LCOV - code coverage report
Current view: top level - src/utils/gui/globjects - GUICursorDialog.cpp (source / functions) Coverage Total Hit
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Test Date: 2024-11-22 15:46:21 Functions: 0.0 % 15 0

            Line data    Source code
       1              : /****************************************************************************/
       2              : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3              : // Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
       4              : // This program and the accompanying materials are made available under the
       5              : // terms of the Eclipse Public License 2.0 which is available at
       6              : // https://www.eclipse.org/legal/epl-2.0/
       7              : // This Source Code may also be made available under the following Secondary
       8              : // Licenses when the conditions for such availability set forth in the Eclipse
       9              : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10              : // or later which is available at
      11              : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12              : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13              : /****************************************************************************/
      14              : /// @file    GUICursorDialog.cpp
      15              : /// @author  Pablo Alvarez Lopez
      16              : /// @date    Sep 2022
      17              : ///
      18              : // Dialog for edit element under cursor
      19              : /****************************************************************************/
      20              : #include <config.h>
      21              : 
      22              : #include <utils/gui/div/GUIDesigns.h>
      23              : #include <utils/gui/windows/GUIAppEnum.h>
      24              : #include <utils/gui/windows/GUIMainWindow.h>
      25              : #include <utils/gui/windows/GUISUMOAbstractView.h>
      26              : 
      27              : #include <netedit/GNEUndoList.h>
      28              : 
      29              : #include "GUICursorDialog.h"
      30              : 
      31              : 
      32              : #define NUM_VISIBLE_ITEMS 10
      33              : 
      34              : // ===========================================================================
      35              : // FOX callback mapping
      36              : // ===========================================================================
      37              : 
      38              : FXDEFMAP(GUICursorDialog) GUICursorDialogMap[] = {
      39              :     FXMAPFUNC(SEL_COMMAND,  MID_CURSORDIALOG_SETFRONTELEMENT,   GUICursorDialog::onCmdSetFrontElement),
      40              :     FXMAPFUNC(SEL_COMMAND,  MID_CURSORDIALOG_DELETEELEMENT,     GUICursorDialog::onCmdDeleteElement),
      41              :     FXMAPFUNC(SEL_COMMAND,  MID_CURSORDIALOG_SELECTELEMENT,     GUICursorDialog::onCmdSelectElement),
      42              :     FXMAPFUNC(SEL_COMMAND,  MID_CURSORDIALOG_PROPERTIES,        GUICursorDialog::onCmdOpenPropertiesPopUp),
      43              :     FXMAPFUNC(SEL_COMMAND,  MID_CURSORDIALOG_MOVEUP,            GUICursorDialog::onCmdMoveListUp),
      44              :     FXMAPFUNC(SEL_COMMAND,  MID_CURSORDIALOG_MOVEDOWN,          GUICursorDialog::onCmdMoveListDown),
      45              :     FXMAPFUNC(SEL_COMMAND,  MID_CURSORDIALOG_FRONT,             GUICursorDialog::onCmdProcessFront),
      46              :     FXMAPFUNC(SEL_COMMAND,  FXWindow::ID_UNPOST,                GUICursorDialog::onCmdUnpost),
      47              : };
      48              : 
      49              : // Object implementation
      50            0 : FXIMPLEMENT(GUICursorDialog, GUIGLObjectPopupMenu, GUICursorDialogMap, ARRAYNUMBER(GUICursorDialogMap))
      51              : 
      52              : // ===========================================================================
      53              : // member method definitions
      54              : // ===========================================================================
      55              : 
      56            0 : GUICursorDialog::GUICursorDialog(GUIGLObjectPopupMenu::PopupType type, GUISUMOAbstractView* view, const std::vector<GUIGlObject*>& objects) :
      57              :     GUIGLObjectPopupMenu(view->getMainWindow(), view, type),
      58            0 :     myType(type),
      59            0 :     myView(view) {
      60              :     // continue depending of properties
      61            0 :     if (type == GUIGLObjectPopupMenu::PopupType::PROPERTIES) {
      62            0 :         buildDialogElements(view, TL("Overlapped objects"), GUIIcon::MODEINSPECT, MID_CURSORDIALOG_PROPERTIES, objects);
      63            0 :     } else if (type == GUIGLObjectPopupMenu::PopupType::DELETE_ELEMENT) {
