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SUMO - Simulation of Urban MObility
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00001 /****************************************************************************/ 00007 // The gui-version of a MSE3Collector 00008 /****************************************************************************/ 00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/ 00010 // Copyright (C) 2001-2011 DLR (http://www.dlr.de/) and contributors 00011 /****************************************************************************/ 00012 // 00013 // This program is free software; you can redistribute it and/or modify 00014 // it under the terms of the GNU General Public License as published by 00015 // the Free Software Foundation; either version 2 of the License, or 00016 // (at your option) any later version. 00017 // 00018 /****************************************************************************/ 00019 #ifndef GUIE3Collector_h 00020 #define GUIE3Collector_h 00021 00022 00023 // =========================================================================== 00024 // included modules 00025 // =========================================================================== 00026 #ifdef _MSC_VER 00027 #include <windows_config.h> 00028 #else 00029 #include <config.h> 00030 #endif 00031 00032 #include <string> 00033 #include <vector> 00034 #include <microsim/output/MSE3Collector.h> 00035 #include "GUIDetectorWrapper.h" 00036 #include <utils/geom/PositionVector.h> 00037 #include <utils/common/ValueSource.h> 00038 00039 00040 // =========================================================================== 00041 // class definitions 00042 // =========================================================================== 00050 class GUIE3Collector : public MSE3Collector { 00051 public: 00053 GUIE3Collector(const std::string& id, 00054 const CrossSectionVector& entries, const CrossSectionVector& exits, 00055 SUMOReal haltingSpeedThreshold, 00056 SUMOTime haltingTimeThreshold) throw(); 00057 00059 ~GUIE3Collector() throw(); 00060 00061 00065 const CrossSectionVector& getEntries() const; 00066 00067 00071 const CrossSectionVector& getExits() const; 00072 00073 00078 GUIDetectorWrapper* buildDetectorGUIRepresentation(); 00079 00080 00081 public: 00086 class MyWrapper : public GUIDetectorWrapper { 00087 public: 00089 MyWrapper(GUIE3Collector& detector) throw(); 00090 00092 ~MyWrapper() throw(); 00093 00094 00096 00097 00105 GUIParameterTableWindow* getParameterWindow( 00106 GUIMainWindow& app, GUISUMOAbstractView& parent) throw(); 00107 00108 00114 Boundary getCenteringBoundary() const throw(); 00115 00116 00121 void drawGL(const GUIVisualizationSettings& s) const throw(); 00123 00124 00126 GUIE3Collector& getDetector(); 00127 00128 00129 protected: 00133 struct SingleCrossingDefinition { 00135 Position myFGPosition; 00137 SUMOReal myFGRotation; 00138 }; 00139 00140 protected: 00142 SingleCrossingDefinition buildDefinition(const MSCrossSection& section); 00143 00145 void drawSingleCrossing(const Position& pos, SUMOReal rot, 00146 SUMOReal upscale) const; 00147 00148 private: 00150 GUIE3Collector& myDetector; 00151 00153 Boundary myBoundary; 00154 00156 typedef std::vector<SingleCrossingDefinition> CrossingDefinitions; 00157 00159 CrossingDefinitions myEntryDefinitions; 00160 00162 CrossingDefinitions myExitDefinitions; 00163 00164 }; 00165 00166 }; 00167 00168 00169 #endif 00170 00171 /****************************************************************************/ 00172