Eclipse SUMO - Simulation of Urban MObility
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GUIOSGView.h
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
19// An OSG-based 3D view on the simulation
20/****************************************************************************/
21#pragma once
22#include <config.h>
23
24#ifdef HAVE_OSG
25
26#include "GUIOSGHeader.h"
27#include "GUIOSGManipulator.h"
28
29#include <string>
31#include <utils/geom/Boundary.h>
32#include <utils/geom/Position.h>
37
38
39// ===========================================================================
40// class declarations
41// ===========================================================================
42
43class GUINet;
45class GUIVehicle;
46class GUILaneWrapper;
47class MSRoute;
48class MSTransportable;
49class MSVehicle;
50
51namespace osgGA {
52class CameraManipulator;
53}
54
55// ===========================================================================
56// class definitions
57// ===========================================================================
62class GUIOSGView : public GUISUMOAbstractView {
63#ifdef __clang__
64#pragma clang diagnostic push
65#pragma clang diagnostic ignored "-Winconsistent-missing-override"
66#endif
67 FXDECLARE(GUIOSGView)
68#ifdef __clang__
69#pragma clang diagnostic pop
70#endif
71
72public:
73 friend class GUIOSGPerspectiveChanger;
74
76 enum NodeSetGroup {
78 NODESET_TLSDOMES = 1,
80 NODESET_TLSLINKMARKERS = 2,
82 NODESET_TLSMODELS = 4,
83 };
84
89 class Command_TLSChange : public MSTLLogicControl::OnSwitchAction {
90 public:
99 Command_TLSChange(const MSLink* const link, osg::Switch* switchNode);
100
102 virtual ~Command_TLSChange();
103
110 void execute();
111
112 private:
114 const MSLink* const myLink;
115
117 osg::ref_ptr<osg::Switch> mySwitch;
118
120 LinkState myLastState;
121
122 private:
124 Command_TLSChange(const Command_TLSChange&) = delete;
125
127 Command_TLSChange& operator=(const Command_TLSChange&) = delete;
128 };
129
131 struct OSGMovable {
132 osg::ref_ptr<osg::PositionAttitudeTransform> pos;
133 osg::ref_ptr<osg::ShapeDrawable> geom;
134 osg::ref_ptr<osg::Material> mat;
135 osg::ref_ptr<osg::Switch> lights;
136 bool active;
137 };
138
140 GUIOSGView(FXComposite* p, GUIMainWindow& app,
141 GUISUMOViewParent* parent, GUINet& net, FXGLVisual* glVis,
142 FXGLCanvas* share);
143
145 virtual ~GUIOSGView();
146
148 Position getPositionInformation() const override;
149
151 bool is3DView() const override;
152
154 virtual void buildViewToolBars(GUIGlChildWindow*) override;
155
157 void recenterView() override;
158
165 //void centerTo(GUIGlID id, bool applyZoom, double zoomDist = 20);
166
168 void updateViewportValues() override;
169
171 void showViewportEditor() override;
172
174 void setViewportFromToRot(const Position& lookFrom, const Position& lookAt, double rotation) override;
175
177 void copyViewportTo(GUISUMOAbstractView* view) override;
178
182 void startTrack(int id) override;
183
186 void stopTrack() override;
187
191 GUIGlID getTrackedID() const override;
192
193 bool setColorScheme(const std::string& name) override;
194
196 void onGamingClick(Position pos) override;
197
199 SUMOTime getCurrentTimeStep() const override;
200
201 void removeVeh(MSVehicle* veh);
202 void removeTransportable(MSTransportable* t);
203
205 void position(int x, int y, int w, int h) override;
206 void resize(int w, int h) override;
207
208 // callback
209 long onConfigure(FXObject*, FXSelector, void*) override;
210 long onKeyPress(FXObject*, FXSelector, void*) override;
211 long onKeyRelease(FXObject*, FXSelector, void*) override;
212 long onLeftBtnPress(FXObject*, FXSelector, void*) override;
213 long onLeftBtnRelease(FXObject*, FXSelector, void*) override;
214 long onMiddleBtnPress(FXObject*, FXSelector, void*) override;
215 long onMiddleBtnRelease(FXObject*, FXSelector, void*) override;
216 long onRightBtnPress(FXObject*, FXSelector, void*) override;
217 long onRightBtnRelease(FXObject*, FXSelector, void*) override;
218 //long onMotion(FXObject*, FXSelector, void*);
219 long onMouseMove(FXObject*, FXSelector, void*) override;
220 long onPaint(FXObject*, FXSelector, void*) override;
221 long onIdle(FXObject* sender, FXSelector sel, void* ptr);
222
224 long onCmdCloseLane(FXObject*, FXSelector, void*) override;
