108 virtual void centerTo(
GUIGlID id,
bool applyZoom,
double zoomDist = 20);
116 virtual void centerTo(
const Position& pos,
bool applyZoom,
double zoomDist = 20);
128 double m2p(
double meter)
const;
131 double p2m(
double pixel)
const;
162 virtual long onConfigure(FXObject*, FXSelector,
void*);
163 virtual long onPaint(FXObject*, FXSelector,
void*);
171 virtual long onMouseWheel(FXObject*, FXSelector,
void*);
172 virtual long onMouseMove(FXObject*, FXSelector,
void*);
173 virtual long onMouseLeft(FXObject*, FXSelector,
void*);
178 virtual long onKeyPress(FXObject* o, FXSelector sel,
void* data);
179 virtual long onKeyRelease(FXObject* o, FXSelector sel,
void* data);
200 void openObjectDialog(
const std::vector<GUIGlObject*>& objects,
const bool filter =
true);
213 void addSnapshot(
SUMOTime time,
const std::string& file,
const int w = -1,
const int h = -1);
224 std::string
makeSnapshot(
const std::string& destFile,
const int w = -1,
const int h = -1);
227 virtual void saveFrame(
const std::string& destFile, FXColor* buf);
265 bool hide =
false,
double hideThreshold = 0,
266 bool hide2 =
false,
double hideThreshold2 = 0) {
275 return std::vector<std::string>();
280 return std::vector<std::string>();
286 return std::vector<std::string>();
291 return std::vector<std::string>();
296 return std::vector<std::string>();
301 return std::vector<std::string>();
306 return std::vector<std::string>();
447 void addDecals(
const std::vector<Decal>& decals);
460 return std::vector<SUMOTime>();
539 std::vector<GUIGlObject*>
filterInternalLanes(
const std::vector<GUIGlObject*>& objects)
const;
618 std::map<SUMOTime, std::vector<std::tuple<std::string, int, int> > >
mySnapshots;
637 struct LayerObject :
public std::pair<double, std::pair<GUIGlObjectType, std::string> > {
#define UNUSED_PARAMETER(x)
A class that stores a 2D geometrical boundary.
A dialog to change the viewport.
The dialog to change the view (gui) settings.
virtual double getClickPriority() const
Returns the priority of receiving mouse clicks.
GUIGlID getGlID() const
Returns the numerical id of the object.
Representation of a lane in the micro simulation (gui-version)
MFXComboBoxIcon * getColoringSchemesCombo()
get coloring schemes combo
virtual std::vector< std::string > getMeanDataAttrs(const std::string &meanDataID) const
return list of available attributes for the given meanData id
bool myAmInitialised
Internal information whether doInit() was called.
Position snapToActiveGrid(const Position &pos, bool snapXY=true) const
Returns a position that is mapped to the closest grid point if the grid is active.
std::vector< GUIGlObject * > myCurrentObjectsDialog
vector with current objects dialog
std::string makeSnapshot(const std::string &destFile, const int w=-1, const int h=-1)
Takes a snapshots and writes it into the given file.
void updateToolTip()
A method that updates the tooltip.
virtual std::vector< std::string > getPOIParamKeys() const
return list of available vehicle parameters
void addDecals(const std::vector< Decal > &decals)
add decals
virtual void checkSnapshots()
Checks whether it is time for a snapshot.
void showViewschemeEditor()
show viewsscheme editor
GUISUMOAbstractView(FXComposite *p, GUIMainWindow &app, GUIGlChildWindow *parent, const SUMORTree &grid, FXGLVisual *glVis, FXGLCanvas *share)
constructor
static const double SENSITIVITY
virtual long onLeftBtnRelease(FXObject *, FXSelector, void *)
void displayLegend()
Draws a line with ticks, and the length information.
