LCOV - code coverage report
Current view: top level - src/utils/gui/windows - GUISUMOAbstractView.h (source / functions) Coverage Total Hit
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Test Date: 2024-12-21 15:45:41 Functions: 0.0 % 17 0

            Line data    Source code
       1              : /****************************************************************************/
       2              : // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
       3              : // Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
       4              : // This program and the accompanying materials are made available under the
       5              : // terms of the Eclipse Public License 2.0 which is available at
       6              : // https://www.eclipse.org/legal/epl-2.0/
       7              : // This Source Code may also be made available under the following Secondary
       8              : // Licenses when the conditions for such availability set forth in the Eclipse
       9              : // Public License 2.0 are satisfied: GNU General Public License, version 2
      10              : // or later which is available at
      11              : // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
      12              : // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
      13              : /****************************************************************************/
      14              : /// @file    GUISUMOAbstractView.h
      15              : /// @author  Daniel Krajzewicz
      16              : /// @author  Jakob Erdmann
      17              : /// @author  Michael Behrisch
      18              : /// @author  Andreas Gaubatz
      19              : /// @date    Sept 2002
      20              : ///
      21              : // The base class for a view
      22              : /****************************************************************************/
      23              : #pragma once
      24              : #include <config.h>
      25              : 
      26              : #include <string>
      27              : #include <vector>
      28              : #include <map>
      29              : #include <utils/foxtools/fxheader.h>
      30              : // fx3d includes windows.h so we need to guard against macro pollution
      31              : #ifdef WIN32
      32              : #define NOMINMAX
      33              : #endif
      34              : #include <fx3d.h>
      35              : #ifdef WIN32
      36              : #undef NOMINMAX
      37              : #endif
      38              : 
      39              : #include <utils/geom/Boundary.h>
      40              : #include <utils/geom/Position.h>
      41              : #include <utils/common/RGBColor.h>
      42              : #include <utils/common/SUMOTime.h>
      43              : #include <utils/gui/globjects/GUIGlObjectTypes.h>
      44              : #include <foreign/rtree/SUMORTree.h>
      45              : 
      46              : 
      47              : // ===========================================================================
      48              : // class declarations
      49              : // ===========================================================================
      50              : class GUIGlChildWindow;
      51              : class GUIVehicle;
      52              : class GUIPerspectiveChanger;
      53              : class GUIMainWindow;
      54              : class GUIGLObjectPopupMenu;
      55              : class GUIGlObject;
      56              : class GUIDialog_EditViewport;
      57              : class GUIDialog_ViewSettings;
      58              : class GUIVisualizationSettings;
      59              : class GUILane;
      60              : 
      61              : /// @brief comparator for resolving clicks
      62              : struct ComparatorClickPriority {
      63            0 :     bool operator()(const GUIGlObject* const a, const GUIGlObject* const b) const {
      64            0 :         if (a->getClickPriority() == b->getClickPriority()) {
      65              :             // sorty by GUIGlID as second criterion to simplify
      66              :             // duplicate removal
      67            0 :             return a->getGlID() > b->getGlID();
      68              :         } else {
      69            0 :             return a->getClickPriority() > b->getClickPriority();
      70              :         }
      71              :     }
      72              : };
      73              : 
      74              : // ===========================================================================
      75              : // class definitions
      76              : // ===========================================================================
      77              : /**
      78              :  * @class GUISUMOAbstractView
      79              :  * This class is meant to be pure virtual later;
      80              :  * It shall be the main class to inherit views of the simulation (micro-
      81              :  * or macroscopic ones) from it.
