107 double visibility_,
double speed_,
bool haveVia_,
bool uncontrolled_,
const PositionVector& customShape_) :
134 connectionsDone(false) {
147 assert((
int)myTransitions.size() > virtEdge);
149 NBEdge* succEdge = myTransitions[virtEdge];
150 std::vector<int> lanes;
154 std::map<NBEdge*, std::vector<int> >::iterator i =
myConnections.find(succEdge);
162 std::vector<int>::iterator j = find(lanes.begin(), lanes.end(), lane);
163 if (j == lanes.end()) {
165 lanes.push_back(lane);
178 if (outgoing.size() == 0) {
182 assert(outgoing.size() > 0);
184 #ifdef DEBUG_CONNECTION_GUESSING 186 std::cout <<
" MainDirections edge=" << parent->
getID() <<
" straightest=" << outgoing[indexOfStraightest]->getID() <<
" dir=" <<
toString(straightestDir) <<
"\n";
198 if (outgoing.back()->getJunctionPriority(to) == 1) {
204 if (outgoing.back()->getPriority() > tmp[0]->getPriority()) {
207 if (outgoing.back()->getNumLanes() > tmp[0]->getNumLanes()) {
216 NBEdge* edge = *(tmp.begin());
229 return myDirs.empty();
235 return find(myDirs.begin(), myDirs.end(), d) != myDirs.end();
255 std::string type,
double speed,
int nolanes,
256 int priority,
double laneWidth,
double endOffset,
257 const std::string& streetName,
276 init(nolanes,
false,
"");
281 std::string type,
double speed,
int nolanes,
282 int priority,
double laneWidth,
double endOffset,
284 const std::string& streetName,
285 const std::string& origID,
304 init(nolanes, tryIgnoreNodePositions, origID);
334 myLanes[i].updateParameter(tpl->
myLanes[tplIndex].getParametersMap());
335 if (to == tpl->
myTo) {
345 double speed,
int nolanes,
int priority,
347 const std::string& streetName,
349 bool tryIgnoreNodePositions) {
371 const std::vector<Lane> oldLanes =
myLanes;
372 init(nolanes, tryIgnoreNodePositions, oldLanes.empty() ?
"" : oldLanes[0].getParameter(
SUMO_PARAM_ORIGID));
373 for (
int i = 0; i < (int)nolanes; ++i) {
375 myLanes[i] = oldLanes[
MIN2(i, (
int)oldLanes.size() - 1)];
394 if (from == 0 || to == 0) {
395 throw ProcessError(
"At least one of edge's '" +
myID +
"' nodes is not known.");
418 NBEdge::init(
int noLanes,
bool tryIgnoreNodePositions,
const std::string& origID) {
423 throw ProcessError(
"At least one of edge's '" +
myID +
"' nodes is not known.");
432 if (!tryIgnoreNodePositions ||
myGeom.size() < 2) {
447 WRITE_WARNING(
"Edge's '" +
myID +
"' from- and to-node are at the same position.");
455 assert(
myGeom.size() >= 2);
456 if ((
int)
myLanes.size() > noLanes) {
458 for (
int lane = noLanes; lane < (int)
myLanes.size(); ++lane) {
463 for (EdgeVector::const_iterator i = incoming.begin(); i != incoming.end(); i++) {
464 for (
int lane = noLanes; lane < (int)
myLanes.size(); ++lane) {
465 (*i)->removeFromConnections(
this, -1, lane);
470 for (
int i = 0; i < noLanes; i++) {
476 #ifdef DEBUG_CONNECTION_GUESSING 478 std::cout <<
"init edge=" <<
getID() <<
"\n";
480 std::cout <<
" conn " <<
getID() <<
"_" << (*i).fromLane <<
" to " <<
Named::getIDSecure((*i).toEdge) <<
"_" << (*i).toLane <<
"\n";
481 (*i).shape.mirrorX();
482 (*i).viaShape.mirrorX();
496 for (
int i = 0; i < (int)
myLanes.size(); i++) {
497 myLanes[i].shape.add(xoff, yoff, 0);
500 (*i).customShape.add(xoff, yoff, 0);
509 for (
int i = 0; i < (int)
myLanes.size(); i++) {
513 (*i).shape.mirrorX();
514 (*i).viaShape.mirrorX();
546 assert(node ==
myTo);
576 assert(node ==
myTo);
605 if (rectangularCut) {
606 const double extend = 100;
610 border.push_back(p2);
612 if (border.size() == 2) {
613 double edgeWidth = 0;
614 for (
int i = 0; i < (int)
myLanes.size(); i++) {
621 assert(node ==
myTo);
625 #ifdef DEBUG_NODE_BORDER 628 <<
" rect=" << rectangularCut
629 <<
" p=" << p <<
" p2=" << p2
630 <<
" border=" << border
643 assert(node ==
myTo);
679 if (shape.size() < 2) {
681 const double oldLength = old.
length();
690 const double midpoint = old.
length() / 2;
693 assert(shape.size() >= 2);
694 assert(shape.
length() > 0);
702 tmp.push_back(shape[0]);
703 tmp.push_back(shape[-1]);
719 const double midpoint = old.
length() / 2;
722 assert(shape.size() >= 2);
723 assert(shape.
length() > 0);
726 const double midpoint = shape.
length() / 2;
743 for (
int i = 0; i < (int)
myLanes.size(); i++) {
747 double avgLength = 0;
748 for (
int i = 0; i < (int)
myLanes.size(); i++) {
749 avgLength +=
myLanes[i].shape.length();
758 if (nodeShape.size() == 0) {
768 assert(pbv.size() > 0);
780 const double dZ = ns.size() >= 2 ? fabs(ns[0].z() - ns[1].z()) : 0;
786 assert(ns.size() >= 2);
791 assert(pbv.size() > 0);
801 const double dZ = result.size() >= 2 ? fabs(result[0].z() - result[1].z()) : 0;
854 NBEdge* currentEdge =
this;
855 for (
int i = 1; i < (int)
myGeom.size() - 1; i++) {
857 if (i != (
int)
myGeom.size() - 2) {
858 std::string nodename =
myID +
"_in_between#" +
toString(i);
860 throw ProcessError(
"Error on adding in-between node '" + nodename +
"'.");
868 currentEdge->
myTo = newTo;
871 std::string edgename =
myID +
"[" +
toString(i - 1) +
"]";
875 if (!ec.
insert(currentEdge,
true)) {
876 throw ProcessError(
"Error on adding splitted edge '" + edgename +
"'.");
901 std::vector<double> angles;
903 for (
int i = 0; i < (int)
myGeom.size() - 1; ++i) {
908 for (
int i = 0; i < (int)angles.size() - 1; ++i) {
911 if (maxAngle > 0 && relAngle > maxAngle) {
917 if (i == 0 || i == (
int)angles.size() - 2) {
918 const bool start = i == 0;
920 const double r = tan(0.5 * (
M_PI - relAngle)) * dist;
922 if (minRadius > 0 && r < minRadius) {
925 (start ?
"start" :
"end") +
" of edge '" +
getID() +
"'.");
931 (start ?
"start" :
"end") +
" of edge '" +
getID() +
"'.");
968 bool mayUseSameDestination,
969 bool mayDefinitelyPass,
988 return setConnection(from, dest, toLane, type, mayUseSameDestination, mayDefinitelyPass, keepClear, contPos, visibility, speed, customShape, uncontrolled);
996 bool invalidatePrevious,
997 bool mayDefinitelyPass) {
998 if (invalidatePrevious) {
1002 for (
int i = 0; i < no && ok; i++) {
1012 bool mayUseSameDestination,
1013 bool mayDefinitelyPass,
1019 bool uncontrolled) {
1044 if ((*i).toEdge == destEdge && ((*i).fromLane == -1 || (*i).toLane == -1)) {
1051 if (mayDefinitelyPass) {
1084 std::vector<NBEdge::Connection>
1086 std::vector<NBEdge::Connection> ret;
1088 if ((*i).fromLane == lane) {
1100 (*i).fromLane == fromLane
1101 && (*i).toEdge == to
1102 && (*i).toLane == toLane) {
1107 +
" to " + to->
getID() +
"_" +
toString(toLane) +
" not found");
1114 (*i).fromLane == fromLane
1115 && (*i).toEdge == to
1116 && (*i).toLane == toLane) {
1121 +
" to " + to->
getID() +
"_" +
toString(toLane) +
" not found");
1152 if (find(outgoing.begin(), outgoing.end(), (*i).toEdge) == outgoing.end()) {
1153 outgoing.push_back((*i).toEdge);
1158 if (it->fromLane < 0 && it->toLane < 0) {
1160 EdgeVector::iterator forbidden = find(outgoing.begin(), outgoing.end(), it->toEdge);
1161 if (forbidden != outgoing.end()) {
1162 outgoing.erase(forbidden);
1167 int size = (int) outgoing.size();
1169 edges->reserve(size);
1170 for (EdgeVector::const_iterator i = outgoing.begin(); i != outgoing.end(); i++) {
1173 edges->push_back(outedge);
1185 if (find(ret.begin(), ret.end(), (*i).toEdge) == ret.end()) {
1186 ret.push_back((*i).toEdge);
1197 for (EdgeVector::const_iterator i = candidates.begin(); i != candidates.end(); i++) {
1198 if ((*i)->isConnectedTo(
this)) {
1208 std::vector<int> ret;
1211 if ((*i).toEdge == currentOutgoing) {
1212 ret.push_back((*i).fromLane);
1235 for (EdgeVector::const_iterator i = incoming.begin(); i != incoming.end(); i++) {
1240 for (EdgeVector::iterator j = connected.begin(); j != connected.end(); j++) {
1251 const int fromLaneRemoved = adaptToLaneRemoval && fromLane >= 0 ? fromLane : -1;
1252 const int toLaneRemoved = adaptToLaneRemoval && toLane >= 0 ? toLane : -1;
1255 if ((toEdge == 0 || c.
