SUMO - Simulation of Urban MObility

GUIVehicleControl Class Reference

The class responsible for building and deletion of vehicles (gui-version) More...

#include <GUIVehicleControl.h>

Inheritance diagram for GUIVehicleControl:
MSVehicleControl

Public Types

typedef std::map< std::string,
SUMOVehicle * >
::const_iterator 
constVehIt
 Definition of the internal vehicles map iterator.

Public Member Functions

void abortWaiting () throw ()
 removes any vehicles that are still waiting
bool addVehicle (const std::string &id, SUMOVehicle *v) throw ()
 Tries to insert the vehicle into the internal vehicle container.
void addWaiting (const MSEdge *const edge, SUMOVehicle *vehicle) throw ()
void deleteVehicle (SUMOVehicle *v) throw ()
 Deletes the vehicle.
SUMOVehicle * getWaitingVehicle (const MSEdge *const edge, const std::set< std::string > &lines) throw ()
 GUIVehicleControl () throw ()
 Constructor.
void insertVehicleIDs (std::vector< GUIGlID > &into) throw ()
 Returns the list of all known vehicles by gl-id.
void registerOneWaitingForPerson ()
 increases the count of vehicles waiting for a person to allow recogniztion of person related deadlocks
void removeWaiting (const MSEdge *const edge, SUMOVehicle *vehicle) throw ()
void unregisterOneWaitingForPerson ()
 decreases the count of vehicles waiting for a person to allow recogniztion of person related deadlocks
 ~GUIVehicleControl () throw ()
 Destructor.
Vehicle creation
SUMOVehicle * buildVehicle (SUMOVehicleParameter *defs, const MSRoute *route, const MSVehicleType *type) throw (ProcessError)
 Builds a vehicle, increases the number of built vehicles.
Insertion, deletion and retrieval of vehicles
SUMOVehicle * getVehicle (const std::string &id) const throw ()
 Returns the vehicle with the given id.
void scheduleVehicleRemoval (SUMOVehicle *veh) throw ()
 Removes a vehicle after it has ended.
constVehIt loadedVehBegin () const throw ()
 Returns the begin of the internal vehicle map.
constVehIt loadedVehEnd () const throw ()
 Returns the end of the internal vehicle map.
Setting vehicle statistics
void vehicleDeparted (const SUMOVehicle &v) throw ()
 Informs this control about a vehicle's departure.
Retrieval of vehicle statistics (always accessable)
unsigned int getLoadedVehicleNo () const throw ()
 Returns the number of build vehicles.
unsigned int getEndedVehicleNo () const throw ()
 Returns the number of removed vehicles.
unsigned int getRunningVehicleNo () const throw ()
 Returns the number of build and inserted, but not yet deleted vehicles.
unsigned int getDepartedVehicleNo () const throw ()
 Returns the number of inserted vehicles.
bool isInQuota (const SUMOReal frac) const throw ()
 Returns the information whether the currently vehicle number is still in the given range.
int getActiveVehicleCount () const throw ()
 Returns the number of build vehicles that have not been removed or need to wait for a passenger.
Retrieval of vehicle statistics (availability depends on simulation settings)
void printMeanWaitingTime (OutputDevice &od) const throw ()
 Prints the mean waiting time of vehicles. The mean time vehicles had to wait for being inserted (-1 if no vehicle was inserted, yet)
void printMeanTravelTime (OutputDevice &od) const throw ()
 Returns the mean travel time of vehicles The mean travel time of ended vehicles (-1 if no vehicle has ended, yet)
Insertion and retrieval of vehicle types
bool addVType (MSVehicleType *vehType) throw ()
 Adds a vehicle type.
bool addVTypeDistribution (const std::string &id, RandomDistributor< MSVehicleType * > *vehTypeDistribution) throw ()
 Adds a vehicle type distribution.
bool hasVTypeDistribution (const std::string &id) const throw ()
 Asks for a vehicle type distribution.
MSVehicleType * getVType (const std::string &id=DEFAULT_VTYPE_ID) throw ()
 Returns the named vehicle type or a sample from the named distribution.
void insertVTypeIDs (std::vector< std::string > &into) const throw ()
 Inserts ids of all known vehicle types and vehicle type distributions to the given vector.
State I/O (mesosim only)
virtual void saveState (std::ostream &os) throw ()
 Loads the state of this control from the given stream.
virtual void loadState (BinaryInputDevice &bis, const SUMOTime offset) throw ()
 Saves the current state into the given stream.

