44 static void drawPoly(
const double* poses,
const double offset);
57 int carriageIndex = -1,
bool isStopped =
false,
bool amReversed =
false);
63 const GUIGlObject* o,
const double width,
double length);
SUMOVehicleShape
Definition of vehicle classes to differ between different appearances.
A MSVehicle extended by some values for usage within the gui.
static bool drawAction_drawVehicleAsImage(const GUIVisualizationSettings &s, const std::string &file, const GUIGlObject *o, const double width, double length)
try to draw vehicle as raster image and return true if successful
static void drawAction_drawVehicleAsCircle(const double width, double detail)
draw vehicle as a circle
static void drawPoly(const double *poses, const double offset)
draw poly
static void drawAction_drawVehicleAsTrianglePlus(const double width, const double length, bool amReversed=false)
draw vehicle as a triangle
static void drawAction_drawVehicleAsPoly(const GUIVisualizationSettings &s, const SUMOVehicleShape shape, const double width, const double length, int carriageIndex=-1, bool isStopped=false, bool amReversed=false)
draw vehicle as a polygon
static void drawAction_drawVehicleAsBoxPlus(const double width, const double length, bool amReversed=false)
draw vehicle as a Box
Stores the information about how to visualize structures.