Eclipse SUMO - Simulation of Urban MObility
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GUIBaseVehicleHelper.cpp
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
19// Functions used in GUIBaseVehicleHelper and GNEVehicle
20/****************************************************************************/
21#include <config.h>
23
29#include "GLHelper.h"
31
32
33// ===========================================================================
34// data definitions
35// ===========================================================================
36/* -------------------------------------------------------------------------
37 * drawed shapes
38 * ----------------------------------------------------------------------- */
39static const double vehiclePoly_PassengerCarBody[] = { .5, 0, 0, 0, 0, .3, 0.08, .44, 0.25, .5, 0.95, .5, 1., .4, 1., -.4, 0.95, -.5, 0.25, -.5, 0.08, -.44, 0, -.3, 0, 0, -10000 };
40static const double vehiclePoly_PassengerCarBodyFront[] = { 0.1, 0, 0.025, 0, 0.025, 0.25, 0.27, 0.4, 0.27, -.4, 0.025, -0.25, 0.025, 0, -10000 };
41static const double vehiclePoly_PassengerFrontGlass[] = { 0.35, 0, 0.3, 0, 0.3, 0.4, 0.43, 0.3, 0.43, -0.3, 0.3, -0.4, 0.3, 0, -10000 };
42static const double vehiclePoly_PassengerSedanRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.77, -.47, 0.67, -.37, 0.45, -.37, 0.34, -.47, -10000 };
43static const double vehiclePoly_PassengerSedanLeftGlass[] = { 0.36, .43, 0.34, .47, 0.77, .47, 0.67, .37, 0.45, .37, 0.34, .47, -10000 };
44static const double vehiclePoly_PassengerSedanBackGlass[] = { 0.80, 0, 0.70, 0, 0.70, 0.3, 0.83, 0.4, 0.83, -.4, 0.70, -.3, 0.70, 0, -10000 };
45static const double vehiclePoly_PassengerHatchbackRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.94, -.47, 0.80, -.37, 0.45, -.37, 0.34, -.47, -10000 };
46static const double vehiclePoly_PassengerHatchbackLeftGlass[] = { 0.36, .43, 0.34, .47, 0.94, .47, 0.80, .37, 0.45, .37, 0.34, .47, -10000 };
47static const double vehiclePoly_PassengerHatchbackBackGlass[] = { 0.92, 0, 0.80, 0, 0.80, 0.3, 0.95, 0.4, 0.95, -.4, 0.80, -.3, 0.80, 0, -10000 };
48static const double vehiclePoly_PassengerWagonRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.94, -.47, 0.87, -.37, 0.45, -.37, 0.34, -.47, -10000 };
49static const double vehiclePoly_PassengerWagonLeftGlass[] = { 0.36, .43, 0.34, .47, 0.94, .47, 0.87, .37, 0.45, .37, 0.34, .47, -10000 };
50static const double vehiclePoly_PassengerWagonBackGlass[] = { 0.92, 0, 0.90, 0, 0.90, 0.3, 0.95, 0.4, 0.95, -.4, 0.90, -.3, 0.90, 0, -10000 };
51
52static const double vehiclePoly_PassengerVanBody[] = { .5, 0, 0, 0, 0, .4, 0.1, .5, 0.97, .5, 1., .47, 1., -.47, 0.97, -.5, 0.1, -.5, 0, -.4, 0, 0, -10000 };
53static const double vehiclePoly_PassengerVanBodyFront[] = { 0.1, 0, 0.025, 0, 0.025, 0.25, 0.13, 0.4, 0.13, -.4, 0.025, -0.25, 0.025, 0, -10000 };
54static const double vehiclePoly_PassengerVanFrontGlass[] = { 0.21, 0, 0.16, 0, 0.16, 0.4, 0.29, 0.3, 0.29, -0.3, 0.16, -0.4, 0.16, 0, -10000 };
55static const double vehiclePoly_PassengerVanRightGlass[] = { 0.36, -.43, 0.20, -.47, 0.98, -.47, 0.91, -.37, 0.31, -.37, 0.20, -.47, -10000 };
56static const double vehiclePoly_PassengerVanLeftGlass[] = { 0.36, .43, 0.20, .47, 0.98, .47, 0.91, .37, 0.31, .37, 0.20, .47, -10000 };
57static const double vehiclePoly_PassengerVanBackGlass[] = { 0.95, 0, 0.94, 0, 0.94, 0.3, 0.98, 0.4, 0.98, -.4, 0.94, -.3, 0.94, 0, -10000 };
58
59static const double vehiclePoly_TaxiSign[] = { .56, .241, .56, -.241, .49, -.241, .49, .241, -10000 };
60
