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SUMO - Simulation of Urban MObility
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00001 /****************************************************************************/ 00007 // missing_desc 00008 /****************************************************************************/ 00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/ 00010 // Copyright (C) 2001-2011 DLR (http://www.dlr.de/) and contributors 00011 /****************************************************************************/ 00012 // 00013 // This program is free software; you can redistribute it and/or modify 00014 // it under the terms of the GNU General Public License as published by 00015 // the Free Software Foundation; either version 2 of the License, or 00016 // (at your option) any later version. 00017 // 00018 /****************************************************************************/ 00019 00020 00021 // =========================================================================== 00022 // included modules 00023 // =========================================================================== 00024 #ifdef _MSC_VER 00025 #include <windows_config.h> 00026 #else 00027 #include <config.h> 00028 #endif 00029 00030 #include "MFXCheckableButton.h" 00031 00032 #ifdef CHECK_MEMORY_LEAKS 00033 #include <foreign/nvwa/debug_new.h> 00034 #endif // CHECK_MEMORY_LEAKS 00035 00036 00037 FXDEFMAP(MFXCheckableButton) MFXCheckableButtonMap[]= { 00038 FXMAPFUNC(SEL_PAINT,0,MFXCheckableButton::onPaint), 00039 FXMAPFUNC(SEL_UPDATE,0,MFXCheckableButton::onUpdate), 00040 }; 00041 00042 00043 // Object implementation 00044 FXIMPLEMENT(MFXCheckableButton,FXButton,MFXCheckableButtonMap,ARRAYNUMBER(MFXCheckableButtonMap)) 00045 00046 MFXCheckableButton::MFXCheckableButton(bool amChecked, FXComposite* p, 00047 const FXString& text, FXIcon* ic, 00048 FXObject* tgt,FXSelector sel, 00049 FXuint opts, 00050 FXint x,FXint y,FXint w,FXint h, 00051 FXint pl,FXint pr,FXint pt,FXint pb) 00052 : FXButton(p, text, ic, tgt, sel, opts, x, y, w,h, pl,pr,pt,pb), 00053 myAmChecked(amChecked), myAmInitialised(false) { 00054 border = 0; 00055 } 00056 00057 00058 MFXCheckableButton::~MFXCheckableButton() {} 00059 00060 00061 bool 00062 MFXCheckableButton::amChecked() const { 00063 return myAmChecked; 00064 } 00065 00066 00067 void 00068 MFXCheckableButton::setChecked(bool val) { 00069 myAmChecked = val; 00070 } 00071 00072 00073 long 00074 MFXCheckableButton::onPaint(FXObject* sender,FXSelector sel,void* data) { 00075 if (!myAmInitialised) { 00076 buildColors(); 00077 } 00078 setColors(); 00079 return FXButton::onPaint(sender, sel, data); 00080 } 00081 00082 00083 long 00084 MFXCheckableButton::onUpdate(FXObject* sender,FXSelector sel,void* data) { 00085 if (!myAmInitialised) { 00086 buildColors(); 00087 } 00088 setColors(); 00089 long ret = FXButton::onUpdate(sender, sel, data); 00090 return ret; 00091 } 00092 00093 00094 void 00095 MFXCheckableButton::buildColors() { 00096 myBackColor = backColor; 00097 myDarkColor = makeShadowColor(myBackColor); 00098 myHiliteColor = hiliteColor; 00099 myShadowColor = shadowColor; 00100 myAmInitialised = true; 00101 } 00102 00103 00104 void 00105 MFXCheckableButton::setColors() { 00106 options &= (0xffffffff-(FRAME_SUNKEN|FRAME_SUNKEN|FRAME_THICK)); 00107 if (myAmChecked) { 00108 backColor = myShadowColor; 00109 hiliteColor = myDarkColor; 00110 shadowColor = myHiliteColor; 00111 if (state==STATE_ENGAGED) { 00112 options |= FRAME_SUNKEN|FRAME_THICK; 00113 } else { 00114 options |= FRAME_SUNKEN; 00115 } 00116 } else { 00117 backColor = myBackColor; 00118 hiliteColor = myHiliteColor; 00119 shadowColor = myShadowColor; 00120 if (state==STATE_ENGAGED) { 00121 options |= FRAME_RAISED|FRAME_THICK; 00122 } else { 00123 options |= FRAME_RAISED; 00124 } 00125 } 00126 } 00127 00128 00129 00130 /****************************************************************************/ 00131