Definition at line 110 of file MSPerson.h.
◆ ProceedCmd()
◆ ~ProceedCmd()
MSPerson::MSPersonStage_Access::ProceedCmd::~ProceedCmd |
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inline |
◆ execute()
SUMOTime MSPerson::MSPersonStage_Access::ProceedCmd::execute |
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SUMOTime |
currentTime | ) |
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virtual |
◆ operator=()
Invalidated assignment operator.
◆ shiftTime()
Reschedule or deschedule the command when quick-loading state.
The implementations should return -1 if the command shall not be re-scheduled, or a value >= 0 that describe the new time at which the command shall be executed again.
- Parameters
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[in] | currentTime | The current simulation time |
[in] | execTime | The time at which the command would have been executed |
[in] | newTime | The simulation time at which the simulation is restarted |
- Returns
- The time at which the command shall be executed again
Reimplemented in MSCalibrator::CalibratorCommand, and MSTrafficLightLogic::SwitchCommand.
Definition at line 83 of file Command.h.
◆ myPerson
MSTransportable* const MSPerson::MSPersonStage_Access::ProceedCmd::myPerson |
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private |
◆ myStopEdge
MSEdge* MSPerson::MSPersonStage_Access::ProceedCmd::myStopEdge |
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private |
◆ priority
int Command::priority = 0 |
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inherited |
The documentation for this class was generated from the following files: