Test results for NETCONVERT.gdal

(generated by unknown at 28Feb10:07)

Last six runs

Jan2025 Feb2025

test_gdal_all_Feb2025.png

Test01Feb202502Feb202504Feb202505Feb202506Feb202507Feb202508Feb202509Feb202510Feb202511Feb202512Feb202513Feb202514Feb202515Feb202516Feb202518Feb202519Feb202520Feb202521Feb202522Feb202523Feb202524Feb202525Feb202526Feb202527Feb202528Feb2025
Summary5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 5 tests: 5 succeeded 6 tests: 6 succeeded 6 tests: 6 succeeded 6 tests: 6 succeeded 7 tests: 7 succeeded 7 tests: 7 succeeded 7 tests: 7 succeeded 7 tests: 7 succeeded
function projection heightmap ok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-ba
function projection heightmap_inputZ N/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/Aok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-ba
function projection net_heightmap N/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/AN/Aok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-ba
function projection utm_heightmap ok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-ba
function projection utm_heightmap32 ok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-ba
import shape geo ok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-ba
import shape handmade ok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-baok ts-sim-build-ba