Eclipse SUMO - Simulation of Urban MObility
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GNEVClassesDialog.cpp
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2025 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
18// Dialog for edit allow VClass attribute
19/****************************************************************************/
20
25
26#include "GNEVClassesDialog.h"
27
28// ===========================================================================
29// FOX callback mapping
30// ===========================================================================
31
35
42
43// Object implementation
44FXIMPLEMENT(GNEVClassesDialog::VClassRow, FXHorizontalFrame, VClassRowMap, ARRAYNUMBER(VClassRowMap))
45FXIMPLEMENT(GNEVClassesDialog, GNEDialog, GNEVClassesDialogMap, ARRAYNUMBER(GNEVClassesDialogMap))
46
47// ===========================================================================
48// member method definitions
49// ===========================================================================
50
51// ---------------------------------------------------------------------------
52// GNEVClassesDialog::VClassRow - methods
53// ---------------------------------------------------------------------------
54
55GNEVClassesDialog::VClassRow::VClassRow(FXVerticalFrame* contentsFrame, SUMOVehicleClass vClass,
56 GUIIcon vClassIcon, const std::string& description) :
57 FXHorizontalFrame(contentsFrame, GUIDesignAuxiliarHorizontalFrame),
58 myVClassString(getVehicleClassNames(vClass)) {
59 // add frame for vehicle icons
60 FXLabel* labelVehicleIcon = new FXLabel(this, "", GUIIconSubSys::getIcon(vClassIcon), GUIDesignLabelIcon64x32Thicked);
61 labelVehicleIcon->setBackColor(FXRGBA(255, 255, 255, 255));
62 // create frame for information and button
63 FXVerticalFrame* buttonAndInformationFrame = new FXVerticalFrame(this, GUIDesignAuxiliarHorizontalFrame);
64 FXHorizontalFrame* buttonAndStatusFrame = new FXHorizontalFrame(buttonAndInformationFrame, GUIDesignAuxiliarHorizontalFrame);
65 // create button for enable/disable vehicle class
66 myVClassButton = GUIDesigns::buildFXButton(buttonAndStatusFrame, "", "", "", GUIIconSubSys::getIcon(GUIIcon::EMPTY),
68 // create label for vehicle class name
69 new FXLabel(buttonAndStatusFrame, myVClassString.c_str(), nullptr, GUIDesignLabelThick(JUSTIFY_LEFT));
70 // create label for description of vehicle
71 new FXLabel(buttonAndInformationFrame, description.c_str(), nullptr, GUIDesignLabelThick(JUSTIFY_LEFT));
72}
73
74
78
79
80const std::string&
82 return myVClassString;
83}
84
85
86void
88 if (enabled) {
89 myVClassButton->setIcon(GUIIconSubSys::getIcon(GUIIcon::ACCEPT));
90 } else {
91 myVClassButton->setIcon(GUIIconSubSys::getIcon(GUIIcon::CANCEL));
92 }
93}
94
95
96bool
100
101
102long
104 if (myVClassButton->getIcon() == GUIIconSubSys::getIcon(GUIIcon::ACCEPT)) {
105 setVClassButtonStatus(false);
106 } else {
107 setVClassButtonStatus(true);
108 }
109 return 1;
110}
111
112// ---------------------------------------------------------------------------
113// GNEVClassesDialog - methods
114// ---------------------------------------------------------------------------
115
117 const std::string originalVClasses) :
118 GNEDialog(mainWindow, TLF("Edit vClasses of attribute '%'", toString(attr)), GUIIcon::GREENVEHICLE,
