121 return (
int)myAvailableLanes.size();
125 void execute(
const int src,
const int dest);
128 std::deque<int>*
spread(
const std::vector<int>& approachingLanes,
int dest)
const;
227 bool updateEdgeGeometries =
false);
414 bool mustBrake(
const NBEdge*
const from,
const NBEdge*
const to,
int fromLane,
int toLane,
bool includePedCrossings)
const;
426 const NBEdge* prohibitorFrom,
const NBEdge* prohibitorTo,
int prohibitorFromLane,
427 bool lefthand =
false);
438 const NBEdge*
const possProhibitedFrom,
const NBEdge*
const possProhibitedTo,
439 bool regardNonSignalisedLowerPriority)
const;
449 const NBEdge*
const from2,
const NBEdge*
const to2)
const;
461 int fromLane,
int toLane,
bool mayDefinitelyPass,
const std::string& tlID)
const;
533 bool isTurnaround,
double extrapolateBeg,
double extrapolateEnd,
534 NBNode* recordError = 0)
const;
537 bool isTurnaround,
double extrapolateBeg,
double extrapolateEnd,
538 bool& ok,
NBNode* recordError = 0,
double straightThresh =
DEG2RAD(5));
const EdgeVector & getIncomingEdges() const
Returns this node's incoming edges (The edges which yield in this node)
Position getEmptyDir() const
Returns something like the most unused direction Should only be used to add source or sink nodes...
bool getKeepClear() const
Returns the keepClear flag.
A structure which describes a connection between edges or lanes.
int numAvailableLanes() const
@ get number of avaliable lanes
void setRoundabout()
update the type of this node as a roundabout
std::vector< Crossing > myCrossings
Vector of crossings.
Position getCenter() const
Returns a position that is guaranteed to lie within the node shape.
WalkingArea(const std::string &_id, double _width)
constructor
ApproachingDivider(EdgeVector *approaching, NBEdge *currentOutgoing)
Constructor.
int buildCrossings()
build pedestrian crossings
void shiftTLConnectionLaneIndex(NBEdge *edge, int offset)
patches loaded signal plans by modifying lane indices
std::string id
the (edge)-id of this crossing
bool isDistrict() const
check if node is a district
PositionVector myPoly
the (outer) shape of the junction
void execute(const int src, const int dest)
the bresenham-callback
NBEdge * getOppositeIncoming(NBEdge *e) const
returns the opposite incoming edge of certain edge
const NBConnectionProhibits & getProhibitions()
get prohibitions (BLocked connections)
SumoXMLNodeType myType
The type of the junction.
A container for traffic light definitions and built programs.
void reinit(const Position &position, SumoXMLNodeType type, bool updateEdgeGeometries=false)
Resets initial values.
int getConnectionIndex(const NBEdge *from, const NBEdge::Connection &con) const
return the index of the given connection
bool isTLControlled() const
Returns whether this node is controlled by any tls.
int myCrossingsLoadedFromSumoNet
number of crossings loaded from a sumo net
This class computes shapes of junctions.
const Crossing & getCrossing(const std::string &id) const
return the crossing with the given id
double length
This lane's width.
void removeEdge(NBEdge *edge, bool removeFromConnections=true)
Removes edge from this node and optionally removes connections as well.
void addIncomingEdge(NBEdge *edge)
adds an incoming edge
The representation of a single edge during network building.
static const double DEFAULT_CROSSING_WIDTH
default width of pedetrian crossings
int numNormalConnections() const
return the number of lane-to-lane connections at this junction (excluding crossings) ...
static const double UNSPECIFIED_RADIUS
unspecified lane width
Used for sorting the cells by the begin time they describe.
bool hasOutgoing(const NBEdge *const e) const
Returns whether the given edge starts at this node.
A container for districts.
const std::vector< Crossing > & getCrossings() const
return this junctions pedestrian crossings
The base class for traffic light logic definitions.
EdgeVector edgesBetween(const NBEdge *e1, const NBEdge *e2) const
return all edges that lie clockwise between the given edges
static bool isLongEnough(NBEdge *out, double minLength)
check if is long enough
bool isJoinedTLSControlled() const
Returns whether this node is controlled by a tls that spans over more than one node.