61static const double vehiclePoly_DeliveryMediumRightGlass[] = { 0.21, -.43, 0.20, -.47, 0.38, -.47, 0.38, -.37, 0.31, -.37, 0.20, -.47, -10000 };
62static const double vehiclePoly_DeliveryMediumLeftGlass[] = { 0.21, .43, 0.20, .47, 0.38, .47, 0.38, .37, 0.31, .37, 0.20, .47, -10000 };
63
64static const double vehiclePoly_TransportBody[] = { .5, 0, 0, 0, 0, .45, 0.05, .5, 2.25, .5, 2.25, -.5, 0.05, -.5, 0, -.45, 0, 0, -10000 };
65static const double vehiclePoly_TransportFrontGlass[] = { 0.1, 0, 0.05, 0, 0.05, 0.45, 0.25, 0.4, 0.25, -.4, 0.05, -0.45, 0.05, 0, -10000 };
66static const double vehiclePoly_TransportRightGlass[] = { 0.36, -.47, 0.10, -.48, 1.25, -.48, 1.25, -.4, 0.3, -.4, 0.10, -.48, -10000 };
67static const double vehiclePoly_TransportLeftGlass[] = { 0.36, .47, 0.10, .48, 1.25, .48, 1.25, .4, 0.3, .4, 0.10, .48, -10000 };
68
69static const double vehiclePoly_EVehicleBody[] = { .5, 0, 0, 0, 0, .3, 0.08, .44, 0.25, .5, 0.75, .5, .92, .44, 1, .3, 1, -.3, .92, -.44, .75, -.5, .25, -.5, 0.08, -.44, 0, -.3, 0, 0, -1000 };
70static const double vehiclePoly_EVehicleFrontGlass[] = { .5, 0, 0.05, .05, 0.05, .25, 0.13, .39, 0.3, .45, 0.70, .45, .87, .39, .95, .25, .95, -.25, .87, -.39, .70, -.45, .3, -.45, 0.13, -.39, 0.05, -.25, 0.05, 0.05, -1000 };
71//static const double vehiclePoly_EVehicleFrontGlass[] = { 0.35,0, 0.1,0, 0.1,0.4, 0.43,0.3, 0.43,-0.3, 0.1,-0.4, 0.1,0, -10000 };
72//static const double vehiclePoly_EVehicleBackGlass[] = { 0.65, 0, 0.9, 0, 0.9, 0.4, 0.57, 0.3, 0.57, -0.3, 0.9, -0.4, 0.9, 0, -10000 };
73
74static const double vehiclePoly_Ship[] = { 0.25, 0, 0, 0, 0.1, 0.25, 0.2, 0.45, 0.25, 0.5, 0.95, 0.5, 1.0, 0.45, 1.0, -0.45, 0.95, -0.5, 0.25, -0.5, 0.2, -0.45, 0.1, -0.25, 0, 0, -10000 };
75static const double vehiclePoly_ShipDeck[] = { 0.5, 0, 0.25, 0.4, 0.95, 0.4, 0.95, -0.4, 0.25, -0.4, 0.25, 0.4, -10000 };
76static const double vehiclePoly_ShipSuperStructure[] = { 0.8, 0, 0.5, 0.3, 0.85, 0.3, 0.85, -0.3, 0.5, -0.3, 0.5, 0.3, -10000 };
77
78static const double vehiclePoly_Cyclist[] = { 0.5, 0, 0.25, 0.45, 0.25, 0.5, 0.8, 0.15, 0.8, -0.15, 0.25, -0.5, 0.25, -0.45, -10000 };
79static const double vehiclePoly_BicycleSeat[] = { 0.565, 0, 0.570, 0.03, 0.575, 0.05, 0.585, 0.06, 0.645, 0.06, 0.665, 0.07, 0.685, 0.10, 0.695, 0.13, 0.715, 0.16, 0.735, 0.18, 0.742, 0.17, 0.745, 0.16, 0.755, 0.13, 0.76, 0.11, 0.765, 0, 0.76, -0.11, 0.755, -0.13, 0.745, -0.16, 0.742, -0.17, 0.735, -0.18, 0.715, -0.16, 0.695, -0.13, 0.685, -0.10, 0.665, -0.07, 0.645, -0.06, 0.585, -0.06, 0.575, -0.05, 0.57, -0.03, -10000 };
80static const double vehiclePoly_MotorcycleSeat[] = { 0.5, 0, 0.503, 0.072, 0.506, 0.097, 0.518, 0.135, 0.539, 0.162, 0.567, 0.183, 0.641, 0.194, 0.698, 0.202, 0.706, 0.194, 0.713, 0.189, 0.721, 0.162, 0.729, 0.132, 0.732, 0.097, 0.734, 0.051, 0.735, 0, 0.734, -0.051, 0.732, -0.097, 0.729, -0.132, 0.721, -0.162, 0.713, -0.189, 0.706, -0.194, 0.698, -0.202, 0.641, -0.194, 0.567, -0.183, 0.539, -0.162, 0.518, -0.135, 0.506, -0.097, 0.503, -0.072, -10000 };
81
82static const double vehiclePoly_EmergencySign[] = { .2, .5, -.2, .5, -.2, -.5, .2, -.5, -10000 };
83static const double vehiclePoly_Emergency[] = { .1, .1, -.1, .1, -.1, -.1, .1, -.1, -10000 };
84static const double vehiclePoly_Emergency2[] = { .04, .3, -.04, .3, -.04, -.3, .04, -.3, -10000 };
85
86static const double vehiclePoly_EmergencyLadder[] = { -.5, .3, .5, .3, .5, .2, -.5, .2, -10000 };
87static const double vehiclePoly_EmergencyLadder2[] = { -.5, -.3, .5, -.3, .5, -.2, -.5, -.2, -10000 };