Protected Attributes

Vehicle statistics (always accessable)
unsigned int myLoadedVehNo
 The number of build vehicles.
unsigned int myRunningVehNo
 The number of vehicles within the network (build and inserted but not removed)
unsigned int myEndedVehNo
 The number of removed vehicles.
Vehicle statistics
SUMOReal myTotalDepartureDelay
 The aggregated time vehicles had to wait for departure (in seconds)
SUMOReal myTotalTravelTime
 The aggregated time vehicles needed to aacomplish their route (in seconds)

Private Member Functions

 GUIVehicleControl (const GUIVehicleControl &s)
 invalidated copy constructor
GUIVehicleControl & operator= (const GUIVehicleControl &s)
 invalidated assignment operator

Private Attributes

MFXMutex myLock
 The mutex used to avoid concurrent updates of the vehicle buffer.

Vehicle container

typedef std::map< std::string,
SUMOVehicle * > 
VehicleDictType
 Vehicle dictionary type.
VehicleDictType myVehicleDict
 Dictionary of vehicles.

Vehicle type container

typedef std::map< std::string,
MSVehicleType * > 
VTypeDictType
 Vehicle type dictionary type.
typedef std::map< std::string,
RandomDistributor
< MSVehicleType * > * > 
VTypeDistDictType
 Vehicle type distribution dictionary type.
VTypeDictType myVTypeDict
 Dictionary of vehicle types.
VTypeDistDictType myVTypeDistDict
 A distribution of vehicle types (probability->vehicle type)
bool myDefaultVTypeMayBeDeleted
 Whether no vehicle type was loaded.
std::map< const MSEdge *const,
std::vector< SUMOVehicle * > > 
myWaiting
 the lists of waiting vehicles
unsigned int myWaitingForPerson
 the number of vehicles contained in myWaiting which can only continue by being triggered

Detailed Description

The class responsible for building and deletion of vehicles (gui-version)

Builds GUIVehicle instances instead of MSVehicle.

See also:
MSVehicleControl
Todo:

This is partially unsecure due to concurrent access...

Recheck vehicle deletion

Definition at line 56 of file GUIVehicleControl.h.


Member Typedef Documentation

typedef std::map<std::string, SUMOVehicle*>::const_iterator MSVehicleControl::constVehIt [inherited]

Definition of the internal vehicles map iterator.

Definition at line 73 of file MSVehicleControl.h.

typedef std::map< std::string, SUMOVehicle* > MSVehicleControl::VehicleDictType [protected, inherited]

Vehicle dictionary type.

Definition at line 399 of file MSVehicleControl.h.

typedef std::map< std::string, MSVehicleType* > MSVehicleControl::VTypeDictType [protected, inherited]

Vehicle type dictionary type.

Definition at line 409 of file MSVehicleControl.h.

typedef std::map< std::string, RandomDistributor<MSVehicleType*>* > MSVehicleControl::VTypeDistDictType [protected, inherited]

Vehicle type distribution dictionary type.

Definition at line 414 of file MSVehicleControl.h.


Constructor & Destructor Documentation

GUIVehicleControl::GUIVehicleControl ( ) throw ()

Constructor.

Definition at line 44 of file GUIVehicleControl.cpp.

GUIVehicleControl::~GUIVehicleControl ( ) throw ()

Destructor.

Definition at line 48 of file GUIVehicleControl.cpp.

References MFXMutex::locked(), myLock, and MFXMutex::unlock().

