107 double visibility_,
double speed_,
bool haveVia_,
bool uncontrolled_,
const PositionVector& customShape_) :
134 connectionsDone(false) {
147 assert((
int)myTransitions.size() > virtEdge);
149 NBEdge* succEdge = myTransitions[virtEdge];
150 std::vector<int> lanes;
154 std::map<NBEdge*, std::vector<int> >::iterator i =
myConnections.find(succEdge);
162 std::vector<int>::iterator j = find(lanes.begin(), lanes.end(), lane);
163 if (j == lanes.end()) {
165 lanes.push_back(lane);
178 if (outgoing.size() == 0) {
182 assert(outgoing.size() > 0);
184 #ifdef DEBUG_CONNECTION_GUESSING 186 std::cout <<
" MainDirections edge=" << parent->
getID() <<
" straightest=" << outgoing[indexOfStraightest]->getID() <<
" dir=" <<
toString(straightestDir) <<
"\n";
198 if (outgoing.back()->getJunctionPriority(to) == 1) {
204 if (outgoing.back()->getPriority() > tmp[0]->getPriority()) {
207 if (outgoing.back()->getNumLanes() > tmp[0]->getNumLanes()) {
216 NBEdge* edge = *(tmp.begin());
229 return myDirs.empty();
235 return find(myDirs.begin(), myDirs.end(), d) != myDirs.end();
255 std::string type,
double speed,
int nolanes,
256 int priority,
double laneWidth,
double endOffset,
257 const std::string& streetName,
276 init(nolanes,
false,
"");
281 std::string type,
double speed,
int nolanes,
282 int priority,
double laneWidth,
double endOffset,
284 const std::string& streetName,
285 const std::string& origID,
304 init(nolanes, tryIgnoreNodePositions, origID);
334 myLanes[i].updateParameter(tpl->
myLanes[tplIndex].getParametersMap());
335 if (to == tpl->
myTo) {
345 double speed,
int nolanes,
int priority,
347 const std::string& streetName,
349 bool tryIgnoreNodePositions) {
371 const std::vector<Lane> oldLanes =
myLanes;
372 init(nolanes, tryIgnoreNodePositions, oldLanes.empty() ?
"" : oldLanes[0].getParameter(
SUMO_PARAM_ORIGID));
373 for (
int i = 0; i < (int)nolanes; ++i) {
375 myLanes[i] = oldLanes[
MIN2(i, (
int)oldLanes.size() - 1)];
394 if (from == 0 || to == 0) {
395 throw ProcessError(
"At least one of edge's '" +
myID +
"' nodes is not known.");
418 NBEdge::init(
int noLanes,
bool tryIgnoreNodePositions,
const std::string& origID) {
423 throw ProcessError(
"At least one of edge's '" +
myID +
"' nodes is not known.");
432 if (!tryIgnoreNodePositions ||
myGeom.size() < 2) {
447 WRITE_WARNING(
"Edge's '" +
myID +
"' from- and to-node are at the same position.");
455 assert(
myGeom.size() >= 2);
456 if ((
int)
myLanes.size() > noLanes) {
458 for (
int lane = noLanes; lane < (int)
myLanes.size(); ++lane) {
463 for (EdgeVector::const_iterator i = incoming.begin(); i != incoming.end(); i++) {
464 for (
int lane = noLanes; lane < (int)
myLanes.size(); ++lane) {
465 (*i)->removeFromConnections(
this, -1, lane);
470 for (
int i = 0; i < noLanes; i++) {
476 #ifdef DEBUG_CONNECTION_GUESSING 478 std::cout <<
"init edge=" <<
getID() <<
"\n";
480 std::cout <<
" conn " <<
getID() <<
"_" << (*i).fromLane <<
" to " <<
Named::getIDSecure((*i).toEdge) <<
"_" << (*i).toLane <<
"\n";
481 (*i).shape.mirrorX();
482 (*i).viaShape.mirrorX();
496 for (
int i = 0; i < (int)
myLanes.size(); i++) {
497 myLanes[i].shape.add(xoff, yoff, 0);
500 (*i).customShape.add(xoff, yoff, 0);
509 for (
int i = 0; i < (int)
myLanes.size(); i++) {
513 (*i).shape.mirrorX();
514 (*i).viaShape.mirrorX();
546 assert(node ==
myTo);
576 assert(node ==
myTo);
605 if (rectangularCut) {
606 const double extend = 100;
610 border.push_back(p2);
612 if (border.size() == 2) {
613 double edgeWidth = 0;
614 for (
int i = 0; i < (int)
myLanes.size(); i++) {
621 assert(node ==
myTo);
625 #ifdef DEBUG_NODE_BORDER 628 <<
" rect=" << rectangularCut
629 <<
" p=" << p <<
" p2=" << p2
630 <<
" border=" << border
643 assert(node ==
myTo);
679 if (shape.size() < 2) {
681 const double oldLength = old.
length();
690 const double midpoint = old.
length() / 2;
693 assert(shape.size() >= 2);
694 assert(shape.
length() > 0);
702 tmp.push_back(shape[0]);
703 tmp.push_back(shape[-1]);
719 const double midpoint = old.
length() / 2;
722 assert(shape.size() >= 2);
723 assert(shape.
length() > 0);
726 const double midpoint = shape.
length() / 2;
743 for (
int i = 0; i < (int)
myLanes.size(); i++) {
747 double avgLength = 0;
748 for (
int i = 0; i < (int)
myLanes.size(); i++) {
749 avgLength +=
myLanes[i].shape.length();
758 if (nodeShape.size() == 0) {
768 assert(pbv.size() > 0);
780 const double dZ = ns.size() >= 2 ? fabs(ns[0].z() - ns[1].z()) : 0;
786 assert(ns.size() >= 2);
791 assert(pbv.size() > 0);
801 const double dZ = result.size() >= 2 ? fabs(result[0].z() - result[1].z()) : 0;
854 NBEdge* currentEdge =
this;
855 for (
int i = 1; i < (int)
myGeom.size() - 1; i++) {
857 if (i != (
int)
myGeom.size() - 2) {
858 std::string nodename =
myID +
"_in_between#" +
toString(i);
860 throw ProcessError(
"Error on adding in-between node '" + nodename +
"'.");
868 currentEdge->
myTo = newTo;
871 std::string edgename =
myID +
"[" +
toString(i - 1) +
"]";
875 if (!ec.
insert(currentEdge,
true)) {
876 throw ProcessError(
"Error on adding splitted edge '" + edgename +
"'.");
901 std::vector<double> angles;
903 for (
int i = 0; i < (int)
myGeom.size() - 1; ++i) {
908 for (
int i = 0; i < (int)angles.size() - 1; ++i) {
911 if (maxAngle > 0 && relAngle > maxAngle) {
917 if (i == 0 || i == (
int)angles.size() - 2) {
918 const bool start = i == 0;
920 const double r = tan(0.5 * (
M_PI - relAngle)) * dist;
922 if (minRadius > 0 && r < minRadius) {
925 (start ?
"start" :
"end") +
" of edge '" +
getID() +
"'.");
931 (start ?