88static const double vehiclePoly_EmergencyLadder3[] = { -.45, .3, -.4, .3, -.4, -.3, -.45, -.3, -10000 };
89static const double vehiclePoly_EmergencyLadder4[] = { .45, .3, .4, .3, .4, -.3, .45, -.3, -10000 };
90static const double vehiclePoly_EmergencyLadder5[] = { .05, .3, .0, .3, .0, -.3, .05, -.3, -10000 };
91static const double vehiclePoly_EmergencyLadder6[] = { -.25, .3, -.2, .3, -.2, -.3, -.25, -.3, -10000 };
92static const double vehiclePoly_EmergencyLadder7[] = { .25, .3, .2, .3, .2, -.3, .25, -.3, -10000 };
93
94static const double vehiclePoly_scooterBase[] = { -.17, .5, -.2, .5, -.2, -.5, -.17, -.5, -10000 };
95static const double vehiclePoly_scooterBase2[] = { .98, .05, 1., .05, 1., -.05, .98, -.05, -10000 };
96static const double vehiclePoly_scooterBase3[] = { -.32, .6, .32, .6, .32, -.6, -.32, -.6, -10000 };
97
98static const double vehiclePoly_aircraft[] = {0.633, -0.500, 0.609, -0.465, 0.563, -0.460, 0.517, -0.168, 0.413, -0.156, 0.509, -0.053, 0.509, 0.053, 0.413, -0.156, 0.413, 0.156, 0.385, -0.101, 0.385, 0.101, 0.354, -0.058, 0.354, 0.058, 0.109, -0.050, 0.109, 0.050, 0, -0.003, 0, 0.003, 0, 0.003, 0.633, 0.500, 0.633, 0.500, 0.609, 0.465, 0.563, 0.460, 0.517, 0.168, 0.413, 0.156, 0.509, 0.053, 0.385, 0.101, 0.326, 0.158, 0.326, 0.108, 0.413, 0.156, 0.385, 0.101, 0.509, 0.053, 0.509, -0.053, 0.761, 0.043, 0.761, -0.043, 0.830, 0.030, 0.830, -0.030, 0.952, -0.196, 0.933, -0.196, 0.907, -0.008, 0.830, 0.030, 0.933, 0.196, 0.952, 0.196, 0.907, 0.008, 0.830, 0.030, 0.907, -0.008, 1.000, 0.003, 0.907, 0.008, 0.354, -0.058, 0.509, -0.053, 0.413, -0.156, 0.385, -0.101, 0.326, -0.158, 0.326, -0.108, 0.385, -0.101, -10000};
99static const double vehiclePoly_aircraftEngines[] = {0.326, -0.158, 0.413, -0.156, 0.326, -0.108, 0.385, -0.101, 0.385, -0.101, 0.385, 0.101, 0.385, 0.101, 0.326, 0.108, 0.413, 0.156, 0.326, 0.158, -10000};
100//static const double vehiclePoly_Rickshaw[] = { 0.5, 0, 0.25, 0.45, 0.25, 0.5, 0.8, 0.15, 0.8, -0.15, 0.25, -0.5, 0.25, -0.45, -10000 };
101
102// ===========================================================================
103// method definitions
104// ===========================================================================
105
106void
107GUIBaseVehicleHelper::drawPoly(const double* poses, const double offset) {
109 glTranslated(0, 0, offset * .1);
110 glPolygonOffset(0, (GLfloat) - offset);
111 glBegin(GL_TRIANGLE_FAN);
112 int i = 0;
113 while (poses[i] > -999) {
114 glVertex2d(poses[i], poses[i + 1]);
115 i = i + 2;
116 }
117 glEnd();
119}
120
121void
122GUIBaseVehicleHelper::drawAction_drawVehicleAsBoxPlus(const double width, const double length, bool amReversed) {
124 glScaled(width, length, 1.);
125 glBegin(GL_TRIANGLE_STRIP);
126 if (amReversed) {
127 glVertex2d(-.5, 0.);
128 glVertex2d(.5, 0.);
129 glVertex2d(-.5, .85);
130 glVertex2d(.5, .85);
131 glVertex2d(0., 1.);
132 } else {
133 glVertex2d(0., 0.);
134 glVertex2d(-.5, .15);
135 glVertex2d(.5, .15);
136 glVertex2d(-.5, 1.);
137 glVertex2d(.5, 1.);
138 }
139 glEnd();
141}
142
143
144void
145GUIBaseVehicleHelper::drawAction_drawVehicleAsTrianglePlus(const double width, const double length, bool amReversed) {
146 if (length >= 8.) {
147 drawAction_drawVehicleAsBoxPlus(width, length, amReversed);
148 return;
149 }
151 glScaled(width, length, 1.);
152 glBegin(GL_TRIANGLES);
153 if (amReversed) {
154 glVertex2d(0., 1.);
155 glVertex2d(-.5, 0.);
156 glVertex2d(.5, 0.);
157 } else {
158 glVertex2d(0., 0.);
159 glVertex2d(-.5, 1.);
160 glVertex2d(.5, 1.);
161 }
162 glEnd();
164}
165
166
167void
169 const int steps = MIN2(MAX2(16, int(detail / 5)), 64);