toEdge == toEdge)
1256 && (fromLane < 0 || c.
fromLane == fromLane)
1257 && (toLane < 0 || c.
toLane == toLane)) {
1260 for (std::set<NBTrafficLightDefinition*>::iterator it = tldefs.begin(); it != tldefs.end(); it++) {
1267 if (fromLaneRemoved >= 0 && c.
fromLane > fromLaneRemoved) {
1270 for (std::set<NBTrafficLightDefinition*>::iterator it = tldefs.begin(); it != tldefs.end(); it++) {
1271 for (NBConnectionVector::iterator tlcon = (*it)->getControlledLinks().begin(); tlcon != (*it)->getControlledLinks().end(); ++tlcon) {
1281 if (toLaneRemoved >= 0 && c.
toLane > toLaneRemoved) {
1304 if (((*i).toEdge == connectionToRemove.
toEdge) && ((*i).fromLane == connectionToRemove.
fromLane) && ((*i).toLane == connectionToRemove.
toLane)) {
1319 if (reallowSetting) {
1331 if ((*i).toEdge == which) {
1333 (*i).toLane += laneOff;
1344 std::map<int, int> laneMap;
1348 bool wasConnected =
false;
1350 if ((*i).toEdge != which) {
1353 wasConnected =
true;
1354 if ((*i).fromLane != -1) {
1355 int fromLane = (*i).fromLane;
1356 laneMap[(*i).toLane] = fromLane;
1357 if (minLane == -1 || minLane > fromLane) {
1360 if (maxLane == -1 || maxLane < fromLane) {
1365 if (!wasConnected) {
1369 std::vector<NBEdge::Connection> conns = origConns;
1370 for (std::vector<NBEdge::Connection>::iterator i = conns.begin(); i != conns.end(); ++i) {
1371 if ((*i).toEdge == which || (*i).toEdge ==
this) {
1379 int fromLane = (*i).fromLane;
1381 if (laneMap.find(fromLane) == laneMap.end()) {
1382 if (fromLane >= 0 && fromLane <= minLane) {
1385 if (fromLane >= 0 && fromLane >= maxLane) {
1389 toUse = laneMap[fromLane];
1395 i->contPos, i->visibility, i->speed, i->customShape, i->uncontrolled);
1426 std::vector<Connection>::iterator i =
myConnections.begin() + index;
1456 std::string innerID =
":" + n.
getID();
1458 int edgeIndex = linkIndex;
1459 int internalLaneIndex = 0;
1461 double lengthSum = 0;
1473 if (con.
toEdge != toEdge || (isTurn && !joinTurns)) {
1476 edgeIndex = linkIndex;
1477 toEdge = (*i).toEdge;
1478 internalLaneIndex = 0;
1484 std::vector<int> foeInternalLinks;
1491 std::pair<double, std::vector<int> > crossingPositions(-1, std::vector<int>());
1492 std::set<std::string> tmpFoeIncomingLanes;
1501 for (EdgeVector::const_iterator i2 = incoming.begin(); i2 != incoming.end(); ++i2) {
1502 const std::vector<Connection>& elv = (*i2)->getConnections();
1503 for (std::vector<NBEdge::Connection>::const_iterator k2 = elv.begin(); k2 != elv.end(); k2++) {
1504 if ((*k2).toEdge == 0) {
1509 double width2 = (*k2).toEdge->getLaneWidth((*k2).toLane);
1510 if ((*k2).toEdge->getPermissions((*k2).toLane) !=
SVC_BICYCLE) {
1513 const bool foes = n.
foes(
this, con.
toEdge, *i2, (*k2).toEdge);
1514 bool needsCont = n.
needsCont(
this, *i2, con, *k2);
1515 const bool oppositeLeftIntersect = !foes &&
bothLeftIntersect(n, shape, dir, *i2, *k2, numPoints, width2);
1519 if (needsCont || (bothPrio && oppositeLeftIntersect)) {
1520 crossingPositions.second.push_back(index);
1525 if (crossingPositions.first < 0 || crossingPositions.first > minDV) {
1526 crossingPositions.first = minDV;
1531 this, con.
toEdge, con.
fromLane, (*i2), (*k2).toEdge, (*k2).fromLane);
1533 if (foes || rightTurnConflict || oppositeLeftIntersect) {
1534 foeInternalLinks.push_back(index);
1539 if (oppositeLeftIntersect &&
getID() > (*i2)->getID()
1542 && ((*i2)->getPermissions((*k2).fromLane) & warn) != 0
1543 && ((*k2).toEdge->getPermissions((*k2).toLane) & warn) != 0
1547 WRITE_WARNING(
"Intersecting left turns at junction '" + n.
getID() +
"' from lane '" +
getLaneID(con.
fromLane) +
"' and lane '" + (*i2)->getLaneID((*k2).fromLane) +
"'. (increase junction radius to avoid this)");
1551 if ((n.
forbids(*i2, (*k2).toEdge,
this, con.
toEdge, signalised) || rightTurnConflict) && (needsCont || dir ==
LINKDIR_TURN)) {
1552 tmpFoeIncomingLanes.insert((*i2)->getID() +
"_" +
toString((*k2).fromLane));
1554 if (bothPrio && oppositeLeftIntersect &&
getID() < (*i2)->getID()) {
1557 tmpFoeIncomingLanes.insert(innerID +
"_" +
toString(index) +
"_0");
1563 std::vector<NBNode::Crossing*> crossings = n.
getCrossings();
1564 for (
auto c : crossings) {
1566 for (EdgeVector::const_iterator it_e = crossing.
edges.begin(); it_e != crossing.
edges.end(); ++it_e) {
1567 const NBEdge* edge = *it_e;
1569 if (
this == edge || con.
toEdge == edge) {
1570 foeInternalLinks.push_back(index);
1571 if (con.
toEdge == edge &&
1579 if (crossingPositions.first < 0 || crossingPositions.first > minDV) {
1580 crossingPositions.first = minDV;
1603 crossingPositions.first = -1;
1606 crossingPositions.first = con.
contPos;
1621 if (limitTurnSpeed > 0) {
1626 const double angle =
MAX2(0.0, angleRaw - (fromRail ? limitTurnSpeedMinAngleRail : limitTurnSpeedMinAngle));
1627 const double length = shape.
length2D();
1630 if (angle > 0 && length > 1) {
1633 const double limit = sqrt(limitTurnSpeed * radius);
1634 const double reduction = con.
vmax - limit;
1639 || (dir2 !=
LINKDIR_TURN && reduction > limitTurnSpeedWarnTurn)) {
1640 std::string dirType = std::string(dir ==
LINKDIR_STRAIGHT ?
