75 const std::vector<std::string>& lines,
const std::vector<std::string>& badges,
MSLane& lane,
76 double frompos,
double topos,
unsigned int capacity,
77 double width,
double length,
double angle,
const std::string& name,
79 const std::string& departPos,
126 double width,
double length,
127 double angle,
double slope)
override;
A class that stores a 2D geometrical boundary.
A window containing a gl-object's parameter.
A lane area vehicles can halt at (gui-version)
std::vector< double > myShapeLengths
The lengths of the shape parts.
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent) override
Returns an own parameter window.
Boundary myBoundary
the centering boundary
std::vector< double > myShapeRotations
The rotations of the shape parts.
const Position & getSignPos() const
~GUIParkingArea()
Destructor.
Boundary getCenteringBoundary() const override
Returns the boundary to which the view shall be centered in order to show the object.
double getExaggeration(const GUIVisualizationSettings &s) const override
return exaggeration associated with this GLObject
const std::string getOptionalName() const override
Returns the stopping place name.
double mySignRot
The rotation of the sign.
void drawGL(const GUIVisualizationSettings &s) const override
Draws the object.
void addLotEntry(double x, double y, double z, double width, double length, double angle, double slope) override
extend boundary
GUIGLObjectPopupMenu * getPopUpMenu(GUIMainWindow &app, GUISUMOAbstractView &parent) override
Returns an own popup-menu.
Position mySignPos
The position of the sign.
Stores the information about how to visualize structures.
Representation of a lane in the micro simulation.
The simulated network and simulation perfomer.
A lane area vehicles can halt at.
A point in 2D or 3D with translation and scaling methods.