49 const std::string name,
const std::string& vTypes,
50 const std::string& nextEdges,
51 int detectPersons,
bool show);
A class that stores a 2D geometrical boundary.
Representation of a lane in the micro simulation (gui-version)
GUIMEInductLoop & myDetector
The wrapped detector.
MyWrapper & operator=(const MyWrapper &)
Invalidated assignment operator.
double getExaggeration(const GUIVisualizationSettings &s) const override
return exaggeration associated with this GLObject
Boundary myBoundary
The detector's boundary.
Position myFGPosition
The position in full-geometry mode.
Boundary getCenteringBoundary() const override
Returns the boundary to which the view shall be centered in order to show the object.
double myPosition
The position on the lane.
GUIMEInductLoop & getLoop()
Returns the detector itself.
double myFGRotation
The rotation in full-geometry mode.
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent) override
Returns an own parameter window.
MyWrapper(const MyWrapper &)
Invalidated copy constructor.
void drawGL(const GUIVisualizationSettings &s) const override
Draws the object.
virtual GUIDetectorWrapper * buildDetectorGUIRepresentation()
Returns this detector's visualisation-wrapper.
~GUIMEInductLoop()
Destructor.
A window containing a gl-object's parameter.
Stores the information about how to visualize structures.
An induction loop for mesoscopic simulation.
A single mesoscopic segment (cell)
A point in 2D or 3D with translation and scaling methods.