"straight" :
"turning");
1642 dirType =
"roundabout";
1645 +
"' reduced by " +
toString(reduction) +
" due to turning radius of " +
toString(radius)
1652 assert(con.
vmax > 0);
1662 assert(shape.size() >= 2);
1664 con.
id = innerID +
"_" +
toString(edgeIndex);
1665 if (crossingPositions.first >= 0) {
1666 std::pair<PositionVector, PositionVector>
split = shape.
splitAt(crossingPositions.first);
1667 con.
shape = split.first;
1668 con.
foeIncomingLanes = std::vector<std::string>(tmpFoeIncomingLanes.begin(), tmpFoeIncomingLanes.end());
1670 con.
viaID = innerID +
"_" +
toString(splitIndex + noInternalNoSplits);
1678 ++internalLaneIndex;
1693 for (
int prevIndex = 1; prevIndex <= numLanes; prevIndex++) {
1695 (*(i - prevIndex)).length = lengthSum / numLanes;
1701 double intersect = std::numeric_limits<double>::max();
1713 intersect =
MIN2(intersect, cand);
1716 intersect =
MIN2(intersect, cand);
1727 if (otherFrom ==
this) {
1774 assert(atNode ==
myTo);
1789 assert(atNode ==
myTo);
1797 if (!onlyPossible) {
1817 std::vector<double> offsets(
myLanes.size(), 0.);
1819 for (
int i = (
int)
myLanes.size() - 2; i >= 0; --i) {
1821 offsets[i] = offset;
1828 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
1834 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
1835 offsets[i] += offset;
1839 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
1840 if (
myLanes[i].customShape.size() != 0) {
1847 WRITE_WARNING(
"In edge '" +
getID() +
"': lane shape could not be determined (" + e.what() +
").");
1876 if ((hasFromShape || hasToShape) &&
getNumLanes() > 0) {
1907 if (
DEBUGCOND) std::cout <<
"computeAngle edge=" <<
getID() <<
" fromCenter=" << fromCenter <<
" toCenter=" << toCenter
1908 <<
" refStart=" << referencePosStart <<
" refEnd=" << referencePosEnd <<
" shape=" << shape
1909 <<
" hasFromShape=" << hasFromShape
1910 <<
" hasToShape=" << hasToShape
1936 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1937 if ((*i).permissions !=
SVCAll) {
1947 std::vector<Lane>::const_iterator i =
myLanes.begin();
1950 for (; i !=
myLanes.end(); ++i) {
1951 if (i->permissions != firstLanePermissions) {
1961 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1972 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1973 if (i->width !=
myLanes.begin()->width) {
1983 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1984 if (i->endOffset !=
myLanes.begin()->endOffset) {
1994 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
1995 if (!i->stopOffsets.empty()) {
1996 const std::pair<const int, double>& offsets = *(i->stopOffsets.begin());
2008 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2019 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2020 if (i->customShape.size() > 0) {
2030 for (std::vector<Lane>::const_iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
2031 if (i->getParametersMap().size() > 0) {
2062 for (EdgeVector::const_iterator i = o.begin(); i != o.end(); ++i) {
2067 if (fromRail &&
isRailway((*i)->getPermissions()) &&
2104 #ifdef DEBUG_CONNECTION_GUESSING 2106 std::cout <<
"recheckLanes (initial) edge=" <<
getID() <<
"\n";
2108 std::cout <<
" conn " <<
getID() <<
"_" << (*i).fromLane <<
" to " <<
Named::getIDSecure((*i).toEdge) <<
"_" << (*i).toLane <<
"\n";
2109 (*i).shape.mirrorX();
2110 (*i).viaShape.mirrorX();
2114 std::vector<int> connNumbersPerLane(
myLanes.size(), 0);
2116 if ((*i).toEdge == 0 || (*i).fromLane < 0 || (*i).toLane < 0) {
2119 if ((*i).fromLane >= 0) {
2120 ++connNumbersPerLane[(*i).fromLane];
2131 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2147 }
else if (common == 0) {
2150 const int origToLane = c.
toLane;
2152 int toLane = origToLane;
2165 int toLane = origToLane;
2200 if (incoming.size() > 1) {
2201 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2203 bool connected =
false;
2204 for (std::vector<NBEdge*>::const_iterator in = incoming.begin(); in != incoming.end(); ++in) {
2205 if ((*in)->hasConnectionTo(
this, i)) {
2217 #ifdef DEBUG_CONNECTION_GUESSING 2219 std::cout <<
"recheckLanes (final) edge=" <<
getID() <<
"\n";
2221 std::cout <<
" conn " <<
getID() <<
"_" << (*i).fromLane <<
" to " <<
Named::getIDSecure((*i).toEdge) <<
"_" << (*i).toLane <<
"\n";
2222 (*i).shape.mirrorX();
2223 (*i).viaShape.mirrorX();
2233 if (outgoing->size() == 0) {
2245 #ifdef DEBUG_CONNECTION_GUESSING 2247 std::cout <<
" divideOnEdges " <<
getID() <<
" outgoing=" <<
toString(*outgoing) <<
" prios=" <<
toString(*priorities) <<
"\n";
2252 std::vector<int> availableLanes;
2253 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2255 availableLanes.push_back(i);
2258 if (availableLanes.size() > 0) {
2262 availableLanes.clear();
2263 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2268 availableLanes.push_back(i);
2270 if (availableLanes.size() > 0) {
2274 availableLanes.clear();
2275 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2280 availableLanes.push_back(i);
2282 if (availableLanes.size() > 0) {
2286 availableLanes.clear();
2287 for (
int i = 0; i < (int)
myLanes.size(); ++i) {
2292 availableLanes.push_back(i);
2294 if (availableLanes.size() > 0) {
2299 if ((*i).fromLane == -1) {
2318 const int numOutgoing = (int) outgoing->size();
2319 std::vector<double> resultingLanes;
2320 resultingLanes.reserve(numOutgoing);
2321 double sumResulting = 0.;
2322 double minResulting = 10000.;
2323 for (
int i = 0; i < numOutgoing; i++) {
2327 (double)(*priorities)[i] *
2328 (double) availableLanes.size() / (double) prioSum;
2330 if (res > availableLanes.size()) {
2331 res = (double) availableLanes.size();
2334 resultingLanes.push_back(res);
2335 sumResulting += res;
2336 if (minResulting > res && res > 0) {
2348 transition.reserve(numOutgoing);
2349 for (
int i = 0; i < numOutgoing; i++) {
2352 assert(i < (
int)resultingLanes.size());
2353 const int tmpNum = (int)std::ceil(resultingLanes[i] / minResulting);
2354 numVirtual += tmpNum;
2355 for (
double j = 0; j < tmpNum; j++) {
2356 transition.push_back((*outgoing)[i]);
2359 #ifdef DEBUG_CONNECTION_GUESSING 2361 std::cout <<
" prioSum=" << prioSum <<
" sumResulting=" << sumResulting <<
" minResulting=" << minResulting <<
" numVirtual=" << numVirtual <<
" availLanes=" <<
toString(availableLanes) <<
" resLanes=" <<
toString(resultingLanes) <<
" transition=" <<
toString(transition) <<
"\n";
2370 for (EdgeVector::const_iterator i = outgoing->begin(); i != outgoing->end(); ++i) {
2372 assert(l2eConns.find(target) != l2eConns.end());
2373 const std::vector<int> lanes = (l2eConns.find(target))->second;
2374 for (std::vector<int>::const_iterator j = lanes.begin(); j != lanes.end(); ++j) {
2375 const int fromIndex = availableLanes[*j];
2394 if (numConsToTarget >= targetLanes) {
2399 for (
int ii = 0; ii < (int)
myLanes.size(); ++ii) {
2407 if (
myLanes[fromIndex].connectionsDone) {
2413 #ifdef DEBUG_CONNECTION_GUESSING 2415 std::cout <<
" request connection from " <<
getID() <<
"_" << fromIndex <<
" to " << target->
getID() <<
"\n";
2428 const int numOutgoing = (int) outgoing->size();
2430 NBEdge* rightOfTarget = 0;
2431 NBEdge* leftOfTarget = 0;
2433 for (
int i = 0; i < numOutgoing; i++) {
2434 if (maxPrio < (*priorities)[i]) {
2437 maxPrio = (*priorities)[i];
2438 target = (*outgoing)[i];
2439 rightOfTarget = i == 0 ? outgoing->back() : (*outgoing)[i - 1];
2440 leftOfTarget = i + 1 == numOutgoing ? outgoing->front() : (*outgoing)[i + 1];
2452 const int numDesiredConsToTarget =
MIN2(targetLanes, (
int)availableLanes.size());
2453 #ifdef DEBUG_CONNECTION_GUESSING 2455 std::cout <<
" checking extra lanes for target=" << target->
getID() <<
" cons=" << numConsToTarget <<
" desired=" << numDesiredConsToTarget <<
"\n";
2458 std::vector<int>::const_iterator it_avail = availableLanes.begin();
2459 while (numConsToTarget < numDesiredConsToTarget && it_avail != availableLanes.end()) {
2460 const int fromIndex = *it_avail;
2469 && !
