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SUMO - Simulation of Urban MObility
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00001 /****************************************************************************/ 00007 // Class for the window that allows to choose a street, junction or vehicle 00008 /****************************************************************************/ 00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/ 00010 // Copyright (C) 2001-2011 DLR (http://www.dlr.de/) and contributors 00011 /****************************************************************************/ 00012 // 00013 // This program is free software; you can redistribute it and/or modify 00014 // it under the terms of the GNU General Public License as published by 00015 // the Free Software Foundation; either version 2 of the License, or 00016 // (at your option) any later version. 00017 // 00018 /****************************************************************************/ 00019 #ifndef GUIDialog_GLObjChooser_h 00020 #define GUIDialog_GLObjChooser_h 00021 00022 00023 // =========================================================================== 00024 // included modules 00025 // =========================================================================== 00026 #ifdef _MSC_VER 00027 #include <windows_config.h> 00028 #else 00029 #include <config.h> 00030 #endif 00031 00032 #include <string> 00033 #include <vector> 00034 #include <set> 00035 #include <fx.h> 00036 #include <utils/gui/globjects/GUIGlObject.h> 00037 00038 00039 // =========================================================================== 00040 // class declarations 00041 // =========================================================================== 00042 class GUIGlChildWindow; 00043 class GUIGlObjectStorage; 00044 class GUIGlObject; 00045 00046 00047 // =========================================================================== 00048 // class definition 00049 // =========================================================================== 00056 class GUIDialog_GLObjChooser : public FXMainWindow { 00057 // FOX-declarations 00058 FXDECLARE(GUIDialog_GLObjChooser) 00059 00060 public: 00068 GUIDialog_GLObjChooser(GUIGlChildWindow* parent, FXIcon* icon, const FXString& title, 00069 GUIGlObjectType type, 00070 const std::vector<GUIGlID> &ids, 00071 GUIGlObjectStorage& glStorage); 00072 00073 00075 ~GUIDialog_GLObjChooser() throw(); 00076 00077 00081 GUIGlObject* getObject() const throw() { 00082 return static_cast<GUIGlObject*>(mySelected); 00083 } 00084 00085 00086 00089 00091 long onCmdCenter(FXObject*,FXSelector,void*); 00092 00094 long onCmdClose(FXObject*,FXSelector,void*); 00095 00097 long onChgText(FXObject*,FXSelector,void*); 00098 00100 long onCmdText(FXObject*,FXSelector,void*); 00101 00103 long onListKeyPress(FXObject*,FXSelector,void*); 00105 00106 00107 private: 00109 FXList* myList; 00110 00112 GUIGlObjectType myObjectType; 00113 00115 GUIGlChildWindow* myParent; 00116 00118 GUIGlObject* mySelected; 00119 00121 FXTextField* myTextEntry; 00122 00124 //volatile pointers to GUIGlObject 00125 std::set<GUIGlID> myIDs; 00126 00127 00128 protected: 00130 GUIDialog_GLObjChooser() { } 00131 00132 }; 00133 00134 00135 #endif 00136 00137 /****************************************************************************/ 00138