"start" :
"end") +
" of edge '" +
getID() +
"'.");
968 bool mayUseSameDestination,
969 bool mayDefinitelyPass,
988 return setConnection(from, dest, toLane, type, mayUseSameDestination, mayDefinitelyPass, keepClear, contPos, visibility, speed, customShape, uncontrolled);
996 bool invalidatePrevious,
997 bool mayDefinitelyPass) {
998 if (invalidatePrevious) {
1002 for (
int i = 0; i < no && ok; i++) {
1012 bool mayUseSameDestination,
1013 bool mayDefinitelyPass,
1019 bool uncontrolled) {
1044 if ((*i).toEdge == destEdge && ((*i).fromLane == -1 || (*i).toLane == -1)) {
1051 if (mayDefinitelyPass) {
1084 std::vector<NBEdge::Connection>
1086 std::vector<NBEdge::Connection> ret;
1088 if ((*i).fromLane == lane) {
1100 (*i).fromLane == fromLane
1101 && (*i).toEdge == to
1102 && (*i).toLane == toLane) {
1107 +
" to " + to->
getID() +
"_" +
toString(toLane) +
" not found");
1114 (*i).fromLane == fromLane
1115 && (*i).toEdge == to
1116 && (*i).toLane == toLane) {
1121 +
" to " + to->
getID() +
"_" +
toString(toLane) +
" not found");
1152 if (find(outgoing.begin(), outgoing.end(), (*i).toEdge) == outgoing.end()) {
1153 outgoing.push_back((*i).toEdge);
1158 if (it->fromLane < 0 && it->toLane < 0) {
1160 EdgeVector::iterator forbidden = find(outgoing.begin(), outgoing.end(), it->toEdge);
1161 if (forbidden != outgoing.end()) {
1162 outgoing.erase(forbidden);
1167 int size = (int) outgoing.size();
1169 edges->reserve(size);
1170 for (EdgeVector::const_iterator i = outgoing.begin(); i != outgoing.end(); i++) {
1173 edges->push_back(outedge);
1185 if (find(ret.begin(), ret.end(), (*i).toEdge) == ret.end()) {
1186 ret.push_back((*i).toEdge);
1197 for (EdgeVector::const_iterator i = candidates.begin(); i != candidates.end(); i++) {
1198 if ((*i)->isConnectedTo(
this)) {
1208 std::vector<int> ret;
1211 if ((*i).toEdge == currentOutgoing) {
1212 ret.push_back((*i).fromLane);
1235 for (EdgeVector::const_iterator i = incoming.begin(); i != incoming.end(); i++) {
1240 for (EdgeVector::iterator j = connected.begin(); j != connected.end(); j++) {
1251 const int fromLaneRemoved = adaptToLaneRemoval && fromLane >= 0 ? fromLane : -1;
1252 const int toLaneRemoved = adaptToLaneRemoval && toLane >= 0 ? toLane : -1;
1255 if ((toEdge == 0 || c.
toEdge == toEdge)
1256 && (fromLane < 0 || c.
fromLane == fromLane)
1257 && (toLane < 0 || c.
toLane == toLane)) {
1260 for (std::set<NBTrafficLightDefinition*>::iterator it = tldefs.begin(); it != tldefs.end(); it++) {
1267 if (fromLaneRemoved >= 0 && c.
fromLane > fromLaneRemoved) {
1270 for (std::set<NBTrafficLightDefinition*>::iterator it = tldefs.begin(); it != tldefs.end(); it++) {
1271 for (NBConnectionVector::iterator tlcon = (*it)->getControlledLinks().begin(); tlcon != (*it)->getControlledLinks().end(); ++tlcon) {
1281 if (toLaneRemoved >= 0 && c.
toLane > toLaneRemoved) {
1304 if (((*i).toEdge == connectionToRemove.
toEdge) && ((*i).fromLane == connectionToRemove.
fromLane) && ((*i).toLane == connectionToRemove.
toLane)) {
1319 if (reallowSetting) {
1331 if ((*i).toEdge == which) {
1333 (*i).toLane += laneOff;
1344 std::map<int, int> laneMap;
1348 bool wasConnected =
false;
1350 if ((*i).toEdge != which) {
1353 wasConnected =
true;
1354 if ((*i).fromLane != -1) {
1355 int fromLane = (*i).fromLane;
1356 laneMap[(*i).toLane] = fromLane;
1357 if (minLane == -1 || minLane > fromLane) {
1360 if (maxLane == -1 || maxLane < fromLane) {
1365 if (!wasConnected) {
1369 std::vector<NBEdge::Connection> conns = origConns;
1370 for (std::vector<NBEdge::Connection>::iterator i = conns.begin(); i != conns.end(); ++i) {
1371 if ((*i).toEdge == which || (*i).toEdge ==
this) {
1379 int fromLane = (*i).fromLane;
1381 if (laneMap.find(fromLane) == laneMap.end()) {
1382 if (fromLane >= 0 && fromLane <= minLane) {
1385 if (fromLane >= 0 && fromLane >= maxLane) {
1389 toUse = laneMap[fromLane];
1395 i->contPos, i->visibility, i->speed, i->customShape, i->uncontrolled);
1426 std::vector<Connection>::iterator i =
myConnections.begin() + index;
1456 std::string innerID =
":" + n.
getID();
1458 int edgeIndex = linkIndex;
1459 int internalLaneIndex = 0;
1471 if (con.
toEdge != toEdge || (isTurn && !joinTurns)) {
1474 edgeIndex = linkIndex;
1475 toEdge = (*i).toEdge;
1476 internalLaneIndex = 0;
1479 std::vector<int> foeInternalLinks;
1486 std::pair<double, std::vector<int> > crossingPositions(-1, std::vector<int>());
1487 std::set<std::string> tmpFoeIncomingLanes;
1496 for (EdgeVector::const_iterator i2 = incoming.begin(); i2 != incoming.end(); ++i2) {
1497 const std::vector<Connection>& elv = (*i2)->getConnections();
1498 for (std::vector<NBEdge::Connection>::const_iterator k2 = elv.begin(); k2 != elv.end(); k2++) {
1499 if ((*k2).toEdge == 0) {
1504 double width2 = (*k2).toEdge->getLaneWidth((*k2).toLane);
1505 if ((*k2).toEdge->getPermissions((*k2).toLane) !=
SVC_BICYCLE) {
1508 const bool foes = n.
foes(
this, con.
toEdge, *i2, (*k2).toEdge);
1509 bool needsCont = n.
needsCont(
this, *i2, con, *k2);
1510 const bool oppositeLeftIntersect = !foes &&
bothLeftIntersect(n, shape, dir, *i2, *k2, numPoints, width2);
1514 if (needsCont || (bothPrio && oppositeLeftIntersect)) {
1515 crossingPositions.second.push_back(index);
1520 if (crossingPositions.first < 0 || crossingPositions.first > minDV) {
1521 crossingPositions.first = minDV;
1526 this, con.
toEdge, con.
fromLane, (*i2), (*k2).toEdge, (*k2).fromLane);
1528 if (foes || rightTurnConflict || oppositeLeftIntersect) {
1529 foeInternalLinks.push_back(index);
1534 if (oppositeLeftIntersect &&
getID() > (*i2)->getID()
1537 && ((*i2)->getPermissions((*k2).fromLane) & warn) != 0
1538 && ((*k2).toEdge->getPermissions((*k2).toLane) & warn) != 0
1542 WRITE_WARNING(
"Intersecting left turns at junction '" + n.
getID() +
"' from lane '" +
getLaneID(con.
fromLane) +
"' and lane '" + (*i2)->getLaneID((*k2).fromLane) +
"'. (increase junction radius to avoid this)");
1546 if ((n.
forbids(*i2, (*k2).toEdge,
this, con.
toEdge, signalised) || rightTurnConflict) && (needsCont || dir ==
LINKDIR_TURN)) {
1547 tmpFoeIncomingLanes.insert((*i2)->getID() +
"_" +
toString((*k2).fromLane));
1549 if (bothPrio && oppositeLeftIntersect &&
getID() < (*i2)->getID()) {
1552 tmpFoeIncomingLanes.insert(innerID +
"_" +
toString(index) +
"_0");
1558 std::vector<NBNode::Crossing*> crossings = n.
getCrossings();
1559 for (
auto c : crossings) {
1561 for (EdgeVector::const_iterator it_e = crossing.
edges.begin(); it_e != crossing.
edges.end(); ++it_e) {
1562 const NBEdge* edge = *it_e;
1564 if (
this == edge || con.
toEdge == edge) {
1565 foeInternalLinks.push_back(index);
1566 if (con.
toEdge == edge &&
1574 if (crossingPositions.first < 0 || crossingPositions.first > minDV) {
1575 crossingPositions.first = minDV;
1598 crossingPositions.first = -1;
1601 crossingPositions.first = con.
contPos;
1616 if (limitTurnSpeed > 0) {
1621 const double angle =
MAX2(0.0, angleRaw - (fromRail ? limitTurnSpeedMinAngleRail : limitTurnSpeedMinAngle));
1622 const double length = shape.
length2D();
1625 if (angle > 0 && length > 1) {
1628 const double limit = sqrt(limitTurnSpeed * radius);
1629 const double reduction = con.
vmax - limit;
1634 || (dir2 !=
LINKDIR_TURN && reduction > limitTurnSpeedWarnTurn)) {
1635 std::string dirType = std::string(dir ==
LINKDIR_STRAIGHT ?
