20 #ifndef MSLCM_SL2015_h 21 #define MSLCM_SL2015_h 84 const std::vector<MSVehicle::LaneQ>& preb,
87 double& latDist,
int& blocked);
96 const std::pair<MSVehicle*, double>& leader,
97 const std::pair<MSVehicle*, double>& neighLead,
98 const std::pair<MSVehicle*, double>& neighFollow,
100 const std::vector<MSVehicle::LaneQ>& preb,
133 void setParameter(
const std::string& key,
const std::string& value);
148 const std::vector<MSVehicle::LaneQ>& preb,
151 double& latDist,
int& blocked);
159 const std::vector<CLeaderDist>& blockers,
160 double remainingSeconds);
164 const std::vector<CLeaderDist>& blockers,
165 double remainingSeconds,
166 double plannedSpeed);
174 double remainingSeconds);
179 double remainingSeconds,
180 double plannedSpeed);
207 return dist / (
abs(laneOffset)) < lookForwardDist;
210 return dist /
abs(laneOffset) > lookForwardDist;
214 typedef std::pair<double, int>
Info;
245 std::vector<CLeaderDist>* collectLeadBlockers = 0,
246 std::vector<CLeaderDist>* collectFollowBlockers = 0,
247 bool keepLatGapManeuver =
false,
248 double gapFactor = 0,
249 int* retBlockedFully = 0);
254 std::vector<CLeaderDist>* collectBlockers = 0)
const;
257 static bool overlap(
double right,
double left,
double right2,
double left2);
265 const std::vector<MSVehicle::LaneQ>& preb,
275 int roundaboutEdgesAhead,
297 double& surplusGapRight,
double& surplusGapLeft,
bool saveMinGap =
false,
double netOverlap = 0,
299 std::vector<CLeaderDist>* collectBlockers = 0);
328 double computeSpeedGain(
double latDistSublane,
double defaultNextSpeed)
const;
void * inform(void *info, MSVehicle *sender)
void updateCFRelated(const MSLeaderDistanceInfo &vehicles, double foeOffset)
find leaders/followers that are already in a car-following relationship with ego
static double gLateralResolution
A lane change model developed by J. Erdmann.
void initDerivedParameters()
init cached parameters derived directly from model parameters
saves leader/follower vehicles and their distances relative to an ego vehicle
double myChangeProbThresholdLeft
double getWidth() const
Returns the lane's width.
Representation of a vehicle in the micro simulation.
void msg(const CLeaderDist &cld, double speed, int state)
send a speed recommendation to the given vehicle
void setParameter(const std::string &key, const std::string &value)
try to set the given parameter for this laneChangeModel. Throw exception for unsupported key ...
double mySpeedGainProbabilityLeft
a value for tracking the probability that a change to the left is beneficial
std::set< const MSVehicle * > myCFRelated
set of vehicles that are in a car-following relationship with ego (leader of followers) ...
int checkBlocking(const MSLane &neighLane, double &latDist, int laneOffset, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &followers, const MSLeaderDistanceInfo &blockers, const MSLeaderDistanceInfo &neighLeaders, const MSLeaderDistanceInfo &neighFollowers, const MSLeaderDistanceInfo &neighBlockers, std::vector< CLeaderDist > *collectLeadBlockers=0, std::vector< CLeaderDist > *collectFollowBlockers=0, bool keepLatGapManeuver=false, double gapFactor=0, int *retBlockedFully=0)
restrict latDist to permissible speed and determine blocking state depending on that distance ...
double informLeaders(int blocked, int dir, const std::vector< CLeaderDist > &blockers, double remainingSeconds)
bool myCanChangeFully
whether the current lane changing meneuver can be finished in a single step
bool debugVehicle() const
whether the current vehicles shall be debugged
void saveBlockerLength(double length)
reserve space at the end of the lane to avoid dead locks
int checkStrategicChange(int ret, int laneOffset, const std::vector< MSVehicle::LaneQ > &preb, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &neighLeaders, int currIdx, int bestLaneOffset, bool changeToBest, int lcaCounter, double currentDist, double neighDist, double laDist, int roundaboutEdgesAhead, double latLaneDist, double &latDist)
compute strategic lane change actions
The car-following model abstraction.
double mySpeedLossProbThreshold
void setOwnState(const int state)
static CLeaderDist getSlowest(const MSLeaderDistanceInfo &ldi)
get the slowest vehicle in the given info
void updateExpectedSublaneSpeeds(const MSLeaderInfo &ahead, int sublaneOffset, int laneIndex)
update expected speeds for each sublane of the current edge
double computeGapFactor(int state) const
compute the gap factor for the given state
std::vector< double > myExpectedSublaneSpeeds
expected travel speeds on all sublanes on the current edge(!)
double myTimeToImpatience
int keepLatGap(int state, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &followers, const MSLeaderDistanceInfo &blockers, const MSLeaderDistanceInfo &neighLeaders, const MSLeaderDistanceInfo &neighFollowers, const MSLeaderDistanceInfo &neighBlockers, const MSLane &neighLane, int laneOffset, double &latDist, int &blocked)
check whether lateral gap requirements are met override the current maneuver if necessary ...
