Waterway Simulation#
This page describes simulations of (inland) waterways in SUMO.
Caution
The simulation of waterways is a developing subject and still carries some difficulties. These are discussed below.
Approaches to ship modelling#
Currently, no exclusive movement model for ships is implemented. Instead
the existing models for vehicle movement need to be re-purposed. By
setting guiShape="ship"
, vehicles are drawn in a more appropriate shape.
Building a network for waterway simulation#
Waterways can be imported from
OSM by adding the type map
osmNetconvertShips.typ.xml.
They can also be explicitly specified by setting allow="ship"
.
Overtaking#
To allow overtaking, it is recommended to build a network that enables opposite direction driving.
If a linear body of water is wide enough to accomodate more than two ships, it can either be modelled by
- defining multiple lanes per direction
- defining a single wide lane per direction and enabling the sublane model
Known Problems#
- Since the right-of-way rules for ships are more complex than those
for road vehicles, waterway intersections are set to
uncontrolled
by default. - Reversing direction of ships is currently not modelled
- All movements must be modelled by edges. Freely navigating a large body of water is not possible (unless TraCI is used).