"straight" :
"turning");
1637 dirType =
"roundabout";
1640 +
"' reduced by " +
toString(reduction) +
" due to turning radius of " +
toString(radius)
1647 assert(con.
vmax > 0);
1657 assert(shape.size() >= 2);
1659 con.
id = innerID +
"_" +
toString(edgeIndex);
1660 if (crossingPositions.first >= 0) {
1661 std::pair<PositionVector, PositionVector>
split = shape.
splitAt(crossingPositions.first);
1662 con.
shape = split.first;
1663 con.
foeIncomingLanes = std::vector<std::string>(tmpFoeIncomingLanes.begin(), tmpFoeIncomingLanes.end());
1665 con.
viaID = innerID +
"_" +
toString(splitIndex + noInternalNoSplits);
1673 ++internalLaneIndex;
1681 double intersect = std::numeric_limits<double>::max();
1693 intersect =
MIN2(intersect, cand);
1696 intersect =
MIN2(intersect, cand);
1707 if (otherFrom ==
this) {
1754 assert(atNode ==
myTo);
1769 assert(atNode ==
myTo);
1777 if (!onlyPossible) {
1797 std::vector<double> offsets(
myLanes.size(), 0.);
1799 for (
int i = (
int)
myLanes.size() - 2; i >= 0; --i) {
1801 offsets[i] = offset;
1808 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
1814 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
1815 offsets[i] += offset;
1819 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
1820 if (
myLanes[i].customShape.size() != 0) {
1827 WRITE_WARNING(
"In edge '" +
getID() +
"': lane shape could not be determined (" + e.what() +
").");
1856 if ((hasFromShape || hasToShape) &&
getNumLanes() > 0) {
1887 if (
DEBUGCOND) std::cout <<
"computeAngle edge=" <<
getID() <<
" fromCenter=" << fromCenter <<
" toCenter=" << toCenter
1888 <<
" refStart=" << referencePosStart <<
" refEnd=" << referencePosEnd <<
" shape=" << shape
1889 <<
" hasFromShape=" << hasFromShape
1890 <<
" hasToShape=" << hasToShape
1916 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1917 if ((*i).permissions !=
SVCAll) {
1927 std::vector<Lane>::const_iterator i =
myLanes.begin();
1930 for (; i !=
myLanes.end(); ++i) {
1931 if (i->permissions != firstLanePermissions) {
1941 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1952 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1953 if (i->width !=
myLanes.begin()->width) {
1963 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1964 if (i->endOffset !=
myLanes.begin()->endOffset) {
1974 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1975 if (!i->stopOffsets.empty()) {
1976 const std::pair<const int, double>& offsets = *(i->stopOffsets.begin());
1988 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1999 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2000 if (i->customShape.size() > 0) {
2010 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2011 if (i->getParametersMap().size() > 0) {
2042 for (EdgeVector::const_iterator i = o.begin(); i != o.end(); ++i) {
2047 if (fromRail &&
isRailway((*i)->getPermissions()) &&
2084 #ifdef DEBUG_CONNECTION_GUESSING 2086 std::cout <<
"recheckLanes (initial) edge=" <<
getID() <<
"\n";
2088 std::cout <<
" conn " <<
getID() <<
"_" << (*i).fromLane <<
" to " <<
Named::getIDSecure((*i).toEdge) <<
"_" << (*i).toLane <<
"\n";
2089 (*i).shape.mirrorX();
2090 (*i).viaShape.mirrorX();
2094 std::vector<int> connNumbersPerLane(
myLanes.size(), 0);
2096 if ((*i).toEdge == 0 || (*i).fromLane < 0 || (*i).toLane < 0) {
2099 if ((*i).fromLane >= 0) {
2100 ++connNumbersPerLane[(*i).fromLane];
2111 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2127 }
else if (common == 0) {
2130 const int origToLane = c.
toLane;
2132 int toLane = origToLane;
2145 int toLane = origToLane;
2180 if (incoming.size() > 1) {
2181 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2183 bool connected =
false;
2184 for (std::vector<NBEdge*>::const_iterator in = incoming.begin(); in != incoming.end(); ++in) {
2185 if ((*in)->hasConnectionTo(
this, i)) {
2197 #ifdef DEBUG_CONNECTION_GUESSING 2199 std::cout <<
"recheckLanes (final) edge=" <<
getID() <<
"\n";
2201 std::cout <<
" conn " <<
getID() <<
"_" << (*i).fromLane <<
" to " <<
Named::getIDSecure((*i).toEdge) <<
"_" << (*i).toLane <<
"\n";
2202 (*i).shape.mirrorX();
2203 (*i).viaShape.mirrorX();
2213 if (outgoing->size() == 0) {
2225 #ifdef DEBUG_CONNECTION_GUESSING 2227 std::cout <<
" divideOnEdges " <<
getID() <<
" outgoing=" <<
toString(*outgoing) <<
" prios=" <<
toString(*priorities) <<
"\n";
2232 std::vector<int> availableLanes;
2233 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2235 availableLanes.push_back(i);
2238 if (availableLanes.size() > 0) {
2242 availableLanes.clear();
2243 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2248 availableLanes.push_back(i);
2250 if (availableLanes.size() > 0) {
2254 availableLanes.clear();
2255 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2260 availableLanes.push_back(i);
2262 if (availableLanes.size() > 0) {
2266 availableLanes.clear();
2267 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2272 availableLanes.push_back(i);
2274 if (availableLanes.size() > 0) {
2279 if ((*i).fromLane == -1) {
2298 const int numOutgoing = (int) outgoing->size();
2299 std::vector<double> resultingLanes;
2300 resultingLanes.reserve(numOutgoing);
2301 double sumResulting = 0.;
2302 double minResulting = 10000.;
2303 for (
int i = 0; i < numOutgoing; i++) {
2307 (double)(*priorities)[i] *
2308 (double) availableLanes.size() / (double) prioSum;
2310 if (res > availableLanes.size()) {
2311 res = (double) availableLanes.size();
2314 resultingLanes.push_back(res);
2315 sumResulting += res;
2316 if (minResulting > res && res > 0) {
2328 transition.reserve(numOutgoing);
2329 for (
int i = 0; i < numOutgoing; i++) {
2332 assert(i < (
int)resultingLanes.size());
2333 const int tmpNum = (int)std::ceil(resultingLanes[i] / minResulting);
2334 numVirtual += tmpNum;
2335 for (
double j = 0; j < tmpNum; j++) {
2336 transition.push_back((*outgoing)[i]);
2339 #ifdef DEBUG_CONNECTION_GUESSING 2341 std::cout <<
" prioSum=" << prioSum <<
" sumResulting=" << sumResulting <<
" minResulting=" << minResulting <<
" numVirtual=" << numVirtual <<
" availLanes=" <<
toString(availableLanes) <<
" resLanes=" <<
toString(resultingLanes) <<
" transition=" <<
toString(transition) <<
"\n";
2350 for (EdgeVector::const_iterator i = outgoing->begin(); i != outgoing->end(); ++i) {
2352 assert(l2eConns.find(target) != l2eConns.end());
2353 const std::vector<int> lanes = (l2eConns.find(target))->second;
2354 for (std::vector<int>::const_iterator j = lanes.begin(); j != lanes.end(); ++j) {
2355 const int fromIndex = availableLanes[*j];
2374 if (numConsToTarget >= targetLanes) {
2379 for (
int ii = 0; ii < (int)
myLanes.size(); ++ii) {
2387 if (
myLanes[fromIndex].connectionsDone) {
2393 #ifdef DEBUG_CONNECTION_GUESSING 2395 std::cout <<
" request connection from " <<
getID() <<
"_" << fromIndex <<
" to " << target->
getID() <<
"\n";
2408 const int numOutgoing = (int) outgoing->size();
2410 NBEdge* rightOfTarget = 0;
2411 NBEdge* leftOfTarget = 0;
2413 for (
int i = 0; i < numOutgoing; i++) {
2414 if (maxPrio < (*priorities)[i]) {
2417 maxPrio = (*priorities)[i];
2418 target = (*outgoing)[i];
2419 rightOfTarget = i == 0 ? outgoing->back() : (*outgoing)[i - 1];
2420 leftOfTarget = i + 1 == numOutgoing ? outgoing->front() : (*outgoing)[i + 1];
2432 const int numDesiredConsToTarget =
MIN2(targetLanes, (
int)availableLanes.size());
2433 #ifdef DEBUG_CONNECTION_GUESSING 2435 std::cout <<
" checking extra lanes for target=" << target->
getID() <<
" cons=" << numConsToTarget <<
" desired=" << numDesiredConsToTarget <<
"\n";
2438 std::vector<int>::const_iterator it_avail = availableLanes.begin();
2439 while (numConsToTarget < numDesiredConsToTarget && it_avail != availableLanes.end()) {
2440 const int fromIndex = *it_avail;
2449 && !