170 GLHelper::drawFilledCircle(width / 2, steps);
171}
172
173void
174GUIBaseVehicleHelper::drawAction_drawVehicleAsPoly(const GUIVisualizationSettings& s, const SUMOVehicleShape shape, const double width, const double length,
175 int carriageIndex, bool isStopped, bool amReversed) {
177 RGBColor current = GLHelper::getColor();
178 RGBColor lighter = current.changedBrightness(51);
179 RGBColor darker = current.changedBrightness(-51);
181 glRotated(90, 0, 0, 1);
182
183 glScaled(length, width, 1.);
184
185 // If the vehicle is 'logically' reversed then reverse the drawing box
186 // NB at the moment the only vehicles that will have amReversed set true are trains. Here this supports a train with guiShape="aircraft"
187 if (amReversed) {
188 glRotatef(180, 0, 0, 1);
189 glTranslated(-1, 0, 0);
190 }
191
192 // draw main body
193 switch (shape) {
196 GLHelper::setColor(lighter);
198 glColor3d(0, 0, 0);
200 break;
202 glTranslated(0, 0, .045);
204 glTranslated(0, 0, -.045);
205 glScaled(.7, 2, 1);
206 glTranslated(0, 0, .04);
207 GLHelper::setColor(lighter);
209 glTranslated(0, 0, -.04);
210 break;
214 darker = current.changedBrightness(-50);
215 if (!isStopped) {
216 // body
218 // head
220 glTranslated(0.4, 0, .5);
221 glScaled(0.1, 0.2, 1);
222 GLHelper::setColor(darker);
225 } else if (shape == SUMOVehicleShape::BICYCLE) {
226 // seat
227 GLHelper::setColor(darker);
229 } else {
230 // seat
231 GLHelper::setColor(darker);
233 }
234 // bike frame
237 glTranslated(0.5, 0, .3);
238 glScaled(0.5, 0.05, 1);
241 // handle bar
243 glTranslated(0.25, 0, .3);
244 glScaled(0.02, 0.5, 1);
247 }
248 break;
255 GLHelper::setColor(lighter);
257 glColor3d(0, 0, 0);
259 break;
262 GLHelper::setColor(lighter);
264 glColor3d(0, 0, 0);
269 break;
272 GLHelper::setColor(lighter);
274 glColor3d(0, 0, 0);
278 break;
282 if (carriageIndex < 1) {
283 glScaled(1. / (length), 1, 1.);
285 glColor3d(0, 0, 0);
289 }
290 break;
294 double ml = length;
295 glScaled(1. / (length), 1, 1.);
296 glTranslated(0, 0, .04);
297 glBegin(GL_TRIANGLE_FAN);
298 glVertex2d(ml / 2., 0);
299 glVertex2d(0, 0);
300 glVertex2d(0, -.45);
301 glVertex2d(0 + .05, -.5);
302 glVertex2d(ml - .05, -.5);
303 glVertex2d(ml, -.45);
304 glVertex2d(ml, .45);
305 glVertex2d(ml - .05, .5);
306 glVertex2d(0 + .05, .5);
307 glVertex2d(0, .45);
308 glVertex2d(0, 0);
309 glEnd();
310 glTranslated(0, 0, -.04);
311
312 glTranslated(0, 0, .045);
313 glColor3d(0, 0, 0);
314 glBegin(GL_QUADS);
315 glVertex2d(0 + .05, .48);
316 glVertex2d(0 + .05, -.48);
317 glVertex2d(0 + .15, -.48);
318 glVertex2d(0 + .15, .48);
319
320 glVertex2d(ml - .1, .45);
321 glVertex2d(ml - .1, -.45);
322 glVertex2d(ml - .05, -.45);
323 glVertex2d(ml - .05, .45);
324
325 glVertex2d(0 + .20, .49);
326 glVertex2d(0 + .20, .45);
327 glVertex2d(ml - .20, .45);
328 glVertex2d(ml - .20, .49);
329
330 glVertex2d(0 + .20, -.49);
331 glVertex2d(0 + .20, -.45);
332 glVertex2d(ml - .20, -.45);
333 glVertex2d(ml - .20, -.49);
334
335 glEnd();
336 glTranslated(0, 0, -.045);
337 }
338 break;
343 // generic rail carriage (see GUIVehicle::drawAction_drawCarriageClass)
344 glRotated(-90, 0, 0, 1);
345 const double xCornerCut = 0.3 / width;
346 const double yCornerCut = 0.4 / length;
347 const double drawnCarriageLength = 1;
348 const double halfWidth = 0.5;
349 glBegin(GL_TRIANGLE_FAN);
350 glVertex2d(-halfWidth + xCornerCut, 0);
351 glVertex2d(-halfWidth, yCornerCut);
352 glVertex2d(-halfWidth, drawnCarriageLength - yCornerCut);
353 glVertex2d(-halfWidth + xCornerCut, drawnCarriageLength);