120 myOriginalVClasses(originalVClasses),
121 myEditedVClasses(originalVClasses) {
122 // label for selection options
123 new FXLabel(getContentFrame(), TL("Selection options"), nullptr, GUIDesignLabel(JUSTIFY_NORMAL));
124 // horizontal frame uniform for options
125 FXHorizontalFrame* optionsFrame = new FXHorizontalFrame(getContentFrame(), GUIDesignAuxiliarHorizontalFrameUniform);
126 // allow all
128 new FXLabel(optionsFrame, TL("Allow all vehicles"), nullptr, GUIDesignLabelThick(JUSTIFY_LEFT));
129 // only road
131 new FXLabel(optionsFrame, TL("Allow only road vehicles"), nullptr, GUIDesignLabelThick(JUSTIFY_LEFT));
132 // only rail
134 new FXLabel(optionsFrame, TL("Allow only rail vehicles"), nullptr, GUIDesignLabelThick(JUSTIFY_LEFT));
135 // disallow all
137 new FXLabel(optionsFrame, TL("Disallow all vehicles"), nullptr, GUIDesignLabelThick(JUSTIFY_LEFT));
138 // label for select vClasses
139 new FXLabel(getContentFrame(), TL("Select vClasses"), nullptr, GUIDesignLabel(JUSTIFY_NORMAL));
140 // Create frame for vehicles's columns
141 FXHorizontalFrame* myVehiclesFrame = new FXHorizontalFrame(getContentFrame(), GUIDesignContentsFrame);
142 // create left frame and fill it
143 FXVerticalFrame* vehiclesLeftFrame = new FXVerticalFrame(myVehiclesFrame, GUIDesignAuxiliarFrame);
144 myVClassMap[SVC_PASSENGER] = new VClassRow(vehiclesLeftFrame, SVC_PASSENGER, GUIIcon::VCLASS_PASSENGER, TL("Default vehicle class"));
145 myVClassMap[SVC_PRIVATE] = new VClassRow(vehiclesLeftFrame, SVC_PRIVATE, GUIIcon::VCLASS_PRIVATE, TL("A passenger car assigned for private use"));
146 myVClassMap[SVC_TAXI] = new VClassRow(vehiclesLeftFrame, SVC_TAXI, GUIIcon::VCLASS_TAXI, TL("Vehicle for hire with a driver"));
147 myVClassMap[SVC_BUS] = new VClassRow(vehiclesLeftFrame, SVC_BUS, GUIIcon::VCLASS_BUS, TL("Urban line traffic"));
148 myVClassMap[SVC_COACH] = new VClassRow(vehiclesLeftFrame, SVC_COACH, GUIIcon::VCLASS_COACH, TL("Overland transport"));
149 myVClassMap[SVC_DELIVERY] = new VClassRow(vehiclesLeftFrame, SVC_DELIVERY, GUIIcon::VCLASS_DELIVERY, TL("Vehicles specialized in delivering goods"));
150 myVClassMap[SVC_TRUCK] = new VClassRow(vehiclesLeftFrame, SVC_TRUCK, GUIIcon::VCLASS_TRUCK, TL("Vehicle designed to transport cargo"));
151 myVClassMap[SVC_TRAILER] = new VClassRow(vehiclesLeftFrame, SVC_TRAILER, GUIIcon::VCLASS_TRAILER, TL("Truck with trailer"));
152 myVClassMap[SVC_EMERGENCY] = new VClassRow(vehiclesLeftFrame, SVC_EMERGENCY, GUIIcon::VCLASS_EMERGENCY, TL("Vehicle designated to respond to an emergency"));
153 myVClassMap[SVC_MOTORCYCLE] = new VClassRow(vehiclesLeftFrame, SVC_MOTORCYCLE, GUIIcon::VCLASS_MOTORCYCLE, TL("Two- or three-wheeled motor vehicle"));
154 myVClassMap[SVC_MOPED] = new VClassRow(vehiclesLeftFrame, SVC_MOPED, GUIIcon::VCLASS_MOPED, TL("Motorcycle not allowed in motorways"));
155 // create center frame and fill it
156 FXVerticalFrame* vehiclesCenterFrame = new FXVerticalFrame(myVehiclesFrame, GUIDesignAuxiliarFrame);
157 myVClassMap[SVC_BICYCLE] = new VClassRow(vehiclesCenterFrame, SVC_BICYCLE, GUIIcon::VCLASS_BICYCLE, TL("Human-powered, pedal-driven vehicle"));
158 myVClassMap[SVC_SCOOTER] = new VClassRow(vehiclesCenterFrame, SVC_SCOOTER, GUIIcon::VCLASS_SCOOTER, TL("An electric scooter or a kick scooter"));