myLanes[fromIndex].connectionsDone
2451 #ifdef DEBUG_CONNECTION_GUESSING 2453 std::cout <<
" candidate from " <<
getID() <<
"_" << fromIndex <<
" to " << target->
getID() <<
"\n";
2462 #ifdef DEBUG_CONNECTION_GUESSING 2464 std::cout <<
" request additional connection from " <<
getID() <<
"_" << fromIndex <<
" to " << target->
getID() <<
"\n";
2470 #ifdef DEBUG_CONNECTION_GUESSING 2475 <<
" rightOfTarget=" << rightOfTarget->
getID()
2476 <<
" leftOfTarget=" << leftOfTarget->
getID()
2490 std::vector<int>* priorities =
new std::vector<int>();
2491 if (outgoing->size() == 0) {
2494 priorities->reserve(outgoing->size());
2495 EdgeVector::const_iterator i;
2496 for (i = outgoing->begin(); i != outgoing->end(); i++) {
2499 assert((prio + 1) * 2 > 0);
2500 prio = (prio + 1) * 2;
2501 priorities->push_back(prio);
2508 i = find(outgoing->begin(), outgoing->end(), *(tmp.begin()));
2509 int dist = (int) distance(outgoing->begin(), i);
2511 #ifdef DEBUG_CONNECTION_GUESSING 2513 <<
" outgoing=" <<
toString(*outgoing)
2514 <<
" priorities1=" <<
toString(*priorities)
2521 assert(priorities->size() > 0);
2522 (*priorities)[0] /= 2;
2523 #ifdef DEBUG_CONNECTION_GUESSING 2525 std::cout <<
" priorities2=" <<
toString(*priorities) <<
"\n";
2532 if (mainDirections.
empty()) {
2533 assert(dist < (
int)priorities->size());
2534 (*priorities)[dist] *= 2;
2535 #ifdef DEBUG_CONNECTION_GUESSING 2537 std::cout <<
" priorities3=" <<
toString(*priorities) <<
"\n";
2542 (*priorities)[dist] += 1;
2546 (*priorities)[0] /= 4;
2547 (*priorities)[(int)priorities->size() - 1] /= 2;
2548 #ifdef DEBUG_CONNECTION_GUESSING 2550 std::cout <<
" priorities6=" <<
toString(*priorities) <<
"\n";
2557 (*priorities)[dist] *= 2;
2558 #ifdef DEBUG_CONNECTION_GUESSING 2560 std::cout <<
" priorities4=" <<
toString(*priorities) <<
"\n";
2564 (*priorities)[dist] *= 3;
2565 #ifdef DEBUG_CONNECTION_GUESSING 2567 std::cout <<
" priorities5=" <<
toString(*priorities) <<
"\n";
2580 for (std::vector<int>::const_iterator i = priorities.begin(); i != priorities.end(); i++) {
2601 const int fromLane = (int)
myLanes.size() - 1;
2603 if (checkPermissions) {
2647 if (pos < tolerance) {
2661 for (
int i = 0; i < lanes; i++) {
2663 for (std::vector<NBEdge::Connection>::iterator j = elv.begin(); j != elv.end(); j++) {
2665 assert(el.
tlID ==
"");
2711 assert(fromLane < 0 || fromLane < (
int)
myLanes.size());
2713 if (fromLane >= 0 && toLane >= 0) {
2715 std::vector<Connection>::iterator i =
2723 connection.
tlID = tlID;
2731 bool hadError =
false;
2733 if ((*i).toEdge != toEdge) {
2736 if (fromLane >= 0 && fromLane != (*i).fromLane) {
2739 if (toLane >= 0 && toLane != (*i).toLane) {
2742 if ((*i).tlID ==
"") {
2744 (*i).tlLinkIndex = tlIndex;
2747 if ((*i).tlID != tlID && (*i).tlLinkIndex == tlIndex) {
2748 WRITE_WARNING(
"The lane '" + toString<int>((*i).fromLane) +
"' on edge '" +
getID() +
"' already had a traffic light signal.");
2753 if (hadError && no == 0) {
2754 WRITE_WARNING(
"Could not set any signal of the tlLogic '" + tlID +
"' (unknown group)");
2790 ret =
myLanes[lane].shape.reverse();
2810 ret =
myLanes[lane].shape.reverse();
2822 reason =
"laneNumber";
2827 reason =
"priority";
2837 reason =
"spreadType";
2846 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2848 reason =
"lane " +
toString(i) +
" speed";
2850 }
else if (
myLanes[i].permissions != possContinuation->
myLanes[i].permissions) {
2851 reason =
"lane " +
toString(i) +
" permissions";
2853 }
else if (
myLanes[i].width != possContinuation->
myLanes[i].width) {
2854 reason =
"lane " +
toString(i) +
" width";
2860 reason =
"bidi-rail";
2883 if (find(conn.begin(), conn.end(), possContinuation) == conn.end()) {
2884 reason =
"disconnected";
2895 reason =
"disconnected";
2901 if (conns.size() !=
myLanes.size() - offset) {
2902 reason =
"some lanes disconnected";
2918 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2924 if (origID != origID2) {
2952 if ((*i).toEdge == e && (*i).tlID !=
"") {
2984 assert(distances.size() > 0);
2990 NBEdge::addLane(
int index,
bool recomputeShape,
bool recomputeConnections,
bool shiftIndices) {
2991 assert(index <= (
int)
myLanes.size());
2995 int templateIndex = index > 0 ? index - 1 : index + 1;
3004 if (recomputeShape) {
3007 if (recomputeConnections) {
3008 for (EdgeVector::const_iterator i = incs.begin(); i != incs.end(); ++i) {
3009 (*i)->invalidateConnections(
true);
3012 }
else if (shiftIndices) {
3015 if (c.fromLane >= index) {
3034 int newLaneNo = (int)
myLanes.size() + by;
3035 while ((
int)
myLanes.size() < newLaneNo) {
3045 assert(index < (
int)
myLanes.size());
3050 for (EdgeVector::const_iterator i = incs.begin(); i != incs.end(); ++i) {
3051 (*i)->invalidateConnections(
true);
3054 }
else if (shiftIndices) {
3057 inc->removeFromConnections(
this, -1, index,
false,
true);
3065 int newLaneNo = (int)
myLanes.size() - by;
3066 assert(newLaneNo > 0);
3067 while ((
int)
myLanes.size() > newLaneNo) {
3085 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3089 assert(lane < (
int)
myLanes.size());
3090 myLanes[lane].permissions |= vclass;
3098 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3102 assert(lane < (
int)
myLanes.size());
3103 myLanes[lane].permissions &= ~vclass;
3111 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3115 assert(lane < (
int)
myLanes.size());
3116 myLanes[lane].preferred |= vclass;
3126 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3132 assert(lane < (
int)
myLanes.size());
3148 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3160 const std::map<SVCPermissions, double>&
3165 return myLanes[lane].stopOffsets;
3174 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3180 assert(lane < (
int)
myLanes.size());
3181 myLanes[lane].endOffset = offset;
3192 if (offsets.size() != 0 && 0 > offsets.begin()->second) {
3194 std::stringstream ss;
3195 ss <<
"Ignoring invalid stopOffset for edge " <<
getID() <<
" (negative offset).";
3202 assert(lane < (
int)
myLanes.size());
3203 if (
myLanes[lane].stopOffsets.size() == 0 || overwrite) {
3204 if (offsets.size() != 0 && 0 > offsets.begin()->second) {
3206 std::stringstream ss;
3207 ss <<
"Ignoring invalid stopOffset for lane " << lane <<
" on edge " <<
getID() <<
" (negative offset).";
3211 myLanes[lane].stopOffsets = offsets;
3224 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3230 assert(lane < (
int)
myLanes.size());
3237 assert(lane < (
int)
myLanes.size());
3238 myLanes[lane].accelRamp = accelRamp;
3245 assert(lane < (
int)
myLanes.size());
3246 myLanes[lane].customShape = shape;
3253 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3258 assert(lane < (
int)
myLanes.size());
3259 myLanes[lane].permissions = permissions;
3267 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3272 assert(lane < (
int)
myLanes.size());
3273 myLanes[lane].preferred = permissions;
3282 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3287 assert(lane < (
int)
myLanes.size());
3288 return myLanes[lane].permissions;
3301 for (std::vector<Lane>::iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
3302 (*i).permissions =
SVCAll;
3325 for (
int i = start; i != end; i += direction) {
3342 for (
int i = start; i != end; i += direction) {
3343 if (
myLanes[i].permissions != 0) {
3347 return end - direction;
3351 std::set<SVCPermissions>
3353 std::set<SVCPermissions> result;
3357 for (
int i = iStart; i < iEnd; ++i) {
3374 std::cout <<
getID() <<
" angle=" <<
getAngleAtNode(node) <<
" convAngle=" << angle <<
"\n";
3392 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3397 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3431 if (
myLanes[0].permissions == vclass) {
3443 myLanes[0].permissions = vclass;
3454 for (EdgeVector::const_iterator it = incoming.begin(); it != incoming.end(); ++it) {
3455 (*it)->shiftToLanesToEdge(
this, 1);
3466 if (
myLanes[0].permissions != vclass) {
3476 for (EdgeVector::const_iterator it = incoming.begin(); it != incoming.end(); ++it) {
3477 (*it)->shiftToLanesToEdge(
this, 0);
3490 if ((*it).toEdge == to && (*it).toLane >= 0) {
3491 (*it).toLane += laneOff;
3500 const int i = (node ==
myTo ? -1 : 0);
3501 const int i2 = (node ==
myTo ? 0 : -1);
3507 if (dist < neededOffset && dist2 < neededOffset2) {
3515 WRITE_WARNING(
"Could not avoid overlapping shape at node '" + node->
getID() +
"' for edge '" +
getID() +
"'");
3538 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3543 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3556 if (con.fromLane >= 0 && con.toLane >= 0 && con.toEdge !=
nullptr &&
3558 & con.toEdge->getPermissions(con.toLane) & vClass) != 0
3573 std::pair<const NBEdge*, const NBEdge*> pair(con.toEdge,
nullptr);
3574 if (con.fromLane >= 0 && con.toLane >= 0 && con.toEdge !=
nullptr &&
3576 & con.toEdge->getPermissions(con.toLane) & vClass) != 0
3589 std::cout <<
" " <<
getID() <<
"_" << c.fromLane <<
"->" << c.toEdge->getID() <<
"_" << c.toLane <<
"\n";
bool mayBeTLSControlled(int fromLane, NBEdge *toEdge, int toLane) const
return true if certain connection must be controlled by TLS
LaneSpreadFunction getLaneSpreadFunction() const
Returns how this edge's lanes' lateral offset is computed.