void commitManoeuvre(int blocked, int blockedFully, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &neighLeaders, const MSLane &neighLane)
commit to lane change maneuvre potentially overriding safe speed
StateAndDist decideDirection(StateAndDist sd1, StateAndDist sd2) const
decide in which direction to move in case both directions are desirable
bool amBlockingFollower()
MSLCM_SL2015(MSVehicle &v)
double myChangeProbThresholdRight
double getWidth() const
return the widht of this vehicle (padded for numerical stability)
std::vector< double > myVSafes
speed adaptation requests by ego and surrounding vehicles
int wantsChangeSublane(int laneOffset, LaneChangeAction alternatives, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &followers, const MSLeaderDistanceInfo &blockers, const MSLeaderDistanceInfo &neighLeaders, const MSLeaderDistanceInfo &neighFollowers, const MSLeaderDistanceInfo &neighBlockers, const MSLane &neighLane, const std::vector< MSVehicle::LaneQ > &preb, MSVehicle **lastBlocked, MSVehicle **firstBlocked, double &latDist, int &blocked)
Called to examine whether the vehicle wants to change with the given laneOffset (using the sublane mo...
double getSublaneWidth()
return the current sublane width (and return a sensible value when running without sublanes) ...
void saveBlockerLength(const MSVehicle *blocker, int lcaCounter)
save space for vehicles which need to counter-lane-change
static bool overlap(double right, double left, double right2, double left2)
return whether the given intervals overlap
A class responsible for exchanging messages between cars involved in lane-change interaction.
A road/street connecting two junctions.
double myLeadingBlockerLength
int checkBlockingVehicles(const MSVehicle *ego, const MSLeaderDistanceInfo &vehicles, double latDist, double foeOffset, bool leaders, LaneChangeAction blockType, std::vector< CLeaderDist > *collectBlockers=0) const
check whether any of the vehicles overlaps with ego
const MSEdge * myLastEdge
expected travel speeds on all sublanes on the current edge(!)
double informLeader(int blocked, int dir, const CLeaderDist &neighLead, double remainingSeconds)
static LaneChangeAction getLCA(int state, double latDist)
compute lane change action from desired lateral distance
void informFollowers(int blocked, int dir, const std::vector< CLeaderDist > &blockers, double remainingSeconds, double plannedSpeed)
call informFollower for multiple followers
bool amBlockingFollowerNB()
double _patchSpeed(const double min, const double wanted, const double max, const MSCFModel &cfModel)
int myOwnState
The current state of the vehicle.
static CLeaderDist getLongest(const MSLeaderDistanceInfo &ldi)
get the longest vehicle in the given info
double computeSpeedGain(double latDistSublane, double defaultNextSpeed) const
compute speedGain when moving by the given amount
double myCooperativeParam
std::pair< double, int > Info
information regarding save velocity (unused) and state flags of the ego vehicle
MSVehicle & myVehicle
The vehicle this lane-changer belongs to.
std::pair< const MSVehicle *, double > CLeaderDist
LaneChangeAction
The state of a vehicle's lane-change behavior.
double patchSpeed(const double min, const double wanted, const double max, const MSCFModel &cfModel)
Called to adapt the speed in order to allow a lane change.
double myKeepRightProbability
double myOrigLatDist
the complete lateral distance the vehicle wants to travel to finish its maneuver
int slowDownForBlocked(MSVehicle **blocked, int state)
compute useful slowdowns for blocked vehicles
void informFollower(int blocked, int dir, const CLeaderDist &neighFollow, double remainingSeconds, double plannedSpeed)
decide whether we will try cut in before the follower or allow to be overtaken
std::string getParameter(const std::string &key) const
try to retrieve the given parameter from this device. Throw exception for unsupported key ...
double commitFollowSpeed(double speed, double latDist, double secondsToLeaveLane, const MSLeaderDistanceInfo &leaders, double foeOffset) const
compute speed when committing to an urgent change that is safe in regard to leading vehicles ...
bool currentDistDisallows(double dist, int laneOffset, double lookForwardDist)
double mySpeedGainProbabilityRight
a value for tracking the probability that a change to the right is beneficial
bool currentDistAllows(double dist, int laneOffset, double lookForwardDist)
bool myDontBrake
flag to prevent speed adaptation by slowing down
double computeSpeedLat(double latDist)
decides the next lateral speed depending on the remaining lane change distance to be covered ...
MSLane * getLane() const
Returns the lane the vehicle is on.
int _wantsChangeSublane(int laneOffset, LaneChangeAction alternatives, const MSLeaderDistanceInfo &leaders, const MSLeaderDistanceInfo &followers, const MSLeaderDistanceInfo &blockers, const MSLeaderDistanceInfo &neighLeaders, const MSLeaderDistanceInfo &neighFollowers, const MSLeaderDistanceInfo &neighBlockers, const MSLane &neighLane, const std::vector< MSVehicle::LaneQ > &preb, MSVehicle **lastBlocked, MSVehicle **firstBlocked, double &latDist, int &blocked)
helper function for doing the actual work
int wantsChange(int laneOffset, MSAbstractLaneChangeModel::MSLCMessager &msgPass, int blocked, const std::pair< MSVehicle *, double > &leader, const std::pair< MSVehicle *, double > &neighLead, const std::pair< MSVehicle *, double > &neighFollow, const MSLane &neighLane, const std::vector< MSVehicle::LaneQ > &preb, MSVehicle **lastBlocked, MSVehicle **firstBlocked)
Called to examine whether the vehicle wants to change using the given laneOffset (this is a wrapper a...
Representation of a lane in the micro simulation.
int myPreviousState
lane changing state from the previous simulation step
int computeSublaneShift(const MSEdge *prevEdge, const MSEdge *curEdge)
compute shift so that prevSublane + shift = newSublane
Interface for lane-change models.
void updateGaps(const MSLeaderDistanceInfo &others, double foeOffset, double oldCenter, double gapFactor, double &surplusGapRight, double &surplusGapLeft, bool saveMinGap=false, double netOverlap=0, double latDist=0, std::vector< CLeaderDist > *collectBlockers=0)
check remaining lateral gaps for the given foe vehicles and optionally update minimum lateral gaps ...
bool amBlockingFollowerPlusNB()