354 glVertex2d(halfWidth - xCornerCut, drawnCarriageLength);
355 glVertex2d(halfWidth, drawnCarriageLength - yCornerCut);
356 glVertex2d(halfWidth, yCornerCut);
357 glVertex2d(halfWidth - xCornerCut, 0);
358 glEnd();
359 // assume we are only rendering the head of the train (carriage rendering was disabled via param)
360 glTranslated(0, 0, 0.1);
361 glColor3d(0, 0, 0);
362 glBegin(GL_TRIANGLE_FAN);
363 glVertex2d(-halfWidth + 2 * xCornerCut, yCornerCut);
364 glVertex2d(-halfWidth + xCornerCut, 3 * yCornerCut);
365 glVertex2d(halfWidth - xCornerCut, 3 * yCornerCut);
366 glVertex2d(halfWidth - 2 * xCornerCut, yCornerCut);
367 glEnd();
368 }
369 break;
370
373 glColor3d(0, 0, 0);
375 glTranslated(0, 0, .048);
376 GLHelper::setColor(current);
377 glBegin(GL_QUADS);
378 glVertex2d(.3, .5);
379 glVertex2d(.35, .5);
380 glVertex2d(.35, -.5);
381 glVertex2d(.3, -.5);
382
383 glVertex2d(.3, -.05);
384 glVertex2d(.7, -.05);
385 glVertex2d(.7, .05);
386 glVertex2d(.3, .05);
387
388 glVertex2d(.7, .5);
389 glVertex2d(.65, .5);
390 glVertex2d(.65, -.5);
391 glVertex2d(.7, -.5);
392 glEnd();
393 glTranslated(0, 0, -.048);
394 //drawPoly(vehiclePoly_EVehicleBackGlass, 4.5);
395 break;
398 // ant is stretched via vehicle length
399 GLHelper::setColor(darker);
400 // draw left side
401 GLHelper::drawBoxLine(Position(-0.2, -.10), 350, 0.5, .02);
402 GLHelper::drawBoxLine(Position(-0.3, -.50), 240, 0.4, .03);
403 GLHelper::drawBoxLine(Position(0.3, -.10), 340, 0.8, .03);
404 GLHelper::drawBoxLine(Position(0.05, -.80), 290, 0.6, .04);
405 GLHelper::drawBoxLine(Position(0.4, -.10), 20, 0.8, .03);
406 GLHelper::drawBoxLine(Position(0.65, -.80), 75, 0.6, .04);
407 GLHelper::drawBoxLine(Position(0.5, -.10), 55, 0.8, .04);
408 GLHelper::drawBoxLine(Position(1.1, -.55), 90, 0.6, .04);
409 // draw right side
410 GLHelper::drawBoxLine(Position(-0.2, .10), 190, 0.5, .02);
411 GLHelper::drawBoxLine(Position(-0.3, .50), 300, 0.4, .03);
412 GLHelper::drawBoxLine(Position(0.3, .10), 200, 0.8, .03);
413 GLHelper::drawBoxLine(Position(0.05, .80), 250, 0.6, .04);
414 GLHelper::drawBoxLine(Position(0.4, .10), 160, 0.8, .03);
415 GLHelper::drawBoxLine(Position(0.65, .80), 105, 0.6, .04);
416 GLHelper::drawBoxLine(Position(0.5, .10), 125, 0.8, .04);
417 GLHelper::drawBoxLine(Position(1.1, .55), 90, 0.6, .04);
418 // draw body
419 GLHelper::setColor(current);
420 glTranslated(0, 0, 0.1);
422 glTranslated(.4, 0, 0);
424 glTranslated(.4, 0, 0);
427 break;
434 break;
435 }
436 case SUMOVehicleShape::EMERGENCY: // similar to delivery
438 GLHelper::setColor(darker);
440 glColor3d(0, 0, 0);
444 // first aid sign
445 glTranslated(0.7, 0, 0);
446 glColor3d(.18, .55, .34);
448 glColor3d(1, 1, 1);
451 break;
452 case SUMOVehicleShape::FIREBRIGADE: // similar to delivery in red orange
454 GLHelper::setColor(lighter);
456 glColor3d(0, 0, 0);
460 // draw ladder
461 glTranslated(0.7, 0, 0);
462 glColor3d(1, .5, 0);
464 glColor3d(.5, .5, .5);
472 break;
473 case SUMOVehicleShape::POLICE: // similar to passenger grey with blue
475 GLHelper::setColor(lighter);
477 glColor3d(0, 0, 0);
479 // first aid sign
480 glTranslated(0.7, 0, 0);
481 glColor3d(.5, .5, .5);
483 glColor3d(0, 0, 1);
486 break;
487 case SUMOVehicleShape::RICKSHAW: // Rickshaw
489 // wheels
490 GLHelper::setColor(darker);
492 glTranslated(.5, .5, -0.1);
495 //other wheel
497 glTranslated(.5, -.5, -0.1);
500 break;
501
502 case SUMOVehicleShape::AIRCRAFT: // Aircraft polygon has many points but we do not expect to have high numbers of aircraft being visualised!