GUIVehicleControl::GUIVehicleControl ( const GUIVehicleControl &  s) [private]

invalidated copy constructor


Member Function Documentation

void MSVehicleControl::abortWaiting ( ) throw () [inherited]

removes any vehicles that are still waiting

Definition at line 296 of file MSVehicleControl.cpp.

References MSVehicleControl::myVehicleDict, and WRITE_WARNING.

Referenced by MSNet::simulationState().

bool GUIVehicleControl::addVehicle ( const std::string &  id,
SUMOVehicle *  v 
) throw () [virtual]

Tries to insert the vehicle into the internal vehicle container.

Identical to the MSVehicleControl implementation except for locking.

Parameters:
[in]idThe id of the vehicle
[in]vThe vehicle
Returns:
Whether the vehicle could be inserted (no other vehicle with the same id was inserted before)

Reimplemented from MSVehicleControl.

Definition at line 67 of file GUIVehicleControl.cpp.

References MSVehicleControl::addVehicle().

bool MSVehicleControl::addVType ( MSVehicleType *  vehType) throw () [inherited]

Adds a vehicle type.

If another vehicle type (or distribution) with the same id exists, false is returned. Otherwise, the vehicle type is added to the internal vehicle type container "myVTypeDict".

This control get responsible for deletion of the added vehicle type.

Parameters:
[in]vehTypeThe vehicle type to add
Returns:
Whether the vehicle type could be added

Definition at line 207 of file MSVehicleControl.cpp.

bool MSVehicleControl::addVTypeDistribution ( const std::string &  id,
RandomDistributor< MSVehicleType * > *  vehTypeDistribution 
) throw () [inherited]

Adds a vehicle type distribution.

If another vehicle type (or distribution) with the same id exists, false is returned. Otherwise, the vehicle type distribution is added to the internal vehicle type distribution container "myVTypeDistDict".

This control get responsible for deletion of the added vehicle type distribution.

Parameters:
[in]idThe id of the distribution to add
[in]vehTypeDistributionThe vehicle type distribution to add
Returns:
Whether the vehicle type could be added

Definition at line 217 of file MSVehicleControl.cpp.

void MSVehicleControl::addWaiting ( const MSEdge *const  edge,
SUMOVehicle *  vehicle 
) throw () [inherited]
SUMOVehicle * GUIVehicleControl::buildVehicle ( SUMOVehicleParameter *  defs,
const MSRoute *  route,
const MSVehicleType *  type 
) throw (ProcessError) [virtual]

Builds a vehicle, increases the number of built vehicles.

Instead of a MSVehicle, a GUIVehicle is built

Parameters:
[in]idThe id of the vehicle to build
[in]routeThe route of this vehicle
[in]departTimeThe departure time of this vehicle
[in]typeThe type of this vehicle
[in]repNoThe number of repetitions
[in]repOffsetThe repetition offset
Returns:
The built vehicle (GUIVehicle instance)
See also:
MSVehicleControl::buildVehicle

Reimplemented from MSVehicleControl.

Definition at line 57 of file GUIVehicleControl.cpp.

References MSNet::getInstance(), MSNet::informVehicleStateListener(), and MSNet::VEHICLE_STATE_BUILT.

void GUIVehicleControl::deleteVehicle ( SUMOVehicle *  v) throw () [virtual]

Deletes the vehicle.

Identical to the MSVehicleControl implementation except for locking.

Parameters:
[in]vThe vehicle to delete
Todo:
Isn't this quite insecure?

Reimplemented from MSVehicleControl.

Definition at line 76 of file GUIVehicleControl.cpp.

References MSVehicleControl::deleteVehicle().

int MSVehicleControl::getActiveVehicleCount ( ) const throw () [inline, inherited]

Returns the number of build vehicles that have not been removed or need to wait for a passenger.

Returns:
Number of active vehicles

Definition at line 238 of file MSVehicleControl.h.

References MSVehicleControl::myEndedVehNo, MSVehicleControl::myLoadedVehNo, and MSVehicleControl::myWaitingForPerson.

Referenced by MSNet::simulationState().

unsigned int MSVehicleControl::getDepartedVehicleNo ( ) const throw () [inline, inherited]

Returns the number of inserted vehicles.

