50 double layer,
double angle,
const std::string& imgFile):
51 Polygon(id, type, color, shape, fill, layer, angle, imgFile),
68 FXString t(
myType.c_str());
69 new FXMenuCommand(ret,
"(" + t +
")", 0, 0, 0);
70 new FXMenuSeparator(ret);
100 const GLubyte* estring;
102 estring = gluErrorString(errorCode);
103 fprintf(stderr,
"Tessellation Error: %s\n", estring);
112 glVertex3dv((GLdouble*) vertex);
116 GLdouble* vertex_data[4],
117 GLfloat weight[4], GLdouble** dataOut) {
122 vertex = (GLdouble*) malloc(7 *
sizeof(GLdouble));
124 vertex[0] = coords[0];
125 vertex[1] = coords[1];
126 vertex[2] = coords[2];
171 if (textureID >= 0) {
172 glEnable(GL_TEXTURE_2D);
173 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
174 glDisable(GL_CULL_FACE);
175 glDisable(GL_DEPTH_TEST);
176 glDisable(GL_LIGHTING);
177 glDisable(GL_COLOR_MATERIAL);
178 glDisable(GL_ALPHA_TEST);
180 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
181 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
182 glBindTexture(GL_TEXTURE_2D, textureID);
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
186 glEnable(GL_TEXTURE_GEN_S);
187 glEnable(GL_TEXTURE_GEN_T);
188 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
189 glTexGenfv(GL_S, GL_OBJECT_PLANE,
xPlane);
190 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
191 glTexGenfv(GL_T, GL_OBJECT_PLANE,
yPlane);
197 if (textureID >= 0) {
198 glEnable(GL_DEPTH_TEST);
199 glBindTexture(GL_TEXTURE_2D, 0);
200 glDisable(GL_TEXTURE_2D);
201 glDisable(GL_TEXTURE_GEN_S);
202 glDisable(GL_TEXTURE_GEN_T);
204 #ifdef GUIPolygon_DEBUG_DRAW_VERTICES 221 Polygon::setShape(shape);
230 double* points =
new double[
myShape.size() * 3];
231 GLUtesselator* tobj = gluNewTess();
232 gluTessCallback(tobj, GLU_TESS_VERTEX, (GLvoid(APIENTRY*)()) &glVertex3dv);
233 gluTessCallback(tobj, GLU_TESS_BEGIN, (GLvoid(APIENTRY*)()) &
beginCallback);
234 gluTessCallback(tobj, GLU_TESS_END, (GLvoid(APIENTRY*)()) &
endCallback);
236 gluTessCallback(tobj, GLU_TESS_COMBINE, (GLvoid(APIENTRY*)()) &
combineCallback);
237 gluTessProperty(tobj, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
238 gluTessBeginPolygon(tobj, NULL);
239 gluTessBeginContour(tobj);
240 for (
int i = 0; i != (int)
myShape.size(); ++i) {
241 points[3 * i] =
myShape[(int) i].x();
242 points[3 * i + 1] =
myShape[(int) i].y();
243 points[3 * i + 2] = 0;
244 gluTessVertex(tobj, points + 3 * i, points + 3 * i);
246 gluTessEndContour(tobj);
248 gluTessEndPolygon(tobj);
267 throw ProcessError(
"GUIPolygon::storeTesselation() could not create display list");
void drawName(const Position &pos, const double scale, const GUIVisualizationTextSettings &settings, const double angle=0) const
draw name of item
const std::string & getImgFile() const
Returns the imgFile of the Shape.
double scale
information about a lane's width (temporary, used for a single view)
static void drawBoxLines(const PositionVector &geom, const std::vector< double > &rots, const std::vector< double > &lengths, double width, int cornerDetail=0, double offset=0)
Draws thick lines.
void buildNameCopyPopupEntry(GUIGLObjectPopupMenu *ret, bool addSeparator=true)
Builds entries which allow to copy the name / typed name into the clipboard.
virtual void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
GUIPolygon(const std::string &id, const std::string &type, const RGBColor &color, const PositionVector &shape, bool fill, double layer=0, double angle=0, const std::string &imgFile="")
Constructor.
Stores the information about how to visualize structures.
static void debugVertices(const PositionVector &shape, double size, double layer=256)
draw vertex numbers for the given shape (in a random color)
void buildCenterPopupEntry(GUIGLObjectPopupMenu *ret, bool addSeparator=true)
Builds an entry which allows to center to the object.
void storeTesselation(double lineWidth) const
store the drawing commands in a display list
void buildPositionCopyEntry(GUIGLObjectPopupMenu *ret, bool addSeparator=true)
Builds an entry which allows to copy the cursor position if geo projection is used, also builds an entry for copying the geo-position.
GUIGlID getGlID() const
Returns the numerical id of the object.
#define UNUSED_PARAMETER(x)
A class that stores a 2D geometrical boundary.
GLuint myDisplayList
id of the display list for the cached tesselation
std::string myType
The type of the Shape.
GUIVisualizationSizeSettings polySize
Boundary getCenteringBoundary() const
Returns the boundary to which the view shall be centered in order to show the object.
double getWidth() const
Returns the width of the boudary (x-axis)
double getExaggeration(const GUIVisualizationSettings &s, double factor=20) const
return the drawing size including exaggeration and constantSize values
static void setColor(const RGBColor &c)
Sets the gl-color to this value.
double minSize
The minimum size to draw this object.
double getHeight() const
Returns the height of the boundary (y-axis)
A point in 2D or 3D with translation and scaling methods.
GUIVisualizationTextSettings polyType
static int getTextureID(const std::string &filename, const bool mirrorX=false)
return texture id for the given filename (initialize on first use)
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own parameter window.
Boundary & grow(double by)
extends the boundary by the given amount
static void drawLine(const Position &beg, double rot, double visLength)
Draws a thin line.
virtual void setShape(const PositionVector &shape)
set a new shape and update the tesselation
const RGBColor & getColor() const
Returns the color of the Shape.
double getLayer() const
Returns the layer of the Shape.
void APIENTRY beginCallback(GLenum which)
void APIENTRY endCallback(void)
void APIENTRY combineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut)
A mutex encapsulator which locks/unlocks the given mutex on construction/destruction, respectively.
void buildSelectionPopupEntry(GUIGLObjectPopupMenu *ret, bool addSeparator=true)
Builds an entry which allows to (de)select the object.
void APIENTRY vertexCallback(GLvoid *vertex)
MFXMutex myLock
The mutex used to avoid concurrent updates of the shape.
double myLineWidth
the previous line width for deciding whether the display list must be refreshed
Position getPolygonCenter() const
Returns the arithmetic of all corner points.
static void drawText(const std::string &text, const Position &pos, const double layer, const double size, const RGBColor &col=RGBColor::BLACK, const double angle=0)
draw Text with given parameters
void add(double x, double y, double z=0)
Makes the boundary include the given coordinate.
Boundary getBoxBoundary() const
Returns a boundary enclosing this list of lines.
double getNaviDegree() const
Returns the angle of the Shape in navigational degrees.
A window containing a gl-object's parameter.
PositionVector myShape
The positions of the polygon.
bool getFill() const
Returns whether the polygon is filled.
GUIGLObjectPopupMenu * getPopUpMenu(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own popup-menu.
void buildPopupHeader(GUIGLObjectPopupMenu *ret, GUIMainWindow &app, bool addSeparator=true)
Builds the header.
void performTesselation(double lineWidth) const
void APIENTRY errorCallback(GLenum errorCode)
GUIVisualizationTextSettings polyName