504 glBegin(GL_TRIANGLE_STRIP);
505 {
506 int i = 0;
507 while (vehiclePoly_aircraft[i] > -999) {
508 glVertex2d(vehiclePoly_aircraft[i], vehiclePoly_aircraft[i + 1]);
509 i = i + 2;
510 }
511 }
512 glEnd();
514 glTranslated(0, 0, 0.1);
515 glBegin(GL_TRIANGLE_STRIP);
516 {
517 int i = 0;
518 while (vehiclePoly_aircraftEngines[i] > -999) {
520 i = i + 2;
521 }
522 }
523 glEnd();
525 // navigation lights
526 glColor3d(1.f, 0, 0);
528 glTranslated(0.62, -0.49, 0.1);
531 glColor3d(0, 1.f, 0);
533 glTranslated(0.62, 0.49, 0.1);
536 break;
537
539 RGBColor darker2 = current.changedBrightness(-25);
541 // front small oval
542 GLHelper::setColor(darker);
543 glTranslated(0.2, 0, 0.15); // glTranslated(0.3, 0, 0.15);
544 glScaled(0.09, 0.13, 0.7); // was glScaled(0.04, 0.06, 0.7);
547 // handlebar
549 glTranslated(0.42, 0, 0.1); // was glTranslated(0.5, 0, 0.1);
550 glColor3d(0.3, 0.3, 0.3);
553 // front oval
555 GLHelper::setColor(darker2);
556 glTranslated(0.17, 0, 0.1); // was glTranslated(0.29, 0, 0.1);
557 glScaled(0.17, 0.19, 0.9); // was glScaled(0.07, 0.08, 0.9);
560 // tail rectangle
562 glColor3d(0.3, 0.3, 0.3);
564 // tail oval
565 GLHelper::setColor(darker2);
566 glTranslated(0.83, 0, 0.1); // was glTranslated(0.71, 0, 0.1);
567 glScaled(0.17, 0.17, 0.9); // was glScaled(0.07, 0.08, 0.9);
570 // base oval
572 GLHelper::setColor(lighter);
573 glTranslated(0.5, 0, 0.1); // was glTranslated(0.5, 0, 0.1);
574 glScaled(0.5, 0.28, 0.9); // was glScaled(0.28, 0.14, 0.9);
576 // center rectangle
577 GLHelper::setColor(current);
580 break;
581 }
582 default: // same as passenger
584 glColor3d(1, 1, 1);
586 glColor3d(0, 0, 0);
588 break;
589 }
590
591 // draw decorations
592 switch (shape) {
594 break;
596 //glScaled(length, 1, 1.);
597 glBegin(GL_TRIANGLE_FAN);
598 glVertex2d(1 / 2., 0);
599 glVertex2d(0, 0);
600 glVertex2d(0, -.03);
601 glVertex2d(0 + .05, -.05);
602 glVertex2d(1 - .05, -.05);
603 glVertex2d(1, -.03);
604 glVertex2d(1, .03);
605 glVertex2d(1 - .05, .05);
606 glVertex2d(0 + .05, .05);
607 glVertex2d(0, .03);
608 glVertex2d(0, 0);
609 glEnd();
610 break;
613 //glScaled(length, 1, 1.);
614 glBegin(GL_TRIANGLE_FAN);
615 glVertex2d(1 / 2., 0);
616 glVertex2d(0, 0);
617 glVertex2d(0, -.03);
618 glVertex2d(0 + .05, -.2);
619 glVertex2d(1 - .05, -.2);
620 glVertex2d(1, -.03);
621 glVertex2d(1, .03);
622 glVertex2d(1 - .05, .2);
623 glVertex2d(0 + .05, .2);
624 glVertex2d(0, .03);
625 glVertex2d(0, 0);
626 glEnd();
627 break;
633 break;
638 break;
643 break;
646 break;
651
652 glTranslated(0, 0, 6);
653 glColor3d(0, 0, 0);
654 // square-pattern in front
655 glRectd(0.146, 0.24675, 0.171, 0.176);
656 glRectd(0.121, 0.176, 0.146, 0.1055);
657 glRectd(0.146, 0.1055, 0.171, 0.035);
658 glRectd(0.121, 0.035, 0.146, -0.035);
659 glRectd(0.146, -0.1055, 0.171, -0.035);
660 glRectd(0.121, -0.176, 0.146, -0.1055);
661 glRectd(0.146, -0.24675, 0.171, -0.176);
662 // square-pattern at the back
663 glRectd(0.913, 0.24675, 0.938, 0.176);
664 glRectd(0.888, 0.176, 0.913, 0.1055);
665 glRectd(0.888, 0.176, 0.913, 0.1055);
666 glRectd(0.913, 0.1055, 0.938, 0.035);
667 glRectd(0.888, 0.035, 0.913, -0.035);
668 glRectd(0.913, -0.1055, 0.938, -0.035);
669 glRectd(0.888, -0.176, 0.913, -0.1055);
670 glRectd(0.888, -0.176, 0.913, -0.1055);
671 glRectd(0.913, -0.24675, 0.938, -0.176);
672
673 GLHelper::setColor(darker);
675 glScaled(0.2, 0.5, 1);
676 GLHelper::drawText("TAXI", Position(2.58, 0), 5, 0.3, RGBColor::BLACK, 90);
677 break;
679 GLHelper::setColor(current);
680 GLHelper::drawBoxLine(Position(2.3, 0), 90., length - 2.3, .5);
681 break;
683 if (carriageIndex < 0) {
684 GLHelper::setColor(current);
685 GLHelper::drawBoxLine(Position(2.8, 0), 90., length - 2.8, .5);
686 }
687 break;
689 GLHelper::setColor(current);
690 double l = length - 2.3;
691 if (carriageIndex != 0) {
692 l = l / 2.;
693 GLHelper::drawBoxLine(Position(2.3, 0), 90., l, .5);
694 GLHelper::drawBoxLine(Position(2.3 + l + .5, 0), 90., l - .5, .5);
695 } else {
696 GLHelper::drawBoxLine(Position(2.3, 0), 90., l, .5);
697 }
698 break;
699 }
702 glTranslated(0, 0, .1);
703 GLHelper::setColor(darker);
704 GLHelper::drawBoxLine(Position(3.8, 0), 90., 1, .3);
705 glTranslated(0, 0, .1);
706 glColor3d(0, 0, 0);
707 GLHelper::drawBoxLine(Position(4.3, .2), 90., 1, .06);
708 GLHelper::drawBoxLine(Position(4.3, -.2), 90., 1, .06);
709 GLHelper::drawBoxLine(Position(5.3, .2), 90., 3, .03);
710 GLHelper::drawBoxLine(Position(5.3, -.2), 90., 3, .03);
712 break;
728 break;
729 default: // same as passenger/sedan
733 break;
734 }
735 /*
736 glBegin(GL_TRIANGLE_FAN);
737 glVertex2d(.5,.5); // center - strip begin
738 glVertex2d(0, .5); // center, front
739 glVertex2d(0, .8); // ... clockwise ... (vehicle right side)