Returns:
The number of vehicles that have entered the simulation so far

Definition at line 218 of file MSVehicleControl.h.

References MSVehicleControl::myEndedVehNo, and MSVehicleControl::myRunningVehNo.

Referenced by MSNet::closeSimulation(), GUINet::getParameterWindow(), MSNet::postSimStepOutput(), and MSNet::writeOutput().

unsigned int MSVehicleControl::getEndedVehicleNo ( ) const throw () [inline, inherited]

Returns the number of removed vehicles.

Returns:
The number of vehicles that have left the simulation

Definition at line 202 of file MSVehicleControl.h.

References MSVehicleControl::myEndedVehNo.

Referenced by GUINet::getParameterWindow(), and MSNet::writeOutput().

unsigned int MSVehicleControl::getLoadedVehicleNo ( ) const throw () [inline, inherited]

Returns the number of build vehicles.

Returns:
The number of loaded (build) vehicles

Definition at line 194 of file MSVehicleControl.h.

References MSVehicleControl::myLoadedVehNo.

Referenced by GUINet::getParameterWindow(), and MSNet::writeOutput().

unsigned int MSVehicleControl::getRunningVehicleNo ( ) const throw () [inline, inherited]

Returns the number of build and inserted, but not yet deleted vehicles.

Returns:
The number simulated vehicles (including those in teleporter)

Definition at line 210 of file MSVehicleControl.h.

References MSVehicleControl::myRunningVehNo.

Referenced by MSNet::closeSimulation(), GUINet::getParameterWindow(), MSNet::postSimStepOutput(), GUINet::setSimDuration(), MSNet::simulationState(), MSNet::simulationStep(), and MSNet::writeOutput().

SUMOVehicle * MSVehicleControl::getVehicle ( const std::string &  id) const throw () [inherited]

Returns the vehicle with the given id.

If no vehicle with the given id is store din "myVehicleDict", 0 is returned.

Parameters:
[in]idThe id of the vehicle to retrieve
Returns:
The vehicle with the given id, 0 if no such vehicle exists

Definition at line 159 of file MSVehicleControl.cpp.

Referenced by MSInsertionControl::checkFlows(), MSRouteHandler::closeVehicle(), TraCIServerAPI_Vehicle::processGet(), TraCIServerAPI_Vehicle::processSet(), TraCIServerAPI_GUI::processSet(), and GUINet::vehicleExists().

MSVehicleType * MSVehicleControl::getVType ( const std::string &  id = DEFAULT_VTYPE_ID) throw () [inherited]

Returns the named vehicle type or a sample from the named distribution.

Parameters:
[in]idThe id of the vehicle type to return. If left out, the default type is returned.
Returns:
The named vehicle type, or 0 if no such type exists

Definition at line 233 of file MSVehicleControl.cpp.

References DEFAULT_VTYPE_ID, and MSVehicleType::get().

Referenced by MSInsertionControl::checkFlows(), MSRouteHandler::closeVehicle(), MSRouteHandler::openVehicleTypeDistribution(), TraCIServerAPI_VehicleType::processGet(), TraCIServerAPI_VehicleType::processSet(), and TraCIServerAPI_Vehicle::processSet().

SUMOVehicle * MSVehicleControl::getWaitingVehicle ( const MSEdge *const  edge,
const std::set< std::string > &  lines 
) throw () [inherited]
bool MSVehicleControl::hasVTypeDistribution ( const std::string &  id) const throw () [inherited]

Asks for a vehicle type distribution.

If vehicle type distribution with the id exists, true is returned, false otherwise.

Parameters:
[in]idThe id of the distribution
Returns:
Whether the vehicle type distribution exists

Definition at line 227 of file MSVehicleControl.cpp.

Referenced by MSInsertionControl::add().

void GUIVehicleControl::insertVehicleIDs ( std::vector< GUIGlID > &  into) throw ()

Returns the list of all known vehicles by gl-id.

