61 void setText(
const std::string& text);
67 long onPaint(FXObject*, FXSelector,
void*);
GNEGroupBoxModule (based on FXGroupBox)
FXButton * mySaveButton
button for save elements
FXLabel * myLabel
label used in non collapsable GNEGroupBoxModule
long onCmdExtendButton(FXObject *, FXSelector, void *)
extends GroupBoxModule
void setText(const std::string &text)
set text
long onCmdCollapseButton(FXObject *, FXSelector, void *)
collapse GroupBoxModule
FXVerticalFrame * myCollapsableFrame
vertical collapsable frame
long onCmdSaveButton(FXObject *, FXSelector, void *)
save contents
Options
GroupBoxModule options.
const int myOptions
GroupBoxModule options.
~GNEGroupBoxModule()
destructor
long onUpdResetButton(FXObject *, FXSelector, void *)
update reset GroupBoxModule
FXButton * myLoadButton
button for load elements
bool myCollapsed
flag to check if this groupbox is collapsed
long onCmdResetButton(FXObject *, FXSelector, void *)
reset GroupBoxModule
virtual bool saveContents() const
save contents (can be reimplemented in children)
FXButton * myCollapseButton
button for collapse elements
long onPaint(FXObject *, FXSelector, void *)
draw GNEGroupBoxModule
GNEFrame * myFrameParent
GNEFrame in which this GroupBox is placed.
FXButton * myResetWidthButton
button for reset frame width
void toggleSaveButton(const bool value)
enable or disable save buttons
MFXButtonTooltip * myExtendButton
button for extend elements
long onCmdLoadButton(FXObject *, FXSelector, void *)
load contents
GNEGroupBoxModule()
FOX need this.
FXVerticalFrame * getCollapsableFrame()
get collapsable frame (used by all elements that will be collapsed if button is toggled)
virtual bool loadContents() const
load contents (can be reimplemented in children)