740 glVertex2d(0.08, .94);
741 glVertex2d(0.25, 1.);
742 glVertex2d(0.95, 1.);
743 glVertex2d(1., .9);
744 glVertex2d(1., .1); // (vehicle left side)
745 glVertex2d(0.95, 0.);
746 glVertex2d(0.25, 0.);
747 glVertex2d(0.08, .06);
748 glVertex2d(0, .2); //
749 glVertex2d(0, .5); // center, front (close)
750 glEnd();
751
752 glPolygonOffset(0, -4.5);
753 glColor3d(1, 1, 1); // front
754 glBegin(GL_TRIANGLE_FAN);
755 glVertex2d(0.1,0.5);
756 glVertex2d(0.025,0.5);
757 glVertex2d(0.025,0.75);
758 glVertex2d(0.27,0.9);
759 glVertex2d(0.27,0.1);
760 glVertex2d(0.025,0.25);
761 glVertex2d(0.025,0.5);
762 glEnd();
763
764 glColor3d(0, 0, 0); // front glass
765 glBegin(GL_TRIANGLE_FAN);
766 glVertex2d(0.35,0.5);
767 glVertex2d(0.3,0.5);
768 glVertex2d(0.3,0.9);
769 glVertex2d(0.43,0.8);
770 glVertex2d(0.43,0.2);
771 glVertex2d(0.3,0.1);
772 glVertex2d(0.3,0.5);
773 glEnd();
774
775 glBegin(GL_TRIANGLE_FAN); // back glass
776 glVertex2d(0.92,0.5);
777 glVertex2d(0.90,0.5);
778 glVertex2d(0.90,0.8);
779 glVertex2d(0.95,0.9);
780 glVertex2d(0.95,0.1);
781 glVertex2d(0.90,0.2);
782 glVertex2d(0.90,0.5);
783 glEnd();
784
785 glBegin(GL_TRIANGLE_FAN); // right glass
786 glVertex2d(0.36,0.07);
787 glVertex2d(0.34,0.03);
788 glVertex2d(0.94,0.03);
789 glVertex2d(0.87,0.13);
790 glVertex2d(0.45,0.13);
791 glVertex2d(0.34,0.03);
792 glEnd();
793
794 glBegin(GL_TRIANGLE_FAN); // left glass
795 glVertex2d(0.36,1.-0.07);
796 glVertex2d(0.34,1.-0.03);
797 glVertex2d(0.94,1.-0.03);
798 glVertex2d(0.87,1.-0.13);
799 glVertex2d(0.45,1.-0.13);
800 glVertex2d(0.34,1.-0.03);
801 glEnd();
802 */
803
805}
806
807
808bool
809GUIBaseVehicleHelper::drawAction_drawVehicleAsImage(const GUIVisualizationSettings& /* s */, const std::string& file, const GUIGlObject* /* o */, const double width, double length) {
810 if (file != "") {
811 int textureID = GUITexturesHelper::getTextureID(file);
812 if (textureID > 0) {
813 GUITexturesHelper::drawTexturedBox(textureID, -width * 0.5, 0, width * 0.5, length);
814 return true;
815 }
816 }
817 return false;
818}
819
820
821/****************************************************************************/
static const double vehiclePoly_PassengerVanRightGlass[]
static const double vehiclePoly_EmergencyLadder3[]
static const double vehiclePoly_PassengerVanBodyFront[]
static const double vehiclePoly_EVehicleFrontGlass[]
static const double vehiclePoly_ShipSuperStructure[]
static const double vehiclePoly_scooterBase[]
static const double vehiclePoly_MotorcycleSeat[]
static const double vehiclePoly_PassengerVanBody[]
static const double vehiclePoly_PassengerWagonLeftGlass[]
static const double vehiclePoly_TransportFrontGlass[]
static const double vehiclePoly_PassengerHatchbackRightGlass[]
static const double vehiclePoly_DeliveryMediumRightGlass[]
static const double vehiclePoly_PassengerHatchbackLeftGlass[]
static const double vehiclePoly_Ship[]
static const double vehiclePoly_EmergencyLadder6[]
static const double vehiclePoly_PassengerSedanLeftGlass[]
static const double vehiclePoly_Emergency2[]
static const double vehiclePoly_PassengerVanBackGlass[]
static const double vehiclePoly_EmergencyLadder7[]
static const double vehiclePoly_PassengerHatchbackBackGlass[]
static const double vehiclePoly_aircraftEngines[]
static const double vehiclePoly_EmergencyLadder4[]
static const double vehiclePoly_PassengerFrontGlass[]
static const double vehiclePoly_EmergencyLadder2[]
static const double vehiclePoly_TransportLeftGlass[]
static const double vehiclePoly_PassengerVanLeftGlass[]
static const double vehiclePoly_Cyclist[]
static const double vehiclePoly_PassengerWagonBackGlass[]
static const double vehiclePoly_PassengerSedanRightGlass[]
static const double vehiclePoly_PassengerCarBodyFront[]
static const double vehiclePoly_scooterBase2[]
static const double vehiclePoly_scooterBase3[]
static const double vehiclePoly_TaxiSign[]
static const double vehiclePoly_aircraft[]
static const double vehiclePoly_EmergencySign[]
static const double vehiclePoly_TransportBody[]
static const double vehiclePoly_EmergencyLadder[]
static const double vehiclePoly_PassengerWagonRightGlass[]
static const double vehiclePoly_DeliveryMediumLeftGlass[]
static const double vehiclePoly_TransportRightGlass[]
static const double vehiclePoly_PassengerSedanBackGlass[]
static const double vehiclePoly_Emergency[]
static const double vehiclePoly_PassengerVanFrontGlass[]
static const double vehiclePoly_ShipDeck[]
static const double vehiclePoly_PassengerCarBody[]
static const double vehiclePoly_EVehicleBody[]
static const double vehiclePoly_BicycleSeat[]
static const double vehiclePoly_EmergencyLadder5[]
SUMOVehicleShape
Definition of vehicle classes to differ between different appearances.