Parameters:
fill]into The list to fill with vehicle ids
Todo:
Well, what about concurrent modifications?

Definition at line 84 of file GUIVehicleControl.cpp.

References SUMOVehicle::isOnRoad().

void MSVehicleControl::insertVTypeIDs ( std::vector< std::string > &  into) const throw () [inherited]

Inserts ids of all known vehicle types and vehicle type distributions to the given vector.

Parameters:
[in]intoThe vector to fill with ids

Definition at line 250 of file MSVehicleControl.cpp.

Referenced by TraCIServerAPI_VehicleType::processGet().

bool MSVehicleControl::isInQuota ( const SUMOReal  frac) const throw () [inline, inherited]

Returns the information whether the currently vehicle number is still in the given range.

Returns:
True iff the vehicle number is acceptable

Definition at line 226 of file MSVehicleControl.h.

References MSGlobals::gFractions, and MSVehicleControl::myLoadedVehNo.

Referenced by MSDevice_Routing::buildVehicleDevices(), MSDevice_HBEFA::buildVehicleDevices(), and MSRouteHandler::closeVehicle().

MSVehicleControl::constVehIt MSVehicleControl::loadedVehBegin ( ) const throw () [inherited]

Returns the begin of the internal vehicle map.

Returns:
The begin of the internal vehicle map

Definition at line 177 of file MSVehicleControl.cpp.

References MSVehicleControl::myVehicleDict.

Referenced by MSVTypeProbe::execute(), and TraCIServerAPI_Vehicle::processGet().

MSVehicleControl::constVehIt MSVehicleControl::loadedVehEnd ( ) const throw () [inherited]

Returns the end of the internal vehicle map.

Returns:
The end of the internal vehicle map

Definition at line 183 of file MSVehicleControl.cpp.

References MSVehicleControl::myVehicleDict.

Referenced by MSVTypeProbe::execute(), and TraCIServerAPI_Vehicle::processGet().

void MSVehicleControl::loadState ( BinaryInputDevice &  bis,
const SUMOTime  offset 
) throw () [virtual, inherited]

Saves the current state into the given stream.

Todo:
Does not work for microsim

Definition at line 142 of file MSVehicleControl.cpp.

GUIVehicleControl& GUIVehicleControl::operator= ( const GUIVehicleControl &  s) [private]

invalidated assignment operator

void MSVehicleControl::printMeanTravelTime ( OutputDevice &  od) const throw () [inherited]

Returns the mean travel time of vehicles The mean travel time of ended vehicles (-1 if no vehicle has ended, yet)

Todo:
Enable this for guisim?

Definition at line 119 of file MSVehicleControl.cpp.

References SUMOReal.

Referenced by MSNet::writeOutput().

void MSVehicleControl::printMeanWaitingTime ( OutputDevice &  od) const throw () [inherited]

Prints the mean waiting time of vehicles. The mean time vehicles had to wait for being inserted (-1 if no vehicle was inserted, yet)

Todo:
Enable this for guisim?

Definition at line 109 of file MSVehicleControl.cpp.

References SUMOReal.

Referenced by MSNet::writeOutput().

void MSVehicleControl::registerOneWaitingForPerson ( ) [inline, inherited]

increases the count of vehicles waiting for a person to allow recogniztion of person related deadlocks

Definition at line 329 of file MSVehicleControl.h.

References MSVehicleControl::myWaitingForPerson.

Referenced by MSRouteHandler::closeVehicle(), and MSVehicle::processNextStop().

void MSVehicleControl::removeWaiting ( const MSEdge *const  edge,
SUMOVehicle *  vehicle 
) throw () [inherited]
void MSVehicleControl::saveState ( std::ostream &  os) throw () [virtual, inherited]

Loads the state of this control from the given stream.

Todo:
Does not work for microsim

Definition at line 137 of file MSVehicleControl.cpp.

void MSVehicleControl::scheduleVehicleRemoval ( SUMOVehicle *  veh) throw () [inherited]

Removes a vehicle after it has ended.