      64            0 :         buildDialogElements(view, TL("Delete element"), GUIIcon::MODEDELETE, MID_CURSORDIALOG_DELETEELEMENT, objects);
      65            0 :     } else if (type == GUIGLObjectPopupMenu::PopupType::SELECT_ELEMENT) {
      66            0 :         buildDialogElements(view, TL("Select element"), GUIIcon::MODESELECT, MID_CURSORDIALOG_SELECTELEMENT, objects);
      67            0 :     } else if (type == GUIGLObjectPopupMenu::PopupType::FRONT_ELEMENT) {
      68            0 :         buildDialogElements(view, TL("Mark front element"), GUIIcon::FRONTELEMENT, MID_CURSORDIALOG_SETFRONTELEMENT, objects);
      69              :     }
      70            0 : }
      71              : 
      72              : 
      73            0 : GUICursorDialog::~GUICursorDialog() {
      74              :     // delete all menu commands
      75            0 :     for (const auto& GLObject : myMenuCommandGLObjects) {
      76            0 :         delete GLObject.first;
      77              :     }
      78            0 : }
      79              : 
      80              : 
      81              : long
      82            0 : GUICursorDialog::onCmdSetFrontElement(FXObject* obj, FXSelector, void*) {
      83              :     // search element in myGLObjects
      84            0 :     for (const auto& GLObject : myMenuCommandGLObjects) {
      85            0 :         if (GLObject.first == obj) {
      86            0 :             GLObject.second->markAsFrontElement();
      87              :         }
      88              :     }
      89              :     // destroy popup
      90            0 :     myView->destroyPopup();
      91            0 :     return 1;
      92              : }
      93              : 
      94              : 
      95              : long
      96            0 : GUICursorDialog::onCmdDeleteElement(FXObject* obj, FXSelector, void*) {
      97              :     // search element in myGLObjects
      98            0 :     for (const auto& GLObject : myMenuCommandGLObjects) {
      99            0 :         if (GLObject.first == obj) {
     100            0 :             GLObject.second->deleteGLObject();
     101              :         }
     102              :     }
     103              :     // destroy popup
     104            0 :     myView->destroyPopup();
     105            0 :     return 1;
     106              : }
     107              : 
     108              : 
     109              : long
     110            0 : GUICursorDialog::onCmdSelectElement(FXObject* obj, FXSelector, void*) {
     111              :     // search element in myGLObjects
     112            0 :     for (const auto& GLObject : myMenuCommandGLObjects) {
     113            0 :         if (GLObject.first == obj) {
     114            0 :             GLObject.second->selectGLObject();
     115              :         }
     116              :     }
     117              :     // destroy popup
     118            0 :     myView->destroyPopup();
     119            0 :     return 1;
     120              : }
     121              : 
     122              : 
     123              : long
     124            0 : GUICursorDialog::onCmdOpenPropertiesPopUp(FXObject* obj, FXSelector, void*) {
     125              :     // search element in myGLObjects
     126            0 :     for (const auto& GLObject : myMenuCommandGLObjects) {
     127            0 :         if (GLObject.first == obj) {
     128            0 :             myView->replacePopup(GLObject.second->getPopUpMenu(*myView->getMainWindow(), *myView));
     129              :             return 1;
     130              :         }
     131              :     }
     132              :     return 0;
     133              : }
     134              : 
     135              : 
     136              : long
     137            0 : GUICursorDialog::onCmdMoveListUp(FXObject*, FXSelector, void*) {
     138            0 :     myListIndex -= NUM_VISIBLE_ITEMS;
     139            0 :     updateList();
     140            0 :     show();
     141            0 :     return 0;
     142              : }
     143              : 
     144              : 
     145              : long
     146            0 : GUICursorDialog::onCmdMoveListDown(FXObject*, FXSelector, void*) {
     147            0 :     myListIndex += NUM_VISIBLE_ITEMS;
     148            0 :     updateList();
     149            0 :     show();
     150            0 :     return 0;
     151              : }
     152              : 
     153              : 
     154              : long
     155            0 : GUICursorDialog::onCmdProcessFront(FXObject*, FXSelector, void*) {
     156            0 :     if (myMenuCommandGLObjects.size() > 0) {
     157              :         // continue depending of properties
     158            0 :         if (myType == GUIGLObjectPopupMenu::PopupType::DELETE_ELEMENT) {
     159            0 :             myMenuCommandGLObjects.front().second->deleteGLObject();