bool gDebugFlag1
global utility flags for debugging
bool around(const Position &p, double offset=0) const
Returns the information whether the position vector describes a polygon lying around the given point...
std::string id
id of Connection
void moveConnectionToRight(int lane)
void invalidateConnections(bool reallowSetting=false)
invalidate current connections of edge
bool bothLeftIntersect(const NBNode &n, const PositionVector &shape, LinkDirection dir, NBEdge *otherFrom, const NBEdge::Connection &otherCon, int numPoints, double width2) const
determine conflict between opposite left turns
bool expandableBy(NBEdge *possContinuation, std::string &reason) const
Check if Node is expandable.
void init(int noLanes, bool tryIgnoreNodePositions, const std::string &origID)
Initialization routines common to all constructors.
The link is a partial left direction.
NBNode * retrieve(const std::string &id) const
Returns the node with the given name.
void appendTurnaround(bool noTLSControlled, bool onlyDeadends, bool checkPermissions)
Add a connection to the previously computed turnaround, if wished.
static const bool UNSPECIFIED_CONNECTION_UNCONTROLLED
TLS-controlled despite its node controlled not specified.
std::vector< Lane > myLanes
Lane information.
double vmax
maximum velocity
double getLength() const
Returns the computed length of the edge.
double getAngleAtNodeToCenter(const NBNode *const node) const
Returns the angle of from the node shape center to where the edge meets the node shape.
bool setControllingTLInformation(const NBConnection &c, const std::string &tlID)
Returns if the link could be set as to be controlled.
double length2D() const
Returns the length.
void divideOnEdges(const EdgeVector *outgoing)
divides the lanes on the outgoing edges
A structure which describes a connection between edges or lanes.
int getFirstAllowedLaneIndex(int direction) const
return the first lane that permits at least 1 vClass or the last lane if search direction of there is...
int toLane
The lane the connections yields in.
bool foes(const NBEdge *const from1, const NBEdge *const to1, const NBEdge *const from2, const NBEdge *const to2) const
Returns the information whether the given flows cross.
void debugPrintConnections(bool outgoing=true, bool incoming=false) const
debugging helper to print all connections
int getInt(const std::string &name) const
Returns the int-value of the named option (only for Option_Integer)
static const double UNSPECIFIED_LOADED_LENGTH
no length override given
std::vector< TLSDisabledConnection > myTLSDisabledConnections
vector with the disabled connections
const std::map< int, double > & getStopOffsets() const
Returns the stopOffset to the end of the edge.
void append(const PositionVector &v, double sameThreshold=2.0)
PositionVector getOrthogonal(const Position &p, double extend, bool before, double length=1.0) const
return orthogonal through p (extending this vector if necessary)
LaneSpreadFunction myLaneSpreadFunction
The information about how to spread the lanes.
double z() const
Returns the z-position.
void sortOutgoingConnectionsByAngle()
sorts the outgoing connections by their angle relative to their junction
std::string viaID
if Connection have a via, ID of it
double distance2D(const Position &p, bool perpendicular=false) const
closest 2D-distance to point p (or -1 if perpendicular is true and the point is beyond this vector) ...
NBEdge * toEdge
The edge the connections yields in.
EdgeVector getIncomingEdges() const
Returns the list of incoming edges unsorted.
void mirrorX()
mirror coordinates along the x-axis
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types...
static const double UNSPECIFIED_VISIBILITY_DISTANCE
unspecified foe visibility for connections
void setEndOffset(int lane, double offset)
set lane specific end-offset (negative lane implies set for all lanes)
bool setConnection(int lane, NBEdge *destEdge, int destLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, bool keepClear=true, double contPos=UNSPECIFIED_CONTPOS, double visibility=UNSPECIFIED_VISIBILITY_DISTANCE, double speed=UNSPECIFIED_SPEED, const PositionVector &customShape=PositionVector::EMPTY, const bool uncontrolled=UNSPECIFIED_CONNECTION_UNCONTROLLED)
Adds a connection to a certain lane of a certain edge.
The relationships between edges are computed/loaded.
double getLaneSpeed(int lane) const
get lane speed
bool hasPermissions() const
whether at least one lane has restrictions
bool isConnectedTo(const NBEdge *e) const
Returns the information whethe a connection to the given edge has been added (or computed) ...
void reduceGeometry(const double minDist)
Removes points with a distance lesser than the given.
bool hasSignalisedConnectionTo(const NBEdge *const e) const
Check if edge has signalised connections.
NBEdge(const std::string &id, NBNode *from, NBNode *to, std::string type, double speed, int nolanes, int priority, double width, double endOffset, const std::string &streetName="", LaneSpreadFunction spread=LANESPREAD_RIGHT)
Constructor.
std::vector< std::pair< const NBEdge *, const NBEdge * > > NBConstEdgePairVector
static double normRelAngle(double angle1, double angle2)
ensure that reverse relAngles (>=179.999) always count as turnarounds (-180)
double myLaneWidth
This width of this edge's lanes.
std::map< int, double > myStopOffsets
A vClass specific stop offset - assumed of length 0 (unspecified) or 1. For the latter case the int i...
double myEndOffset
This edges's offset to the intersection begin (will be applied to all lanes)
void addLane(int index, bool recomputeShape, bool recomputeConnections, bool shiftIndices)
add lane
void setSpeed(int lane, double speed)
set lane specific speed (negative lane implies set for all lanes)
Holds (- relative to the edge it is build from -!!!) the list of main directions a vehicle that drive...
PositionVector computeInternalLaneShape(NBEdge *fromE, const NBEdge::Connection &con, int numPoints, NBNode *recordError=0) const
Compute the shape for an internal lane.
Position positionAtOffset2D(double pos, double lateralOffset=0) const
Returns the position at the given length.
double getSignalOffset() const
Returns the offset of a traffic signal from the end of this edge.