virtual long onVisualizationChange(FXObject *, FXSelector, void *)
hook to react on change in visualization settings
std::vector< GUIGlObject * > getGUIGlObjectsUnderCursor()
returns the GUIGlObject under the cursor using GL_SELECT (including overlapped objects)
long myFrameDrawTime
counter for measuring rendering time
void replacePopup(GUIGLObjectPopupMenu *popUp)
replace PopUp
std::vector< GUIGlID > getObjectsAtPosition(Position pos, double radius)
returns the ids of the object at position within the given (rectangular) radius using GL_SELECT
virtual void endSnapshot()
Ends a video snapshot.
const SUMORTree * myGrid
The visualization speed-up.
void openObjectDialog(const std::vector< GUIGlObject * > &objects, const bool filter=true)
open object dialog for the given object
virtual void saveFrame(const std::string &destFile, FXColor *buf)
Adds a frame to a video snapshot which will be initialized if necessary.
virtual void recenterView()
recenters the view
virtual SUMOTime getCurrentTimeStep() const
get the current simulation time
void paintGLGrid() const
paints a grid
virtual std::vector< std::string > getMeanDataIDs() const
return list of loaded edgeData ids (being computed in the current simulation)
FXbool makeCurrent()
A reimplementation due to some internal reasons.
Position myClickedPopupPosition
clicked poup position
int myMouseHotspotX
Offset to the mouse-hotspot from the mouse position.
GUIMainWindow * getMainWindow() const
get main window
bool isInEditMode()
returns true, if the edit button was pressed
virtual long onMiddleBtnRelease(FXObject *, FXSelector, void *)
virtual long onMouseMove(FXObject *, FXSelector, void *)
bool myPanning
Panning flag.
bool isAdditionalGLVisualisationEnabled(GUIGlObject *const which) const
Check if an object is added in the additional GL visualitation.
FXMutex myDecalsLockMutex
The mutex to use before accessing the decals list in order to avoid thread conflicts.
FXCondition mySnapshotCondition
the semaphore when waiting for snapshots to finish
virtual GUIGlID getToolTipID()
returns the id of object under cursor to show their tooltip
Position myPopupPosition
The current popup-menu position.
virtual void doInit()
doInit
FXint myWindowCursorPositionY
std::vector< GUIGlObject * > filterContextObjects(const std::vector< GUIGlObject * > &objects)
filter out duplicate and forbidden objects
virtual long onCmdCloseEdge(FXObject *, FXSelector, void *)
virtual int doPaintGL(int, const Boundary &)
paint GL
virtual void buildViewToolBars(GUIGlChildWindow *)
builds the view toolbars
virtual void showViewportEditor()
show viewport editor
const GUIVisualizationSettings & getVisualisationSettings() const
get visualization settings (read only)
void setDelay(double delay)
Sets the delay of the parent application.
Boundary getVisibleBoundary() const
get visible boundary
FXMutex myPolyDrawLock
poly draw lock
virtual std::vector< std::string > getRelDataAttrs() const
return list of loaded edgeRelation and tazRelation attributes
Position screenPos2NetPos(int x, int y) const
Translate screen position to network position.
void addSnapshot(SUMOTime time, const std::string &file, const int w=-1, const int h=-1)
Sets the snapshot time to file map.
GUIGlID getObjectUnderCursor()
returns the id of the front object under the cursor using GL_SELECT
GUIPerspectiveChanger & getChanger() const
get changer
virtual void centerTo(GUIGlID id, bool applyZoom, double zoomDist=20)
centers to the chosen artifact
GUIMainWindow * myApp
The application.
GUIDialog_EditViewport * getViewportEditor()
get the viewport and create it on first access
virtual void zoom2Pos(Position &camera, Position &lookAt, double zoom)
zoom interface for 3D view
virtual const std::vector< SUMOTime > retrieveBreakpoints() const
retrieve breakpoints if provided by the application
std::vector< GUIGlID > getObjectsInBoundary(Boundary bound)
returns the ids of all objects in the given boundary
virtual long onCmdCloseLane(FXObject *, FXSelector, void *)
interaction with the simulation
void drawFPS()
Draws frames-per-second indicator.
virtual long onMouseWheel(FXObject *, FXSelector, void *)
double getGridWidth() const
get grid width
std::vector< Decal > & getDecals()
The list of decals to show.
bool removeAdditionalGLVisualisation(GUIGlObject *const which)
Removes an object from the list of objects that show additional things.
