Eclipse SUMO - Simulation of Urban MObility
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MFXTextFieldSearch.h
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2006-2024 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
18// TextField for search elements
19/****************************************************************************/
20
21#pragma once
22#include <config.h>
23
24#include "MFXTextFieldIcon.h"
25
26
30 FXDECLARE(MFXTextFieldSearch)
31
32public:
34 MFXTextFieldSearch(FXComposite* p, FXint ncols, FXObject* tgt = NULL, FXSelector sel = 0,
35 FXuint opts = TEXTFIELD_NORMAL, FXint x = 0, FXint y = 0, FXint w = 0, FXint h = 0,
36 FXint pl = DEFAULT_PAD, FXint pr = DEFAULT_PAD, FXint pt = DEFAULT_PAD, FXint pb = DEFAULT_PAD);
37
39 long onKeyPress(FXObject* obj, FXSelector sel, void* ptr);
40
42 long onPaint(FXObject* obj, FXSelector sel, void* ptr);
43
45 long onFocusIn(FXObject* sender, FXSelector sel, void* ptr);
46
48 long onFocusOut(FXObject* sender, FXSelector sel, void* ptr);
49
51 long onFocusSelf(FXObject* sender, FXSelector sel, void* ptr);
52
53protected:
56
57private:
59 FXObject* myTarget = nullptr;
60
62 void drawSearchTextRange(FXDCWindow& dc, FXint fm, const FXString& searchString);
63};
FXTextFieldIcon (based on FXTextFieldIcon)
long onFocusSelf(FXObject *sender, FXSelector sel, void *ptr)
focus self
void drawSearchTextRange(FXDCWindow &dc, FXint fm, const FXString &searchString)
draw search text range
long onFocusIn(FXObject *sender, FXSelector sel, void *ptr)
focus in
long onPaint(FXObject *obj, FXSelector sel, void *ptr)
paint
MFXTextFieldSearch()
FOX need this.
FXObject * myTarget
target
long onKeyPress(FXObject *obj, FXSelector sel, void *ptr)
key press
long onFocusOut(FXObject *sender, FXSelector sel, void *ptr)
focus out