      82              :  */
      83              : class GUISUMOAbstractView : public FXGLCanvas {
      84            0 :     FXDECLARE(GUISUMOAbstractView)
      85              : 
      86              : public:
      87              :     /// @brief constructor
      88              :     GUISUMOAbstractView(FXComposite* p, GUIMainWindow& app, GUIGlChildWindow* parent, const SUMORTree& grid, FXGLVisual* glVis, FXGLCanvas* share);
      89              : 
      90              :     /// @brief destructor
      91              :     virtual ~GUISUMOAbstractView();
      92              : 
      93              :     /// @brief recalculate boundaries
      94            0 :     virtual void recalculateBoundaries() { };
      95              : 
      96              :     /// @brief builds the view toolbars
      97            0 :     virtual void buildViewToolBars(GUIGlChildWindow*) { }
      98              : 
      99              :     /// @brief recenters the view
     100              :     virtual void recenterView();
     101              : 
     102              :     /** @brief centers to the chosen artifact
     103              :      * @param[in] id The id of the artifact to center to
     104              :      * @param[in] applyZoom Whether to zoom in
     105              :      * @param[in] zoomDist The distance in m to use for the zoom, values < 0 means: use the centeringBoundary
     106              :      * @note caller is responsible for calling update
     107              :      */
     108              :     virtual void centerTo(GUIGlID id, bool applyZoom, double zoomDist = 20);
     109              : 
     110              :     /** @brief centers to the chosen position
     111              :      * @param[in] pos Position to center view
     112              :      * @param[in] applyZoom Whether to zoom in
     113              :      * @param[in] zoomDist The distance in m to use for the zoom, values < 0 means: use the centeringBoundary
     114              :      * @note caller is responsible for calling update
     115              :      */
     116              :     virtual void centerTo(const Position& pos, bool applyZoom, double zoomDist = 20);
     117              : 
     118              :     /// @brief centers to the chosen artifact
     119              :     void centerTo(const Boundary& bound);
     120              : 
     121              :     /// @brief applies the given viewport settings
     122              :     virtual void setViewportFromToRot(const Position& lookFrom, const Position& lookAt, double rotation);
     123              : 
     124              :     /// @brief copy the viewport to the given view
     125              :     virtual void copyViewportTo(GUISUMOAbstractView* view);
     126              : 
     127              :     /// @brief meter-to-pixels conversion method
     128              :     double m2p(double meter) const;
     129              : 
     130              :     /// @brief pixels-to-meters conversion method
     131              :     double p2m(double pixel) const;
     132              : 
     133              :     /// @brief get main window
     134              :     GUIMainWindow* getMainWindow() const;
     135              : 
     136              :     /// @brief return windows cursor position
     137              :     Position getWindowCursorPosition() const;
     138              : 
     139              :     /// @brief Returns the gl-id of the object under the given coordinates
     140              :     void setWindowCursorPosition(FXint x, FXint y);
     141              : 
     142              :     /// @brief A reimplementation due to some internal reasons
     143              :     FXbool makeCurrent();
     144              : 
     145              :     /// @brief returns true, if the edit button was pressed
     146              :     bool isInEditMode();
     147              : 
     148              :     /// @brief get changer
     149              :     GUIPerspectiveChanger& getChanger() const;
     150              : 
     151              :     /// @brief get visible boundary
     152              :     Boundary getVisibleBoundary() const;
     153              : 
     154              :     /// @brief return whether this is a 3D view
     155              :     virtual bool is3DView() const;
     156              : 
     157              :     /// @brief zoom interface for 3D view
     158              :     virtual void zoom2Pos(Position& camera, Position& lookAt, double zoom);
     159              : 
     160              :     /// @brief mouse functions
     161              :     //@{
     162              :     virtual long onConfigure(FXObject*, FXSelector, void*);
     163              :     virtual long onPaint(FXObject*, FXSelector, void*);
     164              :     virtual long onLeftBtnPress(FXObject*, FXSelector, void*);
     165              :     virtual long onLeftBtnRelease(FXObject*, FXSelector, void*);
     166              :     virtual long onMiddleBtnPress(FXObject*, FXSelector, void*);
     167              :     virtual long onMiddleBtnRelease(FXObject*, FXSelector, void*);
     168              :     virtual long onRightBtnPress(FXObject*, FXSelector, void*);
     169              :     virtual long onRightBtnRelease(FXObject*, FXSelector, void*);
     170              :     virtual long onDoubleClicked(FXObject*, FXSelector, void*);
     171              :     virtual long onMouseWheel(FXObject*, FXSelector, void*);
     172              :     virtual long onMouseMove(FXObject*, FXSelector, void*);
     173              :     virtual long onMouseLeft(FXObject*, FXSelector, void*);
     174              :     //@}
     175              : 
     176              :     /// @brief keyboard functions
     177              :     //@{
     178              :     virtual long onKeyPress(FXObject* o, FXSelector sel, void* data);
     179              :     virtual long onKeyRelease(FXObject* o, FXSelector sel, void* data);
     180              :     //@}
     181              : 