159 myVClassMap[SVC_PEDESTRIAN] = new VClassRow(vehiclesCenterFrame, SVC_PEDESTRIAN, GUIIcon::VCLASS_PEDESTRIAN, TL("Person traveling on foot"));
160 myVClassMap[SVC_WHEELCHAIR] = new VClassRow(vehiclesCenterFrame, SVC_WHEELCHAIR, GUIIcon::VCLASS_WHEELCHAIR, TL("A mobility impaired person"));
161 myVClassMap[SVC_TRAM] = new VClassRow(vehiclesCenterFrame, SVC_TRAM, GUIIcon::VCLASS_TRAM, TL("Rail vehicle which runs on tracks"));
162 myVClassMap[SVC_RAIL_ELECTRIC] = new VClassRow(vehiclesCenterFrame, SVC_RAIL_ELECTRIC, GUIIcon::VCLASS_RAIL_ELECTRIC, TL("Rail electric vehicle"));
163 myVClassMap[SVC_RAIL_FAST] = new VClassRow(vehiclesCenterFrame, SVC_RAIL_FAST, GUIIcon::VCLASS_RAIL_FAST, TL("High-speed rail vehicle"));
164 myVClassMap[SVC_RAIL_URBAN] = new VClassRow(vehiclesCenterFrame, SVC_RAIL_URBAN, GUIIcon::VCLASS_RAIL_URBAN, TL("Heavier than tram"));
165 myVClassMap[SVC_RAIL] = new VClassRow(vehiclesCenterFrame, SVC_RAIL, GUIIcon::VCLASS_RAIL, TL("Heavy rail vehicle"));
166 myVClassMap[SVC_CABLE_CAR] = new VClassRow(vehiclesCenterFrame, SVC_CABLE_CAR, GUIIcon::VCLASS_CABLE_CAR, TL("A conveyance suspended on a cable"));
167 myVClassMap[SVC_SUBWAY] = new VClassRow(vehiclesCenterFrame, SVC_SUBWAY, GUIIcon::VCLASS_SUBWAY, TL("A railway that mostly runs underground"));
168 // create right frame and fill it (8 vehicles)
169 FXVerticalFrame* vehiclesRightFrame = new FXVerticalFrame(myVehiclesFrame, GUIDesignAuxiliarFrame);
170 myVClassMap[SVC_E_VEHICLE] = new VClassRow(vehiclesRightFrame, SVC_E_VEHICLE, GUIIcon::VCLASS_EVEHICLE, TL("Future electric mobility vehicles"));
171 myVClassMap[SVC_ARMY] = new VClassRow(vehiclesRightFrame, SVC_ARMY, GUIIcon::VCLASS_ARMY, TL("Vehicle designed for military forces"));
172 myVClassMap[SVC_SHIP] = new VClassRow(vehiclesRightFrame, SVC_SHIP, GUIIcon::VCLASS_SHIP, TL("Basic class for navigating waterway"));
173 myVClassMap[SVC_AUTHORITY] = new VClassRow(vehiclesRightFrame, SVC_AUTHORITY, GUIIcon::VCLASS_AUTHORITY, TL("Vehicle of a governmental security agency"));
174 myVClassMap[SVC_VIP] = new VClassRow(vehiclesRightFrame, SVC_VIP, GUIIcon::VCLASS_VIP, TL("A civilian security armored car used by VIPs"));
175 myVClassMap[SVC_HOV] = new VClassRow(vehiclesRightFrame, SVC_HOV, GUIIcon::VCLASS_HOV, TL("High-Occupancy Vehicle (two or more passengers)"));
176 myVClassMap[SVC_CONTAINER] = new VClassRow(vehiclesRightFrame, SVC_CONTAINER, GUIIcon::VCLASS_CONTAINER, TL("A transport container"));
177 myVClassMap[SVC_AIRCRAFT] = new VClassRow(vehiclesRightFrame, SVC_AIRCRAFT, GUIIcon::VCLASS_AIRCRAFT, TL("An airplane"));
178 myVClassMap[SVC_DRONE] = new VClassRow(vehiclesRightFrame, SVC_DRONE, GUIIcon::VCLASS_DRONE, TL("A small unmanned robot"));
179 myVClassMap[SVC_CUSTOM1] = new VClassRow(vehiclesRightFrame, SVC_CUSTOM1, GUIIcon::VCLASS_CUSTOM1, TL("Reserved for user-defined semantics"));
180 myVClassMap[SVC_CUSTOM2] = new VClassRow(vehiclesRightFrame, SVC_CUSTOM2, GUIIcon::VCLASS_CUSTOM2, TL("Reserved for user-defined semantics"));
181 // reset dialog
182 onCmdReset(nullptr, 0, nullptr);
183 // open modal dialog
184 openDialog();
185}
186
187
190
191
192void
195 onCmdAccept(nullptr, 0, nullptr);
197 onCmdCancel(nullptr, 0, nullptr);
