class lane2lane connection geometry
GNELane2laneConnection()
constructor
GNELane2laneConnection & operator=(const GNELane2laneConnection &other)=delete
Invalidated assignment operator.
bool exist(const GNELane *toLane) const
check if exist a lane2lane geometry for the given toLane
const GUIGeometry & getLane2laneGeometry(const GNELane *toLane) const
get lane2lane geometry
const GNELane * myFromLane
from lane
std::map< const GNELane *, GUIGeometry > myConnectionsMap
connection shape
void updateLane2laneConnection()
update
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.