GUIGlChildWindow * myGlChildWindowParent
The parent window.
GUIGlChildWindow * getGUIGlChildWindow()
get GUIGlChildWindow
double getDelay() const
Returns the delay of the parent application.
virtual void updatePositionInformationLabel() const
update position information labels
std::vector< GUIGlObject * > getGUIGlObjectsAtPosition(Position pos, double radius)
returns the GUIGlObjects at position within the given (rectangular) radius using GL_SELECT
virtual long onLeftBtnPress(FXObject *, FXSelector, void *)
virtual void setViewportFromToRot(const Position &lookFrom, const Position &lookAt, double rotation)
applies the given viewport settings
double p2m(double pixel) const
pixels-to-meters conversion method
std::vector< Decal > myDecals
The list of decals to show.
const Position & getPopupPosition() const
get position of current popup
double m2p(double meter) const
meter-to-pixels conversion method
virtual GUILane * getLaneUnderCursor()
returns the GUILane at cursor position (implementation depends on view)
virtual void openObjectDialogAtCursor(const FXEvent *ev)
open object dialog at the cursor position
virtual void onGamingClick(Position)
on gaming click
bool myInEditMode
Information whether too-tip informations shall be generated.
GUIVisualizationSettings * editVisualisationSettings() const
edit visualization settings (allow modify VisualizationSetings, use carefully)
GUIVisualizationSettings * myVisualizationSettings
visualization settings
void destroyPopup()
destroys the popup
virtual std::vector< std::string > getEdgeDataAttrs() const
return list of loaded edgeData attributes
virtual void buildColorRainbow(const GUIVisualizationSettings &, GUIColorScheme &, int, GUIGlObjectType, bool hide=false, double hideThreshold=0, bool hide2=false, double hideThreshold2=0)
recalibrate color scheme according to the current value range
Position getWindowCursorPosition() const
return windows cursor position
virtual long onKeyPress(FXObject *o, FXSelector sel, void *data)
keyboard functions
GUIDialog_EditViewport * myGUIDialogEditViewport
viewport chooser
virtual long onMiddleBtnPress(FXObject *, FXSelector, void *)
void paintGL()
FOX needs this.
virtual void drawPedestrianNetwork(const GUIVisualizationSettings &) const
Draw (or not) the JuPedSim pedestrian network.
virtual void stopTrack()
stop track
virtual Position getPositionInformation() const
Returns the cursor's x/y position within the network.
GUIGlID getObjectAtPosition(Position pos)
returns the id of the object at position using GL_SELECT
std::vector< GUIGlObject * > getGUIGlObjectsUnderSnappedCursor()
returns the GUIGlObject under the gripped cursor using GL_SELECT (including overlapped objects)
bool showToolTipFor(const GUIGlID idToolTip)
invokes the tooltip for the given object
virtual long onKeyRelease(FXObject *o, FXSelector sel, void *data)
GUIDialog_ViewSettings * myGUIDialogViewSettings
Visualization changer.
virtual std::vector< std::string > getVehicleParamKeys(bool) const
return list of available vehicle parameters
virtual void onGamingRightClick(Position)
virtual void recalculateBoundaries()
recalculate boundaries
void setWindowCursorPosition(FXint x, FXint y)
Returns the gl-id of the object under the given coordinates.
double getFPS() const
retrieve FPS
virtual long onCmdShowReachability(FXObject *, FXSelector, void *)
highlight edges according to reachability
std::map< GUIGlObject *, int > myAdditionallyDrawn
List of objects for which GUIGlObject::drawGLAdditional is called.
void drawDecals()
Draws the stored decals.
std::vector< GUIGlID > getObjectsUnderCursor()
returns the id of the objects under the cursor using GL_SELECT (including overlapped objects)
virtual std::vector< std::string > getEdgeLaneParamKeys(bool) const
return list of available edge parameters
Boundary applyGLTransform(bool fixRatio=true)
applies gl-transformations to fit the Boundary given by myChanger onto the canvas....