myLanes[fromIndex].connectionsDone
2471 #ifdef DEBUG_CONNECTION_GUESSING 2473 std::cout <<
" candidate from " <<
getID() <<
"_" << fromIndex <<
" to " << target->
getID() <<
"\n";
2482 #ifdef DEBUG_CONNECTION_GUESSING 2484 std::cout <<
" request additional connection from " <<
getID() <<
"_" << fromIndex <<
" to " << target->
getID() <<
"\n";
2490 #ifdef DEBUG_CONNECTION_GUESSING 2495 <<
" rightOfTarget=" << rightOfTarget->
getID()
2496 <<
" leftOfTarget=" << leftOfTarget->
getID()
2510 std::vector<int>* priorities =
new std::vector<int>();
2511 if (outgoing->size() == 0) {
2514 priorities->reserve(outgoing->size());
2515 EdgeVector::const_iterator i;
2516 for (i = outgoing->begin(); i != outgoing->end(); i++) {
2519 assert((prio + 1) * 2 > 0);
2520 prio = (prio + 1) * 2;
2521 priorities->push_back(prio);
2528 i = find(outgoing->begin(), outgoing->end(), *(tmp.begin()));
2529 int dist = (int) distance(outgoing->begin(), i);
2531 #ifdef DEBUG_CONNECTION_GUESSING 2533 <<
" outgoing=" <<
toString(*outgoing)
2534 <<
" priorities1=" <<
toString(*priorities)
2541 assert(priorities->size() > 0);
2542 (*priorities)[0] /= 2;
2543 #ifdef DEBUG_CONNECTION_GUESSING 2545 std::cout <<
" priorities2=" <<
toString(*priorities) <<
"\n";
2552 if (mainDirections.
empty()) {
2553 assert(dist < (
int)priorities->size());
2554 (*priorities)[dist] *= 2;
2555 #ifdef DEBUG_CONNECTION_GUESSING 2557 std::cout <<
" priorities3=" <<
toString(*priorities) <<
"\n";
2562 (*priorities)[dist] += 1;
2566 (*priorities)[0] /= 4;
2567 (*priorities)[(int)priorities->size() - 1] /= 2;
2568 #ifdef DEBUG_CONNECTION_GUESSING 2570 std::cout <<
" priorities6=" <<
toString(*priorities) <<
"\n";
2577 (*priorities)[dist] *= 2;
2578 #ifdef DEBUG_CONNECTION_GUESSING 2580 std::cout <<
" priorities4=" <<
toString(*priorities) <<
"\n";
2584 (*priorities)[dist] *= 3;
2585 #ifdef DEBUG_CONNECTION_GUESSING 2587 std::cout <<
" priorities5=" <<
toString(*priorities) <<
"\n";
2600 for (std::vector<int>::const_iterator i = priorities.begin(); i != priorities.end(); i++) {
2621 const int fromLane = (int)
myLanes.size() - 1;
2623 if (checkPermissions) {
2667 if (pos < tolerance) {
2681 for (
int i = 0; i < lanes; i++) {
2683 for (std::vector<NBEdge::Connection>::iterator j = elv.begin(); j != elv.end(); j++) {
2685 assert(el.
tlID ==
"");
2731 assert(fromLane < 0 || fromLane < (
int)
myLanes.size());
2733 if (fromLane >= 0 && toLane >= 0) {
2735 std::vector<Connection>::iterator i =
2743 connection.
tlID = tlID;
2751 bool hadError =
false;
2753 if ((*i).toEdge != toEdge) {
2756 if (fromLane >= 0 && fromLane != (*i).fromLane) {
2759 if (toLane >= 0 && toLane != (*i).toLane) {
2762 if ((*i).tlID ==
"") {
2764 (*i).tlLinkIndex = tlIndex;
2767 if ((*i).tlID != tlID && (*i).tlLinkIndex == tlIndex) {
2768 WRITE_WARNING(
"The lane '" + toString<int>((*i).fromLane) +
"' on edge '" +
getID() +
"' already had a traffic light signal.");
2773 if (hadError && no == 0) {
2774 WRITE_WARNING(
"Could not set any signal of the tlLogic '" + tlID +
"' (unknown group)");
2810 ret =
myLanes[lane].shape.reverse();
2830 ret =
myLanes[lane].shape.reverse();
2842 reason =
"laneNumber";
2847 reason =
"priority";
2857 reason =
"spreadType";
2866 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2868 reason =
"lane " +
toString(i) +
" speed";
2870 }
else if (
myLanes[i].permissions != possContinuation->
myLanes[i].permissions) {
2871 reason =
"lane " +
toString(i) +
" permissions";
2873 }
else if (
myLanes[i].width != possContinuation->
myLanes[i].width) {
2874 reason =
"lane " +
toString(i) +
" width";
2880 reason =
"bidi-rail";
2903 if (find(conn.begin(), conn.end(), possContinuation) == conn.end()) {
2904 reason =
"disconnected";
2915 reason =
"disconnected";
2921 if (conns.size() !=
myLanes.size() - offset) {
2922 reason =
"some lanes disconnected";
2938 for (
int i = 0; i < (int)
myLanes.size(); i++) {
2944 if (origID != origID2) {
2972 if ((*i).toEdge == e && (*i).tlID !=
"") {
3004 assert(distances.size() > 0);
3010 NBEdge::addLane(
int index,
bool recomputeShape,
bool recomputeConnections,
bool shiftIndices) {
3011 assert(index <= (
int)
myLanes.size());
3015 int templateIndex = index > 0 ? index - 1 : index + 1;
3024 if (recomputeShape) {
3027 if (recomputeConnections) {
3028 for (EdgeVector::const_iterator i = incs.begin(); i != incs.end(); ++i) {
3029 (*i)->invalidateConnections(
true);
3032 }
else if (shiftIndices) {
3035 if (c.fromLane >= index) {
3054 int newLaneNo = (int)
myLanes.size() + by;
3055 while ((
int)
myLanes.size() < newLaneNo) {
3065 assert(index < (
int)
myLanes.size());
3070 for (EdgeVector::const_iterator i = incs.begin(); i != incs.end(); ++i) {
3071 (*i)->invalidateConnections(
true);
3074 }
else if (shiftIndices) {
3077 inc->removeFromConnections(
this, -1, index,
false,
true);
3085 int newLaneNo = (int)
myLanes.size() - by;
3086 assert(newLaneNo > 0);
3087 while ((
int)
myLanes.size() > newLaneNo) {
3105 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3109 assert(lane < (
int)
myLanes.size());
3110 myLanes[lane].permissions |= vclass;
3118 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3122 assert(lane < (
int)
myLanes.size());
3123 myLanes[lane].permissions &= ~vclass;
3131 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3135 assert(lane < (
int)
myLanes.size());
3136 myLanes[lane].preferred |= vclass;
3146 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3152 assert(lane < (
int)
myLanes.size());
3168 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3180 const std::map<SVCPermissions, double>&
3185 return myLanes[lane].stopOffsets;
3194 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3200 assert(lane < (
int)
myLanes.size());
3201 myLanes[lane].endOffset = offset;
3212 if (offsets.size() != 0 && 0 > offsets.begin()->second) {
3214 std::stringstream ss;
3215 ss <<
"Ignoring invalid stopOffset for edge " <<
getID() <<
" (negative offset).";
3222 assert(lane < (
int)
myLanes.size());
3223 if (
myLanes[lane].stopOffsets.size() == 0 || overwrite) {
3224 if (offsets.size() != 0 && 0 > offsets.begin()->second) {
3226 std::stringstream ss;
3227 ss <<
"Ignoring invalid stopOffset for lane " << lane <<
" on edge " <<
getID() <<
" (negative offset).";
3231 myLanes[lane].stopOffsets = offsets;
3244 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3250 assert(lane < (
int)
myLanes.size());
3257 assert(lane < (
int)
myLanes.size());
3258 myLanes[lane].accelRamp = accelRamp;
3265 assert(lane < (
int)
myLanes.size());
3266 myLanes[lane].customShape = shape;
3273 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3278 assert(lane < (
int)
myLanes.size());
3279 myLanes[lane].permissions = permissions;
3287 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3292 assert(lane < (
int)
myLanes.size());
3293 myLanes[lane].preferred = permissions;
3302 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3307 assert(lane < (
int)
myLanes.size());
3308 return myLanes[lane].permissions;
3321 for (std::vector<Lane>::iterator i =
myLanes.begin(); i !=
myLanes.end(); ++i) {
3322 (*i).permissions =
SVCAll;
3345 for (
int i = start; i != end; i += direction) {
3362 for (
int i = start; i != end; i += direction) {
3363 if (
myLanes[i].permissions != 0) {
3367 return end - direction;
3371 std::set<SVCPermissions>
3373 std::set<SVCPermissions> result;
3377 for (
int i = iStart; i < iEnd; ++i) {
3394 std::cout <<
getID() <<
" angle=" <<
getAngleAtNode(node) <<
" convAngle=" << angle <<
"\n";
3412 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3417 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3451 if (
myLanes[0].permissions == vclass) {
3463 myLanes[0].permissions = vclass;
3474 for (EdgeVector::const_iterator it = incoming.begin(); it != incoming.end(); ++it) {
3475 (*it)->shiftToLanesToEdge(
this, 1);
3486 if (
myLanes[0].permissions != vclass) {
3496 for (EdgeVector::const_iterator it = incoming.begin(); it != incoming.end(); ++it) {
3497 (*it)->shiftToLanesToEdge(
this, 0);
3510 if ((*it).toEdge == to && (*it).toLane >= 0) {
3511 (*it).toLane += laneOff;
3520 const int i = (node ==
myTo ? -1 : 0);
3521 const int i2 = (node ==
myTo ? 0 : -1);
3527 if (dist < neededOffset && dist2 < neededOffset2) {
3535 WRITE_WARNING(
"Could not avoid overlapping shape at node '" + node->
getID() +
"' for edge '" +
getID() +
"'");
3558 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3563 for (
int i = 0; i < (int)
myLanes.size(); i++) {
3576 if (con.fromLane >= 0 && con.toLane >= 0 && con.toEdge !=
nullptr &&
3578 & con.toEdge->getPermissions(con.toLane) & vClass) != 0
3593 std::pair<const NBEdge*, const NBEdge*> pair(con.toEdge,
nullptr);
3594 if (con.fromLane >= 0 && con.toLane >= 0 && con.toEdge !=
nullptr &&
3596 & con.toEdge->getPermissions(con.toLane) & vClass) != 0
3609 std::cout <<
" " <<
getID() <<
"_" << c.fromLane <<
"->" << c.toEdge->getID() <<
"_" << c.toLane <<
"\n";
bool mayBeTLSControlled(int fromLane, NBEdge *toEdge, int toLane) const
return true if certain connection must be controlled by TLS
LaneSpreadFunction getLaneSpreadFunction() const
Returns how this edge's lanes' lateral offset is computed.
