LCOV - code coverage report
Current view: top level - src/utils/gui/globjects - GUIPolygon.h (source / functions) Coverage Total Hit
Test: lcov.info Lines: 35.7 % 14 5
Test Date: 2026-07-26 16:30:20 Functions: 20.0 % 5 1

            Line data    Source code
       1              : /****************************************************************************/
       2              : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3              : // Copyright (C) 2001-2026 German Aerospace Center (DLR) and others.
       4              : // This program and the accompanying materials are made available under the
       5              : // terms of the Eclipse Public License 2.0 which is available at
       6              : // https://www.eclipse.org/legal/epl-2.0/
       7              : // This Source Code may also be made available under the following Secondary
       8              : // Licenses when the conditions for such availability set forth in the Eclipse
       9              : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10              : // or later which is available at
      11              : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12              : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13              : /****************************************************************************/
      14              : /// @file    GUIPolygon.h
      15              : /// @author  Daniel Krajzewicz
      16              : /// @author  Jakob Erdmann
      17              : /// @author  Michael Behrisch
      18              : /// @date    June 2006
      19              : ///
      20              : // The GUI-version of a polygon
      21              : /****************************************************************************/
      22              : #pragma once
      23              : #include <config.h>
      24              : 
      25              : #include <string>
      26              : #include <utils/shapes/SUMOPolygon.h>
      27              : #include <utils/gui/globjects/GUIGlObject_AbstractAdd.h>
      28              : #include <utils/gui/globjects/GLIncludes.h>
      29              : #include <utils/gui/settings/GUIVisualizationSettings.h>
      30              : 
      31              : 
      32              : // ===========================================================================
      33              : // class definitions
      34              : // ===========================================================================
      35              : 
      36              : /// @brief most likely I'm reinventing the wheel here
      37        22725 : struct GLPrimitive {
      38              :     GLenum type;
      39              :     std::vector<Position> vert;
      40              : };
      41              : 
      42              : 
      43              : class TesselatedPolygon : public SUMOPolygon {
      44              : 
      45              : public:
      46              : 
      47              :     /**@brief Constructor
      48              :      * @param[in] id The name of the polygon
      49              :      * @param[in] type The (abstract) type of the polygon
      50              :      * @param[in] color The color of the polygon
      51              :      * @param[in] layer The layer of the polygon
      52              :      * @param[in] angle The rotation of the polygon
      53              :      * @param[in] imgFile The raster image of the polygon
      54              :      * @param[in] shape The shape of the polygon
      55              :      * @param[in] geo specify if shape was loaded as GEO
      56              :      * @param[in] fill Whether the polygon shall be filled
      57              :      * @param[in] lineWidth Line width when drawing unfilled polygon
      58              :      * @param[in] height polygon height
      59              :      */
      60              :     TesselatedPolygon(const std::string& id, const std::string& type, const RGBColor& color, const PositionVector& shape,
      61              :                       const bool geo, const bool fill,
      62              :                       const double lineWidth = DEFAULT_LINEWIDTH,
      63              :                       const double layer = DEFAULT_LAYER,
      64              :                       const double angle = DEFAULT_ANGLE,
      65              :                       const std::string& imgFile = DEFAULT_IMG_FILE,
      66              :                       const std::string& name = DEFAULT_NAME,
      67              :                       const double height = DEFAULT_HEIGHT,
      68       126732 :                       const Parameterised::Map& parameters = DEFAULT_PARAMETERS):
      69       126732 :         SUMOPolygon(id, type, color, shape, geo, fill, lineWidth, layer, angle, imgFile, name, height, parameters)
      70              :     {}
      71              : 
      72              :     /// @brief Destructor
      73       126452 :     ~TesselatedPolygon() {}
      74              : 
      75              :     /// @brief perform the tesselation / drawing
      76              :     void drawTesselation(const PositionVector& shape) const;
      77              : 
      78              :     /// @brief id of the display list for the cached tesselation
      79              :     mutable std::vector<GLPrimitive> myTesselation;
      80              : };
      81              : 
      82              : /*
      83              :  * @class GUIPolygon
      84              :  * @brief The GUI-version of a polygon
      85              :  */
      86              : class GUIPolygon : public TesselatedPolygon, public GUIGlObject_AbstractAdd {
      87              : 
      88              : public:
      89              :     /** @brief Constructor
      90              :      * @param[in] id The name of the polygon
      91              :      * @param[in] type The (abstract) type of the polygon
      92              :      * @param[in] color The color of the polygon
      93              :      * @param[in] layer The layer of the polygon
      94              :      * @param[in] angle The rotation of the polygon
      95              :      * @param[in] imgFile The raster image of the polygon
      96              :      * @param[in] shape The shape of the polygon