PositionVector computeInternalLaneShape(NBEdge *fromE, const NBEdge::Connection &con, int numPoints, NBNode *recordError=0) const
Compute the shape for an internal lane.
void removeDoubleEdges()
remove duble edges
PositionVector shape
The lane's shape.
edge_by_direction_sorter(NBNode *n)
constructor
bool hasCustomShape() const
return whether the shape was set by the user
void buildWalkingAreas(int cornerDetail)
build pedestrian walking areas and set connections from/to walkingAreas
std::string id
the (edge)-id of this walkingArea
EdgeVector getEdgesSortedByAngleAtNodeCenter() const
returns the list of all edges sorted clockwise by getAngleAtNodeToCenter
bool checkIsRemovable() const
check if node is removable
void mirrorX()
mirror coordinates along the x-axis
void removeTrafficLight(NBTrafficLightDefinition *tlDef)
Removes the given traffic light from this node.
void setCustomShape(const PositionVector &shape)
set the junction shape
NBConnectionProhibits myBlockedConnections
The container for connection block dependencies.
bool hasIncoming(const NBEdge *const e) const
Returns whether the given edge ends at this node.
int numCrossingsFromSumoNet() const
get num of crossings from sumo net
void addOutgoingEdge(NBEdge *edge)
adds an outgoing edge
#define UNUSED_PARAMETER(x)
void replaceOutgoing(NBEdge *which, NBEdge *by, int laneOff)
Replaces occurences of the first edge within the list of outgoing by the second Connections are remap...
void sortEdges(bool useNodeShape)
sort all edge containers for this node
static bool rightTurnConflict(const NBEdge *from, const NBEdge *to, int fromLane, const NBEdge *prohibitorFrom, const NBEdge *prohibitorTo, int prohibitorFromLane, bool lefthand=false)
return whether the given laneToLane connection is a right turn which must yield to a bicycle crossing...
bool priority
whether the pedestrians have priority
NBRequest * myRequest
Node requests.
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)...
CustomShapeMap myCustomLaneShapes
custom lane shapes
NBDistrict * myDistrict
The district the node is the centre of.
A class representing a single district.
std::map< std::string, PositionVector > CustomShapeMap
map for custon shapes
const EdgeVector & getOutgoingEdges() const
Returns this node's outgoing edges (The edges which start at this node)
const std::string & getID() const
Returns the id.
EdgeVector myAllEdges
Vector of incoming and outgoing edges.
bool needsCont(const NBEdge *fromE, const NBEdge *otherFromE, const NBEdge::Connection &c, const NBEdge::Connection &otherC) const
whether an internal junction should be built at from and respect other
void computeLanes2Lanes()
computes the connections of lanes to edges
void setRadius(double radius)
set the turning radius
void invalidateIncomingConnections()
invalidate incoming connections
void removeCrossing(const EdgeVector &edges)
remove a pedestrian crossing from this node (identified by its edges)
void setPriorityJunctionPriorities()
sets the priorites in case of a priority junction
const Position & getPosition() const
void computeNodeShape(double mismatchThreshold)
Compute the junction shape for this node.
std::string prevWalkingArea
the lane-id of the previous walkingArea
NBEdge * getPossiblySplittedIncoming(const std::string &edgeid)
get possibly splitted incoming edge
const std::set< NBTrafficLightDefinition * > & getControllingTLS() const
Returns the traffic lights that were assigned to this node (The set of tls that control this node) ...
void buildCrossingsAndWalkingAreas(bool discardInvalid=true)
build crossings, and walkingareas. Also removes invalid loaded crossings if wished ...
int checkCrossing(EdgeVector candidates)
static const int FORWARD
edge directions (for pedestrian related stuff)
int operator()(NBNode *n1, NBNode *n2) const
Comparing operator.
void setCrossingTLIndices(const std::string &tlID, int startIndex)
set tl indices of this nodes crossing starting at the given index
A point in 2D or 3D with translation and scaling methods.
bool mustBrakeForCrossing(const NBEdge *const from, const NBEdge *const to, const Crossing &crossing) const
Returns the information whether the described flow must brake for the given crossing.
SumoXMLNodeType getType() const
Returns the type of this node.
bool geometryLike() const
whether this is structurally similar to a geometry node
void invalidateOutgoingConnections()
invalidate outgoing connections
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic, in MSLink and GNEInternalLane.
void removeTrafficLights()
Removes all references to traffic lights that control this tls.