     182              :     /// @brief interaction with the simulation
     183              :     virtual long onCmdCloseLane(FXObject*, FXSelector, void*);
     184              :     virtual long onCmdCloseEdge(FXObject*, FXSelector, void*);
     185              :     virtual long onCmdAddRerouter(FXObject*, FXSelector, void*);
     186              : 
     187              :     /// @brief highlight edges according to reachability
     188              :     virtual long onCmdShowReachability(FXObject*, FXSelector, void*);
     189              : 
     190              :     /// @brief hook to react on change in visualization settings
     191              :     virtual long  onVisualizationChange(FXObject*, FXSelector, void*);
     192              : 
     193              :     /// @brief filter out duplicate and forbidden objects
     194              :     std::vector<GUIGlObject*> filterContextObjects(const std::vector<GUIGlObject*>& objects);
     195              : 
     196              :     /// @brief open object dialog at the cursor position
     197              :     virtual void openObjectDialogAtCursor(const FXEvent* ev);
     198              : 
     199              :     /// @brief open object dialog for the given object
     200              :     void openObjectDialog(const std::vector<GUIGlObject*>& objects, const bool filter = true);
     201              : 
     202              :     /// @brief A method that updates the tooltip
     203              :     void updateToolTip();
     204              : 
     205              :     /// @brief @name Dealing with snapshots
     206              :     ///@{
     207              : 
     208              :     /** @brief Sets the snapshot time to file map
     209              :      * @param[in] snaps The snapshots to take at certain times
     210              :      * @param[in] w The snapshot image width
     211              :      * @param[in] w The snapshot image height
     212              :      */
     213              :     void addSnapshot(SUMOTime time, const std::string& file, const int w = -1, const int h = -1);
     214              : 
     215              :     /** @brief Takes a snapshots and writes it into the given file
     216              :      *
     217              :      * The format to use is determined from the extension.
     218              :      * If compiled with ffmpeg and a video format is requested it will instantiate a video encoder.
     219              :      * @param[in] destFile The name of the file to write the snapshot into
     220              :      * @param[in] w The snapshot image width
     221              :      * @param[in] w The snapshot image height
     222              :      * @return The error message, if an error occurred; "" otherwise
     223              :      */
     224              :     std::string makeSnapshot(const std::string& destFile, const int w = -1, const int h = -1);
     225              : 
     226              :     /// @brief Adds a frame to a video snapshot which will be initialized if necessary
     227              :     virtual void saveFrame(const std::string& destFile, FXColor* buf);
     228              : 
     229              :     /// @brief Ends a video snapshot
     230            0 :     virtual void endSnapshot() {}
     231              : 
     232              :     /// @brief Checks whether it is time for a snapshot
     233              :     virtual void checkSnapshots();
     234              : 
     235              :     void waitForSnapshots(const SUMOTime snapshotTime);
     236              : 
     237              :     /// @brief get the current simulation time
     238              :     virtual SUMOTime getCurrentTimeStep() const;
     239              : 
     240              :     ///@}
     241              : 
     242              :     /// @brief get the viewport and create it on first access
     243              :     GUIDialog_EditViewport* getViewportEditor();
     244              : 
     245              :     /// @brief update the viewport chooser with the current view values
     246              :     virtual void updateViewportValues();
     247              : 
     248              :     /// @brief show viewport editor
     249              :     virtual void showViewportEditor();
     250              : 
     251              :     /// @brief show viewsscheme editor
     252              :     void showViewschemeEditor();
     253              : 
     254              :     /// @brief set color scheme
     255              :     virtual bool setColorScheme(const std::string&);
     256              : 
     257              :     /// @brief get visualization settings (read only)
     258              :     const GUIVisualizationSettings& getVisualisationSettings() const;
     259              : 
     260              :     /// @brief edit visualization settings (allow modify VisualizationSetings, use carefully)
     261              :     GUIVisualizationSettings* editVisualisationSettings() const;
     262              : 
     263              :     /// @brief recalibrate color scheme according to the current value range
     264            0 :     virtual void buildColorRainbow(const GUIVisualizationSettings& /*s*/, GUIColorScheme& /*scheme*/, int /*active*/, GUIGlObjectType /*objectType*/,
     265              :                                    const GUIVisualizationRainbowSettings& /*rs*/) {
     266            0 :     }
     267              : 
     268              :     /// @brief return list of loaded edgeData attributes
     269            0 :     virtual std::vector<std::string> getEdgeDataAttrs() const {
     270            0 :         return std::vector<std::string>();
     271              :     }
     272              : 
     273              :     /// @brief return list of loaded edgeData ids (being computed in the current simulation)
     274            0 :     virtual std::vector<std::string> getMeanDataIDs() const {
     275            0 :         return std::vector<std::string>();