      97              :      * @param[in] geo specify if shape was loaded as GEO
      98              :      * @param[in] fill Whether the polygon shall be filled
      99              :      * @param[in] lineWidth Line width when drawing unfilled polygon
     100              :      */
     101              :     GUIPolygon(const std::string& id, const std::string& type, const RGBColor& color, const PositionVector& shape,
     102              :                bool geo, bool fill, double lineWidth, double layer = 0, double angle = 0, const std::string& imgFile = "",
     103              :                const std::string& name = DEFAULT_NAME);
     104              : 
     105              :     /// @brief Destructor
     106              :     ~GUIPolygon();
     107              : 
     108              :     /// @name inherited from GUIGlObject
     109              :     //@{
     110              : 
     111              :     /** @brief Returns an own popup-menu
     112              :      *
     113              :      * @param[in] app The application needed to build the popup-menu
     114              :      * @param[in] parent The parent window needed to build the popup-menu
     115              :      * @return The built popup-menu
     116              :      * @see GUIGlObject::getPopUpMenu
     117              :      */
     118              :     GUIGLObjectPopupMenu* getPopUpMenu(GUIMainWindow& app, GUISUMOAbstractView& parent) override;
     119              : 
     120              :     /** @brief Returns an own parameter window
     121              :      *
     122              :      * @param[in] app The application needed to build the parameter window
     123              :      * @param[in] parent The parent window needed to build the parameter window
     124              :      * @return The built parameter window
     125              :      * @see GUIGlObject::getParameterWindow
     126              :      */
     127              :     GUIParameterTableWindow* getParameterWindow(GUIMainWindow& app, GUISUMOAbstractView& parent) override;
     128              : 
     129              :     /// @brief return exaggeration associated with this GLObject
     130              :     double getExaggeration(const GUIVisualizationSettings& s) const override;
     131              : 
     132              :     /** @brief Returns the boundary to which the view shall be centered in order to show the object
     133              :      *
     134              :      * @return The boundary the object is within
     135              :      * @see GUIGlObject::getCenteringBoundary
     136              :      */
     137              :     Boundary getCenteringBoundary() const override;
     138              : 
     139              :     /** @brief Draws the object
     140              :      * @param[in] s The settings for the current view (may influence drawing)
     141              :      * @see GUIGlObject::drawGL
     142              :      */
     143              :     virtual void drawGL(const GUIVisualizationSettings& s) const override;
     144              : 
     145            0 :     double getClickPriority() const override {
     146            0 :         return getShapeLayer();
     147              :     }
     148              : 
     149              :     /// @brief Returns the name of the object (default "")
     150            0 :     virtual const std::string getOptionalName() const override {
     151            0 :         return getShapeName();
     152              :     }
     153              :     //@}
     154              : 
     155              :     /// @brief set a new shape and update the tesselation
     156              :     virtual void setShape(const PositionVector& shape) override;
     157              : 
     158              :     /** @brief Sets a new angle in navigational degrees
     159              :      * @param[in] layer The new angle to use
     160              :      */
     161            0 :     virtual void setShapeNaviDegree(const double angle) override {
     162            0 :         SUMOPolygon::setShapeNaviDegree(angle);
     163            0 :         if (angle != 0.) {
     164            0 :             setShape(myShape);
     165              :         }
     166            0 :     }
     167              : 
     168              :     /// @brief set color
     169              :     static RGBColor setColor(const GUIVisualizationSettings& s, const SUMOPolygon* polygon, const GUIGlObject* o, bool disableSelectionColor, int alphaOverride);
     170              : 
     171              :     /// @brief check if Polygon can be drawn
     172              :     static bool checkDraw(const GUIVisualizationSettings& s, const SUMOPolygon* polygon, const GUIGlObject* o);
     173              : 
     174              :     /// @brief draw inner Polygon (before pushName() )
     175              :     static void drawInnerPolygon(const GUIVisualizationSettings& s, const TesselatedPolygon* polygon, const GUIGlObject* o,
     176              :                                  const PositionVector shape, const double layer, const bool fill,
     177              :                                  const bool disableSelectionColor = false,
     178              :                                  const int alphaOverride = -1,
     179              :                                  const bool disableText = false);
     180              : 
     181              :     inline void activate(bool isActive) {
     182          116 :         myIsActive = isActive;
     183              :     }
     184              : 
     185              :     inline bool isActive(void) const {
     186              :         return myIsActive;
     187              :     }
     188              : 
     189              : private:
     190              :     /// The mutex used to avoid concurrent updates of the shape
     191              :     mutable FXMutex myLock;
     192              : 
     193              :     /// @brief shape rotated on the centroid, if rotation is needed, nullptr otherwise
     194              :     PositionVector* myRotatedShape;
     195              : 
     196              :     /// @brief Is the polygon will be drawn or not
     197              :     bool myIsActive;
     198              : };
        

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