EdgeVector * getEdgesThatApproach(NBEdge *currentOutgoing)
returns a list of edges which are connected to the given outgoing edge
const EdgeVector & getEdges() const
Returns all edges which participate in this node (Edges that start or end at this node) ...
std::set< NBTrafficLightDefinition * > myTrafficLights
traffic lights of node
Storage for edges, including some functionality operating on multiple edges.
void setCustomLaneShape(const std::string &laneID, const PositionVector &shape)
sets a custom shape for an internal lane
std::string nextCrossing
the lane-id of the next crossing
const CustomShapeMap & getCustomLaneShapes() const
sets a custom shape for an internal lane
LinkState getLinkState(const NBEdge *incoming, NBEdge *outgoing, int fromLane, int toLane, bool mayDefinitelyPass, const std::string &tlID) const
get link state
Crossing(const NBNode *_node, const EdgeVector &_edges, double _width, bool _priority)
constructor
bool rightOnRedConflict(int index, int foeIndex) const
whether the given index must yield to the foeIndex while turing right on a red light ...
bool myDiscardAllCrossings
whether to discard all pedestrian crossings
NBNode * myNode
The node to compute the relative angle of.
void replaceInConnectionProhibitions(NBEdge *which, NBEdge *by, int whichLaneOff, int byLaneOff)
replace incoming connections prohibitions
LinkDirection getDirection(const NBEdge *const incoming, const NBEdge *const outgoing, bool leftHand=false) const
Returns the representation of the described stream's direction.
const PositionVector & getShape() const
retrieve the junction shape
double myRadius
the turning radius (for all corners) at this node in m.
NBEdge * getConnectionTo(NBNode *n) const
get connection to certain node
EdgeVector myIncomingEdges
Vector of incoming edges.
bool isLeftMover(const NBEdge *const from, const NBEdge *const to) const
Computes whether the given connection is a left mover across the junction.
void setKeepClear(bool keepClear)
set the keepClear flag
Base class for objects which have an id.
std::vector< std::pair< NBEdge *, NBEdge * > > getEdgesToJoin() const
get edges to join
int operator()(NBEdge *e1, NBEdge *e2) const
operator of selection
void avoidOverlap()
fix overlap
NBEdge * getPossiblySplittedOutgoing(const std::string &edgeid)
get possibly splitted outgoing edge
EdgeVector myOutgoingEdges
Vector of outgoing edges.
NBEdge * myCurrentOutgoing
The approached current edge.
double myDisplacementError
geometry error after computation of internal lane shapes
static const int BACKWARD
nodes_by_id_sorter()
Constructor.
void addTrafficLight(NBTrafficLightDefinition *tlDef)
Adds a traffic light to the list of traffic lights that control this node.
bool isNearDistrict() const
if node is near district
double width
This lane's width.
bool myHaveCustomPoly
whether this nodes shape was set by the user
Position myPosition
The position the node lies at.
bool checkCrossingDuplicated(EdgeVector edges)
return true if already exist a crossing with the same edges as the input
std::map< NBConnection, NBConnectionVector > NBConnectionProhibits
Definition of a container for connection block dependencies Includes a list of all connections which ...
int removeSelfLoops(NBDistrictCont &dc, NBEdgeCont &ec, NBTrafficLightLogicCont &tc)
Removes edges which are both incoming and outgoing into this node.
~ApproachingDivider()
Destructor.
std::vector< WalkingArea > myWalkingAreas
Vector of walking areas.
void replaceIncoming(NBEdge *which, NBEdge *by, int laneOff)
Replaces occurences of the first edge within the list of incoming by the second Connections are remap...
PositionVector computeSmoothShape(const PositionVector &begShape, const PositionVector &endShape, int numPoints, bool isTurnaround, double extrapolateBeg, double extrapolateEnd, NBNode *recordError=0) const
Compute a smooth curve between the given geometries.
SumoXMLNodeType
Numbers representing special SUMO-XML-attribute values for representing node- (junction-) types used ...
bool mustBrake(const NBEdge *const from, const NBEdge *const to, int fromLane, int toLane, bool includePedCrossings) const
Returns the information whether the described flow must let any other flow pass.
bool myKeepClear
whether the junction area must be kept clear
std::vector< int > myAvailableLanes
The available lanes to which connections shall be built.
