80 FXIcon* ic = NULL, FXuint opts = 0, FXint x = 0, FXint y = 0, FXint w = 0, FXint h = 0);
98 long onSimStep(FXObject* sender, FXSelector,
void*);
108 long onKeyPress(FXObject* o, FXSelector sel,
void* data);
109 long onKeyRelease(FXObject* o, FXSelector sel,
void* data);
A MSNet extended by some values for usage within the gui.
A single child window which contains a view of the simulation area.
std::map< int, GUIDialog_ChooserAbstract * > myGLObjChooser
map for existing dialogs
bool isSelected(GUIGlObject *o) const
true if the object is selected (may include extra logic besides calling gSelected)
ViewType
Available view types.
@ VIEW_3D_OSG
plain 3D OSG view (
@ VIEW_2D_OPENGL
plain 2D openGL view (
long onCmdSpeedFactor(FXObject *, FXSelector, void *)
speedFactor-callback
void eraseGLObjChooser(GUIDialog_GLObjChooser *GLObjChooser)
erase GLObjChooser
FXToolBar * myToolBarSpeed
toolbar for speed
virtual GUISUMOAbstractView * init(FXGLCanvas *share, GUINet &net, ViewType type)
"Initialises" this window by building the contents
GUISUMOViewParent(FXMDIClient *p, FXMDIMenu *mdimenu, const FXString &name, GUIMainWindow *parentWindow, FXIcon *ic=NULL, FXuint opts=0, FXint x=0, FXint y=0, FXint w=0, FXint h=0)
Constructor.
FXToolBarShell * myToolBarDragSpeed
toolbar shell for speed
long onCmdLocate(FXObject *, FXSelector, void *)
locator-callback
void buildSpeedControlToolbar()
fox need this
long onUpdSpeedFactor(FXObject *, FXSelector, void *)
long onKeyRelease(FXObject *o, FXSelector sel, void *data)
long onCmdMakeSnapshot(FXObject *sender, FXSelector, void *)
Called if the user wants to make a snapshot (screenshot)
long onSimStep(FXObject *sender, FXSelector, void *)
Called on a simulation step.
FXSlider * mySpeedFactorSlider
slider for speedfactor
void setToolBarVisibility(const bool value)
about toggled gaming status
long onKeyPress(FXObject *o, FXSelector sel, void *data)
handle keys
~GUISUMOViewParent()
Destructor.
std::vector< GUIGlID > getObjectIDs(int messageId) const
get all objects of the given type