SUMO - Simulation of Urban MObility
GUIE3Collector.cpp
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1 /****************************************************************************/
9 // The gui-version of a MSE3Collector
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
12 // Copyright (C) 2001-2017 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
33 #include "GUIE3Collector.h"
34 #include "GUIEdge.h"
36 #include <utils/gui/div/GLHelper.h>
38 #include <microsim/MSLane.h>
40 
41 
42 // ===========================================================================
43 // method definitions
44 // ===========================================================================
45 /* -------------------------------------------------------------------------
46  * GUIE3Collector::MyWrapper-methods
47  * ----------------------------------------------------------------------- */
49  : GUIDetectorWrapper("E3 detector", detector.getID()),
50  myDetector(detector) {
51  const CrossSectionVector& entries = detector.getEntries();
52  const CrossSectionVector& exits = detector.getExits();
54  for (i = entries.begin(); i != entries.end(); ++i) {
57  myEntryDefinitions.push_back(def);
58  }
59  for (i = exits.begin(); i != exits.end(); ++i) {
62  myExitDefinitions.push_back(def);
63  }
64 }
65 
66 
68 
69 
75  return def;
76 }
77 
78 
83  new GUIParameterTableWindow(app, *this, 3);
84  // add items
85  // values
86  ret->mkItem("vehicles within [#]", true,
88  ret->mkItem("mean speed [m/s]", true,
90  ret->mkItem("haltings [#]", true,
92  // close building
93  ret->closeBuilding();
94  return ret;
95 }
96 
97 
98 void
100  glPushName(getGlID());
101  glPushMatrix();
102  glTranslated(0, 0, getType());
103  typedef std::vector<SingleCrossingDefinition> CrossingDefinitions;
104  CrossingDefinitions::const_iterator i;
105  glColor3d(0, .8, 0);
106  const double exaggeration = s.addSize.getExaggeration(s);
107  for (i = myEntryDefinitions.begin(); i != myEntryDefinitions.end(); ++i) {
108  drawSingleCrossing((*i).myFGPosition, (*i).myFGRotation, exaggeration);
109  }
110  glColor3d(.8, 0, 0);
111  for (i = myExitDefinitions.begin(); i != myExitDefinitions.end(); ++i) {
112  drawSingleCrossing((*i).myFGPosition, (*i).myFGRotation, exaggeration);
113  }
114  glPopMatrix();
115  drawName(getCenteringBoundary().getCenter(), s.scale, s.addName);
116  glPopName();
117 }
118 
119 
120 void
122  double rot, double upscale) const {
123  glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
124  glPushMatrix();
125  glScaled(upscale, upscale, 1);
126  glTranslated(pos.x(), pos.y(), 0);
127  glRotated(rot, 0, 0, 1);
128  glBegin(GL_LINES);
129  glVertex2d(1.7, 0);
130  glVertex2d(-1.7, 0);
131  glEnd();
132  glBegin(GL_QUADS);
133  glVertex2d(-1.7, .5);
134  glVertex2d(-1.7, -.5);
135  glVertex2d(1.7, -.5);
136  glVertex2d(1.7, .5);
137  glEnd();
138  // arrows
139  glTranslated(1.5, 0, 0);
140  GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
141  GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (double) 1, (double) .25);
142  glTranslated(-3, 0, 0);
143  GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
144  GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (double) 1, (double) .25);
145  glPopMatrix();
146 }
147 
148 
149 Boundary
151  Boundary b(myBoundary);
152  b.grow(20);
153  return b;
154 }
155 
156 
159  return myDetector;
160 }
161 
162 
163 /* -------------------------------------------------------------------------
164  * GUIE3Collector-methods
165  * ----------------------------------------------------------------------- */
166 GUIE3Collector::GUIE3Collector(const std::string& id,
167  const CrossSectionVector& entries, const CrossSectionVector& exits,
168  double haltingSpeedThreshold,
169  SUMOTime haltingTimeThreshold, const std::string& vTypes)
170  : MSE3Collector(id, entries, exits, haltingSpeedThreshold, haltingTimeThreshold, vTypes) {}
171 
172 
174 
175 
176 const CrossSectionVector&
178  return myEntries;
179 }
180 
181 
182 const CrossSectionVector&
184  return myExits;
185 }
186 
187 
188 
191  return new MyWrapper(*this);
192 }
193 
194 
195 
196 /****************************************************************************/
197 
The gui-version of the MSE3Collector.
void drawName(const Position &pos, const double scale, const GUIVisualizationTextSettings &settings, const double angle=0) const
draw name of item
double scale
information about a lane&#39;s width (temporary, used for a single view)
void drawSingleCrossing(const Position &pos, double rot, double upscale) const
Draws a single entry/exit point.
std::vector< SingleCrossingDefinition > CrossingDefinitions
Definition of a list of cross (entry/exit-point) positions.
