Eclipse SUMO - Simulation of Urban MObility
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MSTransportableControl.h
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2026 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
21// Stores all persons or containers in the net and handles their waiting for cars.
22/****************************************************************************/
23#pragma once
24#include <config.h>
25
26#include <vector>
27#include <map>
28#include <microsim/MSVehicle.h>
31
32
33// ===========================================================================
34// class declarations
35// ===========================================================================
36class MSNet;
37class MSPModel;
38
39
40// ===========================================================================
41// class definitions
42// ===========================================================================
52public:
54 typedef std::vector<MSTransportable*> TransportableVector;
55
57 typedef std::map<std::string, MSTransportable*>::const_iterator constVehIt;
58
59
60public:
62 MSTransportableControl(const bool isPerson);
63
64
67
68
73 bool add(MSTransportable* transportable);
74
75
80 MSTransportable* get(const std::string& id) const;
81
82
84 virtual void erase(MSTransportable* transportable);
85
87 void eraseAll();
88
90 void setWaitEnd(SUMOTime time, MSTransportable* transportable);
91
93 void checkWaiting(MSNet* net, const SUMOTime time);
94
95#ifndef THREAD_POOL
96#ifdef HAVE_FOX
98 void addPendingRouting(MSTransportable* transportable);
99
101 void processPendingRouting(MSNet* net, const SUMOTime time);
102#endif
103#endif
104
106 void addWaiting(const MSEdge* edge, MSTransportable* person);
107
109 void forceDeparture();
110
112 bool hasAnyWaiting(const MSEdge* edge, SUMOVehicle* vehicle) const;
113
123 bool loadAnyWaiting(const MSEdge* edge, SUMOVehicle* vehicle, SUMOTime& timeToLoadNext, SUMOTime& stopDuration, MSTransportable* const force = nullptr);
124
126 bool hasTransportables() const;
127
129 bool hasNonWaiting() const;
130
132 int getActiveCount();
133
136
139
142
150 SumoRNG* rng) const;
151
158
163 return myTransportables.begin();
164 }
165
166
171 return myTransportables.end();
172 }
173
174
178 int size() const {
179 return (int)myTransportables.size();
180 }
181
185 }
186
191
196
198 void fixLoadCount(const MSTransportable* transportable);
199
202
206 int getLoadedNumber() const {
207 return myLoadedNumber;
208 }
209
210 int getDepartedNumber() const;
211
215 int getRunningNumber() const {
216 return myRunningNumber;
217 }
218
222 int getJammedNumber() const {
223 return myJammedNumber;
224 }
225
231
237 }
238
241 int getMovingNumber() const;
242
245 int getRidingNumber() const;
246
249 int getEndedNumber() const {
250 return myEndedNumber;
251 }
252
256 int getArrivedNumber() const {
257 return myArrivedNumber;
258 }
259
262 int getDiscardedNumber() const {
263 return myDiscardedNumber;
264 }
265
269 }
270
274 }
275
280
282
287 return myMovementModel;
288 }
289
296
297 void addArrived() {
299 }
300
304 }
305
308 }
309
310 void endedAccess() {
312 }
313
316 void saveState(OutputDevice& out);
317
320 void loadState(const std::string& state);
321
323 void clearState();
324
328
329protected:
331 std::map<std::string, MSTransportable*> myTransportables;
332
334 std::map<SUMOTime, TransportableVector> myWaiting4Departure;
335
337 std::map<SUMOTime, TransportableVector> myWaitingUntil;
338
340 std::map<const MSEdge*, TransportableVector, ComparatorNumericalIdLess> myWaiting4Vehicle;
341
344
347
350
353
356
359
362
365
368
371
374
377
380
381#ifndef THREAD_POOL
382#ifdef HAVE_FOX
384 TransportableVector myPendingRouting;
385#endif
386#endif
387
390
391private:
393
395
398
401
402private:
405};
long long int SUMOTime
Definition GUI.h:36
A road/street connecting two junctions.
Definition MSEdge.h:77
The simulated network and simulation perfomer.
Definition MSNet.h:89
The pedestrian (and also sometimes container) movement model.
Definition MSPModel.h:51
void loadState(const std::string &state)
Reconstruct the current state.
int getRunningNumber() const
Returns the number of build and inserted, but not yet deleted transportables.
void setWaitEnd(SUMOTime time, MSTransportable *transportable)
sets the arrival time for a waiting transportable
const MSDevice_Vehroutes::SortedRouteInfo & getRouteInfo()
bool hasTransportables() const
checks whether any transportable waits to finish her plan
int myAccessNumber
The number of transportables currently in an access stage.
constVehIt loadedBegin() const
Returns the begin of the internal transportables map.
int myWaitingForDepartureNumber
The number of transportables waiting for departure.
int getWaitingForVehicleNumber() const
Returns the number of transportables waiting for a ride.
int getEndedNumber() const
Returns the number of transportables that exited the simulation.
void forceDeparture()
register forced (traci) departure
void fixLoadCount(const MSTransportable *transportable)
decrement counter to avoid double counting transportables loaded from state
void checkWaiting(MSNet *net, const SUMOTime time)
checks whether any transportables waiting time is over
int size() const
Returns the number of known transportables.