     276              :     }
     277              : 
     278              :     /// @brief return list of available attributes for the given meanData id
     279            0 :     virtual std::vector<std::string> getMeanDataAttrs(const std::string& meanDataID) const {
     280              :         UNUSED_PARAMETER(meanDataID);
     281            0 :         return std::vector<std::string>();
     282              :     }
     283              : 
     284              :     /// @brief return list of loaded edgeRelation and tazRelation attributes
     285            0 :     virtual std::vector<std::string> getRelDataAttrs() const {
     286            0 :         return std::vector<std::string>();
     287              :     }
     288              : 
     289              :     /// @brief return list of available edge parameters
     290            0 :     virtual std::vector<std::string> getEdgeLaneParamKeys(bool /*edgeKeys*/) const {
     291            0 :         return std::vector<std::string>();
     292              :     }
     293              : 
     294              :     /// @brief return list of available vehicle parameters
     295            0 :     virtual std::vector<std::string> getVehicleParamKeys(bool /*vTypeKeys*/) const {
     296            0 :         return std::vector<std::string>();
     297              :     }
     298              : 
     299              :     /// @brief return list of available vehicle parameters
     300            0 :     virtual std::vector<std::string> getPOIParamKeys() const {
     301            0 :         return std::vector<std::string>();
     302              :     }
     303              : 
     304              :     /// @brief remove viewport
     305              :     void remove(GUIDialog_EditViewport*);
     306              : 
     307              :     /// @brief remove view settings
     308              :     void remove(GUIDialog_ViewSettings*);
     309              : 
     310              :     /// @brief get grid width
     311              :     // @todo: check why this is here
     312              :     double getGridWidth() const;
     313              : 
     314              :     /// @brief get grid height
     315              :     // @todo: check why this is here
     316              :     double getGridHeight() const;
     317              : 
     318              :     /// @brief star track
     319              :     virtual void startTrack(int /*id*/);
     320              : 
     321              :     /// @brief stop track
     322              :     virtual void stopTrack();
     323              : 
     324              :     /// @brief get tracked id
     325              :     virtual GUIGlID getTrackedID() const;
     326              : 
     327              :     /// @brief on gaming click
     328              :     virtual void onGamingClick(Position /*pos*/);
     329              :     virtual void onGamingRightClick(Position /*pos*/);
     330              : 
     331              :     /// @brief @name Additional visualisations
     332              :     ///@{
     333              : 
     334              :     /** @brief Adds an object to call its additional visualisation method
     335              :      * @param[in] which The object to add
     336              :      * @return Always true
     337              :      * @see GUIGlObject::drawGLAdditional
     338              :      */
     339              :     bool addAdditionalGLVisualisation(GUIGlObject* const which);
     340              : 
     341              :     /** @brief Removes an object from the list of objects that show additional things
     342              :      * @param[in] which The object to remove
     343              :      * @return True if the object was known, false otherwise
     344              :      * @see GUIGlObject::drawGLAdditional
     345              :      */
     346              :     bool removeAdditionalGLVisualisation(GUIGlObject* const which);
     347              : 
     348              :     /** @brief Check if an object is added in the additional GL visualitation
     349              :      * @param[in] which The object to check
     350              :      * @see GUIGlObject::drawGLAdditional
     351              :      */
     352              :     bool isAdditionalGLVisualisationEnabled(GUIGlObject* const which) const;
     353              : 
     354              :     ///@}
     355              : 
     356              :     /// @brief get position of current popup
     357              :     const Position& getPopupPosition() const;
     358              : 
     359              :     /// @brief destroys the popup
     360              :     void destroyPopup();
     361              : 
     362              :     /// @brief replace PopUp
     363              :     void replacePopup(GUIGLObjectPopupMenu* popUp);
     364              : 
     365              :     ///@struct Decal
     366              :     /// @brief A decal (an image) that can be shown
     367         2072 :     struct Decal {
     368              : 
     369              :         /// @brief Constructor
     370         2048 :         Decal() {};
     371              : 
     372              :         /// @brief The path to the file the image is located at
     373              :         std::string filename;
     374              : 
     375              :         /// @brief The center of the image in x-direction (net coordinates, in m)
     376              :         double centerX = 0;
     377              : 
     378              :         /// @brief The center of the image in y-direction (net coordinates, in m)
     379              :         double centerY = 0;
     380              : 
     381              :         /// @brief The center of the image in z-direction (net coordinates, in m)
     382              :         double centerZ = 0;
     383              : 
     384              :         /// @brief The width of the image (net coordinates in x-direction, in m)
     385              :         double width = 0;