GUIVisualizationTextSettings addName
A simple description of a position on a lane (crossing of a lane)
const CrossSectionVector & getExits() const
Returns the list of exit points.
double x() const
Returns the x-position.
Definition: Position.h:63
Stores the information about how to visualize structures.
SingleCrossingDefinition buildDefinition(const MSCrossSection &section)
Builds the description about the position of the entry/exit point.
std::vector< MSCrossSection > CrossSectionVector
GUIE3Collector & myDetector
The wrapped detector.
const Position geometryPositionAtOffset(double offset, double lateralOffset=0) const
Definition: MSLane.h:448
CrossSectionVector::const_iterator CrossSectionVectorConstIt
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own parameter window.
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
GUIGlID getGlID() const
Returns the numerical id of the object.
A class that stores a 2D geometrical boundary.
Definition: Boundary.h:48
~GUIE3Collector()
Destructor.
GUIVisualizationSizeSettings addSize
GUIGlObjectType getType() const
Returns the type of the object as coded in GUIGlObjectType.
double getCurrentMeanSpeed() const
Returns the mean speed within the area.
double getExaggeration(const GUIVisualizationSettings &s, double factor=20) const
return the drawing size including exaggeration and constantSize values
CrossingDefinitions myEntryDefinitions
The list of entry positions.
double myPosition
The position at the lane.
A point in 2D or 3D with translation and scaling methods.
Definition: Position.h:46
double rotationDegreeAtOffset(double pos) const
Returns the rotation at the given length.
double y() const
Returns the y-position.
Definition: Position.h:68
Boundary & grow(double by)
extends the boundary by the given amount
Definition: Boundary.cpp:234
MyWrapper(GUIE3Collector &detector)
Constructor.
int getVehiclesWithin() const
Returns the number of vehicles within the area.
GUIDetectorWrapper * buildDetectorGUIRepresentation()
Returns the wrapper for this detector.
Boundary getCenteringBoundary() const
Returns the boundary to which the view shall be centered in order to show the object.
CrossSectionVector myEntries
The detector&#39;s entries.
GUIE3Collector(const std::string &id, const CrossSectionVector &entries, const CrossSectionVector &exits, double haltingSpeedThreshold, SUMOTime haltingTimeThreshold, const std::string &vTypes)
Constructor.
CrossingDefinitions myExitDefinitions
The list of exit positions.
A detector of vehicles passing an area between entry/exit points.
Definition: MSE3Collector.h:65
const CrossSectionVector & getEntries() const
Returns the list of entry points.
GUIE3Collector & getDetector()
Returns the detector itself.
const PositionVector & getShape() const
Returns this lane&#39;s shape.
Definition: MSLane.h:426
static void drawTriangleAtEnd(const Position &p1, const Position &p2, double tLength, double tWidth)
Draws a triangle at the end of the given line.
Definition: GLHelper.cpp:418
long long int SUMOTime
Definition: TraCIDefs.h:52
MSLane * myLane
The lane to cross.
Representation of a single crossing point.
int getCurrentHaltingNumber() const
Returns the number of current haltings within the area.
static void drawBoxLine(const Position &beg, double rot, double visLength, double width, double offset=0)
Draws a thick line.
Definition: GLHelper.cpp:126
void add(double x, double y, double z=0)
Makes the boundary include the given coordinate.
Definition: Boundary.cpp:86
void mkItem(const char *name, bool dynamic, ValueSource< unsigned > *src)
Adds a row which obtains its value from an unsigned-ValueSource.
Boundary myBoundary
The detector&#39;s boundary.
void closeBuilding()
Closes the building of the table.
A window containing a gl-object&#39;s parameter.
CrossSectionVector myExits
The detector&#39;s exits.