virtual void updateViewportValues()
update the viewport chooser with the current view values
FXImage * checkGDALImage(Decal &d)
check whether we can read image data or position with gdal
double getGridHeight() const
get grid height
virtual void startTrack(int)
star track
virtual long onDoubleClicked(FXObject *, FXSelector, void *)
FXMutex & getDecalsLockMutex()
The mutex to use before accessing the decals list in order to avoid thread conflicts.
virtual bool is3DView() const
return whether this is a 3D view
void displayLegends()
Draws the configured legends.
void displayColorLegend(const GUIColorScheme &scheme, bool leftSide)
Draws a legend for the given scheme.
FXMutex mySnapshotsMutex
The mutex to use before accessing the decals list in order to avoid thread conflicts.
virtual long onMouseLeft(FXObject *, FXSelector, void *)
virtual long onRightBtnRelease(FXObject *, FXSelector, void *)
FXint myWindowCursorPositionX
Position of the cursor relative to the window.
GUIPerspectiveChanger * myChanger
The perspective changer.
GUIGLObjectPopupMenu * myPopup
The current popup-menu.
virtual void copyViewportTo(GUISUMOAbstractView *view)
copy the viewport to the given view
virtual void changePedestrianNetworkColor(const GUIVisualizationSettings &) const
Change the color of the JuPedSim pedestrian network.
void setBreakpoints(const std::vector< SUMOTime > &breakpoints)
Sets the breakpoints of the parent application.
void waitForSnapshots(const SUMOTime snapshotTime)
bool addAdditionalGLVisualisation(GUIGlObject *const which)
Adds an object to call its additional visualisation method.
virtual bool setColorScheme(const std::string &)
set color scheme
virtual long onCmdAddRerouter(FXObject *, FXSelector, void *)
std::vector< GUIGlObject * > filterInternalLanes(const std::vector< GUIGlObject * > &objects) const
filter internal lanes in Objects under cursor
virtual long onPaint(FXObject *, FXSelector, void *)
virtual long onRightBtnPress(FXObject *, FXSelector, void *)
virtual ~GUISUMOAbstractView()
destructor
virtual long onConfigure(FXObject *, FXSelector, void *)
mouse functions
std::map< SUMOTime, std::vector< std::tuple< std::string, int, int > > > mySnapshots
Snapshots.
void remove(GUIDialog_EditViewport *)
remove viewport
virtual GUIGlID getTrackedID() const
get tracked id
void openPopupDialog()
open popup dialog
A MSVehicle extended by some values for usage within the gui.
Stores the information about how to visualize structures.
A point in 2D or 3D with translation and scaling methods.
static const Position INVALID
used to indicate that a position is valid
A RT-tree for efficient storing of SUMO's GL-objects.
comparator for resolving clicks
bool operator()(const GUIGlObject *const a, const GUIGlObject *const b) const
A decal (an image) that can be shown.
double tilt
The tilt of the image to the ground plane (in degrees)
double centerX
The center of the image in x-direction (net coordinates, in m)
double height
The height of the image (net coordinates in y-direction, in m)
bool skip2D
Whether this image should be skipped in 2D-views.
double width
The width of the image (net coordinates in x-direction, in m)
bool initialised
Whether this image was initialised (inserted as a texture)
FXImage * image
The image pointer for later cleanup.
double rot
The rotation of the image in the ground plane (in degrees)
double layer
The layer of the image.
double altitude
The altitude of the image (net coordinates in z-direction, in m)
double centerY
The center of the image in y-direction (net coordinates, in m)
double centerZ
The center of the image in z-direction (net coordinates, in m)
std::string filename
The path to the file the image is located at.
int glID
whether the decal shall be drawn in screen coordinates, rather than network coordinates
double roll
The roll of the image to the ground plane (in degrees)
bool screenRelative
Whether this image should be skipped in 2D-views.
struct used for sorting objects by layer
GUIGlObject * getGLObject() const
get GLObject
GUIGlObject * myGLObject
GLObject.
LayerObject(double layer, GUIGlObject *object)
constructor for shapes