int getArrivedNumber() const
Returns the number of transportables that arrived at their destination.
void registerTeleportAbortWait()
register a teleport after aborting a long wait
void saveState(OutputDevice &out)
Saves the current state into the given stream.
int getTeleportCount() const
Returns the number of teleports transportables did.
int getLoadedNumber() const
Returns the number of build transportables.
bool hasAnyWaiting(const MSEdge *edge, SUMOVehicle *vehicle) const
check whether any transportables are waiting for the given vehicle
int getWaitingUntilNumber() const
Returns the number of transportables waiting for a specified amount of time.
void eraseAll()
@removes all transportables
int myLoadedNumber
The number of build transportables.
int getTeleportsWrongDest() const
return the number of teleports of transportables riding to the wrong destination
int myTeleportsAbortWait
The number of teleports due to long waits for a ride.
constVehIt loadedEnd() const
Returns the end of the internal transportables map.
std::map< std::string, MSTransportable * > myTransportables
all currently created transportables by id
std::map< std::string, MSTransportable * >::const_iterator constVehIt
Definition of the internal transportables map iterator.
void abortWaiting(MSTransportable *t)
aborts waiting stage of transportable
void abortWaitingForVehicle(MSTransportable *t)
let the given transportable abort waiting for a vehicle (when removing stage via TraCI)
void registerTeleportWrongDest()
register a teleport to the final destination
void abortAnyWaitingForVehicle()
aborts the plan for any transportable that is still waiting for a ride
MSPModel * getNonInteractingModel()
Returns the non interacting movement model (for tranship and "beaming")
bool hasNonWaiting() const
checks whether any transportable is still engaged in walking / stopping
virtual MSTransportable * buildContainer(const SUMOVehicleParameter *pars, MSVehicleType *vtype, MSTransportable::MSTransportablePlan *plan) const
Builds a new container.
MSPModel * getMovementModel()
Returns the default movement model for this kind of transportables.
int myArrivedNumber
The number of transportables that arrived at their destination.
virtual MSTransportable * buildPerson(const SUMOVehicleParameter *pars, MSVehicleType *vtype, MSTransportable::MSTransportablePlan *plan, SumoRNG *rng) const
Builds a new person.
std::map< const MSEdge *, TransportableVector, ComparatorNumericalIdLess > myWaiting4Vehicle
the lists of waiting transportables
int getMovingNumber() const
Returns the number of transportables moving by themselvs (i.e. walking)
void addWaiting(const MSEdge *edge, MSTransportable *person)
adds a transportable to the list of transportables waiting for a vehicle on the specified edge
SUMOTime myAbortWaitingTimeout
The time until waiting for a ride is aborted.
int myEndedNumber
The number of transportables that exited the simulation.
int getJammedNumber() const
Returns the number of times a transportables was jammed.
int myWaitingUntilNumber
The number of transportables waiting for a specified time.
void clearState()
Resets transportables when quick-loading state.
virtual void erase(MSTransportable *transportable)
removes a single transportable
int myDiscardedNumber
The number of discarded transportables.
std::map< SUMOTime, TransportableVector > myWaitingUntil
the lists of walking / stopping transportables
bool add(MSTransportable *transportable)
Adds a single transportable, returns false if an id clash occurred.
bool myHaveNewWaiting
whether a new transportable waiting for a vehicle has been added in the last step
virtual ~MSTransportableControl()
Destructor.
int myJammedNumber
The number of jammed transportables.
int myTeleportsWrongDest
The number of teleports due to wrong destination.
int myMaxTransportableNumber
maximum transportable count
std::map< SUMOTime, TransportableVector > myWaiting4Departure
Transportables waiting for departure.
MSTransportableControl & operator=(const MSTransportableControl &src)=delete
invalidated assignment operator
void registerJammed()
register a jammed transportable
bool loadAnyWaiting(const MSEdge *edge, SUMOVehicle *vehicle, SUMOTime &timeToLoadNext, SUMOTime &stopDuration, MSTransportable *const force=nullptr)
load any applicable transportables Loads any person / container that is waiting on that edge for the ...
std::vector< MSTransportable * > TransportableVector
Definition of a list of transportables.
int myRunningNumber
The number of transportables within the network (build and inserted but not removed)
int myWaitingForVehicleNumber
The number of transportables waiting for vehicles.
int getTeleportsAbortWait() const
return the number of teleports due to excessive waiting for a ride
MSTransportable * get(const std::string &id) const
Returns the named transportable, if existing.
int getDiscardedNumber() const
Returns the number of discarded transportables.
MSDevice_Vehroutes::SortedRouteInfo myRouteInfos
Information needed to sort transportable output by departure time.
int getActiveCount()
return the number of active transportable objects
int getRidingNumber() const
Returns the number of transportables riding a vehicle.
std::vector< MSStage * > MSTransportablePlan
the structure holding the plan of a transportable
The car-following model and parameter.
Static storage of an output device and its base (abstract) implementation.
Representation of a vehicle.
Definition SUMOVehicle.h:63
Structure representing possible vehicle parameter.
Information needed to sort vehicle / transportable output by departure time.