     160            0 :         } else if (myType == GUIGLObjectPopupMenu::PopupType::SELECT_ELEMENT) {
     161            0 :             myMenuCommandGLObjects.front().second->selectGLObject();
     162            0 :         } else if (myType == GUIGLObjectPopupMenu::PopupType::FRONT_ELEMENT) {
     163            0 :             myMenuCommandGLObjects.front().second->markAsFrontElement();
     164              :         }
     165              :     }
     166            0 :     return 0;
     167              : }
     168              : 
     169              : 
     170              : long
     171            0 : GUICursorDialog::onCmdUnpost(FXObject* obj, FXSelector, void* ptr) {
     172              :     // ignore move up, down and header
     173            0 :     if ((obj == myMoveUpMenuCommand) || (obj == myMoveDownMenuCommand) || (obj == myMenuHeader)) {
     174              :         return 1;
     175              :     }
     176            0 :     if (grabowner) {
     177            0 :         grabowner->handle(this, FXSEL(SEL_COMMAND, ID_UNPOST), ptr);
     178              :     } else {
     179            0 :         popdown();
     180            0 :         if (grabbed()) {
     181            0 :             ungrab();
     182              :         }
     183              :     }
     184              :     return 1;
     185              : }
     186              : 
     187              : 
     188              : void
     189            0 : GUICursorDialog::updateList() {
     190              :     // first hide all menu commands
     191            0 :     for (const auto& GLObject : myMenuCommandGLObjects) {
     192            0 :         GLObject.first->hide();
     193              :     }
     194              :     // check if disable menu command up
     195            0 :     if (myListIndex == 0) {
     196            0 :         myMoveUpMenuCommand->disable();
     197              :     } else {
     198            0 :         myMoveUpMenuCommand->enable();
     199              :     }
     200              :     // show menu commands depending of myListIndex
     201            0 :     if ((myListIndex + NUM_VISIBLE_ITEMS) > (int)myMenuCommandGLObjects.size()) {
     202            0 :         for (int i = (int)myMenuCommandGLObjects.size() - NUM_VISIBLE_ITEMS; i < (int)myMenuCommandGLObjects.size(); i++) {
     203            0 :             myMenuCommandGLObjects.at(i).first->show();
     204              :         }
     205            0 :         myMoveDownMenuCommand->disable();
     206              :     } else {
     207            0 :         for (int i = myListIndex; i < (myListIndex + NUM_VISIBLE_ITEMS); i++) {
     208            0 :             myMenuCommandGLObjects.at(i).first->show();
     209              :         }
     210            0 :         myMoveDownMenuCommand->enable();
     211              :     }
     212              :     // recalc popup
     213            0 :     recalc();
     214            0 : }
     215              : 
     216              : 
     217              : void
     218            0 : GUICursorDialog::buildDialogElements(GUISUMOAbstractView* view, const FXString text, GUIIcon icon, FXSelector sel, const std::vector<GUIGlObject*>& objects) {
     219              :     // create header
     220            0 :     myMenuHeader = new MFXMenuHeader(this, view->getMainWindow()->getBoldFont(), text, GUIIconSubSys::getIcon(icon), nullptr, 0);
     221            0 :     new FXMenuSeparator(this);
     222              :     // check if create move up menu command
     223            0 :     if (objects.size() > NUM_VISIBLE_ITEMS) {
     224            0 :         myMoveUpMenuCommand = GUIDesigns::buildFXMenuCommand(this, "Previous", GUIIconSubSys::getIcon(GUIIcon::ARROW_UP), this, MID_CURSORDIALOG_MOVEUP);
     225            0 :         new FXMenuSeparator(this);
     226              :     }
     227              :     // create a menu command for every object
     228            0 :     for (const auto& GLObject : objects) {
     229            0 :         myMenuCommandGLObjects.push_back(std::make_pair(GUIDesigns::buildFXMenuCommand(this, GLObject->getMicrosimID(), GLObject->getGLIcon(), this, sel), GLObject));
     230              :     }
     231              :     // check if create move down menu command
     232            0 :     if (objects.size() > NUM_VISIBLE_ITEMS) {
     233            0 :         new FXMenuSeparator(this);
     234            0 :         myMoveDownMenuCommand = GUIDesigns::buildFXMenuCommand(this, "Next", GUIIconSubSys::getIcon(GUIIcon::ARROW_DOWN), this, MID_CURSORDIALOG_MOVEDOWN);
     235            0 :         updateList();
     236              :     }
     237            0 : }
     238              : 
     239              : /****************************************************************************/
        

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