      62             :     /// @brief typedef
      63             :     typedef std::map<double, std::vector<ObjectContainer> > GLObjectsSortedContainer;
      64             : 
      65             :     /// @brief constructor
      66             :     GUIViewObjectsHandler();
      67             : 
      68             :     /// @brief clear selected elements
      69             :     void clearSelectedElements();
      70             : 
      71             :     /// @brief get selection position (usually the mouse position)
      72             :     const Position& getSelectionPosition() const;
      73             : 
      74             :     /// @brief get selection boundary (usually the mouse position)
      75             :     const Boundary& getSelectionBoundary() const;
      76             : 
      77             :     /// @brief set selection position (usually the mouse position)
      78             :     void setSelectionPosition(const Position& pos);
      79             : 
      80             :     /// @brief set selection boundary (usually the mouse position)
      81             :     void setSelectionBoundary(const Boundary& boundary);
      82             : 
      83             :     /// @brief check if element was already selected
      84             :     bool isElementSelected(const GUIGlObject* GLObject) const;
      85             : 
      86             :     /// @brief check boundary parent element
      87             :     bool checkBoundaryParentElement(const GUIGlObject* GLObject, const GUIGlObject* parent);
      88             : 
      89             :     /// @brief check if mouse is within elements geometry (for circles)
      90             :     bool checkCircleElement(const GUIVisualizationSettings::Detail d, const GUIGlObject* GLObject,
      91             :                             const Position& center, const double radius, const Boundary& circleBoundary);
      92             : 
      93             :     /// @brief check if mouse is within geometry point
      94             :     bool checkGeometryPoint(const GUIVisualizationSettings::Detail d, const GUIGlObject* GLObject,
      95             :                             const PositionVector& shape, const int index, const double radius);
      96             : 
      97             :     /// @brief check if mouse is within geometry point
      98             :     bool checkPositionOverShape(const GUIVisualizationSettings::Detail d, const GUIGlObject* GLObject,
      99             :                                 const PositionVector& shape, const double distance);
     100             : 
     101             :     /// @brief check (closed) shape element
     102             :     bool checkShapeElement(const GUIGlObject* GLObject, const PositionVector& shape,
     103             :                            const Boundary& shapeBoundary);
     104             : 
     105             :     /// @brief add element into list of elements under cursor
     106             :     bool addElementUnderCursor(const GUIGlObject* GLObject, const bool checkDuplicated, const bool fullBoundary);
     107             : 
     108             :     /// @brief add geometryPoint into list of elements under cursor
     109             :     bool addGeometryPointUnderCursor(const GUIGlObject* GLObject, const int newIndex);
     110             : 
     111             :     /// @brief add position over shape
     112             :     bool addPositionOverShape(const GUIGlObject* GLObject, const Position& pos, const double offset);
     113             : 
     114             :     /// @brief get all elements under cursor sorted by layer
     115             :     const GLObjectsSortedContainer& getSelectedObjects() const;
     116             : 
     117             :     /// @brief get geometry points for the given glObject
     118             :     const std::vector<int>& getGeometryPoints(const GUIGlObject* GLObject) const;
     119             : 
     120             :     /// @brief get position over shape
     121             :     const Position& getPositionOverShape(const GUIGlObject* GLObject) const;
     122             : 
     123             :     /// @brief move front element in elements under cursor (currently used only in netedit)
     124             :     void updateFrontElement(const GUIGlObject* GLObject);
     125             : 
     126             :     /// @brief isolate edge geometry points (used for moving)
     127             :     void isolateEdgeGeometryPoints();
     128             : 
     129             :     /// @brief recompute boundaries
     130             :     GUIGlObjectType recomputeBoundaries = GLO_NETWORK;
     131             : 
     132             :     /// @brief marked edge (used in create edge mode, for splitting)
     133             :     const GNEEdge* markedEdge = nullptr;
     134             : 
     135             :     /// @brief marked lane (used in create edge mode, for splitting)
     136             :     const GNELane* markedLane = nullptr;
     137             : 
     138             :     /// @brief marked TAZ (used in create TAZRel mode)
     139             :     const GUIGlObject* markedTAZ = nullptr;
     140             : 
     141             :     /// @brief marked route (used in create vehicle mode)
     142             :     const GNERoute* markedRoute = nullptr;
     143             : 
     144             :     /// @brief marked first geometry point (used for moving/delete geometry points)
     145             :     const GUIGlObject* markedFirstGeometryPoint = nullptr;
     146             : 
     147             :     /// @brief marked first geometry point (used for moving/delete geometry points)
     148             :     const GUIGlObject* markedSecondGeometryPoint = nullptr;
     149             : 
     150             : protected:
     151             :     /// @brief selected element sorted by layer
     152             :     GLObjectsSortedContainer mySortedSelectedObjects;
     153             : 
     154             :     /// @brief map with selected elements and if was selected with full boundary (used only to avoid double seletions)
     155             :     std::map<const GUIGlObject*, bool> mySelectedObjects;
     156             : 
     157             :     /// @brief selection boundary
     158             :     Boundary mySelectionBoundary;
     159             : 
     160             :     /// @brief selection boundary (shape)
     161             :     PositionVector mySelectionBoundaryShape;
     162             : 
     163             :     /// @brief position
     164             :     Position mySelectionPosition;
     165             : 
     166             :     /// @brief empty geometry points
     167             :     std::vector<int> myEmptyGeometryPoints;
     168             : 
     169             : private:
     170             :     /// @brief set copy constructor private
     171             :     GUIViewObjectsHandler(const GUIViewObjectsHandler&) = default;
     172             : 
     173             :     /// @brief set assignment operator private
     174             :     GUIViewObjectsHandler& operator=(const GUIViewObjectsHandler&) = default;
     175             : };

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