75 double maxSpeed,
double friction,
double length,
79 int index,
bool isRampAccel,
80 const std::string& type,
94 const std::string& streetName,
const std::string& edgeType,
const int priority,
const double distance)
override;
long long int SVCPermissions
bitset where each bit declares whether a certain SVC may use this edge/lane
SumoXMLEdgeFunc
Numbers representing special SUMO-XML-attribute values for representing edge functions used in netbui...
Derivation of NLEdgeControlBuilder which builds gui-edges.
MSLane * addLane(const std::string &id, double maxSpeed, double friction, double length, const PositionVector &shape, double width, SVCPermissions permissions, SVCPermissions changeLeft, SVCPermissions changeRight, int index, bool isRampAccel, const std::string &type, const PositionVector &outlineShape) override
Builds and adds a lane.
GUIEdgeControlBuilder()
Constructor.
GUIEdgeControlBuilder & operator=(const GUIEdgeControlBuilder &s)
invalidated assignment operator
MSEdge * buildEdge(const std::string &id, const SumoXMLEdgeFunc function, const std::string &streetName, const std::string &edgeType, const int priority, const double distance) override
Builds an edge instance (GUIEdge in this case)
GUIEdgeControlBuilder(const GUIEdgeControlBuilder &s)
invalidated copy constructor
~GUIEdgeControlBuilder()
Destructor.
A road/street connecting two junctions.
The base class for an intersection.
Representation of a lane in the micro simulation.
Interface for building edges.