bool gDebugFlag1
global utility flags for debugging
bool around(const Position &p, double offset=0) const
Returns the information whether the position vector describes a polygon lying around the given point...
std::string id
id of Connection
void moveConnectionToRight(int lane)
void invalidateConnections(bool reallowSetting=false)
invalidate current connections of edge
bool bothLeftIntersect(const NBNode &n, const PositionVector &shape, LinkDirection dir, NBEdge *otherFrom, const NBEdge::Connection &otherCon, int numPoints, double width2) const
determine conflict between opposite left turns
bool expandableBy(NBEdge *possContinuation, std::string &reason) const
Check if Node is expandable.
void init(int noLanes, bool tryIgnoreNodePositions, const std::string &origID)
Initialization routines common to all constructors.
The link is a partial left direction.
NBNode * retrieve(const std::string &id) const
Returns the node with the given name.
void appendTurnaround(bool noTLSControlled, bool onlyDeadends, bool checkPermissions)
Add a connection to the previously computed turnaround, if wished.
static const bool UNSPECIFIED_CONNECTION_UNCONTROLLED
TLS-controlled despite its node controlled not specified.
std::vector< Lane > myLanes
Lane information.
double vmax
maximum velocity
double getLength() const
Returns the computed length of the edge.
double getAngleAtNodeToCenter(const NBNode *const node) const
Returns the angle of from the node shape center to where the edge meets the node shape.
bool setControllingTLInformation(const NBConnection &c, const std::string &tlID)
Returns if the link could be set as to be controlled.
double length2D() const
Returns the length.
void divideOnEdges(const EdgeVector *outgoing)
divides the lanes on the outgoing edges
A structure which describes a connection between edges or lanes.
int getFirstAllowedLaneIndex(int direction) const
return the first lane that permits at least 1 vClass or the last lane if search direction of there is...
int toLane
The lane the connections yields in.
bool foes(const NBEdge *const from1, const NBEdge *const to1, const NBEdge *const from2, const NBEdge *const to2) const
Returns the information whether the given flows cross.
void debugPrintConnections(bool outgoing=true, bool incoming=false) const
debugging helper to print all connections
int getInt(const std::string &name) const
Returns the int-value of the named option (only for Option_Integer)
static const double UNSPECIFIED_LOADED_LENGTH
no length override given
std::vector< TLSDisabledConnection > myTLSDisabledConnections
vector with the disabled connections
const std::map< int, double > & getStopOffsets() const
Returns the stopOffset to the end of the edge.
void append(const PositionVector &v, double sameThreshold=2.0)
PositionVector getOrthogonal(const Position &p, double extend, bool before, double length=1.0) const
return orthogonal through p (extending this vector if necessary)
LaneSpreadFunction myLaneSpreadFunction
The information about how to spread the lanes.
double z() const
Returns the z-position.
void sortOutgoingConnectionsByAngle()
sorts the outgoing connections by their angle relative to their junction
std::string viaID
if Connection have a via, ID of it
double distance2D(const Position &p, bool perpendicular=false) const
closest 2D-distance to point p (or -1 if perpendicular is true and the point is beyond this vector) ...
NBEdge * toEdge
The edge the connections yields in.
EdgeVector getIncomingEdges() const
Returns the list of incoming edges unsorted.
void mirrorX()
mirror coordinates along the x-axis
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types...
static const double UNSPECIFIED_VISIBILITY_DISTANCE
unspecified foe visibility for connections
void setEndOffset(int lane, double offset)
set lane specific end-offset (negative lane implies set for all lanes)
bool setConnection(int lane, NBEdge *destEdge, int destLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, bool keepClear=true, double contPos=UNSPECIFIED_CONTPOS, double visibility=UNSPECIFIED_VISIBILITY_DISTANCE, double speed=UNSPECIFIED_SPEED, const PositionVector &customShape=PositionVector::EMPTY, const bool uncontrolled=UNSPECIFIED_CONNECTION_UNCONTROLLED)
Adds a connection to a certain lane of a certain edge.
The relationships between edges are computed/loaded.
double getLaneSpeed(int lane) const
get lane speed
bool hasPermissions() const
whether at least one lane has restrictions
bool isConnectedTo(const NBEdge *e) const
Returns the information whethe a connection to the given edge has been added (or computed) ...
void reduceGeometry(const double minDist)
Removes points with a distance lesser than the given.
bool hasSignalisedConnectionTo(const NBEdge *const e) const
Check if edge has signalised connections.
NBEdge(const std::string &id, NBNode *from, NBNode *to, std::string type, double speed, int nolanes, int priority, double width, double endOffset, const std::string &streetName="", LaneSpreadFunction spread=LANESPREAD_RIGHT)
Constructor.
std::vector< std::pair< const NBEdge *, const NBEdge * > > NBConstEdgePairVector
static double normRelAngle(double angle1, double angle2)
ensure that reverse relAngles (>=179.999) always count as turnarounds (-180)
double myLaneWidth
This width of this edge's lanes.
std::map< int, double > myStopOffsets
A vClass specific stop offset - assumed of length 0 (unspecified) or 1. For the latter case the int i...
double myEndOffset
This edges's offset to the intersection begin (will be applied to all lanes)
void addLane(int index, bool recomputeShape, bool recomputeConnections, bool shiftIndices)
add lane
void setSpeed(int lane, double speed)
set lane specific speed (negative lane implies set for all lanes)
Holds (- relative to the edge it is build from -!!!) the list of main directions a vehicle that drive...
PositionVector computeInternalLaneShape(NBEdge *fromE, const NBEdge::Connection &con, int numPoints, NBNode *recordError=0) const
Compute the shape for an internal lane.
Position positionAtOffset2D(double pos, double lateralOffset=0) const
Returns the position at the given length.
double getSignalOffset() const
Returns the offset of a traffic signal from the end of this edge.
