SUMO - Simulation of Urban MObility

GUIPerspectiveChanger.h

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00001 /****************************************************************************/
00007 // A virtual class that allows to steer the visual output in dependence to
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright (C) 2001-2011 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 #ifndef GUIPerspectiveChanger_h
00020 #define GUIPerspectiveChanger_h
00021 
00022 
00023 // ===========================================================================
00024 // included modules
00025 // ===========================================================================
00026 #ifdef _MSC_VER
00027 #include <windows_config.h>
00028 #else
00029 #include <config.h>
00030 #endif
00031 
00032 #include <fx.h>
00033 #include <utils/geom/Boundary.h>
00034 #include <utils/geom/Position.h>
00035 #include "GUISUMOAbstractView.h"
00036 
00037 
00038 // ===========================================================================
00039 // class declarations
00040 // ===========================================================================
00041 class GUISUMOAbstractView;
00042 
00043 
00044 // ===========================================================================
00045 // class definitions
00046 // ===========================================================================
00057 class GUIPerspectiveChanger {
00058 public:
00059     enum MouseState {
00060         MOUSEBTN_NONE = 0,
00061         MOUSEBTN_LEFT = 1,
00062         MOUSEBTN_RIGHT = 2,
00063         MOUSEBTN_MIDDLE = 4
00064     };
00065 
00067     GUIPerspectiveChanger(GUISUMOAbstractView& callBack, const Boundary& viewPort);
00068 
00070     virtual ~GUIPerspectiveChanger();
00071 
00072     virtual void onLeftBtnPress(void* data);
00073     virtual bool onLeftBtnRelease(void* data);
00074     virtual void onRightBtnPress(void* data);
00075     virtual bool onRightBtnRelease(void* data);
00076     virtual void onMouseWheel(void* data);
00077     virtual void onMouseMove(void* data);
00078 
00080     virtual SUMOReal getRotation() const = 0;
00081 
00083     virtual SUMOReal getXPos() const = 0;
00084 
00086     virtual SUMOReal getYPos() const = 0;
00087 
00089     virtual SUMOReal getZoom() const = 0;
00090 
00094     virtual void centerTo(const Position& pos, SUMOReal radius, bool applyZoom=true) = 0;
00095 
00098     virtual void setViewport(SUMOReal zoom, SUMOReal xPos, SUMOReal yPos) = 0;
00099 
00101     FXint getMouseXPosition() const;
00102 
00104     FXint getMouseYPosition() const;
00105 
00106     /* @brief Adapts the viewport so that a change in canvass size keeps most of the
00107      * view intact (by showing more / less instead of zooming)
00108      * The canvass is clipped/enlarged on the left side of the screen
00109      *
00110      * @param[in] change The horizontal change in canvas size in pixels
00111      */
00112     virtual void changeCanvassLeft(int change) = 0;
00113 
00114 
00115     Boundary getViewport(bool fixRatio=true) {
00116         if (fixRatio) {
00117             return patchedViewPort();
00118         } else {
00119             return myViewPort;
00120         }
00121     }
00122 
00123 
00124     void setViewport(const Boundary& viewPort) {
00125         myViewPort = viewPort;
00126     }
00127 
00128 
00129 protected:
00131     GUISUMOAbstractView& myCallback;
00132 
00134     FXint myMouseXPosition, myMouseYPosition;
00135 
00137     Boundary myViewPort;
00138 
00139 private:
00140     // patched viewPort with the same aspect ratio as the canvas
00141     Boundary patchedViewPort();
00142 };
00143 
00144 
00145 #endif
00146 
00147 /****************************************************************************/
00148 
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