Eclipse SUMO - Simulation of Urban MObility
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GUIGlObjectStorage.h
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2024 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
20// A storage for displayed objects via their numerical id
21/****************************************************************************/
22#pragma once
23#include <config.h>
24
25#include <map>
26#include <string>
27#include <set>
29#include "GUIGlObject.h"
30
31
32// ===========================================================================
33// class definitions
34// ===========================================================================
50public:
53
54
57
58
67
68 void changeName(GUIGlObject* object, const std::string& fullName);
69
78
86 GUIGlObject* getObjectBlocking(const std::string& fullName) const;
87
97 bool remove(GUIGlID id);
98
103 void clear();
104
105
111 void unblockObject(GUIGlID id);
112
113
117 void setNetObject(GUIGlObject* object) {
118 myNetObject = object;
119 }
120
125 return myNetObject;
126 }
127
130
132 const std::vector<GUIGlObject*>& getAllGLObjects() const;
133
134private:
136 std::vector<GUIGlObject*> myObjects;
137
139 std::map<std::string, GUIGlObject*> myFullNameMap;
140
143
145 mutable FXMutex myLock;
146
149
150private:
153
156};
unsigned int GUIGlID
Definition GUIGlObject.h:43
A storage for of displayed objects via their numerical id.
GUIGlObjectStorage()
Constructor.
GUIGlObjectStorage(const GUIGlObjectStorage &s)=delete
invalidated copy constructor
GUIGlID registerObject(GUIGlObject *object)
Registers an object.
void clear()
Clears this container.
~GUIGlObjectStorage()
Destructor.
const std::vector< GUIGlObject * > & getAllGLObjects() const
Returns the set of all known objects.
void setNetObject(GUIGlObject *object)
Sets the given object as the "network" object.
void changeName(GUIGlObject *object, const std::string &fullName)
void unblockObject(GUIGlID id)
Marks an object as unblocked.
GUIGlObject * getNetObject() const
Returns the network object.
GUIGlObjectStorage & operator=(const GUIGlObjectStorage &s)=delete
invalidate assignment operator
GUIGlObject * getObjectBlocking(GUIGlID id) const
Returns the object from the container locking it.
std::vector< GUIGlObject * > myObjects
The known objects.
static GUIGlObjectStorage gIDStorage
A single static instance of this class.
FXMutex myLock
A lock to avoid parallel access on the storages.
bool remove(GUIGlID id)
Removes the named object from this container.
GUIGlID myNextID
The next id to give; initially one, increased by one with each object registration.
std::map< std::string, GUIGlObject * > myFullNameMap
The known objects by their full name.
GUIGlObject * myNetObject
The network object.