@ RICKSHAW
render as a rickshaw
@ BUS
render as a bus
@ RAIL_CARGO
render as a cargo train
@ EMERGENCY
render as an emergency vehicle
@ RAIL
render as a rail
@ PASSENGER_VAN
render as a van
@ PASSENGER
render as a passenger vehicle
@ SCOOTER
render as a scooter
@ RAIL_CAR
render as a (city) rail without locomotive
@ SHIP
render as a arbitrary ship
@ DELIVERY
render as a delivery vehicle
@ BICYCLE
render as a bicycle
@ MOTORCYCLE
render as a motorcycle
@ UNKNOWN
not defined
@ BUS_TROLLEY
render as a trolley bus
@ TAXI
automated car (with cruise controllers)
@ E_VEHICLE
render as a (futuristic) e-vehicle
@ ANT
render as a giant ant
@ TRUCK
render as a transport vehicle
@ AIRCRAFT
render as aircraft
@ FIREBRIGADE
render as a fire brigade
@ PASSENGER_HATCHBACK
render as a hatchback passenger vehicle ("Fliessheck")
@ MOPED
render as a moped
@ BUS_FLEXIBLE
render as a flexible city bus
@ TRUCK_1TRAILER
render as a transport vehicle with one trailer
@ PASSENGER_SEDAN
render as a sedan passenger vehicle ("Stufenheck")
@ BUS_COACH
render as a coach
@ POLICE
render as a police car
@ PASSENGER_WAGON
render as a wagon passenger vehicle ("Combi")
@ TRUCK_SEMITRAILER
render as a semi-trailer transport vehicle ("Sattelschlepper")
@ PEDESTRIAN
render as a pedestrian
#define UNUSED_PARAMETER(x)
Definition StdDefs.h:30
T MIN2(T a, T b)
Definition StdDefs.h:76
T MAX2(T a, T b)
Definition StdDefs.h:82
static void setColor(const RGBColor &c)
Sets the gl-color to this value.
Definition GLHelper.cpp:654
static void drawFilledCircle(const double widradiusth, const int steps=8)
Draws a filled circle around (0,0)
Definition GLHelper.cpp:569
static void popMatrix()
pop matrix
Definition GLHelper.cpp:130
static RGBColor getColor()
gets the gl-color
Definition GLHelper.cpp:660
static void drawBoxLine(const Position &beg, double rot, double visLength, double width, double offset=0)
Draws a thick line.
Definition GLHelper.cpp:295
static void pushMatrix()
push matrix
Definition GLHelper.cpp:117
static void drawText(const std::string &text, const Position &pos, const double layer, const double size, const RGBColor &col=RGBColor::BLACK, const double angle=0, const int align=0, double width=-1)
Definition GLHelper.cpp:756
static bool drawAction_drawVehicleAsImage(const GUIVisualizationSettings &s, const std::string &file, const GUIGlObject *o, const double width, double length)
try to draw vehicle as raster image and return true if successful
static void drawAction_drawVehicleAsCircle(const double width, double detail)
draw vehicle as a circle
static void drawPoly(const double *poses, const double offset)
draw poly
static void drawAction_drawVehicleAsTrianglePlus(const double width, const double length, bool amReversed=false)
draw vehicle as a triangle
static void drawAction_drawVehicleAsPoly(const GUIVisualizationSettings &s, const SUMOVehicleShape shape, const double width, const double length, int carriageIndex=-1, bool isStopped=false, bool amReversed=false)
draw vehicle as a polygon
static void drawAction_drawVehicleAsBoxPlus(const double width, const double length, bool amReversed=false)
draw vehicle as a Box
static void drawTexturedBox(int which, double size)
Draws a named texture as a box with the given size.
static int getTextureID(const std::string &filename, const bool mirrorX=false)
return texture id for the given filename (initialize on first use)
Stores the information about how to visualize structures.
A point in 2D or 3D with translation and scaling methods.
Definition Position.h:37
static const RGBColor GREY
Definition RGBColor.h:194
static const RGBColor BLACK
Definition RGBColor.h:193
RGBColor changedBrightness(int change, int toChange=3) const
Returns a new color with altered brightness.
Definition RGBColor.cpp:200