Developer/Debugging

Besides using a debugger (e.g. gdb) with the debug build (see below), the SUMO source code offers debugging macros at several locations, which are usually deactivated (e.g., commented out). Activating the macros can yield a detailed program output, that can be configured by given parameters.

Debug Build#

To create debugging symbols during the build, see the build instructions for your operating system (Linux / Windows / MacOS). The corresponding binaries receive the suffix D (e.g. sumoD instead of sumo). The debug configuration defines a preprocessor macro _DEBUG that may be used to encapsulate debug specific code. For simple text debugging, local macros should be used that can be switched on and off more flexibly, see below.

Local Debug Macros#

The recommended style for inserting reusable debugging code in SUMO is encapsulation by preprocessor directives. This is done by placing a #define DEBUG_THIS_CODE at the beginning of a source (preferably just below any other #include or #define macros). The debugging code (e.g. some output to std::cout) should then be surrounded by

#ifdef DEBUG_THIS_CODE
    ...
#endif

Thus, it can be switched on and off by (un)commenting the #define DEBUG_THIS_CODE line.

Sometimes it is useful to combine this with a condition for more specific debugging output. For instance, if only output for the vehicle with ID 'my_new_ferrari' is needed while looping through all vehicles, you should insert a corresponding debug condition

#define DEBUG_COND (veh.getID() == "my_new_ferrari")

(at the same location as the #define DEBUG_THIS_CODE) and encapsulate the debug code further as

#ifdef DEBUG_THIS_CODE
    if DEBUG_COND {
        ...
    }
#endif

Note that this presupposes that veh is a reference to the current vehicle, which is being looped over. It is worth mentioning that you can also define debug conditions with arguments to become a bit more flexible. For example:

#define DEBUG_COND(x) (x != 0 && x->getID() == "my_new_ferrari")
    ...
#ifdef DEBUG_THIS_CODE
    if DEBUG_COND(veh_pointer) {
        ...
    }
#endif

Debugging macros already exist at several locations (see some of these before implementing your own):

  • src/microsim/MSLane.cpp
  • src/microsim/MSLink.cpp
  • src/microsim/MSVehicle.cpp
  • src/microsim/lcmodel/MSLCM_LC2013.cpp
  • src/guisim/GUIVehicle.cpp
  • src/guisim/GUILane.cpp

Selection based vehicle debugging#

The header utils/common/StdDefs.h provides the String gDebugSelectedVehicle, which always holds the id of the last vehicle, which was selected in the GUI, and can be used in the debugging conditions to obtain a dynamic debugging selection (provided the corresponding macro is activated).