199 onCmdReset(nullptr, 0, nullptr);
200 } else if (dialogArgument->getCustomAction() == "allVehicles") {
201 onCmdSelectAll(nullptr, 0, nullptr);
202 } else if (dialogArgument->getCustomAction() == "disallowAll") {
203 onCmdUnselectAll(nullptr, 0, nullptr);
204 } else if (dialogArgument->getCustomAction() == "onlyRoadVehicles") {
205 onCmdSelectOnlyRoad(nullptr, 0, nullptr);
206 } else if (dialogArgument->getCustomAction() == "onlyRailVehicles") {
207 onCmdSelectOnlyRail(nullptr, 0, nullptr);
208 } else if (SumoVehicleClassStrings.hasString(dialogArgument->getCustomAction())) {
209 myVClassMap[getVehicleClassID(dialogArgument->getCustomAction())]->onCmdToggleVClass(nullptr, 0, nullptr);
210 } else {
211 WRITE_ERROR("Invalid dialog argument " + dialogArgument->getCustomAction() + " used in GNEVClassesDialog::runInternalTest");
212 }
213}
214
215
216std::string
220
221
222long
223GNEVClassesDialog::onCmdSelectAll(FXObject*, FXSelector, void*) {
224 // change all icons to accept
225 for (const auto& vClass : myVClassMap) {
226 vClass.second->setVClassButtonStatus(true);
227 }
228 return 1;
229}
230
231
232long
233GNEVClassesDialog::onCmdUnselectAll(FXObject*, FXSelector, void*) {
234 // change all icons to cancel
235 for (const auto& vClass : myVClassMap) {
236 vClass.second->setVClassButtonStatus(false);
237 }
238 return 1;
239}
240
241
242long
243GNEVClassesDialog::onCmdSelectOnlyRoad(FXObject*, FXSelector, void*) {
244 // change all non-road icons to disallow, and allow for the rest
245 for (const auto& vClass : myVClassMap) {
246 if ((vClass.first & (SVC_PEDESTRIAN | SVC_NON_ROAD)) == 0) {
247 vClass.second->setVClassButtonStatus(true);
248 } else {
249 vClass.second->setVClassButtonStatus(false);
250 }
251 }
252 return 1;
253}
254
255
256long
257GNEVClassesDialog::onCmdSelectOnlyRail(FXObject*, FXSelector, void*) {
258 // change all non-road icons to disallow, and allow for the rest
259 for (const auto& vClass : myVClassMap) {
260 if ((vClass.first & SVC_RAIL_CLASSES) != 0) {
261 vClass.second->setVClassButtonStatus(true);
262 } else {
263 vClass.second->setVClassButtonStatus(false);
264 }
265 }
266 return 1;
267}
268
269
270long
271GNEVClassesDialog::onCmdAccept(FXObject*, FXSelector, void*) {
272 bool allSelected = true;
273 // clear allow and disallow VClasses
274 std::vector<std::string> allowedVehicles;
275 for (const auto& vClass : myVClassMap) {
276 // check if vehicle is allowed depending on the Icon
277 if (vClass.second->isVClassButtonEnabled()) {
278 allowedVehicles.push_back(vClass.second->getVClassString());
279 } else {
280 allSelected = false;
281 }
282 }
283 if (allSelected) {
284 myEditedVClasses = "all";
285 } else {
286 myEditedVClasses = joinToString(allowedVehicles, " ");
287 }
288 // Stop Modal if we have a different classes from original
290 return closeDialogAccepting();
291 } else {
292 return closeDialogCanceling();
293 }
294}
295
296
297long
298GNEVClassesDialog::onCmdCancel(FXObject*, FXSelector, void*) {
299 // reset vClasses
301 // cancel
302 return closeDialogCanceling();
303}
304
305
306long
307GNEVClassesDialog::onCmdReset(FXObject*, FXSelector, void*) {
308 // reset vClasses
310 // continue depending of allow
311 if (myEditedVClasses == "all") {
312 // iterate over myVClassMap and set all icons as true
