GNEElementTree * getPersonHierarchy() const
get Person Hierarchy
bool createPath(const bool useLastRoute)
create path
GNEDemandElementSelector * getPersonSelector() const
get person selectors
GNEElementTree * myPersonHierarchy
Person Hierarchy.
~GNEPersonPlanFrame()
Destructor.
GNEPlanSelector * myPlanSelector
personPlan selector
GNEPlanCreator * myPlanCreator
plan Creator
GNEDemandElementSelector * myPersonSelector
Person selectors.
void tagSelected()
Tag selected in GNETagSelector.
bool addPersonPlanElement(const GNEViewNetHelper::ViewObjectsSelector &viewObjects)
add person plan element
GNEAttributesEditor * myPersonPlanAttributesEditor
person plan attributes editor
GNEPlanCreator * getPlanCreator() const
get plan creator module
void demandElementSelected()
selected demand element in DemandElementSelector
void resetSelectedPerson()
reset selected person
GNEPlanCreatorLegend * myPlanCreatorLegend
plan creator legend
GNEPlanSelector * getPlanSelector() const
get personPlan selector
class used to group all variables related with objects under cursor after a click over view
A single child window which contains a view of the simulation area.