@ MESSAGE_OCCURRED
send when a message occured
@ GLDEBUG_OCCURRED
send when a gldebug occured
@ ERROR_OCCURRED
send when a error occured
@ STATUS_OCCURRED
send when a status change occured
@ DEBUG_OCCURRED
send when a debug occured
@ WARNING_OCCURRED
send when a warning occured
GUIEvent_Message(GUIEventType type, const std::string &msg)
GUIEvent_Message(MsgHandler::MsgType type, const std::string &msg)
constructor
std::string myMsg
The message.
const std::string & getMsg() const
Returns the message.
GUIEvent_Message(const std::string &msg)
constructor
~GUIEvent_Message()
destructor
GUIEventType myType
the type of the event
@ MT_GLDEBUG
The message is GL debug output.
@ MT_DEBUG
The message is debug output.
@ MT_MESSAGE
The message is only something to show.
@ MT_ERROR
The message is an error.
@ MT_WARNING
The message is a warning.