     386              : 
     387              :         /// @brief The height of the image (net coordinates in y-direction, in m)
     388              :         double height = 0;
     389              : 
     390              :         /// @brief The altitude of the image (net coordinates in z-direction, in m)
     391              :         double altitude = 0;
     392              : 
     393              :         /// @brief The rotation of the image in the ground plane (in degrees)
     394              :         double rot = 0;
     395              : 
     396              :         /// @brief The tilt of the image to the ground plane (in degrees)
     397              :         double tilt = 0;
     398              : 
     399              :         /// @brief The roll of the image to the ground plane (in degrees)
     400              :         double roll = 0;
     401              : 
     402              :         /// @brief The layer of the image
     403              :         double layer = 0;
     404              : 
     405              :         /// @brief Whether this image was initialised (inserted as a texture)
     406              :         bool initialised = false;
     407              : 
     408              :         /// @brief Whether this image should be skipped in 2D-views
     409              :         bool skip2D = false;
     410              : 
     411              :         /// @brief Whether this image should be skipped in 2D-views
     412              :         bool screenRelative = false;
     413              : 
     414              :         /// @brief whether the decal shall be drawn in screen coordinates, rather than network coordinates
     415              :         int glID = -1;
     416              : 
     417              :         /// @brief The image pointer for later cleanup
     418              :         FXImage* image = nullptr;
     419              :     };
     420              : 
     421              :     /// @brief The list of decals to show
     422              :     std::vector<Decal>& getDecals();
     423              : 
     424              :     /// @brief The mutex to use before accessing the decals list in order to avoid thread conflicts
     425              :     FXMutex& getDecalsLockMutex();
     426              : 
     427              :     /// @brief get coloring schemes combo
     428              :     MFXComboBoxIcon* getColoringSchemesCombo();
     429              : 
     430              :     /// @brief Returns the cursor's x/y position within the network
     431              :     virtual Position getPositionInformation() const;
     432              : 
     433              :     /**@brief Returns a position that is mapped to the closest grid point if the grid is active
     434              :      * @brief note: formats are pos(x,y,0) por pos(0,0,z)
     435              :      */
     436              :     Position snapToActiveGrid(const Position& pos, bool snapXY = true) const;
     437              : 
     438              :     /// @brief Translate screen position to network position
     439              :     Position screenPos2NetPos(int x, int y) const;
     440              : 
     441              :     /// @brief add decals
     442              :     void addDecals(const std::vector<Decal>& decals);
     443              : 
     444              :     /// @brief Returns the delay of the parent application
     445              :     double getDelay() const;
     446              : 
     447              :     /// @brief Sets the delay of the parent application
     448              :     void setDelay(double delay);
     449              : 
     450              :     /// @brief Sets the breakpoints of the parent application
     451              :     void setBreakpoints(const std::vector<SUMOTime>& breakpoints);
     452              : 
     453              :     /// @brief retrieve breakpoints if provided by the application
     454            0 :     virtual const std::vector<SUMOTime> retrieveBreakpoints() const {
     455            0 :         return std::vector<SUMOTime>();
     456              :     }
     457              : 
     458              :     /// @brief retrieve FPS
     459              :     double getFPS() const;
     460              : 
     461              :     /// @brief get GUIGlChildWindow
     462              :     GUIGlChildWindow* getGUIGlChildWindow();
     463              : 
     464              :     /// @brief Draw (or not) the JuPedSim pedestrian network
     465              :     /// @param s The visualization settings
     466            0 :     virtual void drawPedestrianNetwork(const GUIVisualizationSettings& /*s*/) const { };
     467              : 
     468              :     /// @brief Change the color of the JuPedSim pedestrian network
     469              :     /// @param s The visualization settings
     470            0 :     virtual void changePedestrianNetworkColor(const GUIVisualizationSettings& /*s*/) const { };
     471              : 
     472              : protected:
     473              :     /// @brief FOX needs this
     474            0 :     FOX_CONSTRUCTOR(GUISUMOAbstractView)
     475              : 
     476              :     /// @brief performs the painting of the simulation
     477              :     void paintGL();
     478              : 
     479              :     /// @brief update position information labels
     480              :     virtual void updatePositionInformationLabel() const;
     481              : 
     482              :     /// @brief paint GL
     483              :     virtual int doPaintGL(int /*mode*/, const Boundary& /*boundary*/);
     484              : 
     485              :     /// @brief doInit
     486              :     virtual void doInit();
     487              : 
     488              :     /// @brief paints a grid
     489              :     void paintGLGrid() const;
     490              : 
     491              :     /// @brief Draws a line with ticks, and the length information.
