This page describes simulations of (inland) waterways in SUMO.
Approaches to ship modelling
Currently, no exclusive movement model for ships is implemented. Instead the existing models for vehicle movement need to be re-purposed. By setting guiShape="ship", vehicles are drawn in a more appropriate shape.
Problems and workarounds
- Due to the one-way nature of edges in sumo, ships cannot overtake each other by using the whole width of the waterway. To allow overtaking, multiple lanes have to be defined.
- Since the right-of-way rules for ships are more complex than those for road vehicles, waterway intersections are set to uncontrolled by default.