225 long onCmdCloseEdge(FXObject*, FXSelector, void*) override;
226 long onCmdAddRerouter(FXObject*, FXSelector, void*) override;
227
229 long onCmdShowReachability(FXObject*, FXSelector, void*) override;
230
232 long onVisualizationChange(FXObject*, FXSelector, void*) override;
233
234 // @brief get the new camera position given a zoom value
235 void zoom2Pos(Position& camera, Position& lookAt, double zoom) override;
236
237 // @brief convert RGBColor 0..255 RGBA values to osg::Vec4 0..1 vector
238 static osg::Vec4d toOSGColorVector(RGBColor c, bool useAlpha = false);
239
240 // @brief Overwrite the HUD text
241 void updateHUDText(const std::string text);
242
243protected:
245 void setWindowCursorPosition(float x, float y);
246
247 void updatePositionInformation() const;
248
250 bool getPositionAtCursor(float xNorm, float yNorm, Position& pos) const;
251
253 std::vector<GUIGlObject*> getGUIGlObjectsUnderCursor();
254
255 /* @brief Find GUILane which intersects with a ray from the camera to the stored cursor position
256 * @return The first found GUILane found or nullptr
257 */
258 GUILane* getLaneUnderCursor() override;
259
261 void adoptViewSettings();
262
263private:
264 double calculateRotation(const osg::Vec3d& lookFrom, const osg::Vec3d& lookAt, const osg::Vec3d& up);
265
267 void updateHUDPosition(int width, int height);
268
269 class FXOSGAdapter : public osgViewer::GraphicsWindow {
270 public:
271 FXOSGAdapter(GUISUMOAbstractView* parent, FXCursor* cursor);
272 void grabFocus();
273 void grabFocusIfPointerInWindow() {}
274 void useCursor(bool cursorOn);
275
276 bool makeCurrentImplementation();
277 bool releaseContext();
278 void swapBuffersImplementation();
279
280 // not implemented yet...just use dummy implementation to get working.
281 bool valid() const {
282 return true;
283 }
284 bool realizeImplementation() {
285 return true;
286 }
287 bool isRealizedImplementation() const {
288 return true;
289 }
290 void closeImplementation() {}
291 bool releaseContextImplementation() {
292 return true;
293 }
294 void requestWarpPointer(float x, float y) {
295 int xRound = std::lround(x);
296 int yRound = std::lround(y);
297 int xPrev, yPrev;
298 unsigned int buttons;
299 myParent->getCursorPosition(xPrev, yPrev, buttons);
300 if (xRound - xPrev != 0 || yRound - yPrev != 0) {
301 myParent->setCursorPosition(xRound, yRound);
302 getEventQueue()->mouseWarped(x, y);
303 }
304 }
305
306 protected:
307 ~FXOSGAdapter();
308 private:
309 GUISUMOAbstractView* const myParent;
310 FXCursor* const myOldCursor;
311 };
312
313 class PlaneMoverCallback : public osg::Callback {
314 public:
315 PlaneMoverCallback(osg::Camera* camera) : myCamera(camera) {};
316 virtual bool run(osg::Object* object, osg::Object* /* data */) override {
317 osg::MatrixTransform* mt = dynamic_cast<osg::MatrixTransform*>(object);
318 osg::Vec3d lookFrom, lookAt, up;
319 myCamera->getViewMatrixAsLookAt(lookFrom, lookAt, up);
320 osg::Vec3d direction = lookAt - lookFrom;
321 direction.normalize();
322 osg::Vec3d lookAtGround = lookFrom - direction * (lookFrom.z() / direction.z());
323 osg::Matrixd translateMatrix;
324 translateMatrix.makeTranslate(lookAtGround.x(), lookAtGround.y(), 0.);
325 double angle = atan2(direction.y(), direction.x());
326 osg::Matrixd rotMatrix = osg::Matrixd::rotate(angle, osg::Z_AXIS);
327 mt->setMatrix(rotMatrix * translateMatrix);
328 return true;
329 }
330 protected:
331 ~PlaneMoverCallback() {};
332 private:
333 osg::Camera* myCamera;
334 };
335
336 class PickHandler : public osgGA::GUIEventHandler {
337 public:
338 PickHandler(GUIOSGView* parent) : myParent(parent), myDrag(false) {};
339 bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
340 protected:
341 ~PickHandler() {};
342 private:
343 GUIOSGView* const myParent;
344 bool myDrag;
345 };
346
347 class ExcludeFromNearFarComputationCallback : public osg::NodeCallback {
348 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) {
349 osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
350 // Default value
351 osg::CullSettings::ComputeNearFarMode oldMode = osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES;
352 if (cv) {
353 oldMode = cv->getComputeNearFarMode();
354 cv->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
355 }
356 traverse(node, nv);
357 if (cv) {