Writes output to tripinfos and vehroutes if wished; decrements the number of running vehicles and increments the number of ended vehicles. Then deletes the vehicle using "deleteVehicle".

This method should be called for each vehicle that was inserted into the network and quits its ride.

Parameters:
[in]vehThe vehicle to remove

Definition at line 93 of file MSVehicleControl.cpp.

References OutputDevice::closeTag(), OutputDevice::getDeviceByOption(), MSNet::getInstance(), OptionsCont::getOptions(), MSNet::informVehicleStateListener(), STEPS2TIME, and MSNet::VEHICLE_STATE_ARRIVED.

Referenced by MSVehicleTransfer::addVeh(), MSVehicleTransfer::checkInsertions(), TraCIServerAPI_Vehicle::processSet(), and MSLane::setCritical().

void MSVehicleControl::unregisterOneWaitingForPerson ( ) [inline, inherited]

decreases the count of vehicles waiting for a person to allow recogniztion of person related deadlocks

Definition at line 335 of file MSVehicleControl.h.

References MSVehicleControl::myWaitingForPerson.

Referenced by MSPerson::MSPersonStage_Driving::proceed(), and MSVehicle::processNextStop().

void MSVehicleControl::vehicleDeparted ( const SUMOVehicle &  v) throw () [inherited]

Informs this control about a vehicle's departure.

If the mean waiting time shall be computed (f.e. for emissions-output), the absolut waiting time is increased by the waiting time of the given vehicle.

Parameters:
[in]vThe inserted vehicle

Definition at line 129 of file MSVehicleControl.cpp.

References MSNet::getInstance(), MSNet::informVehicleStateListener(), STEPFLOOR, STEPS2TIME, and MSNet::VEHICLE_STATE_DEPARTED.

Referenced by MSBaseVehicle::onDepart().


Field Documentation

Whether no vehicle type was loaded.

Definition at line 419 of file MSVehicleControl.h.

unsigned int MSVehicleControl::myEndedVehNo [protected, inherited]
unsigned int MSVehicleControl::myLoadedVehNo [protected, inherited]
MFXMutex GUIVehicleControl::myLock [mutable, private]

The mutex used to avoid concurrent updates of the vehicle buffer.

Definition at line 117 of file GUIVehicleControl.h.

Referenced by ~GUIVehicleControl().

unsigned int MSVehicleControl::myRunningVehNo [protected, inherited]

The number of vehicles within the network (build and inserted but not removed)

Definition at line 377 of file MSVehicleControl.h.

Referenced by MSVehicleControl::getDepartedVehicleNo(), and MSVehicleControl::getRunningVehicleNo().

SUMOReal MSVehicleControl::myTotalDepartureDelay [protected, inherited]

The aggregated time vehicles had to wait for departure (in seconds)

Definition at line 388 of file MSVehicleControl.h.

SUMOReal MSVehicleControl::myTotalTravelTime [protected, inherited]

The aggregated time vehicles needed to aacomplish their route (in seconds)

Definition at line 391 of file MSVehicleControl.h.

Dictionary of vehicle types.

Definition at line 411 of file MSVehicleControl.h.

Referenced by MSVehicleControl::MSVehicleControl(), and MSVehicleControl::~MSVehicleControl().

A distribution of vehicle types (probability->vehicle type)

Definition at line 416 of file MSVehicleControl.h.

Referenced by MSVehicleControl::~MSVehicleControl().

std::map<const MSEdge* const, std::vector<SUMOVehicle*> > MSVehicleControl::myWaiting [protected, inherited]

the lists of waiting vehicles

Definition at line 422 of file MSVehicleControl.h.

unsigned int MSVehicleControl::myWaitingForPerson [protected, inherited]

the number of vehicles contained in myWaiting which can only continue by being triggered

Definition at line 425 of file MSVehicleControl.h.

Referenced by MSVehicleControl::getActiveVehicleCount(), MSVehicleControl::registerOneWaitingForPerson(), and MSVehicleControl::unregisterOneWaitingForPerson().


The documentation for this class was generated from the following files:
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