22 #ifndef MSVehicleControl_h 23 #define MSVehicleControl_h 77 typedef std::map<std::string, SUMOVehicle*>::const_iterator
constVehIt;
105 const bool ignoreStopErrors,
const bool fromRouteFile =
true);
236 int getQuota(
double frac = -1)
const;
426 void setState(
int runningVehNo,
int loadedVehNo,
int endedVehNo,
double totalDepartureDelay,
double totalTravelTime);
546 std::map<const MSEdge* const, std::vector<SUMOVehicle*> >
myWaiting;
bool myDefaultPedTypeMayBeDeleted
Whether no pedestrian type was loaded.
bool checkVType(const std::string &id)
Checks whether the vehicle type (distribution) may be added.
int getTeleportCount() const
return the number of teleports (including collisions)
bool addVTypeDistribution(const std::string &id, RandomDistributor< MSVehicleType * > *vehTypeDistribution)
Adds a vehicle type distribution.
void discountStateLoaded(bool removed=false)
avoid counting a vehicle twice if it was loaded from state and route input
void addWaiting(const MSEdge *const edge, SUMOVehicle *vehicle)
Adds a vehicle to the list of waiting vehiclse to a given edge.
int getDepartedVehicleNo() const
Returns the number of inserted vehicles.
Representation of a vehicle in the micro simulation.
virtual void deleteVehicle(SUMOVehicle *v, bool discard=false)
Deletes the vehicle.
int myTeleportsWrongLane
The number of teleports due to vehicles stuck on the wrong lane.
int myEndedVehNo
The number of removed vehicles.
double getMinDeceleration() const
return the minimum deceleration capability for all vehicles that ever entered the network ...
int myDiscarded
The number of vehicles which were discarded while loading.
constVehIt loadedVehBegin() const
Returns the begin of the internal vehicle map.
void registerTeleportYield()
register one non-collision-related teleport
std::map< const MSEdge *const, std::vector< SUMOVehicle * > > myWaiting
the lists of waiting vehicles to a given edge
double getTotalDepartureDelay() const
Returns the total departure delay.
MSVehicleControl()
Constructor.
int getActiveVehicleCount() const
Returns the number of build vehicles that have not been removed or need to wait for a passenger or a ...
void registerEmergencyStop()
register emergency stop
int getTeleportsJam() const
return the number of teleports due to jamming
int getCollisionCount() const
return the number of collisions
VehicleDictType myVehicleDict
Dictionary of vehicles.
int getEndedVehicleNo() const
Returns the number of removed vehicles.
virtual bool addVehicle(const std::string &id, SUMOVehicle *v)
Tries to insert the vehicle into the internal vehicle container.
VTypeDictType myVTypeDict
Dictionary of vehicle types.
int myTeleportsJam
The number of teleports due to jam.
void removeWaiting(const MSEdge *const edge, SUMOVehicle *vehicle)
Removes a vehicle from the list of waiting vehicles to a given edge.
void insertVTypeIDs(std::vector< std::string > &into) const
Inserts ids of all known vehicle types and vehicle type distributions to the given vector...
bool myDefaultVTypeMayBeDeleted
Whether no vehicle type was loaded.
double myMaxSpeedFactor
The maximum speed factor for all vehicles in the network.
const std::string DEFAULT_VTYPE_ID
double getMaxSpeedFactor() const
return the maximum speed factor for all vehicles that ever entered the network
void setState(int runningVehNo, int loadedVehNo, int endedVehNo, double totalDepartureDelay, double totalTravelTime)
Sets the current state variables as loaded from the stream.
The car-following model and parameter.
void unregisterOneWaitingForContainer()
decreases the count of vehicles waiting for a container to allow recogniztion of container related de...
int getQuota(double frac=-1) const
Returns the number of instances of the current vehicle that shall be emitted considering that "frac" ...
A road/street connecting two junctions.
std::map< std::string, MSVehicleType * > VTypeDictType
Vehicle type dictionary type.