358 cv->setComputeNearFarMode(oldMode);
359 }
360 }
361 };
362
363
364
365protected:
366 GUIOSGView() {}
367
368 osg::ref_ptr<FXOSGAdapter> myAdapter;
369 osg::ref_ptr<osgViewer::Viewer> myViewer;
370 osg::ref_ptr<osg::Group> myRoot;
371 osg::ref_ptr<osg::MatrixTransform> myPlane;
372 osg::ref_ptr<osg::Camera> myHUD;
373 osg::ref_ptr<osg::Geode> myTextNode;
374 osg::ref_ptr<osgText::Text> myText;
375
376private:
377 GUIVehicle* myTracked;
378 osg::ref_ptr<GUIOSGManipulator> myCameraManipulator;
379 SUMOTime myLastUpdate;
380
381 float myOSGNormalizedCursorX, myOSGNormalizedCursorY;
382
383 std::map<MSVehicle*, OSGMovable > myVehicles;
384 std::map<MSTransportable*, OSGMovable > myPersons;
385
386 osg::ref_ptr<osg::Node> myGreenLight;
387 osg::ref_ptr<osg::Node> myYellowLight;
388 osg::ref_ptr<osg::Node> myRedLight;
389 osg::ref_ptr<osg::Node> myRedYellowLight;
390 osg::ref_ptr<osg::Node> myPoleBase;
391 osg::ref_ptr<osg::Node> myPlaneTransform;
392};
393
394#endif
long long int SUMOTime
Definition GUI.h:36
unsigned int GUIGlID
Definition GUIGlObject.h:43
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic,...
Representation of a lane in the micro simulation (gui-version)
Definition GUILane.h:60
A MSNet extended by some values for usage within the gui.
Definition GUINet.h:82
virtual long onLeftBtnRelease(FXObject *, FXSelector, void *)
virtual long onVisualizationChange(FXObject *, FXSelector, void *)
hook to react on change in visualization settings
std::vector< GUIGlObject * > getGUIGlObjectsUnderCursor()
returns the GUIGlObject under the cursor using GL_SELECT (including overlapped objects)
virtual void recenterView()
recenters the view
virtual SUMOTime getCurrentTimeStep() const
get the current simulation time
virtual long onMiddleBtnRelease(FXObject *, FXSelector, void *)
virtual long onMouseMove(FXObject *, FXSelector, void *)
virtual long onCmdCloseEdge(FXObject *, FXSelector, void *)
virtual void buildViewToolBars(GUIGlChildWindow *)
builds the view toolbars
virtual void showViewportEditor()
show viewport editor
virtual void zoom2Pos(Position &camera, Position &lookAt, double zoom)
zoom interface for 3D view
virtual long onCmdCloseLane(FXObject *, FXSelector, void *)
interaction with the simulation
virtual long onLeftBtnPress(FXObject *, FXSelector, void *)
virtual void setViewportFromToRot(const Position &lookFrom, const Position &lookAt, double rotation)
applies the given viewport settings
virtual GUILane * getLaneUnderCursor()
returns the GUILane at cursor position (implementation depends on view)
virtual void onGamingClick(Position)
on gaming click
virtual long onKeyPress(FXObject *o, FXSelector sel, void *data)
keyboard functions
virtual long onMiddleBtnPress(FXObject *, FXSelector, void *)
virtual void stopTrack()
stop track
virtual Position getPositionInformation() const
Returns the cursor's x/y position within the network.
virtual long onKeyRelease(FXObject *o, FXSelector sel, void *data)
void setWindowCursorPosition(FXint x, FXint y)
Returns the gl-id of the object under the given coordinates.
virtual long onCmdShowReachability(FXObject *, FXSelector, void *)
highlight edges according to reachability
virtual void updateViewportValues()
update the viewport chooser with the current view values
virtual void startTrack(int)
star track
virtual bool is3DView() const
return whether this is a 3D view
virtual long onRightBtnRelease(FXObject *, FXSelector, void *)
virtual void copyViewportTo(GUISUMOAbstractView *view)
copy the viewport to the given view
virtual bool setColorScheme(const std::string &)
set color scheme
virtual long onCmdAddRerouter(FXObject *, FXSelector, void *)
virtual long onPaint(FXObject *, FXSelector, void *)
virtual long onRightBtnPress(FXObject *, FXSelector, void *)
virtual long onConfigure(FXObject *, FXSelector, void *)
mouse functions
virtual GUIGlID getTrackedID() const
get tracked id
A single child window which contains a view of the simulation area.
A MSVehicle extended by some values for usage within the gui.
Definition GUIVehicle.h:51
Base class for things to execute if a tls switches to a new phase.
Representation of a vehicle in the micro simulation.
Definition MSVehicle.h:77
A point in 2D or 3D with translation and scaling methods.
Definition Position.h:37
@ object
object (unordered set of name/value pairs)