SUMO - Simulation of Urban MObility
GNEChange_Lane.h
Go to the documentation of this file.
1 /****************************************************************************/
2 // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.org/sumo
3 // Copyright (C) 2001-2017 German Aerospace Center (DLR) and others.
4 /****************************************************************************/
5 //
6 // This program and the accompanying materials
7 // are made available under the terms of the Eclipse Public License v2.0
8 // which accompanies this distribution, and is available at
9 // http://www.eclipse.org/legal/epl-v20.html
10 //
11 /****************************************************************************/
17 // A network change in which a single lane is created or deleted
18 /****************************************************************************/
19 #ifndef GNEChange_Lane_h
20 #define GNEChange_Lane_h
21 
22 
23 // ===========================================================================
24 // included modules
25 // ===========================================================================
26 #ifdef _MSC_VER
27 #include <windows_config.h>
28 #else
29 #include <config.h>
30 #endif
31 
32 #include <fx.h>
34 #include <netbuild/NBEdge.h>
35 #include "GNEChange.h"
36 
37 // ===========================================================================
38 // class declarations
39 // ===========================================================================
40 class GNEEdge;
41 class GNELane;
42 class GNEAdditional;
43 class GNEShape;
44 
45 // ===========================================================================
46 // class definitions
47 // ===========================================================================
52 class GNEChange_Lane : public GNEChange {
53  FXDECLARE_ABSTRACT(GNEChange_Lane)
54 
55 public:
62  GNEChange_Lane(GNEEdge* edge, GNELane* lane, const NBEdge::Lane& laneAttrs, bool forward);
63 
66 
70  FXString undoName() const;
71 
73  FXString redoName() const;
74 
76  void undo();
77 
79  void redo();
81 
82 
83 private:
86 
89 
92 
94  std::vector<GNEAdditional*> myAdditionalChilds;
95 
97  std::vector<GNEShape*> myShapeChilds;
98 
100  std::vector<GNEAdditional*> myAdditionalParents;
101 };
102 
103 #endif
104 /****************************************************************************/
const NBEdge::Lane myLaneAttrs
we need to preserve the attributes explicitly because they are not contained withing GNELane itself ...
~GNEChange_Lane()
Destructor.
the function-object for an editing operation (abstract base)
Definition: GNEChange.h:48
void undo()
undo action
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
Definition: GNELane.h:53
FXString redoName() const
get Redo name
std::vector< GNEAdditional * > myAdditionalParents
we need to preserve the list of additional sets in which this lane is a child
An (internal) definition of a single lane of an edge.
Definition: NBEdge.h:121
FXString undoName() const
return undoName
std::vector< GNEShape * > myShapeChilds
we need to preserve the list of shapes vinculated with this lane
void redo()
redo action
std::vector< GNEAdditional * > myAdditionalChilds
we need to preserve the list of additionals vinculated with this lane
GNEChange_Lane(GNEEdge *edge, GNELane *lane, const NBEdge::Lane &laneAttrs, bool forward)
Constructor for creating/deleting an edge.
A road/street connecting two junctions (netedit-version)
Definition: GNEEdge.h:56
GNEEdge * myEdge
we need the edge because it is the target of our change commands
GNELane * myLane
we need to preserve the lane because it maybe the target of GNEChange_Attribute commands ...
An Element which don&#39;t belongs to GNENet but has influency in the simulation.
Definition: GNEAdditional.h:59