SUMOTime computeRandomDepartOffset() const
compute (optional) random offset to the departure time
Representation of a vehicle.
std::map< std::string, RandomDistributor< MSVehicleType * > * > VTypeDistDictType
Vehicle type distribution dictionary type.
void removeVType(const MSVehicleType *vehType)
double myTotalTravelTime
The aggregated time vehicles needed to aacomplish their route (in seconds)
virtual SUMOVehicle * buildVehicle(SUMOVehicleParameter *defs, const MSRoute *route, const MSVehicleType *type, const bool ignoreStopErrors, const bool fromRouteFile=true)
Builds a vehicle, increases the number of built vehicles.
int myLoadedVehNo
The number of build vehicles.
SUMOVehicle * getWaitingVehicle(const MSEdge *const edge, const std::set< std::string > &lines, const double position, const std::string ridingID)
int myEmergencyStops
The number of emergency stops.
SUMOTime myMaxRandomDepartOffset
The maximum random offset to be added to vehicles departure times (non-negative)
int getRunningVehicleNo() const
Returns the number of build and inserted, but not yet deleted vehicles.
void saveState(OutputDevice &out)
Saves the current state into the given stream.
int myRunningVehNo
The number of vehicles within the network (build and inserted but not removed)
void registerTeleportJam()
register one non-collision-related teleport
double getTotalTravelTime() const
Returns the total travel time.
int myWaitingForContainer
the number of vehicles wainting for containers contained in myWaiting which can only continue by bein...
void unregisterOneWaitingForPerson()
decreases the count of vehicles waiting for a person to allow recogniztion of person related deadlock...
void registerOneWaitingForPerson()
increases the count of vehicles waiting for a person to allow recogniztion of person related deadlock...
void abortWaiting()
informes about all waiting vehicles (deletion in destructor)
int myWaitingForPerson
the number of vehicles wainting for persons contained in myWaiting which can only continue by being t...
MSVehicleControl & operator=(const MSVehicleControl &s)
invalidated assignment operator
bool addVType(MSVehicleType *vehType)
Adds a vehicle type.
double myTotalDepartureDelay
The aggregated time vehicles had to wait for departure (in seconds)
void registerOneWaitingForContainer()
increases the count of vehicles waiting for a container to allow recogniztion of container related de...
void scheduleVehicleRemoval(SUMOVehicle *veh)
Removes a vehicle after it has ended.
Structure representing possible vehicle parameter.
int getTeleportsYield() const
return the number of teleports due to vehicles stuck on a minor road
VTypeDistDictType myVTypeDistDict
A distribution of vehicle types (probability->vehicle type)
int myCollisions
The number of collisions.
int getLoadedVehicleNo() const
Returns the number of build vehicles.
virtual ~MSVehicleControl()
Destructor.
std::map< std::string, SUMOVehicle * >::const_iterator constVehIt
Definition of the internal vehicles map iterator.
SUMOVehicle * getVehicle(const std::string &id) const
Returns the vehicle with the given id.
bool hasVTypeDistribution(const std::string &id) const
Asks for a vehicle type distribution.
Static storage of an output device and its base (abstract) implementation.
std::map< std::string, SUMOVehicle * > VehicleDictType
Vehicle dictionary type.
void registerCollision()
registers one collision-related teleport
int getTeleportsWrongLane() const
return the number of teleports due to vehicles stuck on the wrong lane
constVehIt loadedVehEnd() const
Returns the end of the internal vehicle map.
void vehicleDeparted(const SUMOVehicle &v)
Informs this control about a vehicle's departure.
The class responsible for building and deletion of vehicles.
double myScale
The scaling factor (especially for inc-dua)
double myMinDeceleration
The minimum deceleration capability for all vehicles in the network.
int myTeleportsYield
The number of teleports due to vehicles stuck on a minor road.
MSVehicleType * getVType(const std::string &id=DEFAULT_VTYPE_ID, MTRand *rng=0)
Returns the named vehicle type or a sample from the named distribution.
void registerTeleportWrongLane()
register one non-collision-related teleport
int getEmergencyStops() const
return the number of emergency stops