     492              :     void displayLegend();
     493              : 
     494              :     /// @brief Draws the configured legends
     495              :     void displayLegends();
     496              : 
     497              :     /// @brief Draws a legend for the given scheme
     498              :     void displayColorLegend(const GUIColorScheme& scheme, bool leftSide);
     499              : 
     500              :     /// @brief Draws frames-per-second indicator
     501              :     void drawFPS();
     502              : 
     503              :     /// @brief returns the GUILane at cursor position (implementation depends on view)
     504              :     virtual GUILane* getLaneUnderCursor();
     505              : 
     506              :     /// @brief returns the id of object under cursor to show their tooltip
     507              :     virtual GUIGlID getToolTipID();
     508              : 
     509              :     /// @brief returns the id of the front object under the cursor using GL_SELECT
     510              :     GUIGlID getObjectUnderCursor();
     511              : 
     512              :     /// @brief returns the id of the objects under the cursor using GL_SELECT (including overlapped objects)
     513              :     std::vector<GUIGlID> getObjectsUnderCursor();
     514              : 
     515              :     /// @brief returns the GUIGlObject under the cursor using GL_SELECT (including overlapped objects)
     516              :     std::vector<GUIGlObject*> getGUIGlObjectsUnderCursor();
     517              : 
     518              :     /// @brief returns the GUIGlObject under the gripped cursor using GL_SELECT (including overlapped objects)
     519              :     std::vector<GUIGlObject*> getGUIGlObjectsUnderSnappedCursor();
     520              : 
     521              :     /// @brief returns the id of the object at position using GL_SELECT
     522              :     GUIGlID getObjectAtPosition(Position pos);
     523              : 
     524              :     /// @brief returns the ids of the object at position within the given (rectangular) radius using GL_SELECT
     525              :     std::vector<GUIGlID> getObjectsAtPosition(Position pos, double radius);
     526              : 
     527              :     /// @brief returns the GUIGlObjects at position within the given (rectangular) radius using GL_SELECT
     528              :     std::vector<GUIGlObject*> getGUIGlObjectsAtPosition(Position pos, double radius);
     529              : 
     530              :     /// @brief returns the ids of all objects in the given boundary
     531              :     std::vector<GUIGlID> getObjectsInBoundary(Boundary bound);
     532              : 
     533              :     /// @brief filter internal lanes in Objects under cursor
     534              :     std::vector<GUIGlObject*> filterInternalLanes(const std::vector<GUIGlObject*>& objects) const;
     535              : 
     536              :     /// @brief invokes the tooltip for the given object
     537              :     bool showToolTipFor(const GUIGlID idToolTip);
     538              : 
     539              :     /// @brief Draws the stored decals
     540              :     void drawDecals();
     541              : 
     542              :     /// @brief open popup dialog
     543              :     void openPopupDialog();
     544              : 
     545              :     /// @brief helper function for buildColorRainbow
     546              :     void buildMinMaxRainbow(const GUIVisualizationSettings& s, GUIColorScheme& scheme, const GUIVisualizationRainbowSettings& rs, double minValue, double maxValue, bool hasMissingData);
     547              : 
     548              :     /// @brief applies gl-transformations to fit the Boundary given by myChanger onto the canvas.
     549              :     /// If fixRatio is true, this boundary will be enlarged to prevent anisotropic stretching.