Some static methods for string processing.
static const double ANGLE_LOOKAHEAD
the distance at which to take the default angle
int getJunctionPriority(const NBNode *const node) const
Returns the junction priority (normalised for the node currently build)
void moveConnectionToLeft(int lane)
std::vector< Crossing * > getCrossings() const
return this junctions pedestrian crossings
int getPriority() const
Returns the priority of the edge.
void removeEdge(NBEdge *edge, bool removeFromConnections=true)
Removes edge from this node and optionally removes connections as well.
const std::string & getTypeID() const
get ID of type
std::pair< PositionVector, PositionVector > splitAt(double where, bool use2D=false) const
Returns the two lists made when this list vector is splitted at the given point.
const double SUMO_const_laneWidth
bool empty() const
returns the information whether no following street has a higher priority
void addIncomingEdge(NBEdge *edge)
adds an incoming edge
int SVCPermissions
bitset where each bit declares whether a certain SVC may use this edge/lane
The representation of a single edge during network building.
void reinitNodes(NBNode *from, NBNode *to)
Resets nodes but keeps all other values the same (used when joining)
void clearControllingTLInformation()
clears tlID for all connections
vehicle is a small delivery vehicle
void setNodeBorder(const NBNode *node, const Position &p, const Position &p2, bool rectangularCut)
Set Node border.
Lane2LaneInfoType
Modes of setting connections between lanes.
std::vector< int > * prepareEdgePriorities(const EdgeVector *outgoing)
recomputes the edge priorities and manipulates them for a distribution of lanes on edges which is mor...
Lane(NBEdge *e, const std::string &_origID)
constructor
const double SUMO_const_laneWidthAndOffset
The link is a 180 degree turn.
bool hasLaneSpecificSpeed() const
whether lanes differ in speed
static const double UNSPECIFIED_SIGNAL_OFFSET
unspecified signal offset
bool isBidiRail(bool ignoreSpread=false) const
whether this edge is part of a bidirectional railway
std::vector< Direction > myDirs
list of the main direction within the following junction relative to the edge
void markAsInLane2LaneState()
mark edge as in lane to state lane
static const double UNSPECIFIED_OFFSET
unspecified lane offset
void removeFromConnections(NBEdge *toEdge, int fromLane=-1, int toLane=-1, bool tryLater=false, const bool adaptToLaneRemoval=false)
Removes the specified connection(s)
double getMaxLaneOffset()
get max lane offset
TLS Disabled Connections.
double angleTo2D(const Position &other) const
returns the angle in the plane of the vector pointing from here to the other position ...
Lanes to lanes - relationships are computed; should be recheked.
Position getCentroid() const
Returns the centroid (closes the polygon if unclosed)
bool hasLoadedLength() const
Returns whether a length was set explicitly.
NBEdge * getTurnDestination(bool possibleDestination=false) const
void setPermissions(SVCPermissions permissions, int lane=-1)
set allowed/disallowed classes for the given lane or for all lanes if -1 is given ...
PositionVector shape
The crossing's shape.
int myFromJunctionPriority
The priority normalised for the node the edge is outgoing of.
void setLoadedLength(double val)
set loaded lenght
static std::string getIDSecure(const T *obj, const std::string &fallBack="NULL")
get an identifier for Named-like object which may be Null
const std::vector< NBEdge::Lane > & getLanes() const
Returns the lane definitions.
void computeLaneShapes()
compute lane shapes
bool mayDefinitelyPass
Information about being definitely free to drive (on-ramps)
PositionVector reverse() const
reverse position vector
double endOffset
This lane's offset to the intersection begin.
PositionVector myGeom
The geometry for the edge.
double visibility
custom foe visiblity for connection
bool isForbidden(SVCPermissions permissions)
Returns whether an edge with the given permission is a forbidden edge.
void remapConnections(const EdgeVector &incoming)
Remaps the connection in a way that allows the removal of it.
const double SUMO_const_laneOffset
bool getBool(const std::string &name) const
Returns the boolean-value of the named option (only for Option_Bool)
const std::string & getID() const
Returns the id.
void insert_noDoublePos(const std::vector< Position >::iterator &at, const Position &p)
insert in front a non double position
bool isRailway(SVCPermissions permissions)
Returns whether an edge with the given permission is a railway edge.
const SVCPermissions SVCAll
all VClasses are allowed
std::vector< int > getConnectionLanes(NBEdge *currentOutgoing) const
Returns the list of lanes that may be used to reach the given edge.
std::vector< double > distances(const PositionVector &s, bool perpendicular=false) const
distances of all my points to s and all of s points to myself
PositionVector myFromBorder
intersection borders (because the node shape might be invalid)
void restoreBikelane(std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore an previously added BikeLane
bool isRailDeadEnd() const
whether this edge is a railway edge that does not continue
bool setStopOffsets(int lane, std::map< int, double > offsets, bool overwrite=false)
set lane and vehicle class specific stopOffset (negative lane implies set for all lanes) ...
void addSidewalk(double width)
add a pedestrian sidewalk of the given width and shift existing connctions
void addOutgoingEdge(NBEdge *edge)
adds an outgoing edge
void setGeometry(const PositionVector &g, bool inner=false)
(Re)sets the edge's geometry
std::string getDescription(const NBEdge *parent) const
get string describing this connection
bool hasLaneSpecificStopOffsets() const
whether lanes differ in stopOffsets
bool includes(Direction d) const
returns the information whether the street in the given direction has a higher priority ...
double getShapeStartAngle() const
Returns the angle at the start of the edge.
static const double UNSPECIFIED_WIDTH
unspecified lane width
The link is a (hard) left direction.
void assignInternalLaneLength(std::vector< Connection >::iterator i, int numLanes, double lengthSum)
assign length to all lanes of an internal edge
PositionVector customShape
custom shape for connection
#define WRITE_WARNING(msg)
The connection was computed and validated.
bool hasDefaultGeometryEndpoints() const
Returns whether the geometry is terminated by the node positions This default may be violated by init...
static OptionsCont & getOptions()
Retrieves the options.
void shortenGeometryAtNode(const NBNode *node, double reduction)
linearly extend the geometry at the given node
void setLaneShape(int lane, const PositionVector &shape)
sets a custom lane shape
void setAcceleration(int lane, bool accelRamp)
marks one lane as acceleration lane
static bool rightTurnConflict(const NBEdge *from, const NBEdge *to, int fromLane, const NBEdge *prohibitorFrom, const NBEdge *prohibitorTo, int prohibitorFromLane, bool lefthand=false)
return whether the given laneToLane connection is a right turn which must yield to a bicycle crossing...
static double legacyDegree(const double angle, const bool positive=false)
const EdgeVector & getOutgoingEdges() const
Returns this node's outgoing edges (The edges which start at this node)
PositionVector cutAtIntersection(const PositionVector &old) const
cut shape at the intersection shapes
The edge has been loaded, nothing is computed yet.
NBNode * tryGetNodeAtPosition(double pos, double tolerance=5.0) const
Returns the node at the given edges length (using an epsilon)
int getFirstNonPedestrianLaneIndex(int direction, bool exclusive=false) const
return the first lane with permissions other than SVC_PEDESTRIAN and 0
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)...
int myToJunctionPriority
The priority normalised for the node the edge is incoming in.
The link is a straight direction.
PositionVector shape
shape of Connection
static const double UNSPECIFIED_SPEED
unspecified lane speed
void restoreSidewalk(std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore an previously added sidewalk
bool addLane2LaneConnection(int fromLane, NBEdge *dest, int toLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, bool keepClear=true, double contPos=UNSPECIFIED_CONTPOS, double visibility=UNSPECIFIED_VISIBILITY_DISTANCE, double speed=UNSPECIFIED_SPEED, const PositionVector &customShape=PositionVector::EMPTY, const bool uncontrolled=UNSPECIFIED_CONNECTION_UNCONTROLLED)
Adds a connection between the specified this edge's lane and an approached one.
bool keepClear
whether the junction must be kept clear when using this connection
void addRestrictedLane(double width, SUMOVehicleClass vclass)
add a lane of the given width, restricted to the given class and shift existing connections ...
std::vector< Connection > getConnectionsFromLane(int lane) const
Returns connections from a given lane.
An (internal) definition of a single lane of an edge.
bool addEdge2EdgeConnection(NBEdge *dest)
Adds a connection to another edge.
void extrapolate2D(const double val, const bool onlyFirst=false)
extrapolate position vector in two dimensions (Z is ignored)
void incLaneNo(int by)
increment lane
bool isTLControlled() const
Returns whether this node is controlled by any tls.
bool myAmMacroscopicConnector
Information whether this edge is a (macroscopic) connector.
void push_front_noDoublePos(const Position &p)
insert in front a non double position
void removeDoublePoints(double minDist=POSITION_EPS, bool assertLength=false)
Removes positions if too near.
bool computeLanes2Edges()
computes the edge, step2: computation of which lanes approach the edges)
NBEdge * myTurnDestination
The turn destination edge (if a connection exists)
double myStartAngle
The angles of the edge.
bool hasLaneSpecificWidth() const
whether lanes differ in width
double speed
custom speed for connection
Lanes to lanes - relationships are loaded; no recheck is necessary/wished.
bool knowsParameter(const std::string &key) const
Returns whether the parameter is known.
bool hasLaneSpecificEndOffset() const
whether lanes differ in offset
bool insert(NBEdge *edge, bool ignorePrunning=false)
Adds an edge to the dictionary.