Sorts outgoing before incoming edges.
int tlLinkNo
the traffic light index of this crossing (if controlled)
std::vector< NBEdge * > EdgeVector
container for (sorted) edges
void buildInnerEdges()
build internal lanes, pedestrian crossings and walking areas
NBNode & operator=(const NBNode &s)
invalidated assignment operator
A definition of a pedestrian walking area.
EdgeVector * myApproaching
The list of edges that approach the current edge.
A storage for options typed value containers)
const NBNode * node
The parent node of this crossing.
double getRadius() const
Returns the turning radius of this node.
std::deque< int > * spread(const std::vector< int > &approachingLanes, int dest) const
the method that spreads the wished number of lanes from the the lane given by the bresenham-call to b...
EdgeVector edges
The edges being crossed.
bool crossingBetween(const NBEdge *e1, const NBEdge *e2) const
return true if the given edges are connected by a crossing
Represents a single node (junction) during network building.
bool isSimpleContinuation(bool checkLaneNumbers=true) const
check if node is a simple continuation
void addCrossing(EdgeVector edges, double width, bool priority, bool fromSumoNet=false)
add a pedestrian crossing to this node
int guessCrossings()
guess pedestrian crossings and return how many were guessed
A definition of a pedestrian crossing.
Crossing & getCrossingRef(const std::string &id)
return a reference to the crossing with the given id
void addSortedLinkFoes(const NBConnection &mayDrive, const NBConnection &mustStop)
add shorted link FOES
Static storage of an output device and its base (abstract) implementation.
Computes lane-2-lane connections.
bool writeLogic(OutputDevice &into, const bool checkLaneFoes) const
writes the XML-representation of the logic as a bitset-logic XML representation
std::string tlID
The id of the traffic light that controls this connection.
void computeLogic(const NBEdgeCont &ec, OptionsCont &oc)
computes the node's type, logic and traffic light
Container for nodes during the netbuilding process.
bool foes(const NBEdge *const from1, const NBEdge *const to1, const NBEdge *const from2, const NBEdge *const to2) const
Returns the information whether the given flows cross.
const std::vector< WalkingArea > & getWalkingAreas() const
return this junctions pedestrian walking areas
void invalidateTLS(NBTrafficLightLogicCont &tlCont)
causes the traffic light to be computed anew
std::string nextWalkingArea
the lane-id of the next walkingArea
NBNode(const std::string &id, const Position &position, SumoXMLNodeType type)
Constructor.
double getDisplacementError() const
compute the displacement error during s-curve computation
static PositionVector bezierControlPoints(const PositionVector &begShape, const PositionVector &endShape, bool isTurnaround, double extrapolateBeg, double extrapolateEnd, bool &ok, NBNode *recordError=0, double straightThresh=DEG2RAD(5))
get bezier control points
std::vector< std::string > prevSidewalks
the lane-id of the previous sidewalk lane or ""
static bool isTrafficLight(SumoXMLNodeType type)
return whether the given type is a traffic light
std::vector< std::string > nextSidewalks
the lane-id of the next sidewalk lane or ""
void reshiftPosition(double xoff, double yoff)
Applies an offset to the node.
void remapRemoved(NBTrafficLightLogicCont &tc, NBEdge *removed, const EdgeVector &incoming, const EdgeVector &outgoing)
remap removed
void discardAllCrossings()
discard all crossings
PositionVector shape
The polygonal shape.
A storage for available types of edges.
bool forbids(const NBEdge *const possProhibitorFrom, const NBEdge *const possProhibitorTo, const NBEdge *const possProhibitedFrom, const NBEdge *const possProhibitedTo, bool regardNonSignalisedLowerPriority) const
Returns the information whether "prohibited" flow must let "prohibitor" flow pass.
double width
This lane's width.
bool forbidsPedestriansAfter(std::vector< std::pair< NBEdge *, bool > > normalizedLanes, int startIndex)
return whether there is a non-sidewalk lane after the given index;
static std::string getNodeIDFromInternalLane(const std::string id)
returns the node id for internal lanes, crossings and walkingareas
NBNode * getFromNode() const
Returns the origin node of the edge.