Some static methods for string processing.
static const double ANGLE_LOOKAHEAD
the distance at which to take the default angle
int getJunctionPriority(const NBNode *const node) const
Returns the junction priority (normalised for the node currently build)
void moveConnectionToLeft(int lane)
std::vector< Crossing * > getCrossings() const
return this junctions pedestrian crossings
int getPriority() const
Returns the priority of the edge.
void removeEdge(NBEdge *edge, bool removeFromConnections=true)
Removes edge from this node and optionally removes connections as well.
const std::string & getTypeID() const
get ID of type
std::pair< PositionVector, PositionVector > splitAt(double where, bool use2D=false) const
Returns the two lists made when this list vector is splitted at the given point.
const double SUMO_const_laneWidth
bool empty() const
returns the information whether no following street has a higher priority
void addIncomingEdge(NBEdge *edge)
adds an incoming edge
int SVCPermissions
bitset where each bit declares whether a certain SVC may use this edge/lane
The representation of a single edge during network building.
void reinitNodes(NBNode *from, NBNode *to)
Resets nodes but keeps all other values the same (used when joining)
void clearControllingTLInformation()
clears tlID for all connections
vehicle is a small delivery vehicle
void setNodeBorder(const NBNode *node, const Position &p, const Position &p2, bool rectangularCut)
Set Node border.
Lane2LaneInfoType
Modes of setting connections between lanes.
std::vector< int > * prepareEdgePriorities(const EdgeVector *outgoing)
recomputes the edge priorities and manipulates them for a distribution of lanes on edges which is mor...
Lane(NBEdge *e, const std::string &_origID)
constructor
const double SUMO_const_laneWidthAndOffset
The link is a 180 degree turn.
bool hasLaneSpecificSpeed() const
whether lanes differ in speed
static const double UNSPECIFIED_SIGNAL_OFFSET
unspecified signal offset
bool isBidiRail(bool ignoreSpread=false) const
whether this edge is part of a bidirectional railway
std::vector< Direction > myDirs
list of the main direction within the following junction relative to the edge
void markAsInLane2LaneState()
mark edge as in lane to state lane
static const double UNSPECIFIED_OFFSET
unspecified lane offset
void removeFromConnections(NBEdge *toEdge, int fromLane=-1, int toLane=-1, bool tryLater=false, const bool adaptToLaneRemoval=false)
Removes the specified connection(s)
double getMaxLaneOffset()
get max lane offset
TLS Disabled Connections.
double angleTo2D(const Position &other) const
returns the angle in the plane of the vector pointing from here to the other position ...
Lanes to lanes - relationships are computed; should be recheked.
Position getCentroid() const
Returns the centroid (closes the polygon if unclosed)
bool hasLoadedLength() const
Returns whether a length was set explicitly.
NBEdge * getTurnDestination(bool possibleDestination=false) const
void setPermissions(SVCPermissions permissions, int lane=-1)
set allowed/disallowed classes for the given lane or for all lanes if -1 is given ...
PositionVector shape
The crossing's shape.
int myFromJunctionPriority
The priority normalised for the node the edge is outgoing of.
void setLoadedLength(double val)
set loaded lenght
static std::string getIDSecure(const T *obj, const std::string &fallBack="NULL")
get an identifier for Named-like object which may be Null
const std::vector< NBEdge::Lane > & getLanes() const
Returns the lane definitions.
void computeLaneShapes()
compute lane shapes
bool mayDefinitelyPass
Information about being definitely free to drive (on-ramps)
PositionVector reverse() const
reverse position vector
double endOffset
This lane's offset to the intersection begin.
PositionVector myGeom
The geometry for the edge.
double visibility
custom foe visiblity for connection
bool isForbidden(SVCPermissions permissions)
Returns whether an edge with the given permission is a forbidden edge.
void remapConnections(const EdgeVector &incoming)
Remaps the connection in a way that allows the removal of it.
const double SUMO_const_laneOffset
bool getBool(const std::string &name) const
Returns the boolean-value of the named option (only for Option_Bool)
const std::string & getID() const
Returns the id.
void insert_noDoublePos(const std::vector< Position >::iterator &at, const Position &p)
insert in front a non double position
bool isRailway(SVCPermissions permissions)
Returns whether an edge with the given permission is a railway edge.
const SVCPermissions SVCAll
all VClasses are allowed
std::vector< int > getConnectionLanes(NBEdge *currentOutgoing) const
Returns the list of lanes that may be used to reach the given edge.
std::vector< double > distances(const PositionVector &s, bool perpendicular=false) const
distances of all my points to s and all of s points to myself
PositionVector myFromBorder
intersection borders (because the node shape might be invalid)
void restoreBikelane(std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore an previously added BikeLane
bool isRailDeadEnd() const
whether this edge is a railway edge that does not continue
bool setStopOffsets(int lane, std::map< int, double > offsets, bool overwrite=false)
set lane and vehicle class specific stopOffset (negative lane implies set for all lanes) ...
void addSidewalk(double width)
add a pedestrian sidewalk of the given width and shift existing connctions
void addOutgoingEdge(NBEdge *edge)
adds an outgoing edge
void setGeometry(const PositionVector &g, bool inner=false)
(Re)sets the edge's geometry
std::string getDescription(const NBEdge *parent) const
get string describing this connection
bool hasLaneSpecificStopOffsets() const
whether lanes differ in stopOffsets
bool includes(Direction d) const
returns the information whether the street in the given direction has a higher priority ...
double getShapeStartAngle() const
Returns the angle at the start of the edge.
static const double UNSPECIFIED_WIDTH
unspecified lane width
The link is a (hard) left direction.
PositionVector customShape
custom shape for connection
#define WRITE_WARNING(msg)
The connection was computed and validated.
bool hasDefaultGeometryEndpoints() const
Returns whether the geometry is terminated by the node positions This default may be violated by init...
static OptionsCont & getOptions()
Retrieves the options.
void shortenGeometryAtNode(const NBNode *node, double reduction)
linearly extend the geometry at the given node
void setLaneShape(int lane, const PositionVector &shape)
sets a custom lane shape
void setAcceleration(int lane, bool accelRamp)
marks one lane as acceleration lane
static bool rightTurnConflict(const NBEdge *from, const NBEdge *to, int fromLane, const NBEdge *prohibitorFrom, const NBEdge *prohibitorTo, int prohibitorFromLane, bool lefthand=false)
return whether the given laneToLane connection is a right turn which must yield to a bicycle crossing...
static double legacyDegree(const double angle, const bool positive=false)
const EdgeVector & getOutgoingEdges() const
Returns this node's outgoing edges (The edges which start at this node)
PositionVector cutAtIntersection(const PositionVector &old) const
cut shape at the intersection shapes
The edge has been loaded, nothing is computed yet.
NBNode * tryGetNodeAtPosition(double pos, double tolerance=5.0) const
Returns the node at the given edges length (using an epsilon)
int getFirstNonPedestrianLaneIndex(int direction, bool exclusive=false) const
return the first lane with permissions other than SVC_PEDESTRIAN and 0
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)...
int myToJunctionPriority
The priority normalised for the node the edge is incoming in.
The link is a straight direction.
PositionVector shape
shape of Connection
static const double UNSPECIFIED_SPEED
unspecified lane speed
void restoreSidewalk(std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore an previously added sidewalk
bool addLane2LaneConnection(int fromLane, NBEdge *dest, int toLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, bool keepClear=true, double contPos=UNSPECIFIED_CONTPOS, double visibility=UNSPECIFIED_VISIBILITY_DISTANCE, double speed=UNSPECIFIED_SPEED, const PositionVector &customShape=PositionVector::EMPTY, const bool uncontrolled=UNSPECIFIED_CONNECTION_UNCONTROLLED)
Adds a connection between the specified this edge's lane and an approached one.
bool keepClear
whether the junction must be kept clear when using this connection
void addRestrictedLane(double width, SUMOVehicleClass vclass)
add a lane of the given width, restricted to the given class and shift existing connections ...
std::vector< Connection > getConnectionsFromLane(int lane) const
Returns connections from a given lane.
An (internal) definition of a single lane of an edge.
bool addEdge2EdgeConnection(NBEdge *dest)
Adds a connection to another edge.
void extrapolate2D(const double val, const bool onlyFirst=false)
extrapolate position vector in two dimensions (Z is ignored)
void incLaneNo(int by)
increment lane
bool isTLControlled() const
Returns whether this node is controlled by any tls.
bool myAmMacroscopicConnector
Information whether this edge is a (macroscopic) connector.
void push_front_noDoublePos(const Position &p)
insert in front a non double position
void removeDoublePoints(double minDist=POSITION_EPS, bool assertLength=false)
Removes positions if too near.
bool computeLanes2Edges()
computes the edge, step2: computation of which lanes approach the edges)
NBEdge * myTurnDestination
The turn destination edge (if a connection exists)
double myStartAngle
The angles of the edge.
bool hasLaneSpecificWidth() const
whether lanes differ in width
double speed
custom speed for connection
Lanes to lanes - relationships are loaded; no recheck is necessary/wished.
bool knowsParameter(const std::string &key) const
Returns whether the parameter is known.
bool hasLaneSpecificEndOffset() const
whether lanes differ in offset
bool insert(NBEdge *edge, bool ignorePrunning=false)
Adds an edge to the dictionary.