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
static const int FORWARD
edge directions (for pedestrian related stuff)
bool hasDefaultGeometryEndpointAtNode(const NBNode *node) const
Returns whether the geometry is terminated by the node positions This default may be violated by init...
void decLaneNo(int by)
decrement lane
std::string tlID
The id of the traffic light that controls this connection.
double beginEndAngle() const
returns the angle in radians of the line connecting the first and the last position ...
std::string getLaneID(int lane) const
get Lane ID (Secure)
int getNumLanes() const
Returns the number of lanes.
int fromLane
The lane the connections starts at.
A point in 2D or 3D with translation and scaling methods.
int operator()(const Connection &c1, const Connection &c2) const
comparing operation
bool addLane2LaneConnections(int fromLane, NBEdge *dest, int toLane, int no, Lane2LaneInfoType type, bool invalidatePrevious=false, bool mayDefinitelyPass=false)
Builds no connections starting at the given lanes.
void setOrigID(const std::string origID)
set origID for all lanes
const PositionVector getInnerGeometry() const
Returns the geometry of the edge without the endpoints.
void moveOutgoingConnectionsFrom(NBEdge *e, int laneOff)
move outgoing connection
static int computePrioritySum(const std::vector< int > &priorities)
computes the sum of the given list's entries (sic!)
static bool connections_sorter(const Connection &c1, const Connection &c2)
connections_sorter sort by fromLane, toEdge and toLane
void resetNodeBorder(const NBNode *node)
static const double UNSPECIFIED_CONTPOS
unspecified internal junction position
bool needsLaneSpecificOutput() const
whether at least one lane has values differing from the edges values
void deleteLane(int index, bool recompute, bool shiftIndices)
delete lane
bool hasConnectionTo(NBEdge *destEdge, int destLane, int fromLane=-1) const
Retrieves info about a connection to a certain lane of a certain edge.
NBEdge * myPossibleTurnDestination
The edge that would be the turn destination if there was one.
bool hasDefaultGeometry() const
Returns whether the geometry consists only of the node positions.
static int getLaneIndexFromLaneID(const std::string laneID)
int myPriority
The priority of the edge.
static double firstIntersection(const PositionVector &v1, const PositionVector &v2, double width2)
compute the first intersection point between the given lane geometries considering their rspective wi...
bool geometryLike() const
whether this is structurally similar to a geometry node
NBConstEdgePairVector myViaSuccessors
Storage for edges, including some functionality operating on multiple edges.
std::vector< std::string > & split(const std::string &s, char delim, std::vector< std::string > &elems)
The link is a (hard) right direction.
Connection(int fromLane_, NBEdge *toEdge_, int toLane_)
Constructor.
std::string getSidewalkID()
get the lane id for the canonical sidewalk lane
EdgeBuildingStep myStep
The building step.
EdgeBuildingStep getStep() const
The building step of this edge.
const std::string & getStreetName() const
Returns the street name of this edge.
double getAngleAtNode(const NBNode *const node) const
Returns the angle of the edge's geometry at the given node.
std::vector< double > intersectsAtLengths2D(const PositionVector &other) const
For all intersections between this vector and other, return the 2D-length of the subvector from this ...
void setParameter(const std::string &key, const std::string &value)
Sets a parameter.
Class to sort edges by their angle.
void buildInnerEdges(const NBNode &n, int noInternalNoSplits, int &linkIndex, int &splitIndex)
PositionVector getCWBoundaryLine(const NBNode &n) const
get the outer boundary of this edge when going clock-wise around the given node
PositionVector getSubpart(double beginOffset, double endOffset) const
get subpart of a position vector
double getEndOffset() const
Returns the offset to the destination node.
PositionVector smoothedZFront(double dist=std::numeric_limits< double >::max()) const
returned vector that is smoothed at the front (within dist)
static const double INVALID_OFFSET
a value to signify offsets outside the range of [0, Line.length()]
std::vector< Connection > myConnections
List of connections to following edges.
PositionVector startShapeAt(const PositionVector &laneShape, const NBNode *startNode, PositionVector nodeShape) const
std::string getLaneIDInsecure(int lane) const
get Lane ID (Insecure)
void execute(const int lane, const int virtEdge)
executes a bresenham - step
PositionVector getSubpartByIndex(int beginIndex, int count) const
get subpart of a position vector using index and a cout
The connection was given by the user.
The link is a partial right direction.
double speed
The speed allowed on this lane.
double getFloat(const std::string &name) const
Returns the double-value of the named option (only for Option_Float)
std::set< SVCPermissions > getPermissionVariants(int iStart, int iEnd) const
return all permission variants within the specified lane range [iStart, iEnd[
SVCPermissions getPermissions(int lane=-1) const
get the union of allowed classes over all lanes or for a specific lane
bool lanesWereAssigned() const
Check if lanes were assigned.
double getFinalLength() const
get length that will be assigned to the lanes in the final network
void move2side(double amount)
move position vector to side using certain ammount
vehicle is a passenger car (a "normal" car)
bool myAmInnerEdge
Information whether this is a junction-inner edge.
int myIndex
the index of the edge in the list of all edges. Set by NBEdgeCont and requires re-set whenever the li...
int tlLinkIndex
The index of this connection within the controlling traffic light.
bool hasLaneSpecificPermissions() const
whether lanes differ in allowed vehicle classes
Base class for objects which have an id.
bool recheckLanes()
recheck whether all lanes within the edge are all right and optimises the connections once again ...
bool hasLaneParams() const
whether one of the lanes has parameters set
void reinit(NBNode *from, NBNode *to, const std::string &type, double speed, int nolanes, int priority, PositionVector geom, double width, double endOffset, const std::string &streetName, LaneSpreadFunction spread=LANESPREAD_RIGHT, bool tryIgnoreNodePositions=false)
Resets initial values.
double mySpeed
The maximal speed.
static std::string convertUmlaute(std::string str)
Converts german "Umlaute" to their latin-version.
LinkDirection getDirection(const NBEdge *const incoming, const NBEdge *const outgoing, bool leftHand=false) const
Returns the representation of the described stream's direction.
static bool isValidNetID(const std::string &value)
whether the given string is a valid id for a network element
const PositionVector & getShape() const
retrieve the junction shape
double getSpeed() const
Returns the speed allowed on this edge.
int getToLane() const
returns the to-lane
NBEdge * getTo() const
returns the to-edge (end of the connection)
int internalLaneIndex
The lane index of this internal lane within the internal edge.
const PositionVector & getGeometry() const
Returns the geometry of the edge.
void extendGeometryAtNode(const NBNode *node, double maxExtent)
linearly extend the geometry at the given node
PositionVector getSubpart2D(double beginOffset, double endOffset) const
get subpart of a position vector in two dimensions (Z is ignored)
Connection getConnection(int fromLane, const NBEdge *to, int toLane) const
Returns the specified connection This method goes through "myConnections" and returns the specified o...
double getLaneWidth() const
Returns the default width of lanes of this edge.
void setTurningDestination(NBEdge *e, bool onlyPossible=false)
Sets the turing destination at the given edge.
static const int BACKWARD
static int _2int(const E *const data)
converts a char-type array into the integer value described by it
std::string myID
The name of the object.
void extrapolate(const double val, const bool onlyFirst=false, const bool onlyLast=false)
extrapolate position vector
double width
This crossing's width.
double length() const
Returns the length.
void computeEdgeShape()
Recomputeds the lane shapes to terminate at the node shape For every lane the intersection with the f...
void addStraightConnections(const EdgeVector *outgoing, const std::vector< int > &availableLanes, const std::vector< int > *priorities)
add some straight connections
void disableConnection4TLS(int fromLane, NBEdge *toEdge, int toLane)
disable connections for TLS
PositionVector viaShape
shape of via
void shiftTLConnectionLaneIndex(NBEdge *edge, int offset, int threshold=-1)
patches loaded signal plans by modifying lane indices above threshold by the given offset ...
bool hasAccelLane() const
whether one of the lanes is an acceleration lane
const PositionVector & getLaneShape(int i) const
Returns the shape of the nth lane.
