SUMO - Simulation of Urban MObility

GUIInstantInductLoop.cpp

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00001 /****************************************************************************/
00007 // The gui-version of the MSInstantInductLoop
00008 /****************************************************************************/
00009 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00010 // Copyright (C) 2001-2011 DLR (http://www.dlr.de/) and contributors
00011 /****************************************************************************/
00012 //
00013 //   This program is free software; you can redistribute it and/or modify
00014 //   it under the terms of the GNU General Public License as published by
00015 //   the Free Software Foundation; either version 2 of the License, or
00016 //   (at your option) any later version.
00017 //
00018 /****************************************************************************/
00019 
00020 
00021 // ===========================================================================
00022 // included modules
00023 // ===========================================================================
00024 #ifdef _MSC_VER
00025 #include <windows_config.h>
00026 #else
00027 #include <config.h>
00028 #endif
00029 
00030 #include <microsim/output/MSInstantInductLoop.h>
00031 #include <utils/gui/globjects/GUIGlObject.h>
00032 #include <utils/geom/PositionVector.h>
00033 #include "GUILaneWrapper.h"
00034 #include "GUIInstantInductLoop.h"
00035 #include <utils/gui/div/GLHelper.h>
00036 #include <utils/geom/Line.h>
00037 #include <utils/gui/div/GUIParameterTableWindow.h>
00038 #include <microsim/logging/FuncBinding_IntParam.h>
00039 #include <microsim/logging/FunctionBinding.h>
00040 #include <microsim/MSLane.h>
00041 #include "GUIEdge.h"
00042 
00043 #ifdef _WIN32
00044 #include <windows.h>
00045 #endif
00046 
00047 #include <GL/gl.h>
00048 
00049 #ifdef CHECK_MEMORY_LEAKS
00050 #include <foreign/nvwa/debug_new.h>
00051 #endif // CHECK_MEMORY_LEAKS
00052 
00053 
00054 // ===========================================================================
00055 // method definitions
00056 // ===========================================================================
00057 /* -------------------------------------------------------------------------
00058  * GUIInstantInductLoop-methods
00059  * ----------------------------------------------------------------------- */
00060 GUIInstantInductLoop::GUIInstantInductLoop(const std::string& id, OutputDevice& od,
00061         MSLane* const lane, SUMOReal positionInMeters) throw()
00062     : MSInstantInductLoop(id, od, lane, positionInMeters) {}
00063 
00064 
00065 GUIInstantInductLoop::~GUIInstantInductLoop() throw() {}
00066 
00067 
00068 GUIDetectorWrapper*
00069 GUIInstantInductLoop::buildDetectorGUIRepresentation() {
00070     return new MyWrapper(*this, static_cast<GUIEdge&>(getLane()->getEdge()).getLaneGeometry(getLane()), myPosition);
00071 }
00072 
00073 
00074 /* -------------------------------------------------------------------------
00075  * GUIInstantInductLoop::MyWrapper-methods
00076  * ----------------------------------------------------------------------- */
00077 GUIInstantInductLoop::MyWrapper::MyWrapper(GUIInstantInductLoop& detector,
00078         GUILaneWrapper& wrapper, SUMOReal pos) throw()
00079     : GUIDetectorWrapper("instant induct loop", detector.getID()),
00080       myDetector(detector), myPosition(pos) {
00081     const PositionVector& v = wrapper.getShape();
00082     myFGPosition = v.positionAtLengthPosition(pos);
00083     Line l(v.getBegin(), v.getEnd());
00084     SUMOReal sgPos = pos / v.length() * l.length();
00085     myBoundary.add(myFGPosition.x()+(SUMOReal) 5.5, myFGPosition.y()+(SUMOReal) 5.5);
00086     myBoundary.add(myFGPosition.x()-(SUMOReal) 5.5, myFGPosition.y()-(SUMOReal) 5.5);
00087     myFGRotation = -v.rotationDegreeAtLengthPosition(pos);
00088 }
00089 
00090 
00091 GUIInstantInductLoop::MyWrapper::~MyWrapper() throw() {}
00092 
00093 
00094 Boundary
00095 GUIInstantInductLoop::MyWrapper::getCenteringBoundary() const throw() {
00096     Boundary b(myBoundary);
00097     b.grow(20);
00098     return b;
00099 }
00100 
00101 
00102 
00103 GUIParameterTableWindow*
00104 GUIInstantInductLoop::MyWrapper::getParameterWindow(GUIMainWindow& app,
00105         GUISUMOAbstractView& /*parent !!! recheck this - never needed?*/) throw() {
00106     GUIParameterTableWindow* ret = new GUIParameterTableWindow(app, *this, 7);
00107     // add items
00108     // parameter
00109     ret->mkItem("position [m]", false, myPosition);
00110     ret->mkItem("lane", false, myDetector.getLane()->getID());
00111     // values
00112     // close building
00113     ret->closeBuilding();
00114     return ret;
00115 }
00116 
00117 
00118 void
00119 GUIInstantInductLoop::MyWrapper::drawGL(const GUIVisualizationSettings& s) const throw() {
00120     glPushName(getGlID());
00121     SUMOReal width = (SUMOReal) 2.0 * s.scale;
00122     glLineWidth(1.0);
00123     // shape
00124     glColor3d(1, 0, 1);
00125     glPushMatrix();
00126     glTranslated(0, 0, getType());
00127     glTranslated(myFGPosition.x(), myFGPosition.y(), 0);
00128     glRotated(myFGRotation, 0, 0, 1);
00129     glScaled(s.addExaggeration, s.addExaggeration, 1);
00130     glBegin(GL_QUADS);
00131     glVertex2d(0-1.0, 2);
00132     glVertex2d(-1.0, -2);
00133     glVertex2d(1.0, -2);
00134     glVertex2d(1.0, 2);
00135     glEnd();
00136     glTranslated(0, 0, .01);
00137     glBegin(GL_LINES);
00138     glVertex2d(0, 2-.1);
00139     glVertex2d(0, -2+.1);
00140     glEnd();
00141 
00142     // outline
00143     if (width*s.addExaggeration>1) {
00144         glColor3d(1, 1, 1);
00145         glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
00146         glBegin(GL_QUADS);
00147         glVertex2f(0-1.0, 2);
00148         glVertex2f(-1.0, -2);
00149         glVertex2f(1.0, -2);
00150         glVertex2f(1.0, 2);
00151         glEnd();
00152         glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
00153     }
00154 
00155     // position indicator
00156     if (width*s.addExaggeration>1) {
00157         glRotated(90, 0, 0, -1);
00158         glColor3d(1, 1, 1);
00159         glBegin(GL_LINES);
00160         glVertex2d(0, 1.7);
00161         glVertex2d(0, -1.7);
00162         glEnd();
00163     }
00164     glPopMatrix();
00165     drawName(getCenteringBoundary().getCenter(), s.scale, s.addName);
00166     glPopName();
00167 }
00168 
00169 
00170 GUIInstantInductLoop&
00171 GUIInstantInductLoop::MyWrapper::getLoop() {
00172     return myDetector;
00173 }
00174 
00175 
00176 
00177 /****************************************************************************/
00178 
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