313 for (const auto& vClass : myVClassMap) {
314 vClass.second->setVClassButtonStatus(true);
315 }
316 } else {
317 // declare string vector for saving all vclasses
318 const std::vector<std::string>& allowStringVector = StringTokenizer(myEditedVClasses).getVector();
319 const std::set<std::string> allowSet(allowStringVector.begin(), allowStringVector.end());
320 // iterate over myVClassMap and set icons
321 for (const auto& vClass : myVClassMap) {
322 if (allowSet.count(getVehicleClassNames(vClass.first)) > 0) {
323 vClass.second->setVClassButtonStatus(true);
324 } else {
325 vClass.second->setVClassButtonStatus(false);
326 }
327 }
328 }
329 return 1;
330}
331
332/****************************************************************************/
FXDEFMAP(GNEVClassesDialog::VClassRow) VClassRowMap[]
@ MID_GNE_ALLOWVCLASSES_SELECTALL
select all vehicles
@ MID_GNE_ALLOWVCLASSES_ONLY_ROAD
select only non road vehicles
@ MID_GNE_ALLOWVCLASSES_UNSELECTALL
unselect all vehicles
@ MID_GNE_ALLOWVCLASSES_ONLY_RAIL
select only rail vehicles
@ MID_GNE_ALLOWVCLASSES_TOGGLE
select/unselect single vehicle
#define GUIDesignButtonIcon
button only with icon
Definition GUIDesigns.h:109
#define GUIDesignLabelIcon64x32Thicked
label ticked filled used for VClasses. It uses icons of 64x32 pixels
Definition GUIDesigns.h:272
#define GUIDesignContentsFrame
design for the main content frame of every frame/dialog with padding and spacing
Definition GUIDesigns.h:406
#define GUIDesignAuxiliarHorizontalFrame
design for auxiliar (Without borders) horizontal frame used to pack another frames
Definition GUIDesigns.h:430
#define GUIDesignLabel(justify)
Definition GUIDesigns.h:245
#define GUIDesignAuxiliarHorizontalFrameUniform
design for auxiliar (Without borders) horizontal frame used to pack another frames uniform
Definition GUIDesigns.h:436
#define GUIDesignLabelThick(justify)
label extended over frame with thick and with text justify to left
Definition GUIDesigns.h:251
#define GUIDesignAuxiliarFrame
design for auxiliar (Without borders) frame extended in all directions
Definition GUIDesigns.h:409
GUIIcon
An enumeration of icons used by the gui applications.
Definition GUIIcons.h:33
@ VCLASS_TRAILER
@ VCLASS_PASSENGER
@ VCLASS_BICYCLE
@ VCLASS_RAIL_FAST
@ VCLASS_AIRCRAFT
@ VCLASS_CUSTOM2
@ GREENVEHICLE
@ VCLASS_MOTORCYCLE
@ VCLASS_COACH
@ VCLASS_AUTHORITY
@ VCLASS_SCOOTER
@ VCLASS_TRUCK
@ VCLASS_MOPED
@ VCLASS_PEDESTRIAN
@ VCLASS_PRIVATE
@ VCLASS_CABLE_CAR
@ VCLASS_SUBWAY
@ VCLASS_CONTAINER
@ VCLASS_CUSTOM1
@ VCLASS_DELIVERY
@ VCLASS_DRONE
@ VCLASS_RAIL_ELECTRIC
@ VCLASS_WHEELCHAIR
@ VCLASS_EMERGENCY
@ VCLASS_RAIL_URBAN
@ VCLASS_EVEHICLE
#define WRITE_ERROR(msg)
Definition MsgHandler.h:296
#define TL(string)
Definition MsgHandler.h:305
#define TLF(string,...)
Definition MsgHandler.h:307
SUMOVehicleClass getVehicleClassID(const std::string &name)
Returns the class id of the abstract class given by its name.
const std::string & getVehicleClassNames(SVCPermissions permissions, bool expand)
Returns the ids of the given classes, divided using a ' '.
StringBijection< SUMOVehicleClass > SumoVehicleClassStrings(sumoVehicleClassStringInitializer, SVC_CUSTOM2, false)
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types.