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
static const int FORWARD
edge directions (for pedestrian related stuff)
bool hasDefaultGeometryEndpointAtNode(const NBNode *node) const
Returns whether the geometry is terminated by the node positions This default may be violated by init...
void decLaneNo(int by)
decrement lane
std::string tlID
The id of the traffic light that controls this connection.
double beginEndAngle() const
returns the angle in radians of the line connecting the first and the last position ...
std::string getLaneID(int lane) const
get Lane ID (Secure)
int getNumLanes() const
Returns the number of lanes.
int fromLane
The lane the connections starts at.
A point in 2D or 3D with translation and scaling methods.
int operator()(const Connection &c1, const Connection &c2) const
comparing operation
bool addLane2LaneConnections(int fromLane, NBEdge *dest, int toLane, int no, Lane2LaneInfoType type, bool invalidatePrevious=false, bool mayDefinitelyPass=false)
Builds no connections starting at the given lanes.
void setOrigID(const std::string origID)
set origID for all lanes
const PositionVector getInnerGeometry() const
Returns the geometry of the edge without the endpoints.
void moveOutgoingConnectionsFrom(NBEdge *e, int laneOff)
move outgoing connection
static int computePrioritySum(const std::vector< int > &priorities)
computes the sum of the given list's entries (sic!)
static bool connections_sorter(const Connection &c1, const Connection &c2)
connections_sorter sort by fromLane, toEdge and toLane
void resetNodeBorder(const NBNode *node)
static const double UNSPECIFIED_CONTPOS
unspecified internal junction position
bool needsLaneSpecificOutput() const
whether at least one lane has values differing from the edges values
void deleteLane(int index, bool recompute, bool shiftIndices)
delete lane
bool hasConnectionTo(NBEdge *destEdge, int destLane, int fromLane=-1) const
Retrieves info about a connection to a certain lane of a certain edge.
NBEdge * myPossibleTurnDestination
The edge that would be the turn destination if there was one.
bool hasDefaultGeometry() const
Returns whether the geometry consists only of the node positions.
static int getLaneIndexFromLaneID(const std::string laneID)
int myPriority
The priority of the edge.
static double firstIntersection(const PositionVector &v1, const PositionVector &v2, double width2)
compute the first intersection point between the given lane geometries considering their rspective wi...
bool geometryLike() const
whether this is structurally similar to a geometry node
NBConstEdgePairVector myViaSuccessors
Storage for edges, including some functionality operating on multiple edges.
std::vector< std::string > & split(const std::string &s, char delim, std::vector< std::string > &elems)
The link is a (hard) right direction.
Connection(int fromLane_, NBEdge *toEdge_, int toLane_)
Constructor.
std::string getSidewalkID()
get the lane id for the canonical sidewalk lane
EdgeBuildingStep myStep
The building step.
EdgeBuildingStep getStep() const
The building step of this edge.
const std::string & getStreetName() const
Returns the street name of this edge.
double getAngleAtNode(const NBNode *const node) const
Returns the angle of the edge's geometry at the given node.
std::vector< double > intersectsAtLengths2D(const PositionVector &other) const
For all intersections between this vector and other, return the 2D-length of the subvector from this ...
void setParameter(const std::string &key, const std::string &value)
Sets a parameter.
Class to sort edges by their angle.
void buildInnerEdges(const NBNode &n, int noInternalNoSplits, int &linkIndex, int &splitIndex)
PositionVector getCWBoundaryLine(const NBNode &n) const
get the outer boundary of this edge when going clock-wise around the given node
PositionVector getSubpart(double beginOffset, double endOffset) const
get subpart of a position vector
double getEndOffset() const
Returns the offset to the destination node.
PositionVector smoothedZFront(double dist=std::numeric_limits< double >::max()) const
returned vector that is smoothed at the front (within dist)
static const double INVALID_OFFSET
a value to signify offsets outside the range of [0, Line.length()]
std::vector< Connection > myConnections
List of connections to following edges.
PositionVector startShapeAt(const PositionVector &laneShape, const NBNode *startNode, PositionVector nodeShape) const
std::string getLaneIDInsecure(int lane) const
get Lane ID (Insecure)
void execute(const int lane, const int virtEdge)
executes a bresenham - step
PositionVector getSubpartByIndex(int beginIndex, int count) const
get subpart of a position vector using index and a cout
The connection was given by the user.
The link is a partial right direction.
double speed
The speed allowed on this lane.
double getFloat(const std::string &name) const
Returns the double-value of the named option (only for Option_Float)
std::set< SVCPermissions > getPermissionVariants(int iStart, int iEnd) const
return all permission variants within the specified lane range [iStart, iEnd[
SVCPermissions getPermissions(int lane=-1) const
get the union of allowed classes over all lanes or for a specific lane
bool lanesWereAssigned() const
Check if lanes were assigned.
double getFinalLength() const
get length that will be assigned to the lanes in the final network
void move2side(double amount)
move position vector to side using certain ammount
vehicle is a passenger car (a "normal" car)
bool myAmInnerEdge
Information whether this is a junction-inner edge.
int myIndex
the index of the edge in the list of all edges. Set by NBEdgeCont and requires re-set whenever the li...
int tlLinkIndex
The index of this connection within the controlling traffic light.
bool hasLaneSpecificPermissions() const
whether lanes differ in allowed vehicle classes
Base class for objects which have an id.
bool recheckLanes()
recheck whether all lanes within the edge are all right and optimises the connections once again ...
bool hasLaneParams() const
whether one of the lanes has parameters set
void reinit(NBNode *from, NBNode *to, const std::string &type, double speed, int nolanes, int priority, PositionVector geom, double width, double endOffset, const std::string &streetName, LaneSpreadFunction spread=LANESPREAD_RIGHT, bool tryIgnoreNodePositions=false)
Resets initial values.
double mySpeed
The maximal speed.
static std::string convertUmlaute(std::string str)
Converts german "Umlaute" to their latin-version.
LinkDirection getDirection(const NBEdge *const incoming, const NBEdge *const outgoing, bool leftHand=false) const
Returns the representation of the described stream's direction.
static bool isValidNetID(const std::string &value)
whether the given string is a valid id for a network element
const PositionVector & getShape() const
retrieve the junction shape
double getSpeed() const
Returns the speed allowed on this edge.
int getToLane() const
returns the to-lane
NBEdge * getTo() const
returns the to-edge (end of the connection)
int internalLaneIndex
The lane index of this internal lane within the internal edge.
const PositionVector & getGeometry() const
Returns the geometry of the edge.
void extendGeometryAtNode(const NBNode *node, double maxExtent)
linearly extend the geometry at the given node
PositionVector getSubpart2D(double beginOffset, double endOffset) const
get subpart of a position vector in two dimensions (Z is ignored)
Connection getConnection(int fromLane, const NBEdge *to, int toLane) const
Returns the specified connection This method goes through "myConnections" and returns the specified o...
double getLaneWidth() const
Returns the default width of lanes of this edge.
void setTurningDestination(NBEdge *e, bool onlyPossible=false)
Sets the turing destination at the given edge.
static const int BACKWARD
static int _2int(const E *const data)
converts a char-type array into the integer value described by it
std::string myID
The name of the object.
void extrapolate(const double val, const bool onlyFirst=false, const bool onlyLast=false)
extrapolate position vector
double width
This crossing's width.
double length() const
Returns the length.
void computeEdgeShape()
Recomputeds the lane shapes to terminate at the node shape For every lane the intersection with the f...
void addStraightConnections(const EdgeVector *outgoing, const std::vector< int > &availableLanes, const std::vector< int > *priorities)
add some straight connections
void disableConnection4TLS(int fromLane, NBEdge *toEdge, int toLane)
disable connections for TLS
PositionVector viaShape
shape of via
void shiftTLConnectionLaneIndex(NBEdge *edge, int offset, int threshold=-1)
patches loaded signal plans by modifying lane indices above threshold by the given offset ...
bool hasAccelLane() const
whether one of the lanes is an acceleration lane
const PositionVector & getLaneShape(int i) const
Returns the shape of the nth lane.