     550              :     /// (this should be set to false when doing selections)
     551              :     Boundary applyGLTransform(bool fixRatio = true);
     552              : 
     553              :     /// @brief check whether we can read image data or position with gdal
     554              :     FXImage* checkGDALImage(Decal& d);
     555              : 
     556              :     /// @brief The application
     557              :     GUIMainWindow* myApp;
     558              : 
     559              :     /// @brief The parent window
     560              :     GUIGlChildWindow* myGlChildWindowParent;
     561              : 
     562              :     /// @brief The visualization speed-up
     563              :     const SUMORTree* myGrid;
     564              : 
     565              :     /// @brief The perspective changer
     566              :     GUIPerspectiveChanger* myChanger = nullptr;
     567              : 
     568              :     /// @brief Panning flag
     569              :     bool myPanning = false;
     570              : 
     571              :     /// @brief Information whether too-tip informations shall be generated
     572              :     bool myInEditMode = false;
     573              : 
     574              :     /// @brief Offset to the mouse-hotspot from the mouse position
     575              :     int myMouseHotspotX, myMouseHotspotY;
     576              : 
     577              :     /// @brief The current popup-menu
     578              :     GUIGLObjectPopupMenu* myPopup = nullptr;
     579              : 
     580              :     /// @brief clicked poup position
     581              :     Position myClickedPopupPosition = Position::INVALID;
     582              : 
     583              :     /// @brief The current popup-menu position
     584              :     Position myPopupPosition = Position(0, 0);
     585              : 
     586              :     /// @brief vector with current objects dialog
     587              :     std::vector<GUIGlObject*> myCurrentObjectsDialog;
     588              : 
     589              :     /// @brief visualization settings
     590              :     GUIVisualizationSettings* myVisualizationSettings;
     591              : 
     592              :     /// @brief Internal information whether doInit() was called
     593              :     bool myAmInitialised = false;
     594              : 
     595              :     /// @brief viewport chooser
     596              :     GUIDialog_EditViewport* myGUIDialogEditViewport = nullptr;
     597              : 
     598              :     /// @brief Position of the cursor relative to the window
     599              :     FXint myWindowCursorPositionX, myWindowCursorPositionY;
     600              : 
     601              :     /// @brief Visualization changer
     602              :     GUIDialog_ViewSettings* myGUIDialogViewSettings = nullptr;
     603              : 
     604              :     /// @brief @name Optionally shown decals
     605              :     ///@{
     606              : 
     607              :     /// @brief The list of decals to show
     608              :     std::vector<Decal> myDecals;
     609              : 
     610              :     /// @brief The mutex to use before accessing the decals list in order to avoid thread conflicts
     611              :     FXMutex myDecalsLockMutex;
     612              : 
     613              :     ///@}
     614              : 
     615              :     /// @brief Snapshots
     616              :     std::map<SUMOTime, std::vector<std::tuple<std::string, int, int> > > mySnapshots;
     617              : 
     618              :     /// @brief The mutex to use before accessing the decals list in order to avoid thread conflicts
     619              :     FXMutex mySnapshotsMutex;
     620              : 
     621              :     /// @brief the semaphore when waiting for snapshots to finish
     622              :     FXCondition mySnapshotCondition;
     623              : 
     624              :     /// @brief poly draw lock
     625              :     mutable FXMutex myPolyDrawLock;
     626              : 
     627              :     /// @brief List of objects for which GUIGlObject::drawGLAdditional is called
     628              :     std::map<GUIGlObject*, int> myAdditionallyDrawn;
     629              : 
     630              :     /// @brief counter for measuring rendering time
     631              :     long myFrameDrawTime = 0;
     632              : 
     633              : private:
     634              :     /// @brief struct used for sorting objects by layer
     635              :     struct LayerObject : public std::pair<double, std::pair<GUIGlObjectType, std::string> > {
     636              : 
     637              :     public:
     638              :         /// @brief constructor for shapes
     639              :         LayerObject(double layer, GUIGlObject* object);
     640              : 
     641              :         /// @brief constructor for non-shape elements
     642              :         LayerObject(GUIGlObject* object);
     643              : 
     644              :         /// @brief get GLObject
     645              :         GUIGlObject* getGLObject() const;
     646              : 
     647              :     private:
     648              :         /// @brief GLObject
     649              :         GUIGlObject* myGLObject;
     650              :     };
     651              : 
     652              :     // @brief sensitivity for "<>AtPosition(...) functions
     653              :     static const double SENSITIVITY;
     654              : };
        

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