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Current view: top level - src/utils/gui/globjects - GUIGlObjectStorage.h (source / functions) Coverage Total Hit
Test: lcov.info Lines: 50.0 % 2 1
Test Date: 2024-11-22 15:46:21 Functions: - 0 0

            Line data    Source code
       1              : /****************************************************************************/
       2              : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3              : // Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
       4              : // This program and the accompanying materials are made available under the
       5              : // terms of the Eclipse Public License 2.0 which is available at
       6              : // https://www.eclipse.org/legal/epl-2.0/
       7              : // This Source Code may also be made available under the following Secondary
       8              : // Licenses when the conditions for such availability set forth in the Eclipse
       9              : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10              : // or later which is available at
      11              : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12              : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13              : /****************************************************************************/
      14              : /// @file    GUIGlObjectStorage.h
      15              : /// @author  Daniel Krajzewicz
      16              : /// @author  Jakob Erdmann
      17              : /// @author  Michael Behrisch
      18              : /// @date    Oct 2002
      19              : ///
      20              : // A storage for displayed objects via their numerical id
      21              : /****************************************************************************/
      22              : #pragma once
      23              : #include <config.h>
      24              : 
      25              : #include <map>
      26              : #include <string>
      27              : #include <set>
      28              : #include <utils/foxtools/fxheader.h>
      29              : #include "GUIGlObject.h"
      30              : 
      31              : 
      32              : // ===========================================================================
      33              : // class definitions
      34              : // ===========================================================================
      35              : /**
      36              :  * @class GUIGlObjectStorage
      37              :  * @brief A storage for of displayed objects via their numerical id
      38              :  *
      39              :  * This is a container for GUIGlObject - objects, which may be displayed
      40              :  *  and due to this may generate tooltips or be grapped in other ways.
      41              :  *
      42              :  * As in case of vehicles (other, later implemented objects may have this
      43              :  *  property, too) they may be deleted by the simulation while being accessed
      44              :  *  - for example using a property window or something like that - this
      45              :  *  container posesses three storages: one containing all objects that are not
      46              :  *  accessed at all, one for objects currently accessed and one for objects that
      47              :  *  are accessed but shall be deleted.
      48              :  */
      49              : class GUIGlObjectStorage {
      50              : public:
      51              :     /// @brief Constructor
      52              :     GUIGlObjectStorage();
      53              : 
      54              : 
      55              :     /// @brief Destructor
      56              :     ~GUIGlObjectStorage();
      57              : 
      58              : 
      59              :     /** @brief Registers an object
      60              :      *
      61              :      * This is done within the constructor of the GUIGlObject.
      62              :      * The next free id is calculated as well.
      63              :      *
      64              :      * @param[in] object The object to register
      65              :      */
      66              :     GUIGlID registerObject(GUIGlObject* object);
      67              : 
      68              :     void changeName(GUIGlObject* object, const std::string& fullName);
      69              : 
      70              :     /** @brief Returns the object from the container locking it
      71              :      *
      72              :      * The lock prevents the object from being deleted while it is accessed.
      73              :      *
      74              :      * @param[in] id The id of the object to return
      75              :      * @return The object with the given id or nullptr if no such object is known
      76              :      */
      77              :     GUIGlObject* getObjectBlocking(GUIGlID id) const;
      78              : 
      79              :     /** @brief Returns the object from the container locking it
      80              :      *
      81              :      * The lock prevents the object from being deleted while it is accessed.
      82              :      *
      83              :      * @param[in] id The id of the object to return
      84              :      * @return The object with the given id or nullptr if no such object is known
      85              :      */
      86              :     GUIGlObject* getObjectBlocking(const std::string& fullName) const;
      87              : 
      88              :     /** @brief Removes the named object from this container
      89              :      *
      90              :      * This function returns true if the object may be deleted;
      91              :      *  otherwise it's kept in an internal storage (for visualisation etc.)
      92              :      *  and will be removed by this class
      93              :      *
      94              :      * @param[in] id The id of the object to remove
      95              :      * @return Whether the object could be removed (and may be deleted)
      96              :      */
      97              :     bool remove(GUIGlID id);
      98              : 
      99              :     /** @brief Clears this container
     100              :      *
     101              :      * The objects are not deleted.
     102              :      */
     103              :     void clear();
     104              : 
     105              : 
     106              :     /** @brief Marks an object as unblocked
     107              :      *
     108              :      * The object is moved from "myBlocked" to "myMap".
     109              :      * @param[in] id The id of the object to unblock
     110              :      */
     111              :     void unblockObject(GUIGlID id);
     112              : 
     113              : 
     114              :     /** @brief Sets the given object as the "network" object
     115              :      * @param[in] object The object to set as network object
     116              :      */
     117              :     void setNetObject(GUIGlObject* object) {
     118         7525 :         myNetObject = object;
     119              :     }
     120              : 
     121              :     /** @brief Returns the network object
     122              :      * @return The network object
     123              :      */
     124              :     GUIGlObject* getNetObject() const {
     125            0 :         return myNetObject;
     126              :     }
     127              : 
     128              :     /// @brief A single static instance of this class
     129              :     static GUIGlObjectStorage gIDStorage;
     130              : 
     131              :     /// @brief Returns the set of all known objects
     132              :     const std::vector<GUIGlObject*>& getAllGLObjects() const;
     133              : 
     134              : private:
     135              :     /// @brief The known objects
     136              :     std::vector<GUIGlObject*> myObjects;
     137              : 
     138              :     /// @brief The known objects by their full name
     139              :     std::map<std::string, GUIGlObject*> myFullNameMap;
     140              : 
     141              :     /// @brief The next id to give; initially one, increased by one with each object registration
     142              :     GUIGlID myNextID;
     143              : 
     144              :     /// @brief A lock to avoid parallel access on the storages
     145              :     mutable FXMutex myLock;
     146              : 
     147              :     /// @brief The network object
     148              :     GUIGlObject* myNetObject;
     149              : 
     150              : private:
     151              :     /// @brief invalidated copy constructor
     152              :     GUIGlObjectStorage(const GUIGlObjectStorage& s) = delete;
     153              : 
     154              :     /// @brief invalidate assignment operator
     155              :     GUIGlObjectStorage& operator=(const GUIGlObjectStorage& s) = delete;
     156              : };
        

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