Eclipse SUMO - Simulation of Urban MObility
GNEChange_Lane.h
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1 /****************************************************************************/
2 // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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12 // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13 /****************************************************************************/
18 // A network change in which a single lane is created or deleted
19 /****************************************************************************/
20 #pragma once
21 #include <config.h>
22 
23 #include "GNEChange.h"
24 
25 // ===========================================================================
26 // class definitions
27 // ===========================================================================
32 class GNEChange_Lane : public GNEChange {
33  FXDECLARE_ABSTRACT(GNEChange_Lane)
34 
35 public:
40  GNEChange_Lane(GNEEdge* edge, const NBEdge::Lane& laneAttrs);
41 
49  GNEChange_Lane(GNEEdge* edge, GNELane* lane, const NBEdge::Lane& laneAttrs, bool forward, bool recomputeConnections = true);
50 
53 
57  std::string undoName() const;
58 
60  std::string redoName() const;
61 
63  void undo();
64 
66  void redo();
68 
69 private:
72 
75 
78 
81 };
const NBEdge::Lane myLaneAttrs
we need to preserve the attributes explicitly because they are not contained withing GNELane itself
void redo()
redo action
std::string redoName() const
get Redo name
GNEChange_Lane(GNEEdge *edge, const NBEdge::Lane &laneAttrs)
Constructor for creating a lane.
~GNEChange_Lane()
Destructor.
GNELane * myLane
we need to preserve the lane because it maybe the target of GNEChange_Attribute commands
bool myRecomputeConnections
whether to recompute connection when adding a new lane
GNEEdge * myEdge
we need the edge because it is the target of our change commands
void undo()
undo action
std::string undoName() const
return undoName
the function-object for an editing operation (abstract base)
Definition: GNEChange.h:56
A road/street connecting two junctions (netedit-version)
Definition: GNEEdge.h:53
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
Definition: GNELane.h:46
An (internal) definition of a single lane of an edge.
Definition: NBEdge.h:143