const NBEdge::Lane myLaneAttrs
we need to preserve the attributes explicitly because they are not contained withing GNELane itself
std::string redoName() const
get Redo name
~GNEChange_Lane()
Destructor.
GNELane * myLane
we need to preserve the lane because it maybe the target of GNEChange_Attribute commands
bool myRecomputeConnections
whether to recompute connection when adding a new lane
GNEEdge * myEdge
we need the edge because it is the target of our change commands
std::string undoName() const
return undoName
the function-object for an editing operation (abstract base)
A road/street connecting two junctions (netedit-version)
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
An (internal) definition of a single lane of an edge.