const EdgeVector & getIncomingEdges() const
Returns this node's incoming edges (The edges which yield in this node)
PositionVector myToBorder
double getCrossingAngle(NBNode *node)
return the angle for computing pedestrian crossings at the given node
const std::set< NBTrafficLightDefinition * > & getControllingTLS() const
Returns the traffic lights that were assigned to this node (The set of tls that control this node) ...
std::vector< NBEdge * > EdgeVector
container for (sorted) edges
bool forbids(const NBEdge *const possProhibitorFrom, const NBEdge *const possProhibitorTo, const NBEdge *const possProhibitedFrom, const NBEdge *const possProhibitedTo, bool regardNonSignalisedLowerPriority) const
Returns the information whether "prohibited" flow must let "prohibitor" flow pass.
double getTotalWidth() const
Returns the combined width of all lanes of this edge.
static const int UNSPECIFIED_INTERNAL_LANE_INDEX
internal lane computation not yet done
void setPreferredVehicleClass(SVCPermissions permissions, int lane=-1)
set preferred Vehicle Class
double mySignalOffset
the offset of a traffic light signal from the end of this edge (-1 for None)
The edge has been loaded and connections shall not be added.
bool hasCustomLaneShape() const
whether one of the lanes has a custom shape
std::vector< Connection > myConnectionsToDelete
List of connections marked for delayed removal.
double contPos
custom position for internal junction on this connection
void shiftLaneIndex(NBEdge *edge, int offset, int threshold=-1)
patches lane indices refering to the given edge and above the threshold by the given offset ...
std::vector< std::string > foeIncomingLanes
FOE Incomings lanes.
bool uncontrolled
check if Connection is uncontrolled
void setJunctionPriority(const NBNode *const node, int prio)
Sets the junction priority of the edge.
SumoXMLNodeType getType() const
Returns the type of this node.
const std::string getParameter(const std::string &key, const std::string &defaultValue="") const
Returns the value for a given key.
double angleAt2D(int pos) const
get angle in certain position of position vector
void addBikeLane(double width)
add a bicycle lane of the given width and shift existing connctions
bool insert(const std::string &id, const Position &position, NBDistrict *district=0)
Inserts a node into the map.
const EdgeVector * getConnectedSorted()
Returns the list of outgoing edges without the turnaround sorted in clockwise direction.
void restoreRestrictedLane(SUMOVehicleClass vclass, std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore a restricted lane
void sortOutgoingConnectionsByIndex()
sorts the outgoing connections by their from-lane-index and their to-lane-index
bool needsCont(const NBEdge *fromE, const NBEdge *otherFromE, const NBEdge::Connection &c, const NBEdge::Connection &otherC) const
whether an internal junction should be built at from and respect other
const std::string SUMO_PARAM_ORIGID
std::string myType
The type of the edge.
LaneSpreadFunction
Numbers representing special SUMO-XML-attribute values Information how the edge's lateral offset shal...
void append(NBEdge *continuation)
append another edge
bool isTurningDirectionAt(const NBEdge *const edge) const
Returns whether the given edge is the opposite direction to this edge.
The connection was computed.
const double SUMO_const_haltingSpeed
the speed threshold at which vehicles are considered as halting
const Position & getPosition() const
EdgeVector edges
The edges being crossed.
int getFromLane() const
returns the from-lane
Represents a single node (junction) during network building.
const std::map< std::string, std::string > & getParametersMap() const
Returns the inner key/value map.
MainDirections(const EdgeVector &outgoing, NBEdge *parent, NBNode *to, int indexOfStraightest)
constructor
void dismissVehicleClassInformation()
dimiss vehicle class information
Lanes to lanes - relationships are computed; no recheck is necessary/wished.
A definition of a pedestrian crossing.
const NBConstEdgePairVector & getViaSuccessors(SUMOVehicleClass vClass=SVC_IGNORING) const
Returns the following edges for the given vClass.
void replaceInConnections(NBEdge *which, NBEdge *by, int laneOff)
replace in current connections of edge
EdgeVector getConnectedEdges() const
Returns the list of outgoing edges unsorted.
double distanceTo(const Position &p2) const
returns the euclidean distance in 3 dimension
static void compute(BresenhamCallBack *callBack, const int val1, const int val2)
Direction
enum of possible directions
const EdgeVector & getSuccessors(SUMOVehicleClass vClass=SVC_IGNORING) const
Returns the following edges for the given vClass.
void preferVehicleClass(int lane, SUMOVehicleClass vclass)
prefer certain vehicle class
void checkGeometry(const double maxAngle, const double minRadius, bool fix)
Check the angles of successive geometry segments.
void push_back_noDoublePos(const Position &p)
insert in back a non double position
bool isLeftMover(const NBEdge *const from, const NBEdge *const to) const
Computes whether the given connection is a left mover across the junction.
void allowVehicleClass(int lane, SUMOVehicleClass vclass)
set allowed class for the given lane or for all lanes if -1 is given
int getTLIndex() const
returns the index within the controlling tls or InvalidTLIndex if this link is unontrolled ...
void insertConnection(NBEdge::Connection connection)
insert a previously created NBEdge::connection
void addGeometryPoint(int index, const Position &p)
Adds a further geometry point.
void shiftToLanesToEdge(NBEdge *to, int laneOff)
modifify the toLane for all connections to the given edge
void computeAngle()
computes the angle of this edge and stores it in myAngle
NBNode * getFromNode() const
Returns the origin node of the edge.
Container for nodes during the netbuilding process.
bool computeEdge2Edges(bool noLeftMovers)
computes the edge (step1: computation of approached edges)
std::string getInternalLaneID() const
get ID of internal lane
PositionVector getCCWBoundaryLine(const NBNode &n) const
get the outer boundary of this edge when going counter-clock-wise around the given node ...
static T maxValue(const std::vector< T > &v)
static double angleDiff(const double angle1, const double angle2)
Returns the difference of the second angle to the first angle in radiants.
bool haveVia
check if Connection have a Via
double getLoadedLength() const
Returns the length was set explicitly or the computed length if it wasn't set.
void add(double xoff, double yoff, double zoff)
void setLaneSpreadFunction(LaneSpreadFunction spread)
(Re)sets how the lanes lateral offset shall be computed
double myLength
The length of the edge.
#define WRITE_MESSAGE(msg)
void divideSelectedLanesOnEdges(const EdgeVector *outgoing, const std::vector< int > &availableLanes, const std::vector< int > *priorities)
divide selected lanes on edges
PositionVector computeLaneShape(int lane, double offset) const
Computes the shape for the given lane.
double getShapeEndAngle() const
Returns the angle at the end of the edge.
double nearest_offset_to_point2D(const Position &p, bool perpendicular=true) const
return the nearest offest to point 2D
double myLoadedLength
An optional length to use (-1 if not valid)
void closePolygon()
ensures that the last position equals the first
Lanes to edges - relationships are computed/loaded.
std::string myStreetName
The street name (or whatever arbitrary string you wish to attach)
NBNode * myFrom
The source and the destination node.
bool canMoveConnection(const Connection &con, int newFromLane) const
whether the connection can originate on newFromLane
Connection & getConnectionRef(int fromLane, const NBEdge *to, int toLane)
Returns reference to the specified connection This method goes through "myConnections" and returns th...
bool isNearEnough2BeJoined2(NBEdge *e, double threshold) const
Check if edge is near enought to be joined to another edge.
NBNode * getToNode() const
Returns the destination node of the edge.
std::vector< int > foeInternalLinks
FOE Internal links.
~MainDirections()
destructor
static bool isTrafficLight(SumoXMLNodeType type)
return whether the given type is a traffic light
void shiftPositionAtNode(NBNode *node, NBEdge *opposite)
shift geometry at the given node to avoid overlap
bool intersects(const Position &p1, const Position &p2) const
Returns the information whether this list of points interesects the given line.
void disallowVehicleClass(int lane, SUMOVehicleClass vclass)
set disallowed class for the given lane or for all lanes if -1 is given
void copyConnectionsFrom(NBEdge *src)
copy connections from antoher edge
A class that being a bresenham-callback assigns the incoming lanes to the edges.
void setLaneWidth(int lane, double width)
set lane specific width (negative lane implies set for all lanes)
void reshiftPosition(double xoff, double yoff)
Applies an offset to the edge.
const std::map< NBEdge *, std::vector< int > > & getBuiltConnections() const
get built connections
void setz(double z)
set position z
NBEdge::Lane getFirstNonPedestrianLane(int direction) const
get first non-pedestrian lane
bool splitGeometry(NBEdgeCont &ec, NBNodeCont &nc)
Splits this edge at geometry points.