const EdgeVector & getIncomingEdges() const
Returns this node's incoming edges (The edges which yield in this node)
PositionVector myToBorder
double getCrossingAngle(NBNode *node)
return the angle for computing pedestrian crossings at the given node
const std::set< NBTrafficLightDefinition * > & getControllingTLS() const
Returns the traffic lights that were assigned to this node (The set of tls that control this node) ...
std::vector< NBEdge * > EdgeVector
container for (sorted) edges
bool forbids(const NBEdge *const possProhibitorFrom, const NBEdge *const possProhibitorTo, const NBEdge *const possProhibitedFrom, const NBEdge *const possProhibitedTo, bool regardNonSignalisedLowerPriority) const
Returns the information whether "prohibited" flow must let "prohibitor" flow pass.
double getTotalWidth() const
Returns the combined width of all lanes of this edge.
static const int UNSPECIFIED_INTERNAL_LANE_INDEX
internal lane computation not yet done
void setPreferredVehicleClass(SVCPermissions permissions, int lane=-1)
set preferred Vehicle Class
double mySignalOffset
the offset of a traffic light signal from the end of this edge (-1 for None)
The edge has been loaded and connections shall not be added.
bool hasCustomLaneShape() const
whether one of the lanes has a custom shape
std::vector< Connection > myConnectionsToDelete
List of connections marked for delayed removal.
double contPos
custom position for internal junction on this connection
void shiftLaneIndex(NBEdge *edge, int offset, int threshold=-1)
patches lane indices refering to the given edge and above the threshold by the given offset ...
std::vector< std::string > foeIncomingLanes
FOE Incomings lanes.
bool uncontrolled
check if Connection is uncontrolled
void setJunctionPriority(const NBNode *const node, int prio)
Sets the junction priority of the edge.
SumoXMLNodeType getType() const
Returns the type of this node.
const std::string getParameter(const std::string &key, const std::string &defaultValue="") const
Returns the value for a given key.
double angleAt2D(int pos) const
get angle in certain position of position vector
void addBikeLane(double width)
add a bicycle lane of the given width and shift existing connctions
bool insert(const std::string &id, const Position &position, NBDistrict *district=0)
Inserts a node into the map.
const EdgeVector * getConnectedSorted()
Returns the list of outgoing edges without the turnaround sorted in clockwise direction.
void restoreRestrictedLane(SUMOVehicleClass vclass, std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore a restricted lane
void sortOutgoingConnectionsByIndex()
sorts the outgoing connections by their from-lane-index and their to-lane-index
bool needsCont(const NBEdge *fromE, const NBEdge *otherFromE, const NBEdge::Connection &c, const NBEdge::Connection &otherC) const
whether an internal junction should be built at from and respect other
const std::string SUMO_PARAM_ORIGID
std::string myType
The type of the edge.
LaneSpreadFunction
Numbers representing special SUMO-XML-attribute values Information how the edge's lateral offset shal...
void append(NBEdge *continuation)
append another edge
bool isTurningDirectionAt(const NBEdge *const edge) const
Returns whether the given edge is the opposite direction to this edge.
The connection was computed.
const double SUMO_const_haltingSpeed
the speed threshold at which vehicles are considered as halting
const Position & getPosition() const
EdgeVector edges
The edges being crossed.
int getFromLane() const
returns the from-lane
Represents a single node (junction) during network building.
const std::map< std::string, std::string > & getParametersMap() const
Returns the inner key/value map.
MainDirections(const EdgeVector &outgoing, NBEdge *parent, NBNode *to, int indexOfStraightest)
constructor
void dismissVehicleClassInformation()
dimiss vehicle class information
Lanes to lanes - relationships are computed; no recheck is necessary/wished.
A definition of a pedestrian crossing.
const NBConstEdgePairVector & getViaSuccessors(SUMOVehicleClass vClass=SVC_IGNORING) const
Returns the following edges for the given vClass.
void replaceInConnections(NBEdge *which, NBEdge *by, int laneOff)
replace in current connections of edge
EdgeVector getConnectedEdges() const
Returns the list of outgoing edges unsorted.
double distanceTo(const Position &p2) const
returns the euclidean distance in 3 dimension
static void compute(BresenhamCallBack *callBack, const int val1, const int val2)
Direction
enum of possible directions
const EdgeVector & getSuccessors(SUMOVehicleClass vClass=SVC_IGNORING) const
Returns the following edges for the given vClass.
void preferVehicleClass(int lane, SUMOVehicleClass vclass)
prefer certain vehicle class
void checkGeometry(const double maxAngle, const double minRadius, bool fix)
Check the angles of successive geometry segments.
void push_back_noDoublePos(const Position &p)
insert in back a non double position
bool isLeftMover(const NBEdge *const from, const NBEdge *const to) const
Computes whether the given connection is a left mover across the junction.
void allowVehicleClass(int lane, SUMOVehicleClass vclass)
set allowed class for the given lane or for all lanes if -1 is given
int getTLIndex() const
returns the index within the controlling tls or InvalidTLIndex if this link is unontrolled ...
void insertConnection(NBEdge::Connection connection)
insert a previously created NBEdge::connection
void addGeometryPoint(int index, const Position &p)
Adds a further geometry point.
void shiftToLanesToEdge(NBEdge *to, int laneOff)
modifify the toLane for all connections to the given edge
void computeAngle()
computes the angle of this edge and stores it in myAngle
NBNode * getFromNode() const
Returns the origin node of the edge.
Container for nodes during the netbuilding process.
bool computeEdge2Edges(bool noLeftMovers)
computes the edge (step1: computation of approached edges)
std::string getInternalLaneID() const
get ID of internal lane
PositionVector getCCWBoundaryLine(const NBNode &n) const
get the outer boundary of this edge when going counter-clock-wise around the given node ...
static T maxValue(const std::vector< T > &v)
static double angleDiff(const double angle1, const double angle2)
Returns the difference of the second angle to the first angle in radiants.
bool haveVia
check if Connection have a Via
double getLoadedLength() const
Returns the length was set explicitly or the computed length if it wasn't set.
void add(double xoff, double yoff, double zoff)
void setLaneSpreadFunction(LaneSpreadFunction spread)
(Re)sets how the lanes lateral offset shall be computed
double myLength
The length of the edge.
#define WRITE_MESSAGE(msg)
void divideSelectedLanesOnEdges(const EdgeVector *outgoing, const std::vector< int > &availableLanes, const std::vector< int > *priorities)
divide selected lanes on edges
PositionVector computeLaneShape(int lane, double offset) const
Computes the shape for the given lane.
double getShapeEndAngle() const
Returns the angle at the end of the edge.
double nearest_offset_to_point2D(const Position &p, bool perpendicular=true) const
return the nearest offest to point 2D
double myLoadedLength
An optional length to use (-1 if not valid)
void closePolygon()
ensures that the last position equals the first
Lanes to edges - relationships are computed/loaded.
std::string myStreetName
The street name (or whatever arbitrary string you wish to attach)
NBNode * myFrom
The source and the destination node.
bool canMoveConnection(const Connection &con, int newFromLane) const
whether the connection can originate on newFromLane
Connection & getConnectionRef(int fromLane, const NBEdge *to, int toLane)
Returns reference to the specified connection This method goes through "myConnections" and returns th...
bool isNearEnough2BeJoined2(NBEdge *e, double threshold) const
Check if edge is near enought to be joined to another edge.
NBNode * getToNode() const
Returns the destination node of the edge.
std::vector< int > foeInternalLinks
FOE Internal links.
~MainDirections()
destructor
static bool isTrafficLight(SumoXMLNodeType type)
return whether the given type is a traffic light
void shiftPositionAtNode(NBNode *node, NBEdge *opposite)
shift geometry at the given node to avoid overlap
bool intersects(const Position &p1, const Position &p2) const
Returns the information whether this list of points interesects the given line.
void disallowVehicleClass(int lane, SUMOVehicleClass vclass)
set disallowed class for the given lane or for all lanes if -1 is given
void copyConnectionsFrom(NBEdge *src)
copy connections from antoher edge
A class that being a bresenham-callback assigns the incoming lanes to the edges.
void setLaneWidth(int lane, double width)
set lane specific width (negative lane implies set for all lanes)
void reshiftPosition(double xoff, double yoff)
Applies an offset to the edge.
const std::map< NBEdge *, std::vector< int > > & getBuiltConnections() const
get built connections
void setz(double z)
set position z
NBEdge::Lane getFirstNonPedestrianLane(int direction) const
get first non-pedestrian lane
bool splitGeometry(NBEdgeCont &ec, NBNodeCont &nc)
Splits this edge at geometry points.