@ SVC_SHIP
is an arbitrary ship
@ SVC_PRIVATE
private vehicles
@ SVC_VIP
vip vehicles
@ SVC_HOV
vehicle is a HOV
@ SVC_TRUCK
vehicle is a large transport vehicle
@ SVC_CUSTOM2
is a user-defined type
@ SVC_WHEELCHAIR
@ SVC_RAIL
vehicle is a not electrified rail
@ SVC_RAIL_CLASSES
classes which drive on tracks
@ SVC_COACH
vehicle is a coach
@ SVC_CABLE_CAR
@ SVC_PASSENGER
vehicle is a passenger car (a "normal" car)
@ SVC_BICYCLE
vehicle is a bicycle
@ SVC_CONTAINER
@ SVC_SCOOTER
@ SVC_RAIL_FAST
vehicle that is allowed to drive on high-speed rail tracks
@ SVC_TRAILER
vehicle is a large transport vehicle
@ SVC_CUSTOM1
is a user-defined type
@ SVC_ARMY
army vehicles
@ SVC_DRONE
@ SVC_RAIL_ELECTRIC
rail vehicle that requires electrified tracks
@ SVC_NON_ROAD
@ SVC_DELIVERY
vehicle is a small delivery vehicle
@ SVC_RAIL_URBAN
vehicle is a city rail
@ SVC_MOTORCYCLE
vehicle is a motorcycle
@ SVC_EMERGENCY
public emergency vehicles
@ SVC_MOPED
vehicle is a moped
@ SVC_AUTHORITY
authorities vehicles
@ SVC_TRAM
vehicle is a light rail
@ SVC_TAXI
vehicle is a taxi
@ SVC_BUS
vehicle is a bus
@ SVC_E_VEHICLE
is an electric vehicle
@ SVC_AIRCRAFT
@ SVC_SUBWAY
@ SVC_PEDESTRIAN
pedestrian
SumoXMLAttr
Numbers representing SUMO-XML - attributes.
std::string joinToString(const std::vector< T > &v, const T_BETWEEN &between, std::streamsize accuracy=gPrecision)
Definition ToString.h:283
std::string toString(const T &t, std::streamsize accuracy=gPrecision)
Definition ToString.h:46
The main window of Netedit.
FXVerticalFrame * getContentFrame() const
get content frame
Definition GNEDialog.cpp:99
void openDialog(FXWindow *focusableElement=nullptr)
open dialog
long closeDialogAccepting()
close dialog accepting the changes
OpenType
Open dialog type.
Definition GNEDialog.h:55
long closeDialogCanceling()
close dialog declining the changes
long onCmdToggleVClass(FXObject *, FXSelector, void *)
event when user toogle the vClass button
bool isVClassButtonEnabled() const
check if vClass button is enabled
void setVClassButtonStatus(const bool enabled)
set vClass button status
const std::string & getVClassString() const
get vclass in string format
long onCmdSelectAll(FXObject *, FXSelector, void *)
event when user press select all VClasses button
std::string myEditedVClasses
edited vClasses
const std::string myOriginalVClasses
FOX need this.
long onCmdSelectOnlyRoad(FXObject *, FXSelector, void *)
event when user press select only road button
GNEVClassesDialog(GNEApplicationWindow *mainWindow, SumoXMLAttr attr, const std::string originalVClasses)
Constructor.
long onCmdReset(FXObject *, FXSelector, void *)
event after press reset button
long onCmdAccept(FXObject *, FXSelector, void *)
event after press accept button
std::map< SUMOVehicleClass, VClassRow * > myVClassMap
map with the buttons for every VClass
std::string getModifiedVClasses() const
get vClasses modified by this dialog
long onCmdSelectOnlyRail(FXObject *, FXSelector, void *)
event when user press select only rail button
void runInternalTest(const InternalTestStep::DialogArgument *dialogArgument)
run internal test
long onCmdUnselectAll(FXObject *, FXSelector, void *)
event when user press unselect all VClasses button
long onCmdCancel(FXObject *, FXSelector, void *)
event after press cancel button
static FXButton * buildFXButton(FXComposite *p, const std::string &text, const std::string &tip, const std::string &help, FXIcon *ic, FXObject *tgt, FXSelector sel, FXuint opts=BUTTON_NORMAL, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=DEFAULT_PAD, FXint pr=DEFAULT_PAD, FXint pt=DEFAULT_PAD, FXint pb=DEFAULT_PAD)
build button
static FXIcon * getIcon(const GUIIcon which)
returns a icon previously defined in the enum GUIIcon
dialog arguments, used for certain modal dialogs that can not be edited using tab
BasicAction getBasicAction() const
get basic action
const std::string & getCustomAction() const
get custom action
std::vector< std::string > getVector()
return vector of strings
Definition json.hpp:4471